Etherlords v1.05 Beta

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PROBLEMS FIXED BY UPDATE PATCH VERSION 1.05beta
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Update patch version 1.05beta offers an opportunity to play a multiplayer game
on strategic
mission map, plus play a multiplayer game in duel mode on a single computer
(duel hot seat).

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NB: UPDATE 1.05beta INCLUDES BETA-VERSION OF MULTIPLAYER GAME ON STRATEGIC MAP.
WE CANNOT GUARANTEE THAT THE BETA VERSION WILL WORK IN A STABLE AND ERROR-FREE
WAY
IN THIS MODE. PLEASE PLACE YOUR COMMENTS AND BUG REPORTS AT THE SPECIAL WEB
FORUM AT
http://forum.nival.com/forumdisplay.php?forumid=64 OR SEND BY EMAIL AT
support@nival.com.

THE FINAL VERSION FOR MULTIPLAYER GAME WILL BE RELEASED IN THE SECOND HALF OF
MARCH, 2002.
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Beta-version of multiplayer game on strategic map allows playing via a LAN or
the Internet using a direct IP address. Playing via GameSpy server is NOT
SUPPORTED by this version.

Duel hot seat mode allows two players play at the single computer
simultaneously, taking turns to make their moves. Players will be prompted to
make a move. The player who's making a move will be automatically shown the
sequence of events which took place during his opponent's previous move.

Multiplayer game via GameSpy server and hot seat mode for strategic game (full
hot seat) will be supported by the final version of strategic multiplayer game;
the release is scheduled for the second half of March, 2002.

Update patch version 1.05beta also fixes the following problems discovered after
the release of update patch version 1.04:

Strategic phase of the game
----------------------------

- introduced diplomacy in multiplayer game on strategic map
- fixed incorrect messages appearing after destruction of Castles
- implemented all global spells and fixed several bugs with global spells
- the winner now gets all artefacts previously owned by the losing player

The game's combat phase
------------------------

- fixed the bug with "Change Of Command" enchantments: if control over a
creature has changed several times, when one of "Change Of Command" enchantments
was dispelled the creature used to be returned to a wrong controller

- fixed the bug with casting "Desintegrate" spell after installation of update
patch version 1.04 causing the game to "hang" during combat

- fixed the bug causing crash of the game in both single- and multiplayer (duel)
modes if "Greater Unsummoning" spell has been used while having three or more
"Walking Horror" creatures present on the arena

- changed "Vitality of Finguses" specialisation's probability of taking effect
in case fingus was sacrificed - now this probability amounts to about 30% of the
probability of the specialisation taking effect in case fingus dies of the
damaged inflicted.

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