Ghost Recon: Advanced Warfighter v1.30 Patch (MP Pack 3)

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Patch Readme:

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1. Installation Instructions
1.1. System Requirements
1.2. Installation
1.3. Uninstallation
2. Gameplay Instructions
2.1. Game Setup
2.2. Default Keys
2.3. Playing on Gamespy
3. Troubleshooting
3.1. Installing Video Drivers
3.2. Installing Audio Drivers
3.3. Installing DirectX 9.0c
3.4. Bugs and Comments
3.5. Manual Errors
3.6. Manual Addendum
3.7. Release notes
4. Useful Web Sites, Contact Information and Technical Support
4.1. Technical Support
4.2. Useful Web Sites
5. Legal Information
6. Copyright

1. Installation Instructions

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1.1. System Requirements

Minimum:
Processor: Intel or AMD, 2 GHz
Operating System: Windows 2000/XP
Memory: 1024 MB RAM
Disk Space: 4.5 GB
Graphics Card: 128 MB DX9.0c compatible card,
GeForce 6200 or higher
Radeon 9600 or higher
Sound Card: DirectX 9.0c compatible
CD-ROM or DVD-ROM drive : x2 read speed
DirectX Version: 9.0c
Network: High-speed modem with 64 Kbits of data transfer upload rate for a client, 512Kbits of data transfer upload rate for a server on a full game.

Recommended Configuration:
Processor: Intel or AMD 2.8 GHz
Operating System: Windows 2000/XP
Memory: 1024 MB RAM
Disk Space: 4.5 GB
Graphics Card: 256 MB DX9.0c compatible card,
Sound Card: DirectX 9.0c compatible
CD-ROM or DVD-ROM drive : x2 read speed
DirectX Version: 9.0c
Network: High-Speed Modem with 128 Kbits of data transfer upload rate for a client, 512Kbits of data transfer upload rate for a server on a full game.

Graphics Cards Supported:
Radeon 9600
Radeon 9700
Radeon 9800
Radeon X300
Radeon X600
Radeon X800
Radeon X1600
Radeon X1800
Radeon X1900

GeForce 6200
GeForce 6600
GeForce 6800
GeForce 7800

If you experience problems, consult paragraph 4.1.

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1.2. Installation

The game is made up of 1 DVD or 4 CDs, titled as follows:

1) CD 1
2) CD 2
3) CD 3
4) CD 4

CD 1 is the Installation and game CD.
To install Ghost Recon Advanced Warfighter, insert CD 1 or the DVD in your CD-ROM/DVD-ROM drive. The setup begins automatically. Using the mouse, click on the installation button and follow the onscreen instructions. You must type
in the CD-key located inside your game copy.

Once the game is installed, launch Ghost Recon Advanced Warfighter, from the Start menu and remember to put CD 1
or the DVD in your drive, otherwise the game will refuse to launch.

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1.3. Uninstallation

To uninstall Ghost Recon Advanced Warfighter, follow this simple step:
Select Ghost Recon Advanced Warfighter from the Start menu.
Click the uninstall option and follow the on-screen directions.

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2. Gameplay Instructions

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2.1. Game Setup

The Setup and Diagnosis application launched at the first launch of the game automatically sets up the game for optimum running on your system.

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2.2. Default keys

The game is installed with a default set of control keys which you can change in the Option / Controls menu in the game.

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2.3. Playing on Gamespy

To play on game, open the Multiplayer page in the game main menu, and click the Internet tab. Click the Gamespy nickname field down below, and click the Create Account button. Type in the information for the account (nickname and password must have a minimal length of 3 characters) and click the OK button (you can click the Auto login button to automatically join Gamespy any time you enter the Internet page. European Union users will have to validate the 2 buttons in the next panel to proceed with their account creation.

The login is only accepted if you are the only owner of package CD-Key logged at this time.
Once you are logged in, you can update the list of servers available on the Internet and pick one of your choosing.

You may experience difficulty connecting to Gamespy if a firewall or anti-virus blocks the following ports:

Local Ports
UDP 15250
UDP 13139
UDP 15250

Remote Ports
UDP 15250
TCP 80
TCP 6667
UDP 13139
UDP 27900
UDP 27901
TCP 28910
TCP 29900
TCP 29901
UDP 29910
TCP 29920

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3. Troubleshooting

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3.1. Installing Video Drivers

If you experience any graphical problems, please install the latest video drivers available for your video card. Links to the most popular video card manufacturers are available at the bottom of this document.

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3.2. Installating Audio Drivers

If you experience any sound problems, please install the latest audio drivers available for your sound card. Links to the most popular sound card manufacturers are available at the bottom of this document.

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3.3. Installing DirectX 9.0c

Ghost Recon Advanced Warfighter needs DirectX 9.0c or higher to run properly. To get the latest version of DirectX, please visit:
http://www.microsoft.com/windows/directx

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3.4. Bugs and Comments

Video refresh rate:
Always select the highest refresh rate supported by your monitor. This
ensures a more fluid and visually pleasing game.

**** Sound Compatibility ****

Use of HeadSet (Headphones/Microphone):

- Depending on the setup (operating system + DirectX), it
may be necessary to change the hardware acceleration (setup panel > sound > audio > sound reading > advanced).
- Some drivers apply an effect to sounds read by the PC. For some setups, this may interfere with the operation of the sound engine.
- With some cards, a half-duplex/full-duplex manual setup is possible. For this game, the card should be set up for full-duplex.
- As far as the headset is concerned, if the Internet connection is poor, there is a risk of interference or breaks in voice communication during the game.
- It is often possible to configure sound cards so that they only put out the sound signal on their digital output. In this event, you should check that this is compatible with the audio equipment used (you should use a digital amplifier connected to the digital output). See the sound card manual.
- Check that the input/output cables are correctly connected (2 cables to connect when using a headset). Do not forget that sometimes there is a volume control or a switch for the microphone on the headset lead.

**** Graphics Compatibility ****

- If the game is very slow, or the display corrupted, check that anti-aliasing is not forced at the level of the drivers. If this is the case, deactivate it.
- If your monitor switches to Energy Saving, update the drivers for your screen.

**** Network Compatibility ****

Problems with Firewalls
If you have a firewall on your Internet connection, check the "Playing on Gamespy" paragraph.

**** Hardware Compatibility ****

Motherboard drivers and BIOS settings:
If your computer does not respond, check that your motherboard drivers are up-to-date. If you have carried out changes to BIOS and the game crashes, try restoring the default settings (or security settings).

****Sticky-keys ****

It is recommended to deactivate the sticky-keys when playing. (Control Panel -> Accessibility Options -> Keyboard -> Use sticky keys should be unchecked).
Windows Updates while playing may minimize your game and / or make it slower.

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3.5. Manual Errors

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3.6. Manual Addendum

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3.6.1 Domination mode

The goal of the game is to capture all the zones on the map - or hold the
most zones when the match time is up.
Your enemy's base zone can not be captured. Zones not held by either team
are neutral.

You capture a zone by outnumbering the enemy forces in that zone.
This progress goes faster the more teammates you have there.

A zone can only be captured if it is connected directly or indirectly to your team's base zone.
These connections are called supply chains, and appear automatically between all zones held by a team.

Although you can't capture it, an enemy zone can be neutralized even if you don't hold an adjacent zone.
This way you can cut your enemies supply chains to strangle their frontline forces.

The ownership monitor - underneath the minimap - shows all due battle data:
- Friendly zones are blue
- Enemy zones are red
- Neutral zones are grey

If you stand in a zone that is held by your team and is connected to a supply chain, you can enter the equipment screen (default "I") to change gear. You buy equipment with the tactical points earned during the game.

Whenever you die you are taken to the status screen, where you wait to respawn. From here you can enter the equipment screen.
The status screen can be checked at any time (default ""TAB"").

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3.7. Release Notes

Ghost Recon Advanced Warfighter version 1.30
CHANGENOTES 04/09/2006

Last Additions:
* A ready indicator for MP modes has been added.
* Map download feature has been added.
Server admins can link to a map's location on a web server in the autogenerated map_downloads.xml file, and when clients attempts to join they will be offered to download the map. When the download is completed, the client must restart his game in order to load the new map.
* An extensive list of GRAW mod documentation can be found in the SupportEditor tutorials folder.

* New gametype Siege added.
One team defends and holds a vital zone while the other attempts to get inside it. If the attackers remain alive inside the zone for more than 4 seconds, they win the game.
* New gametype OGR Coop added.
OGR coop brings back firefight and recon winning conditions to GRAW, and compliments the Cooperative campaign mode in the game.
* Standalone dedicated server executable added.
This executable will load context-dedicated.xml, which in turn reads servers_shared.xml in /Settings. Servers_shared.xml lets you specify a server password and other server settings. Please note that the minimum game CPU requirement still applies, or you might start experiencing connection issues.
* Server administration console added.
A complete list of commands can be found in Support/Commands.txt
* A new speedhack detection system has been added to the anticheat.
* You can now add favorites by entering the server's ip in the favorites interface.
This allows you to enter a custom ip for a server and connect directly. Note that you need to be logged in to Gamespy first, in order to register with your nickname.
* Added nightvision toggle for Deathcam
* Added a new checkbox in the Cooperative campaign that allows players to continue even if Mitchell dies.
* Added kit restrictions.
Enable these either in the server creation interface or through the admin console. You can mix and match to customize your server.
* Added a new 3 Mbit/s limit for server admins.
You can now increase the alloted game bandwidth to 3 Mbit, from a previous maximum of 1.5. This is the maximum total a server may use and share between it's clients, but please note that while a higher bandwidth setting can decrease latency and improve lag issues, it will increase the processor load on the server. The bandwidth setting only affects servers.
* Added "Next map" to the multiplayer loading screen.
* Updated the Editor to allow outputting Siege and OGR Coop maps.
Press F1 in the editor to access the help screen for each layer. There's also a tutorial and a sample level in the Support directory.

Fixes:

* Fixed aspect ratio bug with widescreen monitors.
* Fixed shot/hit effect going off on spawn and sometimes when chatting.
* Fixed issue where a player could get stuck in run animation.
* Fixed several crash bugs.
* The server info button now always shows the correct map name
* Fixed glitch where you could run while crouching and still shoot.
* Fixed an exit bug that would cause GRAW to perform an illegal operation when exiting.
* Fixed some CrossCom camera glitches.
* A number of typos and small glitches have been fixed.

Ghost Recon Advanced Warfighter version 1.21
CHANGENOTES 19/07/2006

Updates
- Game mode Hamburger Hill added.
- Game mode Team Deathmatch added.
Two new gametypes, Hamburger Hill(HH) and Team Deathmatch(TDM) have been added to the game, along with two brand new maps. Some maps have also been added to multiple gamemodes. In addition the editor has been updated to output maps to these modes.
- Added "Server Info" button in the multiplayer interface, and a "lock" icon to show servers with passwords.
- More sound, grunts and a dying sound has been added when you're getting shot.
- A new "Skip Insertion" option exists for Coop missions.
This option will spawn the players at the last stage of the insertion, just before the mission starts.
- "Death cameras" have been added.
Two new options exists when creating a server, "Members" and "Overview". Overview includes the "Members" option. If deathcams are enabled and a player runs out of lives on a limited spawn server, the player can access the deathcam. It will toggle with mouse1 and mouse2 by default, and you can return to the status screen with "tab".
- A new SLI checkbox exists in the graphics settings to alert the player that SLI is enabled for the game.

Fixes
- Sound settings can now properly be saved.
- Anticheat will now be checked on player spawn to prevent any false positives during map load.

Ghost Recon Advanced Warfighter version 1.20
CHANGENOTES 29/06/2006

- A serious timing issue that could cause servers to crash or lock up on map rotation after a 7-10 hour idle period has been fixed.
- Increased the grace period for anticheat to recieve a reply from the client.
- Fixed crash where AI snipers would crash the game when noticing vehicles.

Ghost Recon Advanced Warfighter version 1.16
CHANGENOTES 13/06/2006

Last minute additions
- Shortened the delay between shots in semiautomatic on most weapons.
- Switched the grenade sights with a more appropriate one.
Use the short line when targets are of that relative size, use the larger line when targets are closer, and use the small line to aim when you fire(in an arch) at far away targets.
- Hostile AI will notice dead friends up to 30 meters. This was previously too short at 6 meters.

Updates
- Game mode Deathmatch added.
A new gametype Deathmatch(DM) has been added to the game, along with 3 new DM maps.
- New coop missions.
Missions 1, 5 and 9 have been updated to work in Coop mode. You can now enjoy the full campaign in multiplayer.
- Server interface revamped.
Numerous new server options are now availiable:
Start match conditions ("All slots full", "All players are ready", "one player on each side is ready", and "server is ready").
Tactical points can be disabled.
Any player joining a spawn limited server will only have as many spawns as the player with the least left, or 0 if the match has only 1 spawn.
Players on a spawn limited server will be spawned automatically into the game after 60 seconds.
A "Immortality at respawn" option has been added, and it can be from 1 to 10 seconds.
- Statistics screen for Domination has been updated.
It now contains better overall match statistics, round statistics and keeps stats from round to round(for the duration of the match).
You can now see the current match scores and time remaining in the ingame status screen, default "Tab" key.
- Weapon kits are now availiable.
At the bottom of the Inventory you can now find 4 default kits, fully customizeable. If a server is playing with the "Disabled tactical points" option, your selected kit will automatically be re-selected on every spawn.
- Better impact sensation.
Some new sounds have been added for when you're hit or when hitting others. When hit, your reticule will be nudged off center.
Character models have also been updated, so there's a generally larger area considered to be a "headshot". Weapons damage has also been updated, increasing the chance a single shot to the head will generate an instant kill.
- Colors have been added to chat window.
Your actions are represented by blue, while red is hostile activity. A yellow hue is used for status messages and chat is still white.
The chat window can now also be toggled in three modes, default key "u". Regular, transparent or hidden.
- Chat has been added to status screens.
- Chat Window now allows for more text in higher resolutions.
- A sticky leaning feature (enabled by default) has been added in the Game options.
- Primary weapon, secondary weapon, backpack, grenade launcher, frag grenade and smoke grenade can now be bound to hotkeys.
- Anti aliasing: Edge smoothing feature has been added to the graphics options.
- There's now a "Connecting to" dialog box when connecting to a server. This will display more information and possible error messages about why you cannot join a server.
- Custom context.xml files can now be loaded with a -o parameter on GRAW.exe.
- Screenshot button can now be bound from the Options screen. Default key "Ins".
- Anticheat server option has been added.
When enabled this feature will run certain checks to match the client with the server. Note that this will affect any users with modded files, including the main GRAW.exe. If you wish to play using modified files, make sure the server configuration matches your own, or you will not be able to play(this includes all files in the ./local/ directory).
- Editor has been added.
Grins own editor has been updated and is now released for public use. You can always reach the built-in help functions by pressing "F1". We've also included a basic tutorial document, which you can find in the "Support" directory where you installed GRAW.

After you've made your map, press "Escape" and then "Export" to prepare the map for the game. This will allow you to set some options like lightmaps and level quality. Please note that for large maps rendering these can take a very long time. Once the process has been completed, a file with your maps name and extension .bundle can be found in the custom_levels directory of GRAW. This .bundle file can then be distributed, and is the only result file you need to share. All players wanting to play your map must have a local copy of it.

AI Updates
- AI now correctly identifies mounted weapons and gun nests as threat.
- AI will now attack vehicles with soldiers that they can harm(including helicopters).
- AI will now always go into combat mode if being fired upon.
- AI teammates are more prone to seek lower covers. They will sit down instantly when taking fire.
- AI teammates will try to avoid running in front of you when you are shooting, if you are close enough.

Fixes
- Changed statistics screen for coop to contain more information for all.
- Fixed a bug where you could get stuck in ghost cam when the coop mission ended.
- Fixed a bug where AI statistics were lost when a player respawned.
- You can now aim down while lying down(in prone) where it's natural to do so.
- Strafing after sprinting will no longer instantly bring up your gun.
- Removed a small delay before being able to run after reloading.
- Amount of grenades have been tuned in multiplayer.
- Rust pipes have been fixed.
- Updated some graphics objects to display correctly.
- Regular weapons can no longer blow up barrels.
- MP02(Warehouses) has been updated and some physics effects removed.
- Enemy markers now correctly appear on hostile tanks and helicopters.
- Fixed some minor crashes and bugs.
- Players can now correctly buy more ammo in MP.
- Weapons switch correctly syncronizes in MP.
- Fixed typo that caused the air condition sound to continue after being broken. (Thanks)
- General interface fixes.
- Game no longer crashes if you load a Domination map with no zones.

We'd like to thank the communities at GhostRecon.com and ghostrecon.net for their feedback and bug reports. Special thanks to Nemon for his bundle reader.

Ghost Recon Advanced Warfighter version 1.10
CHANGENOTES 18/05/2006

Comments
Please be aware that this patch will overwrite your key bindings. To avoid any issues
with this you MUST do this and remap your keys through the game interface.

Fixes
- Numerous HUD fixes to prevent issues with cameras, inventory screens and resupply.
- Animation and lighting fixes for various objects.
- Fixed general synchronization problems in Cooperative and Domination modes.
- Destructible objects are correctly reset when restarting rounds in multiplayer.
- Issues causing user disconnects in multiplayer have been found and fixed.
- You can no longer remain invisible and kill players using grenades.
- Fixed crash that could occur after restarting rounds on Avenues map.
- Player can no longer spawn dead or remain living when the round restarts.
- Zone glitches on two multiplayer maps corrected.
- Game no longer crashes while attempting to open inventory out of Dom zone.
- Helicopters will no longer fall down in certain situations.
- Cooperative objective waypoints correctly appear after spawning into an AI ghost.
- Domination statistics have been adjusted.
- GRAW will no longer run as process priority "High", resolving keyboard problems.

Interface updates
- Coop players can now see status of others in inventory.
Gray means loading, yellow is not ready, green means good to go.
- You no longer have to press "Enter" to confirm input in the multiplayer interface.
This should fix certain issues users were having with Gamespy login.
- In game chat can now be toggled to be visible or not.
Default key for this is "u". You will still receive chat messages when this is hidden.
- Key bindings added for CrossCom actions.
It is now possible to reassign the CrossCom previous and next buttons through the
game interface. This change will resolve the issue for users with no mouse wheel.

AGEIA updates
- Landscape meshes for levels tuned and updated for better AGEIA performance.
- Performance increase on bullet hit particles.
- Some stalls have been removed.
- A bug that caused zero vertices in baked fluid meshes has been fixed.
- A bug that caused the rigid bodies from a hand grenade explosion to fall through the ground has been fixed.
- A faster rendering mode has been added for debris particles.
- PhysX effects modified to use the faster rendering mode.

Ghost Recon version 1.06
CHANGENOTES 24/04/2006

Fixes
- Client no longer receives "CD key rejected" message when server dies in coop.
- Crosscom border now correctly disappears when spawning into AI ghost in coop.
- Fixed issues with leaving mission area in coop.
- Fixed in-mission inventory issues that could cause double gun objects.
- Player nicknames are now correctly shortened to fit Ghost leader HUD in coop.
- A memory leak occurring in certain situations when playing Domination has been sealed.
- Ghost AI is now less likely to stare at the walls when taking cover.
- Adjusted map settings and glitches on missions 3, 4 and 10.
- Certain animations have been corrected.
- Adjusted sounds for certain objects.
- Some text strings have been added or corrected.

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4. Useful Web Sites, Contact Information and Technical Support

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4.1. Technical Support

Technical Support:

To get technical support, go to www.ubi.com <<http://www.ubi.com>> and click "support" from the top toolbar.

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4.2. Useful Web Sites:

The official Ghost Recon Advanced Warfighter site:
http://www.ghostrecon.com

To download DirectX 9.0c:
http://www.microsoft.com/downloads

Latest ATI drivers:
http://mirror.ati.com/support/drivers/powered.html

Latest NVIDIA drivers:
http://www.nvidia.com/view.asp?PAGE=drivers

Latest Creative Labs drivers:
http://www.americas.creative.com/support/welcome.asp?RD=download

5. Legal Information

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(c) 2006 Ubisoft, Inc.
Ghost Recon Advanced Warfighter is a licensed trademark of Ubisoft.

All Rights Reserved.

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6. Copyright

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LICENCE TO USE Ghost Recon Advanced Warfighter

Please read this Licence carefully before installing the game ("Multimedia Product").
This Licence is an agreement between you, the "User", and Ubisoft Entertainment and/or its licensors and/or its beneficiaries ("Ubisoft"), which grants the User the non-exclusive and non-transferable right to use the Multimedia Product.
This Licence is valid in every countries except in the U.S.A, Canada, France, Germany, Spain, Italy, The Netherlands, Denmark, Norway, Sweden, Finland, and United Kingdom.
By installing the Multimedia Product, the User is undertaking to respect the terms and conditions of the Licence.

1- The Licence

Ubisoft grants the User a non-exclusive and non-transferable Licence to use the Multimedia Product, but remains the owner of all the rights relating thereto.
Any rights not specifically transferred by this Licence remain the property of Ubisoft.
The Multimedia Product is licensed and not sold to the User, for private use.
The Licence does not confer any right or title to the Multimedia Product and cannot be understood as a transfer of intellectual property rights to the Multimedia Product.

2- Ownership of the Multimedia Product

The User recognises that all of the rights associated with the Multimedia Product and its components (in particular the titles, computer codes, themes, characters, character names, plots, stories, dialogues, places, concepts, images, photographs, animation, videos, music and text contained in the Multimedia Product), as well as the rights relating to the trademark, royalties and copyrights, are the property of Ubisoft and are protected by French regulations or other Laws, Treaties and international agreements concerning intellectual property.

3- Use of the Multimedia Product

The User is authorised to use the Multimedia Product in accordance with the instructions provided in the manual or on the packaging of the Multimedia Product.
The Licence is granted solely for private use.

It is not permitted:
- To make copies of the Multimedia Product,
- To operate the Multimedia Product commercially,
- To use it contrary to morality or the laws in force,
- To modify the Multimedia Product or create any derived work,
- To transmit the Multimedia Product via a telephone network or any other electronic means, except during multi-player games on authorised networks,
- To create or distribute unauthorised levels and/or scenarios,
- To decompile, reverse engineer or disassemble the Multimedia Product.

The User cannot sell, sublicense or lease the Multimedia Product to a third party.
The User can only transfer the Multimedia Product if the recipient agrees to the terms and conditions of the Licence. In this event, the User undertakes to transfer all components and documentation relating to the Multimedia Product. He also undertakes to delete any copy of the Multimedia Product from his computer. In this event, this Licence is automatically and immediately terminated.

4- Termination of the Licence

The Licence is effective from the first time the Multimedia Product is used.
It is terminated automatically by Ubisoft without notice if the User fails to adhere to the terms and conditions of the Licence.

5- Warrantee Limitation
Ubisoft warrants to the original purchaser of the Multimedia Product that the Multimedia Product will be free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. The Multimedia Product is sold "as is", without any expressed or implied warranties of any kind, and Ubisoft is not liable for any losses or damages of any kind resulting from use of its products. Ubisoft agrees for a period of ninety (90) days (or any other longer warranty period provided by applicable legislation) to either replace defective Multimedia Product free of charge provided you return the defective item with dated proof of purchase to the store from which the Multimedia Product was originally purchased or repair or replace the defective Multimedia Product at its option free of charge, when accompanied with a proof of purchase and sent to our offices postage prepaid. This warranty is not applicable to normal wear and tear, and shall be void if the defect in the Multimedia Product is found to be as a result of abuse, unreasonable use, mistreatment or neglect of the Multimedia Product.

When you call, please be as specific as you can be about the problem you are experiencing and have the below details available:

- The name of the manufacturer of your computer system
- The brand and speed of the processor
- How much RAM you have
- The version number of windows you are using (if you aren't sure, right-click on the my computer icon on your desktop and select 'properties')
- The manufacturer name and model number of your video card, modem, and sound card.

The User recognises expressly that he uses the Multimedia Product at his own risk.
The Multimedia Product is provided as is. The User is responsible for any costs of repairing and/or correcting the Multimedia Product.
To the extent of what is laid down by the Law, Ubisoft rejects any warrantee relating to the market value of the Multimedia Product, the User's satisfaction or its capacity to perform a specific use.
The User is responsible for all risks connected with lost profit, lost data, errors and lost business or other information as a result of owning or using the Multimedia Product.
As some legislations do not allow for the aforementioned warrantee limitation, it is possible that it does not apply to the User.

6- Liability
In no event can Ubisoft be held liable for any direct, consequential, accidental, special, ancillary or other damages arising out of the use or inability to use the Multimedia Product, as well as out of the ownership or poor functioning thereof, even if Ubisoft has been advised of the possibility of such damages.
In particular, Ubisoft accepts no liability regarding use of the Multimedia Product contrary to the precautions for use set out in the manual and on the packaging.
As some legislations do not allow exemption from liability in the event of direct or incidental damages, it is possible that the aforementioned exclusion does not apply to the User.
This Licence to use the Multimedia Product grants specific rights to the User and he may have other rights depending on the laws in his State.

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