Patrician IV Patch v1.2

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Patrician IV is the sequel to the historical trading simulation and strategy series. You are a merchant in northern Europe in the late Middle Ages when the Hanseatic League was flourishing. Your goal is to rise to the most successful and influential member of the Hanse, ultimately being elected Elderman, leader of the trading league. You start bargaining with common goods, build up your own production and establish a merchant fleet. Later on, you will gain more and more political influence and even found new towns.
However, a Hanse merchant's life can also have its dark sides. On your way to power you have to hold your ground against fierce rivals, whom you have to fight with economic competition, price wars or impure means such as sabotage. Will you even engage in piracy?
Patrician IV Content Update 1.2 Changelog

Missions
- Harbours in an entire region are now besieged by the local sovereign
- Two new events for the Alderman to react to: Harbour siege and bad food supply
- New town hall mission: City seeks help after a desastrous event
- Two new guild missions: Supply food, hunt down pirates in a region
- New tavern missions: Hunt down pirate, provoke uprising, transport evacuees
- Revised some missions

Gameplay
- Plagues now cause fatalities on advanced difficulty settings
- Treasuries of AI-controlled cities increase more slowly (AI construction slowed down)
- Buildings under construction by the player can now be canceled
- Reduced volume of money jingle and added options.cfg setting
- Underproduction of goods in a city is now displayed in the trade window of the market hall
- Fire event revised and new event video added
- Revised display of guild options
- Revised construction and layout of streets
- Decreased duration of sieges

Sea battles
- Matched camera zoom levels with cannon ranges
- Player-controlled vessels now stick to their last command until a new one is issued
- Revised gunfire sound and line of fire
- Wind speed and direction is now displayed by moving clouds

Interface
- If a trade convoy is being attacked, a battle icon with tooltip is being displayed for two days on the sea map
- In construction mode, buildings under construction are now indicated with a tooltip
- The currently selected convoy is now marked in the convoy list
- The convoy options window can now be accessed from the convoy list
- Transferring goods between convoys is now possible by selecting a convoy and right-clicking on the target convoy
- The convoy list now displays single, unorganized ships
- Tooltips for the counting house administrator now display the production price of goods
- Amount of goods for auto trade routes can now be adjusted in +/- 10 percent steps
- Revised keyboard shortcuts and added a new options dialogue in pause menu
- Convoys can now be saved on number keys (1...0)
- Added new video events for rank promotion

Info displays
- City info: Current amount of beggars and influx of beggars is now displayed
- City info: If living space for individual types of citizens is filled by 90% or more, the amount of tenants is displayed
- Negative values for city reputation is now displayed instead of 0%
- Effects of fountains, hospital and chapel are now displayed

Bugfixes
- Resolved issues with administrator and trade routes due to rounding errors
- Revised city promotion
- Fixed some rare crashes
- Fixed AI building construction outside city walls
- Fixed issues with sieging player convoys
- Fixed issues with town discovery and city founding
- Fixed issues with high desktop resolution (DPI) settings in Windows
- Improved support for USB sound devices (e.g. Logitech G35)

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