Star Wars Empire at War: Forces of Corruption v1.1 Retail Patch

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The first patch for Star Wars Empire at War: Forces of Corruption has been released.

This update addresses the following:

Balance Changes:
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- Ion Cannon and Hyper Velocity Gun now set to a max of 2 per planet for both single-player Galactic Conquest and Multiplayer.
- All fighters now do 30% less damage to space station shielding.
- Mobile Defense units are now victory relevant units in battle.
- Stealth units now de-cloak when stunned.

Missile Defense Turrets (Empire and Rebel)
- Missile volley increased from 4 to 6 missiles.
- Duration between volleys decreased from 5 to 3.5 seconds.
- Mobile Defense Units for all factions garrison cost
- Changed to pip values of 2.

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Empire:
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Darth Vader
- Cost to assassinate changed to 15000 credits.

TIE Interceptor
- Cost decreased from 600 to 550.
- Health increased by 5%.

Executor
- Executor tractor beam can no longer target space stations.
- Executor now has population value in space.

Imperial Star Destroyer
- Turbolaser hard point health increased to 350.
- Fighter bay hard point health increased to 250.
- Shield Generator hard point health increased to 375.
- Tractor beam hard point health increased to 225.
- Ion cannon shot volley increased to 6 per round.

Death Star
- Capital Ship laser recharge increased to 60 seconds.

Tie Defender
- Base speed decreased by 10%.

Tie Phantom
- Shields increased by 15%.
- Health reduced by 10%.
- Cloaking ability recharge reduced from 55 to 10 Seconds.
- Cloaking duration increased from 40 to 80 seconds.

Juggernaut
- AT-STs can be garrisoned with a pip value of 2.
- Dark Trooper IIIs can be garrisoned at a pip value of 2.
- TIE maulers pip value changed to 2.
- Speed increased by 30%.
- Point Defense duration increased to 25 seconds.

Magnapulse Cannon
- Skirmish multiplayer build cost increased from 1200 to 1400.
- Stun area increased by 50%.
- Duration increased from 10 to 17 seconds.
- Fog of war reveal radius around structure reduced from 1500 to 500.
- Stun now affects R2D2 and C3PO.
- Range increased by 10%.

Empire Offensive Sensor Node
- Added new particle effect.
- Targets acquired increased from 4 to 6.
- Attack range increased by 25%.
- Sight range increased from 500 to 700.
- Cost increased from 100 to 175.
- Now does damage over time while enemy unit is in its attack radius.

Arc Hammer
- The Arc Hammer now has a pop cap value of 2.
- Moving targets are no longer held in place by the Lancets beam weapon. If moving targets get too far away the Lancet will now break

off the beam weapon attack.

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Consortium:
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StarViper
- Shields reduced from 50 to 40.
- Health reduced from 75 to 60.
- Buzz Droid damage increased by 15%.
- Buzz Droid duration decreased by 6 seconds.
- Delay between weapon shots increased by 1 second.
- Buzz Droid chase range increased by 20%.
- Cost increased to 675.
- Build time increased to 13 seconds.

Skipray Blastboat
- Increased speed by 20%.
- Jamming radius reduced from 800 to 300.
- Jamming duration reduced from 60 to 30 seconds.
- Cost decreased to 700

Interceptor IV Frigate
- Special ability duration reduced to 7 seconds.
- Speed reduced by 20%.
- Shield refresh rate decreased from 45 to 40.

F9TZ Transport
- Cloaking duration reduced from 300 to 120 seconds.

IG-88
- Hack Death Star cost increased from 38000 to 50000.

Crusader Gunship
- Health increased from 1000 to 800.
- Speed reduced by 20%.
- Point defense laser system time between shots decreased by 20%.
- Point defense duration increased to 35 seconds.

Vengeance Frigate
- Cloaking duration increased from 45 to 60 seconds.
- Cloaking ability recharge reduced from 35 to 15 seconds.

Keldabe-class Battleship
- Ion cannon shot volley decreased to 3 per round.
- Turbolaser shot volley decreased to 8 per round.

Space Station
- Plasma Cannon recharge time decreased to 120 seconds.
- Mass Driver cannon hard point health reduced to 450.
- Mass Driver cannon shot volley decreased to 8 per round.
- Plasma weapon hard point health reduced to 450.
- Plasma weapon shot volley decreased to 6 per round.

Canderous Assault Tank
- Speed decreased by 20%.
- Turn rate decreased by 50%.
- Shield strength reduced by 20%.

Mass Driver Turret
- Cost increased from 900 to 975.

Torpedo Turret
- Cost increased from 800 to 850.

Consortium Repulsor Jammer
- Skirmish multiplayer build cost increased from 1400 to 1600.

Mass Driver Cannons
- All Consortium Mass Driver cannons are now 25% less accurate vs. fighters.

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Rebel:
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A-wing
- Speed increased by 20%.
- Damage vs. mines and defense satellites increased by 20%.
- Price reduced from 675 to 600.
- Lure ability recharge reduced from 90 seconds to 50 seconds.
- Lure ability activated duration reduced from 20 seconds to 14 seconds.
- Lure Ability now affects StarVipers and Skiprays.

Corellian Corvette
- Speed increased by 20%.

Rebel Uplink Station
- Skirmish multiplayer build cost decreased from 1800 to 1100.
- Sensor ping recharge time decreased from 40 to 23 seconds.

Rebel Orbital Bombardment
- Visual affect now properly displays on affected units.
- Droids now stunned during mirrored match games.
- Duration increased to 28 seconds.
- Price reduced to 6000.

B-wing
- Shield strength increased by 15%.
- Base Speed reduced by 10%.
- S-foil speed increased by 10%.

MC30 Frigate
- Time between torpedo volleys increased by 1 second.
- Corrected an issue where player pop cap value would go. down by one when a MPTL spotter is destroyed.

Gallofree Heavy Troop Transport
- T2-B Tanks pip value changed to 2

Rebel Trooper
- Health reduced to 48

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Multiplayer Space Upgrades:
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Asteroid mine health
- Increased from 1200 to 1700.

Reflective Armor
- Level 1 price increased from 575 to 1100.
- Level 2 price increased from 1200 to 2300.
- Level 3 price increased from 1900 to 3400.
- Level 1 build time increased from 14 to 28 seconds.
- Level 1 build time increased from 30 to 35 seconds.

Reinforced Durasteel
- Level 1 price increased from 750 to 1000.
- Level 2 price increased from 1100 to 2300.
- Level 3 price increased from 2900 to 3200.
- Level 1 build time increased from 23 to 25 seconds.
- Level 3 build time decreased from 45 to 40 seconds.

Targeting System
- Level 1 price increased from 850 to 950.
- Level 2 price increased from 1500 to 2500.
- Level 3 price increased from 2500 to 3500.
- Level 1 build time increased from 20 to 23 seconds.
- Level 3 build time increased from 33 to 35 seconds.

Black Market Engines
- Level 1 price increased from 650 to 850.
- Level 2 price increased from 650 to 1600.
- Level 3 price increased from 650 to 2800.
- Level 1 build time decreased from 20 to 18 seconds.
- Level 2 build time increased from 20 to 25 seconds.
- Level 3 build time increased from 20 to 33 seconds.

Carbonite Firing Coolant
- Level 1 price increased from 650 to 1200.
- Level 2 price increased from 900 to 2300.
- Level 1 build time increased from 20 to 25 seconds.
- Level 2 build time increased from 20 to 35 seconds.

Consortium Asteroid Mines
- Price increased from 850 to 1000.
- Build time decreased from 35 to 30.

Boba Fetts Sonic Bomb
- Does additional damage to fighters.

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Map Changes:
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Skirmish:
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Addressed the following issues:
- Adjusted mine locations on the Mandalore land map.
- Adjusted mine locations on the Bespin space map.
- Relocated reinforcement point on the Assault on Hoth land map.
- Relocated barracks on the Hypori Land map.
- Replaced space map for Bespin with a star field version.

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Galactic Conquest:
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- Players can no longer bring raid fleets that contain repulsorlift vehicles to Jabiim.
- Corrected an issue where the Rebellion and Empire could not produce capital ships at Mandalore if either faction controlled the

planet.
- Added missing Mon Calamari slave units and connected them to Mon Calamari corruption.
- Added 2 MC30 Frigates and 2 Mon Calamari Cruisers to each multiplayer campaign on the Rebel side to better balance starting Rebel

fleets against Empire space heroes.

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All Changes:
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- AI will produce less land units above planets.
- AI will now wait longer before removing corruption.
- AI for all factions is more proactive about defending space stations.
- AI will use less transport units.
- AI for all 3 major factions will now build and use Mobile Defense Units.
- AI will now try to find and destroy Orbital Long Range Scanners.

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Audio Changes:
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- The Empire and Rebel factions now receive the appropriate warning for "enemy fleet approaching" in galactic mode.
- The Consortium now receive the appropriate responses for Upgrade Complete and Fire When Ready in relation to the Plasma Cannon.
- The TIE Defenders ion cannon fire sound effect now sounds like ion cannon fire.
- The TIE Phantoms Scout related responses will no longer play when selecting or moving the unit.
- The Interceptor IV Frigate unit responses for select and attack have been swapped. The Interceptor IV was playing those responses

incorrectly.
- Han Solo's remove corruption ability now uses the Rebel response instead of incorrectly using the Empires response.
- General Veers no longer says "Incoming Rebel fire" when attacked by the Consortium.

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Additional Changes:
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The following issues have been addressed:
- Intermittent crash when trying to neutralize ship-only or vehicle-only heroes using the Neutralize Hero ability.
- Intermittent crash when the Remote Bomb ability is left on auto-fire.
- Adjusted the starting tech level slider setting in Galactic Conquest for the Rebels under advanced options.
- Heroes would sometimes be taken out of play and never return.
- The fog of war would hide objects under the players control after using Yodas force sight or losing control of the sensor array.
- The auto-fire box would overlay onto tactical production buttons.
- Consortium no longer receives the Death Star firing switch in the HUD when the Death Star is in a battle.
- Long buddy messages sent from GameSpy will no longer overlap and corrupt the save dialogue.
- The Consortium Space Stations Plasma Cannon Turret cannot fire immediately upon starting a space battle.
- The Death Star's beam will now be visible when destroying a planet during the 'Enhanced Targeting' cool down period.
- Corruption particles are now correctly removed from a planet in galactic mode if the planet is destroyed by the Death Star during a

tactical space battle.
- Human players will now lose space skirmish battles as soon as there are no human players left.
- Teammates will now be able to use captured Turbolaser towers correctly.
- The Repulsorlift Jammer no longer affects allies.
- Increased ability to ignore spammers in the internet lobby. Instead of having to click on a players name to hit ignore, players can

select a line of text in the chat window and the player who issued it will automatically be highlighted.

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