Unreal Tournament: Strike Force v1.80 Final

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Unreal Tournament: Strike Force v1.80 Final (Windows)

That's right, it's the end of the year and we brought you guys the new 1.80 version of Strike Force.
Strike Force is a popular counter terrorist mod for Unreal Tournament, and the updated versions has been released.

180 Changes/Fixes

- menu pops up once SF is loaded
- strikeforce.ini has several changes for better performance
- new opengl drivers included (so everything wont be so dark)
- aksilenced and new ak put back in game
-mp5sd shooting point adjusted
-mp5sd shooting rate slightly increased
-aimdot can be adjusted for size and color
-m203 adjusted to match ROF of M4 but has worse accuracy because it's heavier
-flash on steyr should be gone
-Reloadsounds should now work on all Weapons.
-Falling damage modified
-Weapon damage modified
-G36 (stretch) in inv fixed
-Nade problems (stretch) in inv fixed
-Fixed map "After the Fall" new spawn points and cookies
-Removed Ghost Cam
- Walking|jump back, but it cant be used to override Pulse limit
- Damage is not affected by bHardcoremode any more
- Fixed cheat where you could enter "console commands" and adjust online specs
- Flash nades last longer & have higher radius
- Wall hit effect reduced in size
- Bullets have smoke again
- Wall hits have new spark effect
- Bulletholes smaller
- Smoke smaller after Wallhit
- Scope does more wobble. Wobbles faster if moving
- Shotgun shoots slower now
- Jumpdelay out, may the Pulsesystem safe
- Shellshock from Nades/Claymores should be in again without Pure
- aimdot color is remembered correctly now
- Widowmaker shoots a little slower
- mac 10 toned down
- fixed the widowmaker 2x zoom on start
- Worked on smoke grenades
- changed locational Damage :
Headshot : sniper only
Torsoshot: normal damage (Sniper 1shot kill)
Arms : 50% Damage (Sniper takes 2 shots)
Legs : 40% Damage (Sniper takes 2 shots) Speed is a little affected the less legs you have the slower you get)
- increased Flashbang effects
- Shellshock from Nades/Claymores should be in again without Pure
- aimdot color is remembered correctly now
- Size of aimdot changeable via slider in Options (ripped from IR2)
- Go into aim mode while firing
Changed Characterstats :
- Xin and JimLee have 85 HP and 260 GroundSpeed
- Crusader and MrAnarchy have 115 HP and 220 Groundspeed
- all other 100 HP and 245 Groundspeed
- Heartbeat should be going down a littler faster while resting (about 2 BPM every 2 secs)
- no static vertical recoil anymore. Added little Random effect so that norecoil keybind isnt that effective anymore
- Updated weaponstats. Perhaps they are now too low as they are 50% less damage due to the bhardcoremode Bugfix
- Inventory should reopen now if closed by error (as long as equipmenttime is running)
- Increased Jump Impact so fewer jumps.
- G36 accuracy fixed.
- Muzzle flash textures reduced in size
- Players now GIB when killed by grenade or claymore
- Fixed Crusader to have 115 Health.
- Fixed Scopewobble issue on G36
- Fixed the overpowered DE (hopefully)
- Terrormodels shouldnt glow any more in the dark
- Headshotzone fixed on sniper. Torso was also instantdeath
- Changed Widowmakermuzzleflash and firingrate
- Fixed Falling- and Stomping damage which was messed up due to hardcoremode now being switched off
- Tracerfire should be back in
- Grenades no longer disappear into walls
- Remove muzzle flash from MAC10, it has a silencer and they dont have muzzle flashes
- Crusader should start with silver M4, not black M4
- TK penalty greater - if you TK two (2) people you die
- screen blue when died under water (thanks to Edge for fixing this in Pure ripped it from
there)
- removed 1 throw weapon
- 3rd person ak47 fixed
- recoil on snipers reduced
- Ghostcam can be enabled again
- SMGs changed so they are more accurate unaimed than ARs but worse aimed than AR. So SMGs
should be good for CQC.
- M203 recoil reduced.
- fixed bug that if you openend the Menu before the intro does, that the backgroundimage
disappeared
- Removed several Bugs that cause Accessed Nones in the UT Log
- Bots should start with proper Weapons now.
- new AmmoCounter included
- Menupopup on connecting should be fixed
- Recoil on Steyr and G36Scoped decreased
- Steyr fires faster now
- Grenadeanimation should be in again
- Resizing and Color of Aimdot displayed in Options
- After Dying with zoomed sniper scope should vanish and should unzoom while spectating
- Screen shouldnt turn 90° around anymore. (Was a gibbing bug)
- black M4 should now be black in 3rd person. (Was before but under weird lighting it looked gray)
- M4 and M203 should have same firingrate now
- You should be able to fire someone else onto roofs.

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Comments

Unreal Tournament: Strike Force v1.80 Final

moo! Strike Force is for Unreal Tourney. It's pretty good. it's more realistic weapon-wise then msot of the other Tactical mods ou there..It beats Tacops, in any case..And you cannot compare UT mods to Half-Life mods; it's like comparing apples and oranges: completely different. it's not better, or worse, then CS. It's more fun however, if you prefer mroe teamwork then ahving to do everything on your own..Plus you can't play CS offline.

Unreal Tournament: Strike Force v1.80 Final

Does this patch for Unreal work???I downloaded it more than 5 times.. I can´t resume the download (shit) and when I had a problem in download I had to do it again, and again, and again..I can´t use DAP (Download Accelerator - [url removed] What I have to do to use the version that REALLY WORKS? Only buying the CD???

Unreal Tournament: Strike Force v1.80 Final

I started playing SF since 1.40, I loved 1.65, but lost interest when 1.70 came out (about the same time as MOHAA came out). I have been playing most good game mods since Quake 2. None have even compared to the action and realism of SF. My only grevience with SF is how insanely addicting this game was. Most servers ran 3:00 minute matches. Which left little time for campers and mostly just pure action. It may not have the graphics of sleepers like America's Army or UT2003(Quake3clone) but if you like a game that takes more skill than simple button mashing then this is the perfect mod. If you like games with 0% learning curve and pointless respawn don't download this game.*note* I heard the guy that did 1.65 didn't work on 1.70 or any after. He was called back into service, but I hear rumor that he is the one that was supposed to make 1.80, hmmm... will have to go to strikeforce.com and read more.

Unreal Tournament: Strike Force v1.80 Final

O btw, to answer questions...Just like America's Army,IT'S FREE!New UT engine sux,imo.Try using File Sharing to download or wait for more mirrors to open up. The servers always get slammed when new versions comes out.If you have UT installed, just click strikeforce.exe, it installs itself into UT directory like any UT mod.Since it doesn't have the same following as CS, very little cheating. Don't get me wrong, some people will always cheat, but with CHSP the cheating is nothing unlike MOHAA, BF1942, or cheaters paradise CS.and oh yeah, UrbanTerror also sux, imo. Better graphics != better gameplay.

Unreal Tournament: Strike Force v1.80 Final

Can someone tell me why in deathmatch ( last man standing ) that your player sinks into the ground after the first of four rounds is over and remains there for the rest of the other rounds.Is this a bug that can be repaired?when the character sinks into the ground he cannot be shot by other players and can move through walls.has anyone else had this problem...if so can you please let me know.thx... Dan

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