This patch will upgrade Warcraft III to version 1.03
Below is a short list of changes: (see readme for complete list)
Each AI player can now be set to one of three different settings: Easy, Normal, and Insane.
Allied AI will teleport to human allies' towns when the towns are under attack.
Allied AI will ping the minimap to indicate where they are going to attack next.
Messages can now be sent when the "Waiting for Players" dialog is up.
Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine.
Fixed an issue with building reimbursement that could credit a player twice for canceling a building.
Fixed a crash that could occur when the system date was set to > 2038.
Fixed map loading crash that could result from custom units that sell too many items.
Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff.
Fixed a crash that could occur when loading a corrupted save file.
Fixed a crash that could occur on custom maps during some unit creation events.
Fixed an issue causing localized versions of maps to be passed unnecessar-ily.
Fixed Mass Teleport crash that could result from a target unit's dying before spell completes.
Fixed save/load map interaction that could result in an unresponsive game.
Fixed an issue related to unit selection and upgrading Human towers.
Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill.
Fixed some AI mining issues that could occur when their original town hall was destroyed.
Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch.
Fixed an issue that allowed players to save after choosing "Continue" in a single-player mission.
Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability.
Fixed Zeppelin drop exploit as a method of building locating through fog of war.
Fixed an issue with saving while "Waiting for Players" dialog was up that could result in a soft lock.
Fixed an issue that could create an invincible Mountain King.
Fixed an issue related to graphical display of auras from aura-generating items.
Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units.
Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle.
Fixed an issue with Huntress' bouncing missile that would allow it to hit a secondary target even if it missed the primary target.
Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines.
Fixed an issue related to Hero illusions' carrying a Ring of Protection.
Fixed an issue with Town Portal spell art.
Fixed an issue with hit point/mana upgrades and Polymorph.
Fixed an issue with the Abolish Magic ability and allies.
Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death.
Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths.
Fixed an issue related to replays, selection circles, and changing player perspective.
Fixed an issue with Cyclone and moving units creating aerial footprints.
Fixed keyboard screen scroll and "Waiting for Players" interaction.
Fixed several minor text and tooltip issues.
Fixed a few improper combat sound assignments on creeps and NPCs.
Frost Wyrm attack now also slows air units.
AI Keepers of the Grove no longer cast Force of Nature on different cliff levels.
Night Elf AI now uses the Wisp's Renew ability effectively