Divinity - Sword of Lies

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[[Introduction to Divinity]]
There is war between wizards and witches... Racial hatred between dwarves, elves and humans is increasing... Orcs are on the march, and they're singing warsongs... Somebody is planning on a very chaotic party... Welcome to the world of Divinity: Sword of Lies.

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Divinity is the RPG developed by Larian Studios. In Divinity you will enter a world of fantasy, intrigue and dark magic. You will be able to play one of four different character types. As you go along, you will find yourself in a epic story that will take you on a vast and magical journey, setting events in motion that will culminate in a dramatic climax.

[[Just another RPG?...]]
Like Diablo 2 and other modern PC RPGs Divinity will be seen from a fixed cabinet perspective. The camera is rather close to the world so that players can enjoy the graphical detail. According to the developers, the graphics engine is capable of real time colored lighting with multiple light sources, real time shadows, real time weather and environmental effects, and a host of other special effects. Many of the controls that you find in Divinity will be pretty much standard, run-of-the mill stuff. Fighting and talking controls will most likely to be similar to most other RPGs.

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One area in which Divinity will surely succeed in, is in sound. A huge amount of time and effort has been spent on the sound and music of Divinity. Besides the usual 3d audio effects, the music system of Divinity will add some special atmosphere to the game. The music/sound ambience system supports two modes of operation. In the first several ambient and music tracks seamlessly blend into each other as the mood of the game changes. In the second mode of operation the music supports crucial story moments of the game, or works at building up tension.

[[Or Something New?]]
Divinity will also try to immerse the player in more than just the quest, but in the world. There will be numerous interactions that are possible with the environment, and also in how the environment reacts to the actions of the player. From the sounds of the owls at night to monsters hunting animals for food or the birds and butterflies flying in the forest, we have tried to liven up the place as much as possible. Furthermore, the non player characters that inhabit the world usually aren't just standing around.

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Unlike Diablo, where there are a few different levels and worlds, Divinity will take place on 1 big world. There will be approximately 7000 640 x 480 screens large, though it is possible that this number will be extended to 14000 screens during development. The world is occupied by forests, rivers, wastelands, villages, cities, castles, lakes, plains, swamps, dungeons, caverns, catacombs, underground cities, and much more… However, this may make for some tedious walking without some sort of teleportation mumbo jumbo.

[[More Development]]
In Divinity , besides having the usual statistics like experience points, level, dexterity, intelligence and strength, players get to choose what skill they would like to research. Every skill has a certain cost in experience points, and several skills can only be accessed if you have previously researched another skill. Some skills also need a minimum level in one of the vital statistics. Kinda similar to the Age of Empires technology trees. The skills include: Armor skills, Weapon skills, Magic skills and General skills. The range of skills goes from typical things like identify monster to very detailed skills like run with two handed weapon.

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Divinity will be available sometime later this year, or in 2001. In the meantime, check out some more screenshots.

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