Ghost Recon: Advanced Warfighter 2 v1.05 (Unlocker)

Ghost Recon: Advanced Warfighter 2 v1.05 (Unlocker)

Ghost Recon: Advanced Warfighter 2 v1.05 (Unlocker)

Text file description:

<?xml version="1.0" encoding="UTF-8"?>
<game_info internet_speed="3000">
	<gametype_settings>
		<!-- Last edited by Mattias Wiking, GRIN Inc, 21st November 2007 -->
		<adv_scoring_a value="false"/> <!-- If gamemode uses RVSA score system -->
		<adv_scoring_b value="false"/> <!-- If gamemode uses RVSA score system -->
		<advanced_cheat_check value="false"/> <!-- If more advanced anticheat checks shall be made. -->
		<advanced_cheat_check_time value="5"/> <!-- How often the check should be done -->
		<advanced_cheat_timeout_time value="15"/> <!-- If the client doesnt answer the cheat check. This is the time before the player get kicked. -->
		<advanced_cheat_trys value="5"/> <!-- How many failed trys in a row before getting kicked. This should be atleast a couple. Lag and packetloss can sometimes fail a client -->
		<adversarial value="false"/> <!-- OGR coop option -->
		<allow_sidechange_under_match value="true"/> <!-- Allow players to change side during game -->
		<allowed_movement_deviant value="10"/> <!-- The allowed amount in % speed diffrence foe the player on the server and the client. -->
		<allowed_movement_deviant_check value="true"/> <!-- Advanced speedhack check -->
		<allowed_movement_deviant_trys value="0"/> <!-- Number of allowed failed movement checks before player get kicked -->
		<always_reload_map value="false"/> <!-- this is only true in OGR coop, we must reload the map to spawn the enemies-->
		<auto_balance value="true"/>  <!-- Autobalance the team -->
		<auto_balance_limit value="2"/> <!-- Allowed missbalance if Autobalance is true -->
		<auto_kick value="false"/> <!-- not used -->
		<auto_kick_time value="240"/> <!-- not used -->
		<auto_screenshot value="false"/> <!-- If the server should take screenshots automatic -->
		<auto_screenshot_interval value="45"/> <!-- Minumum time is 30 sec. We dont want to flood the server and the clients with SS data -->
		<auto_screenshot_size value="1"/> <!-- Screenshot size	1=640x480, 2=800x600, 3=1024x768, 4=Clients screensize. NOTE* this can generate large SS so be carefull -->
		<auto_screenshot_timeout value="20"/> <!-- Minumum time is 10 sec. The client must have a chance to answer, and the screenshot funktion is low priority for the CPU. We dont want to lag the client -->
		<awa_distance value="15000"/>
		<both_side_ready_required value="true"/>
		<capture_time value="5"/> <!-- In Seige, time in seconds to take over the siege zone -->
		<clan_game value="false"/> <!-- If its a clan game -->
		<coop_difficulty value="normal"/> <!-- not used -->
		<death_cam value="true"/> <!-- Use deathcam if the gametype allow it -->
		<dedicated_server value="false"/> <!-- not used -->
		<end_round_message value="round"/> <!-- "round" will show the normal "round score". "deathmatch" will show deathamtch localized. If there is something else the text will be displayed as its written. this is for the modders.-->
		<even_round value="false"/> <!-- If an extra round should be played if its uneven number of rounds -->
		<fail_on_leader_death value="false"/> <!-- not used -->
		<friendly_fire value="true"/> <!-- Use friendky fire. False mean no Teamkilling is possible -->
		<game_difficulty value="normal"/>
		<game_mode value="MPCoop"/> <!-- Only used internal, does not effect when changed -->
		<gamespy_ranked value="true"/>
		<has_mp_map value="false"/> <!-- Only used internal, does not effect when changed -->
		<has_tag_data_system value="false"/> <!-- The extended data about tagged units, name, class, rank -->
		<has_tag_system value="true"/> <!-- True if the players should be enabled to tag. -->
		<has_xcom value="true"/>
		<hud_abc_objectives value="false"/>
		<immortality_duration value="9"/>
		<kill_limit2 value="9"/> <!-- RvsA Score value -->
		<kill_limit3 value="4"/> <!-- RvsA Score value -->
		<kill_score1 value="5"/> <!-- This score is given if there are more than or equal to kill_limit_b enemies left -->
		<kill_score2 value="3"/> <!-- This score is given if there are less than kill_limit_b enemies left -->
		<kill_score3 value="2"/> <!-- This score is given if there are less than kill_limit_c enemies left -->
		<kill_score_a value="1"/> <!-- This the normal score given to a team_a player for killing another team player -->
		<kill_score_b value="1"/> <!-- This the normal score given to a team_b player for killing another team player -->
		<ladder_id value="false"/> <!-- Only used internal, does not effect when changed -->
		<level value="transition"/> <!-- Only used internal, does not effect when changed -->
		<load_next_map value="true"/>
		<lock_spawn_time value="60"/> <!-- (Seconds) Lock the player from being able to spawn -->
		<map_cycle value=""/> <!-- (Mapnames) A string with space separated map names, "mp01 mp02 mp05" -->
		<match_is_one_round value="false"/> <!-- this is only true in OGR coop, else next map wont load -->
		<match_length value="15"/> <!-- Match time -->
		<match_points value="35"/> <!-- Points to win the match. -->
		<match_start_time value="5"/> <!-- Time till match start, when starting condition is meet -->
		<max_ai_ghosts value="3"/>
		<max_deaths value="0"/> <!-- Number of death before permantly dead. 0 means unlimited respawns -->
		<max_move_without_ack_time value="2"/> <!-- (Seconds) How long a player may keep moving without server verification. Lower will make it harder for cheaters and people with bad connections -->
		<max_players value="32"/> <!-- Max players on the server. -->
		<member_info_broadcast_interval value="2"/> <!-- (Seconds) How often non-essential information about kills, deaths and score is sent to clients -->
		<message_of_the_day value=""/>
		<message_of_the_day_interval value="90" /> <!-- How often the MOTD shall be displayed in the chat. In seconds and must be over 45, else it will not be displayed at all.  -->
		<minimap_enemy_markers value="true"/> <!-- Show enemy on the minimap -->
		<minimap_friendly_markers value="true"/> <!-- Show friends on the minimap -->
		<minimap_hh_slider value="true"/>
		<minimap_player_marker value="true"/> <!-- Show the player on the minimap -->
		<mpcoop_timer value="5"/> <!-- not used -->
		<name value="GRAW2 Server"/> <!-- Server name -->
		<next_map value=""/> <!-- Only used internal, does not effect when changed -->
		<next_round_time value="10"/> <!-- Time till next round will start, when stats is showing -->
		<players_ready_required value="2"/> <!-- (Players) How many people in total that has to be ready before match starts -->
		<port value="16250"/>
		<punish_tk value="true"/> <!-- Kick team killers -->
		<punish_suicide value="false"> <!-- This could be used in Clan games to be punish the player when he kills himself -->
		<ranked_game value="true"/> <!-- If this server is a ranked server -->
		<ranking_system value="false"/> <!-- Use ranks for the class selection. Only true in RvsA -->
		<reset_kills_per_rounds value="false"/> <!-- Only used internal, does not effect when changed -->
		<resupply_ammo_time value="20"/> <!-- Only used internal, does not effect when changed -->
		<round_length value="10"/> <!-- round time -->
		<rvsa_rank1 value="0"/> <!-- Value to gain rank 1 in RvsA mode, you start as rank 1 so this should be 0. -->
		<rvsa_rank2 value="10"/> <!-- Value to gain rank 2 in RvsA mode -->
		<rvsa_rank3 value="20"/> <!-- Value to gain rank 3 in RvsA mode -->
		<rvsa_rank4 value="40"/> <!-- Value to gain rank 4 in RvsA mode -->
		<rvsa_rank5 value="70"/> <!-- Value to gain rank 5 in RvsA mode -->
		<rvsa_rank6 value="100"/> <!-- Value to gain rank 6 in RvsA mode -->
		<rvsa_rank7 value="130"/> <!-- Value to gain rank 7 in RvsA mode -->
		<scan_for_cheats value="true"/> <!-- scan for file diffrence -->
		<score_listing_type value="0"/>
		<server_log value="true"/> <!-- A minor log on the server side that put down events to a log file -->
		<server_log_chat value="true"/> <!-- If the chat should be put down in that file to. Both values need to be true -->
		<show_attachable_early value="false"/>
		<show_player value="true"/>
		<show_supply value="false"/>
		<show_teammates value="true"/>
		<show_who_killed_who value="true"/> <!-- show "Who killed who" text -->
		<show_zoomed_markers value="true"/> <!-- not used -->
		<siege_time value="5"/> <!-- not used -->
		<silent_screenshot" value="false" /> <!-- If the server should broadcast that a SS has been taken -->
		<skip_insertion value="false"/> <!-- not used -->
		<smoke_occluders value="true"/> <!-- Only used internal, does not effect when changed -->
		<spawn_on_side_switch value="true"/> <!-- this defines if you are able to spawn when you change team -->
		<spawn_time value="15"/> <!-- the respawn time -->
		<start_condition value="4"/>  <!-- 1=All slots full, 2=All players, 3=Server ready, 4=One per team -->
		<swap_method value="side"/> <!-- Can be "side" (the sides are changed) or spawn (only the spawnlocations are switched) -->
		<switch_sides value="true"/> <!-- switch side bwtween rounds -->
		<teamkill_kick_limit value="2"/> <!-- (Kills) After how many teamkills a player will be kicked -->
		<timer_type value="normal"/> <!-- "normal" is round and Match time. "mission" is one timer that counts up -->
		<tk_scoring value="false"/> <!-- This score is given if there are more than or equal to kill_limit_b enemies left -->
		<update_markers value="team"/>
		<use_side_score value="false"/>
		<use_sides value="two"/> <!-- "one", "two", "coop" -->
		<use_victory_points value="true"/>
		<vote_enabled value="true"/> <!-- If players are allowed to start votes -->
		<vote_kick_starters value="2"/> <!-- number of vote-kick's the player are allowed to start -->
		<vote_map_starters value="2"/> <!-- number of vote-map the player are allowed to start -->
		<vote_ratio value="51"/> <!-- ( % of all players ) -->
		<vote_time value="45"/> <!-- Time that the vote is active -->
		<win_condition value="1"/> <!-- not used -->
		<win_method value="side"/> <!-- Can be "swap" or "side" -->
	</gametype_settings>
</game_info>
	IceCold
/settings/profiles/graw2_icecold

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File name: GHOST.RECON.AW.2.V1.05.UNLOCKER.ICECOLD.ZIP

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