Hitman: Absolution (+7 Trainer) [s0beit]

Hitman: Absolution (+7 Trainer) [s0beit] Hitman: Absolution (+7 Trainer) [s0beit]

Hitman: Absolution (+7 Trainer) [s0beit]

Text file description:

Variable [profile_vcalltracking] -> [0.000000][0]
Variable [UI_DebugMemory] -> [0.000000][0]
Variable [UI_DebugLog] -> [0.000000][0]
Variable [UI_DebugPeaks] -> [0.000000][0]
Variable [UI_RenderThread] -> [0.000000][0]
Variable [UI_DebugProfile] -> [0.000000][0]
Variable [UI_DebugVerbose] -> [0.000000][0]
Variable [UI_AllocatorStrategy] -> [0.000000][0]
Variable [wipesteamcloudsaves] -> [0.000000][0]
Variable [Guides_ActivationFrameSplit] -> [0.000000][0]
Variable [TargetLCFB] -> [0.000000][0]
Variable [EnableMemoryStats] -> [0.000000][0]
Variable [EnableFpsString] -> [0.000000][0]
Variable [EnableFingerprintString] -> [0.000000][0]
Variable [EnableVersionString] -> [0.000000][0]
Variable [GameCam_HardCollisionDebug] -> [0.000000][0]
Variable [GameCam_EnableNewCollisionSystem] -> [0.000000][0]
Variable [FlagUnlocalized] -> [0.000000][0]
Variable [ContractsUnlockAllCheckpoints] -> [0.000000][0]
Variable [EnableStoryModeUpgrades] -> [0.000000][0]
Variable [ShowAllContentKits] -> [0.000000][0]
Variable [checkpoint_AllowStreamNext] -> [0.000000][0]
Variable [StartCheckpoint] -> [-1.#QNAN0][-536870912]
Variable [checkpoint_streamOnDemand] -> [0.000000][0]
Variable [ai_CheckKnownEntityLeakBetweenCheckpoints] -> [0.000000][0]
Variable [LevelLockingOn] -> [0.000000][0]
Variable [ContractDebugText] -> [0.000000][0]
Variable [ContractMarkerFarDist] -> [100.000000][0]
Variable [ContractMarkerDelay] -> [0.200000][-1610612736]
Variable [ContractWebServicePollInterval] -> [30.000000][0]
Variable [ContractForcePlayerMode] -> [-1.#QNAN0][-536870912]
Variable [ContractForceCreateMode] -> [0.000000][0]
Variable [ContractUnlockAllLocalContracts] -> [0.000000][0]
Variable [OSDContractDisplayScaleMinDist] -> [4.000000][0]
Variable [OSDContractDisplayScaleMaxDist] -> [22.000000][0]
Variable [OSDContractDisplayScaleMin] -> [0.005000][1073741824]
Variable [OSDContractDisplayScaleMax] -> [0.020000][1073741824]
Variable [RatingScorePacified] -> [0.000000][0]
Variable [RatingScoreLiving] -> [0.000000][0]
Variable [EnableReputationDisplay] -> [0.000000][0]
Variable [OutfitDamageReductionPerRating] -> [0.100000][-1610612736]
Variable [DebugBlood] -> [0.000000][0]
Variable [HitIndicatorAliveTime] -> [2.000000][0]
Variable [heartbeathighduration] -> [0.200000][-1610612736]
Variable [heartbeatlowduration] -> [0.200000][-1610612736]
Variable [heartbeathighinterval] -> [1.000000][0]
Variable [heartbeatlowinterval] -> [0.200000][-1610612736]
Variable [BloodBaseDamage] -> [12.000000][0]
Variable [DisplayBloodThreshold] -> [50.000000][0]
Variable [DebugDamageVal] -> [15.000000][0]
Variable [DebugHealthEffects] -> [0.000000][0]
Variable [HealthRefillTime] -> [1.000000][0]
Variable [HealthInterval2] -> [-1.000000][0]
Variable [debugchallenges] -> [0.000000][0]
Variable [ai_FlyByEventCooldown] -> [0.100000][-1610612736]
Variable [gamestats_LostBulletTime] -> [2.000000][0]
Variable [ShowGameStats] -> [0.000000][0]
Variable [challenge_PrintSavegameData] -> [0.000000][0]
Variable [gamestats_ChallengePopupInBetweenDelay] -> [0.500000][0]
Variable [gamestats_ChallengePopupDuration] -> [8.000000][0]
Variable [gamestats_ChallengePopupInitDelay] -> [1.500000][0]
Variable [Game_EnablePostfilterBlendGraph] -> [0.000000][0]
Variable [UIAddScoreDebug] -> [0.000000][0]
Variable [RatingScoreAnimTime] -> [2.000000][0]
Variable [UI_DisplayDebugSetText] -> [0.000000][0]
Variable [UI_DebugProfileHUD] -> [0.000000][0]
Variable [UI_Challenges] -> [0.000000][0]
Variable [UI_ThreatRadar] -> [0.000000][0]
Variable [UI_DisableHUD] -> [0.000000][0]
Variable [PC_AddDepthToPrompts] -> [0.000000][0]
Variable [UI_HideOutOfScreenPrompts] -> [0.000000][0]
Variable [PromptsOuterClipPlanesFactor] -> [0.900000][-1073741824]
Variable [PromptsInnerClipPlanesFactor] -> [0.800000][-1610612736]
Variable [CCDisableHighLowPrompts] -> [0.000000][0]
Variable [NearDeadBodyMsgDelay] -> [1.000000][0]
Variable [DisguiseBlownMessageCooldown] -> [5.000000][0]
Variable [HostileMessageMsgDelay] -> [2.000000][0]
Variable [ClearMessageMsgDelay] -> [0.400000][-1610612736]
Variable [ClearMessageMsgDelay] -> [1.000000][0]
Variable [IllegalWeaponMsgDelay] -> [0.450000][-1073741824]
Variable [RadarRange] -> [60.000000][0]
Variable [RadarHightThreshold] -> [2.000000][0]
Variable [LimitedVisionAreaDumpPairs] -> [0.000000][0]
Variable [LimitedVisionAreaTextDebug] -> [0.000000][0]
Variable [LimitedVisionAreaGraphicsDebug] -> [0.000000][0]
Variable [trigger_Plot] -> [0.000000][0]
Variable [trigger_UseAxisSort] -> [0.000000][0]
Variable [trigger_dumpTriggerNames] -> [0.000000][0]
Variable [VolumeTrigger_ShowDebug] -> [0.000000][0]
Variable [ShowDebugValues] -> [0.000000][0]
Variable [EnableUPlotEntity] -> [0.000000][0]
Variable [physics_DefaultRigidBodyPoolMaxSize] -> [0.000000][0]
Variable [physics_EnableRigidBodyPools] -> [0.000000][0]
Variable [physics_Ragdoll_Sleep_ForceSleepFrames] -> [0.000000][0]
Variable [Physics_Ragdoll_Sleep_RootLowVelThres] -> [0.100000][-1610612736]
Variable [PoweredRagdoll_MaxAngularVelocity] -> [200.000000][0]
Variable [PoweredRagdoll_AngularDamping] -> [0.050000][-1610612736]
Variable [PoweredRagdoll_SkinWidth] -> [0.030000][-536870912]
Variable [PoweredRagdoll_ShowFeed] -> [0.000000][0]
Variable [RagdollInMotionSpeed] -> [1.000000][0]
Variable [RagdollInMotion] -> [0.000000][0]
Variable [RagdollOutput] -> [0.000000][0]
Variable [physics_DisableDynamicAttachments] -> [0.000000][0]
Variable [DamCntShowShot] -> [0.000000][0]
Variable [DamCntShowDam] -> [0.000000][0]
Variable [DamCntShowNrg] -> [0.000000][0]
Variable [DebugSafeZones] -> [0.000000][0]
Variable [DebugAnchor] -> [0.000000][0]
Variable [DebugGuides] -> [0.000000][0]
Variable [SoundFootstepDisableRayDepthFilter] -> [0.000000][0]
Variable [SoundFootstepRaycastDepth] -> [1.500000][0]
Variable [SoundFootstepRaycastOffset] -> [0.500000][0]
Variable [DebugSoundFootstepLogging] -> [0.000000][0]
Variable [DebugSoundFootstepAnimToolDirectTrigger] -> [0.000000][0]
Variable [DebugSoundFootstepShowMaterial] -> [0.000000][0]
Variable [DebugSoundFootstepShowTrack] -> [0.000000][0]
Variable [DebugSoundFootstepAttenuation] -> [0.000000][0]
Variable [DebugSoundCloseCombatLogging] -> [0.000000][0]
Variable [AI_InstinctBottomSpeed] -> [20.000000][0]
Variable [AI_InstinctSwirlSpeed] -> [20.000000][0]
Variable [AI_InstinctRegisterAllActors] -> [0.000000][0]
Variable [AI_InstinctDebug] -> [0.000000][0]
Variable [AI_InstinctForceEnable] -> [0.000000][0]
Variable [AI_InstinctRevealTime] -> [1.500000][0]
Variable [AI_InstinctPerfMaxEndpointsActivatedPerFrame] -> [0.000000][0]
Variable [AI_InstinctPerfMaxPathDistancesUpdatesPerFrame] -> [0.000000][0]
Variable [AI_InstinctPerfMaxPathsActivatedPerFrame] -> [0.000000][0]
Variable [AI_InstinctPerfMaxSplineGroundProjectionsPerFrame] -> [0.000000][0]
Variable [AI_InstinctPerfMaxSequenceSamplesPerFrame] -> [0.000000][0]
Variable [AI_InstinctSequenceIdleGap] -> [1.000000][0]
Variable [AI_InstinctVisibilityDistance] -> [20.000000][0]
Variable [AI_InstinctPathRaise] -> [0.060000][-536870912]
Variable [AI_InstinctRaycastRaise] -> [1.200000][1073741824]
Variable [AI_POI_Stare_ViewConeAngle] -> [20.000000][0]
Variable [AI_POI_Stare_LocalDur] -> [1.500000][0]
Variable [AI_POI_Stare_QuarentineDur] -> [0.000000][0]
Variable [AI_POI_Stare_LookDur] -> [-1.000000][0]
Variable [AI_POI_Inspect_ViewConeAngle] -> [40.000000][0]
Variable [AI_POI_Inspect_LocalDur] -> [1.500000][0]
Variable [AI_POI_Inspect_QuarentineDur] -> [10.000000][0]
Variable [AI_POI_Inspect_LookDur] -> [8.000000][0]
Variable [AI_POI_Glance_ViewConeAngle] -> [90.000000][0]
Variable [AI_POI_Glance_LocalDur] -> [1000.000000][0]
Variable [AI_POI_Glance_QuarentineDur] -> [10.000000][0]
Variable [AI_POI_Glance_LookDur] -> [1.000000][0]
Variable [AI_POI_DurationVariance] -> [0.300000][1073741824]
Variable [AI_POI_DebugActorEnabled] -> [0.000000][0]
Variable [AI_POI_DebugActorDirZ] -> [0.000000][0]
Variable [AI_POI_DebugActorDirY] -> [1.000000][0]
Variable [AI_POI_DebugActorDirX] -> [0.000000][0]
Variable [AI_POI_DebugActorZ] -> [0.000000][0]
Variable [AI_POI_DebugActorY] -> [0.000000][0]
Variable [AI_POI_DebugActorX] -> [0.000000][0]
Variable [AI_ShowWaypointLines] -> [0.000000][0]
Variable [ai_ShowAllCombatActs] -> [0.000000][0]
Variable [AI_AllowCivilianPropagation] -> [0.000000][0]
Variable [combat_explosionavoidancetime] -> [40.000000][0]
Variable [combat_explosionavoidanceradius] -> [8.000000][0]
Variable [combat_clp_debug] -> [0.000000][0]
Variable [combat_aggression_debug] -> [0.000000][0]
Variable [combat_clp_timermultiplier] -> [1.000000][0]
Variable [combat_debug_maxdistancefieldrange] -> [50.000000][0]
Variable [combat_grid_debugmode] -> [0.000000][0]
Variable [combat_humanshield_maxdistancetorelationshipboss] -> [30.000000][0]
Variable [CCActivationDist] -> [1.000000][0]
Variable [AI_Situation_Trespassing_ShowLOSField] -> [0.000000][0]
Variable [AI_Situation_Trespassing_ShowDistanceField] -> [0.000000][0]
Variable [AI_Situation_Trespassing_NoEscalate] -> [0.000000][0]
Variable [AI_Situation_Trespassing_TimePerWarning] -> [5.000000][0]
Variable [ai_StandOff_DebugShowDistanceField] -> [0.000000][0]
Variable [ai_StandOff_DebugShowShowPositioningField] -> [0.000000][0]
Variable [ai_standoff_maxassistdistance] -> [20.000000][0]
Variable [ai_standoff_numassisting] -> [0.000000][0]
Variable [AI_InvestigateStanding_TimeBetweenComments] -> [8.000000][0]
Variable [AI_InvestigateStanding_MaxBizarreTime] -> [20.000000][0]
Variable [AI_InvestigateCurious_DisableEscalateStrikes] -> [0.000000][0]
Variable [AI_InvestigateCautious_GuardOccupancyRadius] -> [4.000000][0]
Variable [AI_InvestigateCautious_DisableNothingToDo] -> [0.000000][0]
Variable [AI_InvestigateCautious_Search_MemberLastDisturbanceCooldown] -> [5.000000][0]
Variable [AI_InvestigateCautious_Search_MemberLastSearchCalculationCooldown] -> [3.000000][0]
Variable [AI_InvestigateCautious_Search_LastDisturbanceCooldown] -> [3.000000][0]
Variable [AI_InvestigateCautious_Search_LastSearchCooldown] -> [0.500000][0]
Variable [AI_InvestigateCautious_EnableBackupGroup] -> [0.000000][0]
Variable [AI_InvestigateCautious_BulletImpactMax] -> [0.000000][0]
Variable [AI_InvestigateCautious_StandDown_MinSituationAge] -> [30.000000][0]
Variable [AI_InvestigateCautious_BystanderMaxDistance] -> [30.000000][0]
Variable [AI_InvestigateCautious_BystanderDangerThreshold] -> [0.100000][-1610612736]
Variable [AI_InvestigateCautious_grid_debugmode] -> [0.000000][0]
Variable [AI_InvestigateCautious_DisturbanceField_MemberBackRadius] -> [8.000000][0]
Variable [AI_InvestigateCautious_DisturbanceField_MemberFrontRadius] -> [15.000000][0]
Variable [AI_InvestigateCautious_DisturnbanceField_DecayRate] -> [0.005000][1073741824]
Variable [AI_InvestigateCautious_LookAround_MaxDistance] -> [20.000000][0]
Variable [AI_InvestigateCautious_LookAround_MinDisturbanceValue] -> [0.300000][1073741824]
Variable [Invisible] -> [0.000000][0]
Variable [ai_Visibility_NonActorsPerFrame] -> [0.000000][0]
Variable [ai_Visibility_ActorsPerFrame] -> [0.000000][0]
Variable [ai_Visibility_Debug_Actor_LOS] -> [0.000000][0]
Variable [ai_Visibility_Debug_Hitman_LOS] -> [0.000000][0]
Variable [ai_Visibility_Debug_Cones] -> [0.000000][0]
Variable [ai_Visibility_Debug] -> [0.000000][0]
Variable [ai_DisableVisibilityPerception] -> [0.000000][0]
Variable [ai_AudioPerceptionDebugHitmanFieldRange] -> [0.000000][0]
Variable [ai_AudioPerceptionDebug] -> [0.000000][0]
Variable [ai_AudioPerceptionNewSystem] -> [0.000000][0]
Variable [ai_AudioPerceptionDisable] -> [0.000000][0]
Variable [ai_DisguiseBreakAimAttentionModifier] -> [2.000000][0]
Variable [ai_KillingAttentionModifier] -> [8.000000][0]
Variable [ai_IllegalPushButtonAttentionModifier] -> [1.000000][0]
Variable [ai_IllegalPushButtonRange] -> [10.000000][0]
Variable [ai_DeadBodyBaseAttention] -> [2.000000][0]
Variable [ai_DeadBodyMaxAttentionRange] -> [3.000000][0]
Variable [NewRadar] -> [0.000000][0]
Variable [Disguise_EnableNewSystem] -> [0.000000][0]
Variable [HitmanSensorSendOutfitSuspicious] -> [0.000000][0]
Variable [HitmanSensorActorDistance] -> [0.000000][0]
Variable [HitmanSensorInfo] -> [0.000000][0]
Variable [HitmanSensor_MaxFacingVerticalAngleThreshold] -> [20.000000][0]
Variable [HitmanSensor_MaxFacingDistanceThreshold] -> [10.000000][0]
Variable [ai_LookingAtMeMaxDistance] -> [50.000000][0]
Variable [ai_AimingAtMeMaxDistance] -> [50.000000][0]
Variable [AI_DebugAttention] -> [0.000000][0]
Variable [CCDefaultBlendToContact] -> [0.300000][1073741824]
Variable [CCMoveThreshold] -> [0.200000][-1610612736]
Variable [ai_enableTransitionSelectorLog] -> [0.000000][0]
Variable [ArrestStartDist] -> [2.000000][0]
Variable [Sequence_ActThresholdPos] -> [0.600000][1073741824]
Variable [Disguise_TargetMoveThreshold] -> [5.000000][0]
Variable [Disguise_MeterRelease] -> [0.140000][536870912]
Variable [Disguise_MeterAttack] -> [0.080000][1073741824]
Variable [Disguise_MeterDistFactor] -> [0.000000][0]
Variable [protocombat_humanshield_maxdistancetothreat] -> [6.000000][0]
Variable [Combat_ReevaluateTacticalPositionFrequency] -> [1.000000][0]
Variable [playAct_CooldownMax] -> [1.000000][0]
Variable [playAct_CooldownMin] -> [0.300000][1073741824]
Variable [ai_Knowledge_Debug] -> [0.000000][0]
Variable [ai_BehaviorEvaluationKnowledgeDump] -> [0.000000][0]
Variable [ai_HuntActQuarantineDur] -> [40.000000][0]
Variable [AI_GunzCutoffDistance] -> [20.000000][0]
Variable [ActorOTSCulling] -> [0.000000][0]
Variable [ai_ActorManagerDebug] -> [0.000000][0]
Variable [ai_DebugAttentionMeterThickness] -> [0.003000][-1073741824]
Variable [ai_DebugAttentionMeterPeakRadius] -> [0.050000][-1610612736]
Variable [ai_DebugAttentionMeterLength] -> [2.094395][1073741824]
Variable [ai_DebugAttentionResolution] -> [50.000000][0]
Variable [ai_DebugAttentionRadius] -> [0.150000][1073741824]
Variable [ai_DebugActorGridMapping] -> [0.000000][0]
Variable [actor_ShootIntoGround_ShowDebug] -> [0.000000][0]
Variable [actor_ShootIntoGround_PreCulling] -> [0.000000][0]
Variable [actor_ShootIntoGround_Enable] -> [0.000000][0]
Variable [AIEventEmitter_ViewportMarginY] -> [50.000000][0]
Variable [AIEventEmitter_ViewportMarginX] -> [50.000000][0]
Variable [AIEventEmitter_CameraRange_Sound] -> [20.000000][0]
Variable [AIEventEmitter_CameraRange] -> [40.000000][0]
Variable [ai_BehaviorTreeEvaluationsPerFrame] -> [0.000000][0]
Variable [SBActorTagSlotDist] -> [6.000000][0]
Variable [SBActorTagSlotsReactTime] -> [10.000000][0]
Variable [SBShowActorTagSlots] -> [0.000000][0]
Variable [DebugSuperWeapon] -> [0.000000][0]
Variable [Physics_Ragdoll_ReleaseAfterHiddenTimeout] -> [2.000000][0]
Variable [Physics_Ragdoll_ReleaseAfterHiddenEnabled] -> [0.000000][0]
Variable [protocombat_shoot_maxdifferencebetweenshootandaimdirections] -> [20.000000][0]
Variable [protocombat_shoot_rifle_high_disabledmax] -> [1.000000][0]
Variable [protocombat_shoot_rifle_high_disabledmin] -> [0.500000][0]
Variable [protocombat_shoot_rifle_high_enabledmax] -> [4.000000][0]
Variable [protocombat_shoot_rifle_high_enabledmin] -> [1.000000][0]
Variable [protocombat_shoot_rifle_medium_disabledmax] -> [1.000000][0]
Variable [protocombat_shoot_rifle_medium_disabledmin] -> [0.500000][0]
Variable [protocombat_shoot_rifle_medium_enabledmax] -> [2.000000][0]
Variable [protocombat_shoot_rifle_medium_enabledmin] -> [1.000000][0]
Variable [protocombat_shoot_rifle_low_disabledmax] -> [2.500000][0]
Variable [protocombat_shoot_rifle_low_disabledmin] -> [1.500000][0]
Variable [protocombat_shoot_rifle_low_enabledmax] -> [0.900000][-1073741824]
Variable [protocombat_shoot_rifle_low_enabledmin] -> [0.200000][-1610612736]
Variable [protocombat_shoot_smg_high_disabledmax] -> [1.000000][0]
Variable [protocombat_shoot_smg_high_disabledmin] -> [0.500000][0]
Variable [protocombat_shoot_smg_high_enabledmax] -> [4.000000][0]
Variable [protocombat_shoot_smg_high_enabledmin] -> [1.000000][0]
Variable [protocombat_shoot_smg_medium_disabledmax] -> [1.000000][0]
Variable [protocombat_shoot_smg_medium_disabledmin] -> [0.500000][0]
Variable [protocombat_shoot_smg_medium_enabledmax] -> [2.000000][0]
Variable [protocombat_shoot_smg_medium_enabledmin] -> [1.000000][0]
Variable [protocombat_shoot_smg_low_disabledmax] -> [2.500000][0]
Variable [protocombat_shoot_smg_low_disabledmin] -> [1.500000][0]
Variable [protocombat_shoot_smg_low_enabledmax] -> [0.900000][-1073741824]
Variable [protocombat_shoot_smg_low_enabledmin] -> [0.200000][-1610612736]
Variable [protocombat_shoot_pistol_high_disabledmax] -> [0.300000][1073741824]
Variable [protocombat_shoot_pistol_high_disabledmin] -> [0.000000][0]
Variable [protocombat_shoot_pistol_high_enabledmax] -> [1.000000][0]
Variable [protocombat_shoot_pistol_high_enabledmin] -> [0.200000][-1610612736]
Variable [protocombat_shoot_pistol_medium_disabledmax] -> [0.800000][-1610612736]
Variable [protocombat_shoot_pistol_medium_disabledmin] -> [0.500000][0]
Variable [protocombat_shoot_pistol_medium_enabledmax] -> [1.500000][0]
Variable [protocombat_shoot_pistol_medium_enabledmin] -> [1.500000][0]
Variable [protocombat_shoot_pistol_low_disabledmax] -> [3.000000][0]
Variable [protocombat_shoot_pistol_low_disabledmin] -> [2.000000][0]
Variable [protocombat_shoot_pistol_low_enabledmax] -> [0.700000][1610612736]
Variable [protocombat_shoot_pistol_low_enabledmin] -> [0.000000][0]
Variable [DifficultyDebug] -> [0.000000][0]
Variable [ai_ActorShootDebug] -> [0.000000][0]
Variable [trace_actordie] -> [0.000000][0]
Variable [ai_UseNewHolster] -> [0.000000][0]
Variable [actor_bloodpoolenabled] -> [0.000000][0]
Variable [ai_BehaviorEvaluationDump] -> [0.000000][0]
Variable [weapon_DamageMultiplier] -> [1.000000][0]
Variable [weapon_NPC2NPCDamageMultiplier] -> [1.000000][0]
Variable [ActorAsciiDebug] -> [0.000000][0]
Variable [HSTest] -> [0.000000][0]
Variable [ActorInfo] -> [0.000000][0]
Variable [BlindFireAccuracyMult] -> [5.000000][0]
Variable [ScopeNearPlaneMul] -> [1.000000][0]
Variable [ForcePreciseWeapons] -> [0.000000][0]
Variable [DualGunPrecisionFactor] -> [1.250000][0]
Variable [EnableAudioPins] -> [0.000000][0]
Variable [InfClip] -> [0.000000][0]
Variable [item_LifeSpan] -> [-1.#QNAN0][-536870912]
Variable [SBAlphaSpeed] -> [1.000000][0]
Variable [SBAlphaMin] -> [150.000000][0]
Variable [SBAlphaMax] -> [255.000000][0]
Variable [SBSizeSpeed] -> [10.000000][0]
Variable [SBSizeOffset] -> [0.900000][-1073741824]
Variable [SBSizeMin] -> [1.500000][0]
Variable [SBSizeMax] -> [7.000000][0]
Variable [SBEnableOSD] -> [0.000000][0]
Variable [HitIndicatorRadius] -> [0.300000][1073741824]
Variable [OSDDebug] -> [0.000000][0]
Variable [OSDEnabled] -> [0.000000][0]
Variable [CamCompensationRenderLag] -> [0.000000][0]
Variable [CamShowDebug] -> [0.000000][0]
Variable [EnableCamShaker] -> [0.000000][0]
Variable [CamColiMinColiLength] -> [0.005000][1073741824]
Variable [CamColiDebug] -> [0.000000][0]
Variable [VentilatorTurnAngleMultiplier] -> [1.500000][0]
Variable [VentilatorCameraZoomFOV] -> [40.000000][0]
Variable [VentilatorCameraFOV] -> [30.000000][0]
Variable [VentilatorCameraDebug] -> [0.000000][0]
Variable [SBReverseShotAngle] -> [20.000000][0]
Variable [SBDebugForceAnim] -> [0.000000][0]
Variable [SB_HitmanProfileFraction] -> [1.000000][0]
Variable [SB_AutoRotationOnZoom] -> [0.150000][1073741824]
Variable [SBHitmanViewHeightOffset] -> [0.200000][-1610612736]
Variable [SBHitmanViewFOV] -> [15.000000][0]
Variable [SBHitmanViewDist] -> [3.000000][0]
Variable [SBDebugImpactView] -> [0.000000][0]
Variable [SBCollisionRadius] -> [0.250000][0]
Variable [ClosetTurnAngleMultiplier] -> [1.500000][0]
Variable [ClosetCameraFOV] -> [40.000000][0]
Variable [ClosetCameraNearPlaneDist] -> [0.040000][1073741824]
Variable [Disableshake] -> [0.000000][0]
Variable [GameCam_FacingBlendTime] -> [1.500000][0]
Variable [GameCam_ObstacleCollisionDistance] -> [1.000000][0]
Variable [GameCam_EnableObstacleCollision] -> [0.000000][0]
Variable [GameCam_EnableNormalCollision] -> [0.000000][0]
Variable [GameCam_EnableCollision] -> [0.000000][0]
Variable [GameCam_SoftCollision] -> [0.000000][0]
Variable [GameCam_StickLengthOffset] -> [0.000000][0]
Variable [GameCam_SideOffset] -> [0.000000][0]
Variable [GameCam_HeightOffset] -> [0.000000][0]
Variable [GameCam_ForceStickLength] -> [-1.000000][0]
Variable [GameCam_ForcePitch] -> [-1.000000][0]
Variable [GameCam_HitmansFortuneAngle] -> [35.000000][0]
Variable [GameCam_ZoomTime] -> [0.250000][0]
Variable [GameCam_ShowGround] -> [0.000000][0]
Variable [DisableCamLevelOut] -> [0.000000][0]
Variable [GameCamSmoothing] -> [0.500000][0]
Variable [CameraHintRampUpTime] -> [1.000000][0]
Variable [CameraHintMaxWeight] -> [0.050000][-1610612736]
Variable [GameCamPitchCurveY] -> [0.200000][-1610612736]
Variable [GameCamPitchCurveX] -> [0.700000][1610612736]
Variable [GameCamYawCurveY] -> [0.300000][1073741824]
Variable [GameCamYawCurveX] -> [0.700000][1610612736]
Variable [CCShowIter] -> [-1.#QNAN0][-536870912]
Variable [DebugPlaneEntity] -> [0.000000][0]
Variable [DebugLookAtEntity] -> [0.000000][0]
Variable [LookAtEntityDebug] -> [0.000000][0]
Variable [particles_DebugParticleDecals] -> [0.000000][0]
Variable [Subtitles_AutoSplitLimit] -> [0.000000][0]
Variable [Subtitles_MinimumDuration] -> [3.000000][0]
Variable [Subtitles_ReplaceThresholdDB] -> [3.000000][0]
Variable [Subtitles_IgnoreSubtitlesInSequenceThresholdDB] -> [-6.000000][0]
Variable [Subtitles_IgnoreThresholdDB] -> [-20.000000][0]
Variable [ShootingContestTimeBonusOffsetY] -> [-80.000000][0]
Variable [ShootingContestTimeBonusOffsetY] -> [-50.000000][0]
Variable [ShootingContestTimeBonusOffsetX] -> [-90.000000][0]
Variable [ShootingContestPointsOffsetY] -> [-60.000000][0]
Variable [ShootingContestPointsOffsetY] -> [-40.000000][0]
Variable [ShootingContestPointsOffsetX] -> [-60.000000][0]
Variable [Physics_RagdollPoolSize] -> [0.000000][0]
Variable [Physics_RagdollReAllocationMinDist] -> [16.000000][0]
Variable [Physics_RagdollReAllocationDisplayTime] -> [0.000000][0]
Variable [physics_NpcSanchezRagdollScale] -> [1.500000][0]
Variable [ConnectAttemptDelayUpperLimit] -> [60.000000][0]
Variable [ConnectAttemptDelayStart] -> [5.000000][0]
Variable [OSQueryThrottleGroup4] -> [2.000000][0]
Variable [OSQueryThrottleGroup3] -> [1.500000][0]
Variable [OSQueryThrottleGroup2] -> [1.000000][0]
Variable [OSQueryThrottleGroup1] -> [0.800000][-1610612736]
Variable [OSQueryThrottleGroup0] -> [0.500000][0]
Variable [OSQueryTimeOut] -> [20.000000][0]
Variable [OSQueryErrorTolerance] -> [0.000000][0]
Variable [OSQueryDebug] -> [0.000000][0]
Variable [OnlineCheckSignInStatusInterval] -> [5.000000][0]
Variable [OnlineContentRatingAge] -> [0.000000][0]
Variable [WebServiceIgnoreDisconnect] -> [0.000000][0]
Variable [WebServiceUrl] -> [302620275670390850000000000000.000000][0]
Variable [OSWebServiceDebug] -> [0.000000][0]
Variable [EnableUnlocksSync] -> [0.000000][0]
Variable [ForwardSpawnActive] -> [0.000000][0]
Variable [StartBenchmark] -> [0.000000][0]
Variable [ai_OSDAttentionMeterFadeOutDuration] -> [0.500000][0]
Variable [ai_OSDAttentionMeterFadeInDuration] -> [0.100000][-1610612736]
Variable [ai_OSDAttentionMeterExpireAfter] -> [2.000000][0]
Variable [ai_OSDAttentionMeterTransparency] -> [0.300000][1073741824]
Variable [ai_OSDAttentionMeterPeakRadius] -> [0.050000][-1610612736]
Variable [ai_OSDAttentionMeterLength] -> [2.094395][1073741824]
Variable [ai_OSDAttensionRequireSneaking] -> [0.000000][0]
Variable [ai_OSDAttentionThinkness] -> [8.000000][0]
Variable [ai_OSDAttentionTransparency] -> [0.000000][0]
Variable [ai_OSDAttentionCenterY] -> [0.500000][0]
Variable [ai_OSDAttentionCenterX] -> [0.500000][0]
Variable [ai_OSDAttentionRadius] -> [0.150000][1073741824]
Variable [ai_OSDAttentionAlwaysShowCircle] -> [0.000000][0]
Variable [ai_OSDAttentionEnabled] -> [0.000000][0]
Variable [SBThreatRadius] -> [35.000000][0]
Variable [SSAO_Callback] -> [0.000000][0]
Variable [ShadowQuality_Callback] -> [0.000000][0]
Variable [DOF_Callback] -> [0.000000][0]
Variable [LOD_Callback] -> [0.000000][0]
Variable [Mirror_Callback] -> [0.000000][0]
Variable [LPV_Callback] -> [0.000000][0]
Variable [BuildIdPosY] -> [4.000000][0]
Variable [BuildIdPosX] -> [18.000000][0]
Variable [SaveIconDebug] -> [0.000000][0]
Variable [DialogTest] -> [0.000000][0]
Variable [TraceRatings] -> [0.000000][0]
Variable [TargetTrackerFovFactorY] -> [0.500000][0]
Variable [TargetTrackerFovFactorX] -> [0.500000][0]
Variable [TargetTrackerDelay] -> [0.100000][-1610612736]
Variable [TargetTrackerDefaultFarDist] -> [20.000000][0]
Variable [TargetTrackerDefaultNearDist] -> [0.010000][1073741824]
Variable [TargetTrackerDebug] -> [0.000000][0]
Variable [OSDContractDisplayScaleMinDist] -> [4.000000][0]
Variable [OSDContractDisplayScaleMaxDist] -> [22.000000][0]
Variable [OSDContractDisplayScaleMin] -> [0.005000][1073741824]
Variable [OSDContractDisplayScaleMax] -> [0.020000][1073741824]
Variable [ContractScoreFactorRestriction] -> [0.000000][0]
Variable [ContractScoreFactorDisguise] -> [0.000000][0]
Variable [ContractScoreFactorWeapon] -> [0.000000][0]
Variable [ContractScoreFactorTarget] -> [0.000000][0]
Variable [ContractScoreFactorControlPointAverageY] -> [0.200000][-1610612736]
Variable [ContractScoreFactorControlPointAverageX] -> [0.600000][1073741824]
Variable [ContractScoreFactorControlPointGoodY] -> [0.400000][-1610612736]
Variable [ContractScoreFactorControlPointGoodX] -> [0.300000][1073741824]
Variable [ContractScoreFactorControlPointEpicY] -> [0.700000][1610612736]
Variable [ContractScoreFactorControlPointEpicX] -> [0.100000][-1610612736]
Variable [ContractScoreFactorNotAllCompleted] -> [0.500000][0]
Variable [ContractScoreFactorMin] -> [1.100000][-1610612736]
Variable [ContractScoreFactorMax] -> [4.000000][0]
Variable [ContractsScoreHighValueRestriction] -> [0.000000][0]
Variable [ContractsScoreDefaultValueRestriction] -> [0.000000][0]
Variable [ContractScoreValueDisguise] -> [0.000000][0]
Variable [ContractScoreValueWeapon] -> [0.000000][0]
Variable [ContractScoreValueTarget] -> [0.000000][0]
Variable [LocoTest_StrafeRunSpeed] -> [2.000000][0]
Variable [LocoTest_StrafeHalfCircleDeadZone] -> [15.000000][0]
Variable [LocoTest_StrafeResponseTime] -> [1.000000][0]
Variable [LocoTest_StrafeHalfAngle] -> [0.785398][1610612736]
Variable [LocoTest_BankHips] -> [1.000000][0]
Variable [LocoTest_BankTorso] -> [1.000000][0]
Variable [LocoTest_EnableBanking] -> [0.000000][0]
Variable [EnableTurnFactor] -> [0.000000][0]
Variable [LocoTest_HeadTurnSpeed] -> [14.000000][0]
Variable [LocoTest_TurnSpeed] -> [7.000000][0]
Variable [LocoTest_SmallStepBlendTime] -> [0.500000][0]
Variable [LocoTest_SmallStepTime] -> [0.300000][1073741824]
Variable [LocoBankSmoothFactor] -> [0.050000][-1610612736]
Variable [LocoTest_TurnFactor] -> [0.500000][0]
Variable [LocoTest_BankHipsOffset] -> [0.300000][1073741824]
Variable [LocoTest_BankTorsoOffset] -> [0.150000][1073741824]
Variable [LocoTest_BankHeadOffset] -> [0.075000][1073741824]
Variable [LocoTest_MoveAlignTime] -> [0.500000][0]
Variable [LocoTest_ForceWalk] -> [0.000000][0]
Variable [LocoTest_TurnSampleTime] -> [0.200000][-1610612736]
Variable [LocoTest_FastWalkThreshold] -> [0.700000][1610612736]
Variable [LocoTest_FastWalkSpeedModifier] -> [0.500000][0]
Variable [LocoTest_RunWalkTime] -> [0.400000][-1610612736]
Variable [LocoTest_WalkThreshold] -> [0.700000][1610612736]
Variable [LocoTest_RunThreshold] -> [0.850000][1073741824]
Variable [LocoTest_ShowFR] -> [0.000000][0]
Variable [CarryCivilianSpeed] -> [1.250000][0]
Variable [VictimMoveThreshold] -> [0.200000][-1610612736]
Variable [HM5DisguiseBlendWithoutOverlap] -> [0.000000][0]
Variable [HM5DisguiseLODDissolveCamDist] -> [3.500000][0]
Variable [HM5DisguiseLODDissolveMax] -> [0.420000][-1610612736]
Variable [HM5DisguiseLODDissolveMin] -> [0.180000][-2147483648]
Variable [PushVictimCamModifier] -> [1.250000][0]
Variable [PushVictimCamMinDist] -> [1.250000][0]
Variable [WindowPullCamModifier] -> [1.800000][-1073741824]
Variable [WindowPullCamMinDist] -> [1.000000][0]
Variable [WindowKillCamBlendInTime] -> [2.750000][0]
Variable [PickupItemEnable] -> [0.000000][0]
Variable [CPDoorOerationTime] -> [3.000000][0]
Variable [DumpBodyEdgeOffset] -> [0.700000][1610612736]
Variable [DumpNPCOffsetZ] -> [0.000000][0]
Variable [DumpNPCOffsetY] -> [0.150000][1073741824]
Variable [DumpNPCOffsetX] -> [-0.100000][-1610612736]
Variable [AimDirOffs] -> [-0.050000][-1610612736]
Variable [AimCamShift] -> [0.000000][0]
Variable [AimCamDist] -> [4.000000][0]
Variable [DisableAimPosProject] -> [0.000000][0]
Variable [DisableAimPosModify] -> [0.000000][0]
Variable [AimOffsZ] -> [0.000000][0]
Variable [AimOffsY] -> [0.000000][0]
Variable [AimOffsX] -> [0.000000][0]
Variable [LedgeAimElipseR1] -> [0.200000][-1610612736]
Variable [LedgeAimElipseR0] -> [0.320000][1073741824]
Variable [LedgeAimElipseOffset] -> [0.000000][0]
Variable [ShowSBAimIndex] -> [-1.#QNAN0][-536870912]
Variable [ShowSBAim] -> [0.000000][0]
Variable [DisableHitmanImpactAnim] -> [0.000000][0]
Variable [DisableRecoil] -> [0.000000][0]
Variable [g_iEnableAimDepth] -> [0.000000][0]
Variable [g_iAimIKH] -> [0.000000][0]
Variable [DisableSniperPose] -> [0.000000][0]
Variable [NumOfAimIters] -> [0.000000][0]
Variable [DisableAimBlendOut] -> [0.000000][0]
Variable [DisableFiberWireBendSpine] -> [0.000000][0]
Variable [DisableFiberWireRetarget] -> [0.000000][0]
Variable [DisableLedgeHangHandRetarget] -> [0.000000][0]
Variable [LockBlendOutSpeed] -> [4.000000][0]
Variable [LockBlendInSpeed] -> [6.000000][0]
Variable [Frot] -> [19.000000][0]
Variable [DisplayPPStatus] -> [0.000000][0]
Variable [DisableLedgeLockFeet] -> [0.000000][0]
Variable [DisableLedgeManipulation] -> [0.000000][0]
Variable [DisablePelvisOverride] -> [0.000000][0]
Variable [AimLookAtAimOnly] -> [0.000000][0]
Variable [DisableAimIK] -> [0.000000][0]
Variable [DisablePostProcessor] -> [0.000000][0]
Variable [DisableClavicleAllign] -> [0.000000][0]
Variable [DisableHandRetarget] -> [0.000000][0]
Variable [DisableFeetRetarget] -> [0.000000][0]
Variable [HeroNPCColiCorrectionMax] -> [0.062500][0]
Variable [PlayerWeaponCorrectionMax] -> [0.062500][0]
Variable [PlayerWeaponExtraLength] -> [0.050000][-1610612736]
Variable [DelayFrameDeltaTime] -> [0.000000][0]
Variable [MetricsSendHitmanMovements] -> [0.000000][0]
Variable [Pulse_DecayTime] -> [10.000000][0]
Variable [Pulse_DecayFraction] -> [0.010000][1073741824]
Variable [Pulse_RunInc] -> [0.200000][-1610612736]
Variable [Pulse_WalkInc] -> [0.100000][-1610612736]
Variable [Pulse_WalkPulse] -> [0.400000][-1610612736]
Variable [MorphemeHMRunFactor] -> [1.000000][0]
Variable [MorphMultFactor] -> [1.000000][0]
Variable [DisableInitialInventory] -> [0.000000][0]
Variable [EquippedWeaponAimDirShow] -> [0.000000][0]
Variable [DisableImpactAnim] -> [0.000000][0]
Variable [UI_BackgroundHeight] -> [0.000000][0]
Variable [UI_BackgroundWidth] -> [0.000000][0]
Variable [UI_FocusHeight] -> [0.000000][0]
Variable [UI_FocusWidth] -> [0.000000][0]
Variable [UI_BackgroundOffsetY] -> [0.000000][0]
Variable [UI_BackgroundOffsetX] -> [0.000000][0]
Variable [UI_FocusOffsetY] -> [0.000000][0]
Variable [UI_FocusOffsetX] -> [0.000000][0]
Variable [InstinctTimeMultiplier] -> [0.650000][-1073741824]
Variable [BlendInTimeMultiplier] -> [0.700000][1610612736]
Variable [CrowdTrespassingAttentionBlendInStart] -> [0.450000][-1073741824]
Variable [DisguiseMaxCostDelay] -> [0.200000][-1610612736]
Variable [DisguiseStartingFocusCost] -> [0.300000][1073741824]
Variable [DisguiseAttentionBlendInStart] -> [0.100000][-1610612736]
Variable [ai_Visibility_LeaveCoverDelay] -> [1.500000][0]
Variable [NotebookOutfitUnload] -> [0.000000][0]
Variable [ShotCollisionDebug] -> [0.000000][0]
Variable [EnableResurrection] -> [0.000000][0]
Variable [HeroNPCPushDisableForSequences] -> [0.000000][0]
Variable [HeroColiEnableHitmanSlide] -> [0.000000][0]
Variable [HeroColiNPCCollisionRadius] -> [0.350000][1610612736]
Variable [HeroColiMaxDeltaMagnitude] -> [0.300000][1073741824]
Variable [HeroColiDisabledCollisionTimePeriod] -> [0.250000][0]
Variable [HeroColiPushThroughTimeThreshold] -> [1.500000][0]
Variable [EnableHeroNPCColi] -> [0.000000][0]
Variable [hitmanboundingbox] -> [0.000000][0]
Variable [DebugContactMaterial] -> [0.000000][0]
Variable [DebugKillHitman] -> [0.000000][0]
Variable [CCEnable] -> [0.000000][0]
Variable [DisplayHandAttachers] -> [0.000000][0]
Variable [DisplayFreeAttacher] -> [0.000000][0]
Variable [g_DisplayCam02] -> [0.000000][0]
Variable [g_DisplayCam01] -> [0.000000][0]
Variable [DisplayPelvis] -> [0.000000][0]
Variable [DisplayGround] -> [0.000000][0]
Variable [DisplayMorphemeStatus] -> [0.000000][0]
Variable [DisplayStatus] -> [0.000000][0]
Variable [EnableReverseGravity] -> [0.000000][0]
Variable [God] -> [0.000000][0]
Variable [DisableDrop] -> [0.000000][0]
Variable [DisableLookAt] -> [0.000000][0]
Variable [DisplayBones] -> [0.000000][0]
Variable [AdjustSpeedDir] -> [0.000000][0]
Variable [FallEnabled] -> [0.000000][0]
Variable [PlayerColiInfo] -> [0.000000][0]
Variable [SBShowRedicule] -> [0.000000][0]
Variable [TossGeomDeadlyAnimTime] -> [0.250000][0]
Variable [TossGeomDeadlyExtraRot] -> [1.000000][0]
Variable [TossGeomTargetSizeEnd] -> [0.350000][1610612736]
Variable [TossGeomTargetSizeStart] -> [1.500000][0]
Variable [TossGeomPulseCutoff] -> [1.000000][0]
Variable [TossGeomPulseDuration] -> [1.300000][-1073741824]
Variable [TossGeomPulseSizeEnd] -> [1.400000][1610612736]
Variable [TossGeomPulseSizeStart] -> [0.400000][-1610612736]
Variable [TossGeomStarRadius] -> [0.150000][1073741824]
Variable [TossGeomArchRotExtraThresh] -> [-0.500000][0]
Variable [TossGeomArchRotExtra] -> [15.000000][0]
Variable [TossGeomArchRotation] -> [2.600000][-1073741824]
Variable [TossGeomEndWidth] -> [0.015000][-536870912]
Variable [TossGeomStartWidth] -> [0.035000][536870912]
Variable [CoverBlindFireBlendFactor] -> [2.500000][0]
Variable [CoverSpeedSlowDownDist] -> [1.200000][1073741824]
Variable [CoverMinSpeedMultiplier] -> [0.500000][0]
Variable [CoverMaxSpeedMultiplier] -> [0.800000][-1610612736]
Variable [CoverSlowDownMaxAngle] -> [90.000000][0]
Variable [CoverSlowDownMinAngle] -> [65.000000][0]
Variable [CoverAimStartStandDist] -> [2.000000][0]
Variable [ExitCoverAngleThreshold] -> [0.850000][1073741824]
Variable [CoverScaleThreshold] -> [0.200000][-1610612736]
Variable [CoverMoveThreshold] -> [0.100000][-1610612736]
Variable [CoverInputUpdateThreshold] -> [0.392699][1610612736]
Variable [DebugCoverInput] -> [0.000000][0]
Variable [CoverSwitchFacingSpeedMultiplier] -> [1.250000][0]
Variable [CoverblindFireOffsetScale] -> [0.550000][-1610612736]
Variable [CoverBlindFireHoldTime] -> [0.300000][1073741824]
Variable [CoverPelvisCorrection] -> [0.000000][0]
Variable [CoverColliCheckCapsuleSize] -> [0.200000][-1610612736]
Variable [CoverColliCheckClearance] -> [0.300000][1073741824]
Variable [RearBunnyLength] -> [0.450000][-1073741824]
Variable [FrontBunnyLength] -> [0.450000][-1073741824]
Variable [DebugBunnys] -> [0.000000][0]
Variable [DebugCover] -> [0.000000][0]
Variable [KickVictimCamModifier] -> [1.250000][0]
Variable [KickVictimCamMinDist] -> [1.250000][0]
Variable [InputRepeaterCutAdditional] -> [0.000000][0]
Variable [InputRepeaterPass] -> [0.050000][-1610612736]
Variable [debugweaponcontrol] -> [0.000000][0]
Variable [DebugWeaponFlags] -> [0.000000][0]
Variable [DebugAimColi] -> [0.000000][0]
Variable [EnableWeaponIK] -> [0.000000][0]
Variable [FocusShotDrainPerSecond] -> [0.100000][-1610612736]
Variable [PrecisionTargetDelay] -> [0.100000][-1610612736]
Variable [CameraAimPosMinDistFromCamera] -> [5.000000][0]
Variable [EnableExternalLeftHandPos] -> [0.000000][0]
Variable [DisableAimDistance] -> [0.000000][0]
Variable [PreciseShotTime] -> [0.400000][-1610612736]
Variable [AimHoldTime] -> [0.500000][0]
Variable [DeadlyThrowBlendOutModifier] -> [3.000000][0]
Variable [DeadlyThrowBlendInModifier] -> [3.000000][0]
Variable [TossCameraBlendInTime] -> [0.300000][1073741824]
Variable [TossEnable] -> [0.000000][0]
Variable [TossShowDebug] -> [0.000000][0]
Variable [TossNumSamples] -> [0.000000][0]
Variable [TossCollisionRadius] -> [0.050000][-1610612736]
Variable [TossDampening] -> [0.300000][1073741824]
Variable [TossCamAngleMultiplier] -> [1.500000][0]
Variable [TossBlendOffset] -> [0.500000][0]
Variable [TossAngleOffset] -> [0.350000][1610612736]
Variable [TossVelocityHeavy] -> [8.330000][-1073741824]
Variable [TossVelocityLight] -> [12.500000][0]
Variable [DeadlyThrowLockTime] -> [0.250000][0]
Variable [DeadlyThrowImpactPower] -> [60.000000][0]
Variable [DeadlyThrowMaxVelocity] -> [50.000000][0]
Variable [DeadlyThrowMinVelocity] -> [50.000000][0]
Variable [TossMinLength] -> [1.000000][0]
Variable [TossPickUpDelay] -> [1.000000][0]
Variable [TossMaxDuration] -> [3.000000][0]
Variable [DebugWeaponDamage] -> [0.000000][0]
Variable [ProjectileTraceHitMaterial] -> [0.000000][0]
Variable [BulletTracerDebug] -> [0.000000][0]
Variable [BulletTracerSegmentLength] -> [1.000000][0]
Variable [BulletSpeedMultiplierSniperSlowdown] -> [2.000000][0]
Variable [BulletSpeedMultiplier] -> [1.000000][0]
Variable [DebugProjectileHitman] -> [0.000000][0]
Variable [DisableBulletImpacts] -> [0.000000][0]
Variable [DebugProjectile] -> [0.000000][0]
Variable [ventilatorfirstpersondraw] -> [0.000000][0]
Variable [ventilatormovementspeed] -> [1.000000][0]
Variable [TossDisableCollitimeThreshold] -> [0.300000][1073741824]
Variable [SurrenderTurnDist] -> [2.000000][0]
Variable [SBExecutionTimeMultiplier] -> [1.000000][0]
Variable [SBTagSlotTime] -> [300.000000][0]
Variable [SBMinigameSlowdown] -> [0.500000][0]
Variable [SBRushZoomTimeMul] -> [0.200000][-1610612736]
Variable [SBRushZoomTime] -> [0.500000][0]
Variable [SBExeCamPitch] -> [15.000000][0]
Variable [SBCamRightYaw] -> [22.000000][0]
Variable [SBCamLeftYaw] -> [12.000000][0]
Variable [SBZoomCamFOV] -> [35.000000][0]
Variable [SBZoomCamPitch] -> [75.000000][0]
Variable [SBZoomCamShootIntoGround] -> [1.000000][0]
Variable [SBZoomCamMaxPitch] -> [10.000000][0]
Variable [SBHMViewCamSpeedYaw] -> [0.600000][1073741824]
Variable [SBHMViewCamSpeedPitch] -> [1.000000][0]
Variable [SBZoomCamSpeedPitch] -> [0.500000][0]
Variable [SBZoomCamSpeedYaw] -> [2.000000][0]
Variable [SBZoomCamFocalDist] -> [3.000000][0]
Variable [SBMinZoomDistHitman] -> [1.500000][0]
Variable [SBMinTagDistance] -> [0.200000][-1610612736]
Variable [SBDamageMultiplier] -> [1.000000][0]
Variable [SBExecutionGameTime] -> [6.000000][0]
Variable [SBTagRampUpMultiplier] -> [0.200000][-1610612736]
Variable [SBTagTimeRampUpFocus] -> [0.200000][-1610612736]
Variable [SBTagTimeRampUp] -> [0.710000][-536870912]
Variable [SBTagSequenceTimeMultiplier] -> [0.010000][1073741824]
Variable [SBEnemyRadius] -> [50.000000][0]
Variable [SBMaxNumTags] -> [0.000000][0]
Variable [GameCam_ShakerDelay] -> [0.000000][0]
Variable [GameCam_ShakerVerticalRange] -> [0.008000][-536870912]
Variable [GameCam_ShakerHorizontalRange] -> [0.005000][1073741824]
Variable [GameCam_ShakerFrequency] -> [0.000000][0]
Variable [GameCam_ShakerRelease] -> [4.250000][0]
Variable [GameCam_ShakerSustain] -> [0.250000][0]
Variable [OpenDoorBlendOutFactor] -> [2.000000][0]
Variable [OpenDoorBlendInFactor] -> [4.000000][0]
Variable [DebugLookAt] -> [0.000000][0]
Variable [LookAtTemp2] -> [70.000000][0]
Variable [LookAtTemp1] -> [-10.000000][0]
Variable [LookAtSneakMaxYaw] -> [30.000000][0]
Variable [LookAtSneakMaxPitch] -> [0.000000][0]
Variable [LookAtSneakPitchOffset] -> [55.000000][0]
Variable [LookAtSneakYawOffset] -> [5.000000][0]
Variable [LookAtStandMaxYaw] -> [35.000000][0]
Variable [LookAtStandMaxPitch] -> [25.000000][0]
Variable [LookAtStandPitchOffset] -> [10.000000][0]
Variable [LookAtStandYawOffset] -> [15.000000][0]
Variable [LookAtHoldTime] -> [1.500000][0]
Variable [LookAtAngleSpeed] -> [2.000000][0]
Variable [LookAtDist] -> [5.000000][0]
Variable [AimTime] -> [0.300000][1073741824]
Variable [SAWHoldTime] -> [0.200000][-1610612736]
Variable [SAWHeavyPropBlendOutSpeed] -> [1.000000][0]
Variable [SAWHeavyPropBlendInSpeed] -> [5.000000][0]
Variable [SAWLightPropBlendOutSpeed] -> [1.000000][0]
Variable [SAWLightPropBlendInSpeed] -> [5.000000][0]
Variable [SAWUnaremdBlendOutSpeed] -> [1.000000][0]
Variable [SAWUnarmedBlendInSpeed] -> [5.000000][0]
Variable [CollisionOffsetRun] -> [10.000000][0]
Variable [CollisionOffsetSneak] -> [15.000000][0]
Variable [LedgeAimWindowHeight] -> [1.200000][1073741824]
Variable [ShowLedgeShooterDebug] -> [0.000000][0]
Variable [LedgeWalkPullTime] -> [0.600000][1073741824]
Variable [LedgeMoveThreshold] -> [0.250000][0]
Variable [LedgePelvisPushOut] -> [0.250000][0]
Variable [PullVictimCamModifier] -> [1.250000][0]
Variable [PullVictimCamMinDist] -> [2.000000][0]
Variable [LedgeVictimMoveThreshold] -> [0.200000][-1610612736]
Variable [LedgeHangPullAnimBlendTime] -> [0.300000][1073741824]
Variable [LedgeHangPullUpDownTime] -> [0.600000][1073741824]
Variable [DisableLedgeHangHandContraint] -> [0.000000][0]
Variable [HM5SlideDownLadderClothDampingMultiplier] -> [0.200000][-1610612736]
Variable [FiberWireCamModifier] -> [1.250000][0]
Variable [FiberWireCamMinDist] -> [2.000000][0]
Variable [FiberwireMoveThreshold] -> [0.200000][-1610612736]
Variable [fCloseFWThreshold] -> [1.800000][-1073741824]
Variable [FiberWirePlaySpeed] -> [1.000000][0]
Variable [DeathDelay] -> [3.300000][1610612736]
Variable [CCChokeLoopRumbleTimeOut] -> [30.000000][0]
Variable [CCRecoverCamDesiredDist] -> [2.100000][-1073741824]
Variable [CCRecoverCameraDist] -> [2.100000][-1073741824]
Variable [CCDisableHighLow] -> [0.000000][0]
Variable [CCDisableEscape] -> [0.000000][0]
Variable [CCCoverDebugDraw] -> [0.000000][0]
Variable [CCCoverCornerDist] -> [1.700000][1073741824]
Variable [CCSanchezHitCount] -> [0.000000][0]
Variable [CCSanchezLoopCount] -> [0.000000][0]
Variable [CCDexterHitCount] -> [0.000000][0]
Variable [CCEnableScaling] -> [0.000000][0]
Variable [CCFinishSlowdown] -> [0.500000][0]
Variable [CCGroundBlend] -> [0.150000][1073741824]
Variable [CCHeadOffset] -> [0.200000][-1610612736]
Variable [CCCamHeightOffset] -> [0.000000][0]
Variable [CCCamMaxDist] -> [10.000000][0]
Variable [CCCamMinDist] -> [2.000000][0]
Variable [CCCamHeight] -> [1.100000][-1610612736]
Variable [CCCamDistModifier] -> [1.300000][-1073741824]
Variable [ChokeSizeBlendTime] -> [0.000000][0]
Variable [CCSlowDownWindowStartSec] -> [0.000000][0]
Variable [CCSlowDownWindowValueSec] -> [0.200000][-1610612736]
Variable [CCSlowDownWindowStart] -> [0.000000][0]
Variable [CCSlowDownWindowValue] -> [0.200000][-1610612736]
Variable [CCHMGunFinisher] -> [0.000000][0]
Variable [CCHMGunAttack] -> [0.000000][0]
Variable [CCPassifiedWindowTo] -> [2.000000][0]
Variable [CCPassifiedWindowFrom] -> [1.000000][0]
Variable [CCIdleWindowTo] -> [0.500000][0]
Variable [CCIdleWindowFrom] -> [0.100000][-1610612736]
Variable [CCAttackSlowdown] -> [1.000000][0]
Variable [CCSlowmotionOnFailChoice] -> [0.200000][-1610612736]
Variable [CCSlowmotionOnChoice] -> [0.070000][536870912]
Variable [CCBlendToSlowmotionDelta] -> [0.150000][1073741824]
Variable [CCHitmanReactTime] -> [0.750000][0]
Variable [CCAssaultRange] -> [2.800000][1610612736]
Variable [CCVersion] -> [0.000000][0]
Variable [CCAutopilotTakedownTimeMultiplier] -> [0.100000][-1610612736]
Variable [CCAutopilotTakedownThreshold] -> [0.300000][1073741824]
Variable [CCAutopilotTakedownDuration] -> [1.500000][0]
Variable [CCAutopilotTakedownMinigame] -> [0.000000][0]
Variable [CCPrintDebug] -> [0.000000][0]
Variable [CCForceMove] -> [0.000000][0]
Variable [CCSecondAttackIdleInit] -> [2.000000][0]
Variable [CCSecondAttackTimeInit] -> [0.000000][0]
Variable [CCSecondAttackIdle] -> [2.000000][0]
Variable [CCSecondAttackTime] -> [4.000000][0]
Variable [CCCoolDownTime] -> [2.000000][0]
Variable [CCCamPitch] -> [15.000000][0]
Variable [CCRunInDist] -> [20.000000][0]
Variable [CCStartDist] -> [1.650000][1610612736]
Variable [CCRagdollSpeedMultiplierRandRange] -> [0.000000][0]
Variable [CCRagdollSpeedMultiplier] -> [1.500000][0]
Variable [CCSpeicalTime] -> [0.600000][1073741824]
Variable [CCNewNPCCounterTime] -> [0.500000][0]
Variable [CCTakeDownTime] -> [1.000000][0]
Variable [CCCounterTime] -> [1.000000][0]
Variable [CCAttackTime] -> [0.400000][-1610612736]
Variable [InstinctHoldDelay] -> [0.280000][536870912]
Variable [CurrentControlScheme] -> [0.000000][0]
Variable [HumanShieldMoveSpeed] -> [1.200000][1073741824]
Variable [GainFocus] -> [0.000000][0]
Variable [InfFocus] -> [0.000000][0]
Variable [EquipAnimPlaySpeedFactor] -> [1.000000][0]
Variable [DisableEquipAnimations] -> [0.000000][0]
Variable [PC_PrecisionAimTime] -> [3.000000][0]
Variable [InventoryForceDetonator] -> [0.000000][0]
Variable [InfAmmo] -> [0.000000][0]
Variable [DumpAmmo] -> [0.000000][0]
Variable [DumpSlots] -> [0.000000][0]
Variable [PoweredRagdoll_Impulse_RandomAngle] -> [45.000000][0]
Variable [PoweredRagdoll_Death_PelvisFeet_Damping] -> [100.000000][0]
Variable [PoweredRagdoll_Death_PelvisFeet_SpringK] -> [5000.000000][0]
Variable [PoweredRagdoll_Impact_PelvisFeet_Damping] -> [100.000000][0]
Variable [PoweredRagdoll_Impact_PelvisFeet_SpringK] -> [40000.000000][0]
Variable [PoweredRagdoll_Death_UpperBody_TwistOrientationDamping] -> [0.500000][0]
Variable [PoweredRagdoll_Death_UpperBody_TwistOrientationSpringK] -> [1.000000][0]
Variable [PoweredRagdoll_Death_UpperBody_OrientationDamping] -> [20.000000][0]
Variable [PoweredRagdoll_Death_UpperBody_OrientationSpringK] -> [350.000000][0]
Variable [PoweredRagdoll_Death_UpperBody_PositionDamping] -> [20.000000][0]
Variable [PoweredRagdoll_Death_UpperBody_PositionSpringK] -> [350.000000][0]
Variable [PoweredRagdoll_Death_LowerBody_OrientationDamping] -> [10.000000][0]
Variable [PoweredRagdoll_Death_LowerBody_OrientationSpringK] -> [200.000000][0]
Variable [PoweredRagdoll_Death_LowerBody_PositionDamping] -> [10.000000][0]
Variable [PoweredRagdoll_Death_LowerBody_PositionSpringK] -> [200.000000][0]
Variable [PoweredRagdoll_HeadImpact_UpperBody_TwistOrientationDamping] -> [0.500000][0]
Variable [PoweredRagdoll_HeadImpact_UpperBody_TwistOrientationSpringK] -> [0.100000][-1610612736]
Variable [PoweredRagdoll_HeadImpact_UpperBody_OrientationDamping] -> [5.000000][0]
Variable [PoweredRagdoll_HeadImpact_UpperBody_OrientationSpringK] -> [50.000000][0]
Variable [PoweredRagdoll_HeadImpact_UpperBody_PositionDamping] -> [20.000000][0]
Variable [PoweredRagdoll_HeadImpact_UpperBody_PositionSpringK] -> [350.000000][0]
Variable [PoweredRagdoll_Impact_UpperBody_TwistOrientationDamping] -> [0.500000][0]
Variable [PoweredRagdoll_Impact_UpperBody_TwistOrientationSpringK] -> [1.000000][0]
Variable [PoweredRagdoll_Impact_UpperBody_OrientationDamping] -> [20.000000][0]
Variable [PoweredRagdoll_Impact_UpperBody_OrientationSpringK] -> [350.000000][0]
Variable [PoweredRagdoll_Impact_UpperBody_PositionDamping] -> [20.000000][0]
Variable [PoweredRagdoll_Impact_UpperBody_PositionSpringK] -> [350.000000][0]
Variable [PoweredRagdoll_Impact_LowerBody_OrientationDamping] -> [10.000000][0]
Variable [PoweredRagdoll_Impact_LowerBody_OrientationSpringK] -> [200.000000][0]
Variable [PoweredRagdoll_Impact_LowerBody_PositionDamping] -> [10.000000][0]
Variable [PoweredRagdoll_Impact_LowerBody_PositionSpringK] -> [200.000000][0]
Variable [physics_RagdollGrabEase] -> [0.000000][0]
Variable [physics_RagdollEaseInBlendOutPercentage] -> [0.800000][-1610612736]
Variable [physics_RagdollEaseInLength] -> [0.500000][0]
Variable [physics_RagdollGrabLocalFrame] -> [0.000000][0]
Variable [GodNPC] -> [0.000000][0]
Variable [DisplayAllCharacterBones] -> [0.000000][0]
Variable [DebugBodyColi] -> [0.000000][0]
Variable [DebugShootColi] -> [0.000000][0]
Variable [AimLeadHeadAngleDown] -> [10.000000][0]
Variable [AimLeadHeadAngleUp] -> [10.000000][0]
Variable [AimLeadHeadAngle2] -> [10.000000][0]
Variable [AimLeadHeadAngle] -> [10.000000][0]
Variable [AimLagAngle] -> [5.000000][0]
Variable [CameraAimDist] -> [2.500000][0]
Variable [PoseAndGripBlendTime] -> [0.250000][0]
Variable [AAAllowheadBone] -> [-1.#QNAN0][-536870912]
Variable [AALockOnSlackDistance] -> [-1.000000][0]
Variable [AAMaxDist] -> [-1.000000][0]
Variable [AADistMultIter] -> [0.000000][0]
Variable [AimAssist_FastTargetSelection] -> [0.000000][0]
Variable [AimAssist_ForceUpdateAlways] -> [0.000000][0]
Variable [AimAssist_EnableCamSlowDown] -> [0.000000][0]
Variable [AimAssist_Enable] -> [0.000000][0]
Variable [AimAssist_MaxNumOfRayColi] -> [0.000000][0]
Variable [AimAssist_Debug] -> [0.000000][0]
Variable [CoverActivationDepth] -> [3.000000][0]
Variable [CoverActivationWidth] -> [2.000000][0]
Variable [CoverBoxOffset] -> [0.100000][-1610612736]
Variable [LedgeActivationDepth] -> [0.500000][0]
Variable [LedgeActivationWidth] -> [0.400000][-1610612736]
Variable [WindowActivationDepth] -> [0.550000][-1610612736]
Variable [WindowActivationWidth] -> [0.600000][1073741824]
Variable [WindowBoxOffset] -> [0.600000][1073741824]
Variable [WindowBoxDepth] -> [0.000000][0]
Variable [WindowBoxWidth] -> [0.000000][0]
Variable [SecBoxDepthLarge] -> [4.000000][0]
Variable [SecBoxWidthLarge] -> [4.000000][0]
Variable [SecBoxDepthSmall] -> [4.000000][0]
Variable [SecBoxWidthSmall] -> [4.000000][0]
Variable [BoxDepthLarge] -> [1.000000][0]
Variable [BoxWidthLarge] -> [1.000000][0]
Variable [BoxDepthSmall] -> [1.000000][0]
Variable [BoxWidthSmall] -> [1.000000][0]
Variable [PrintContentKitDebug] -> [0.000000][0]
Variable [HM_InstrictRegenCap] -> [-1.000000][0]
Variable [HM_InstrictRegenRate] -> [-1.000000][0]
Variable [HM_InstrictUseBurnRate] -> [-1.000000][0]
Variable [HM_BlendInBurnRate] -> [-1.000000][0]
Variable [HM_BlendInPostFee] -> [-1.000000][0]
Variable [SB_TimeAB] -> [-1.000000][0]
Variable [SB_BurnRateB] -> [-1.000000][0]
Variable [SB_BurnRateA] -> [-1.000000][0]
Variable [SB_PostFee] -> [-1.000000][0]
Variable [CCSanchezCounterFailDamage] -> [-1.000000][0]
Variable [CCSanchezChainFailDamage] -> [-1.000000][0]
Variable [CCSanchezOverrideWindowLength] -> [-1.000000][0]
Variable [CCCounterFailDamage] -> [-1.000000][0]
Variable [CCChainFailDamage] -> [-1.000000][0]
Variable [CCOverrideWindowLength] -> [-1.000000][0]
Variable [CCCounterEndLength] -> [-1.000000][0]
Variable [ai_ShootMaxSpreadRange] -> [-1.000000][0]
Variable [ai_ShootMaxSpread] -> [-1.000000][0]
Variable [ai_ShootMinSpread] -> [-1.000000][0]
Variable [ai_DisguiseDetectionDistanceMultiplier] -> [-1.000000][0]
Variable [ai_VisibilityDistanceMultiplier] -> [-1.000000][0]
Variable [ai_AudioPerceptionDistanceMultiplier] -> [-1.000000][0]
Variable [ai_AttentionGainMultiplier] -> [-1.000000][0]
Variable [healthregenpersecond] -> [-1.000000][0]
Variable [HealthRedTimeDelay] -> [-1.000000][0]
Variable [CriticalHealthThreshold] -> [-1.000000][0]
Variable [HealthInterval1] -> [-1.000000][0]
Variable [HealthInterval0] -> [-1.000000][0]
Variable [NPCDamageReceivedMultiplier] -> [-1.000000][0]
Variable [HitmanMaxDpsLimit] -> [-1.000000][0]
Variable [HitmanMaxDpsThreshold] -> [-1.000000][0]
Variable [HitmanDamageReceivedMultiplier] -> [-1.000000][0]
Variable [AALockOnTime] -> [-1.000000][0]
Variable [DifficultyOverride] -> [-1.#QNAN0][-536870912]
Variable [helicopter_helicopterwindshowdebug] -> [0.000000][0]
Variable [helicopter_VisionRayOffset] -> [5.000000][0]
Variable [helicopter_WeaponDelayMax] -> [1.000000][0]
Variable [helicopter_WeaponDelayMin] -> [0.200000][-1610612736]
Variable [helicopter_WeaponBurstMax] -> [1.000000][0]
Variable [helicopter_WeaponBurstMin] -> [0.400000][-1610612736]
Variable [helicopter_LightAttentionAngle] -> [20.000000][0]
Variable [helicopter_LightDampAngle] -> [20.000000][0]
Variable [helicopter_LightMaxSpeed] -> [10.000000][0]
Variable [helicopter_ShowDebug] -> [0.000000][0]
Variable [Spline_ShowDebugSpline] -> [0.000000][0]
Variable [bird_FlyFlap] -> [2.000000][0]
Variable [bird_LaunchFlap] -> [2.500000][0]
Variable [bird_LaunchFactor] -> [0.800000][-1610612736]
Variable [bird_LaunchDistance] -> [1.000000][0]
Variable [IgnoreSaveData] -> [0.000000][0]
Variable [EnablePOISaveData] -> [0.000000][0]
Variable [CrippleBoxDebug] -> [0.000000][0]
Variable [CCResetTimePacifiedMax] -> [20.000000][0]
Variable [CCResetTimePacifiedMax] -> [10.000000][0]
Variable [CCResetTimeMax] -> [5.000000][0]
Variable [CCTimeToAttack] -> [3.000000][0]
Variable [CCSnapNeckMashNum] -> [0.000000][0]
Variable [CCKillMashNum] -> [0.000000][0]
Variable [CCChokeDecayTime] -> [0.500000][0]
Variable [CCHitmanDamage] -> [20.000000][0]
Variable [CCTakeDownWindowIncFraction] -> [0.600000][1073741824]
Variable [CCTakeDownWindow] -> [0.080000][1073741824]
Variable [CCDebugMulOpp] -> [0.000000][0]
Variable [CCDefaultAnimBlendTime] -> [0.400000][-1610612736]
Variable [CCLow2_Weight] -> [0.500000][0]
Variable [CCLow1_Weight] -> [0.500000][0]
Variable [CCHigh2_Weight] -> [0.500000][0]
Variable [CCHigh1_Weight] -> [0.500000][0]
Variable [CCCiv5_Weight] -> [0.200000][-1610612736]
Variable [CCCiv4_Weight] -> [0.200000][-1610612736]
Variable [CCCiv3_Weight] -> [0.200000][-1610612736]
Variable [CCCiv2_Weight] -> [0.200000][-1610612736]
Variable [CCCiv1_Weight] -> [0.200000][-1610612736]
Variable [CCDebugAnimFraction] -> [-1.000000][0]
Variable [CCDebugFindAnimPos] -> [0.000000][0]
Variable [SBSuperAimRadius] -> [0.200000][-1610612736]
Variable [SBSuperAim] -> [0.000000][0]
Variable [SBSpatialBlurOffset] -> [1.000000][0]
Variable [SBSpatialBlurAdjustTime] -> [0.700000][1610612736]
Variable [SBSpatialBlurFadeDist] -> [10.000000][0]
Variable [SBTagRange] -> [500.000000][0]
Variable [SBTagModeLookAtBlendOutSpeed] -> [0.300000][1073741824]
Variable [SBTagModeLookAtBlendOutSpeed] -> [2.500000][0]
Variable [SBTagModeLookAtBlendInSpeed] -> [2.000000][0]
Variable [SBKeepHitmanInFocus] -> [0.000000][0]
Variable [SBTagModeAutoFirePrecisionNum3] -> [9.000000][0]
Variable [SBTagModeAutoFirePrecisionNum2] -> [6.000000][0]
Variable [SBTagModeAutoFirePrecisionNum1] -> [3.000000][0]
Variable [SBTagModeAutoFirePrecisionMultiplier] -> [2.500000][0]
Variable [SBTagModeAutoFireTime] -> [0.100000][-1610612736]
Variable [SBTagAddDebugTags] -> [0.000000][0]
Variable [SBEnableHitmanCinematics] -> [0.000000][0]
Variable [SBHipShotDist] -> [10.000000][0]
Variable [SBHitmanViewsOnly] -> [0.000000][0]
Variable [SBPrintDebug] -> [0.000000][0]
Variable [DebugBodyContainer] -> [0.000000][0]
Variable [DebugAreas] -> [0.000000][0]
Variable [DebugZones] -> [0.000000][0]
Variable [CoverPlaneColiValidityCheckDebug] -> [0.000000][0]
Variable [CoverPlaneColiValidityCheckStaticOnly] -> [0.000000][0]
Variable [CoverPlaneColiValidityCheck] -> [0.000000][0]
Variable [cover_minDistanceToThreatWhenInsideCoverPlane] -> [2.000000][0]
Variable [DetectConeHalfAngle] -> [15.000000][0]
Variable [CoverToCoverActivationRange] -> [2.000000][0]
Variable [DrawCoverNPCValidity] -> [0.000000][0]
Variable [DrawSideCheckCone] -> [0.000000][0]
Variable [cover_enableAICoverDebug] -> [0.000000][0]
Variable [DrawCoverZones] -> [0.000000][0]
Variable [DrawPushDebug] -> [0.000000][0]
Variable [DrawCoverTriangles] -> [0.000000][0]
Variable [cover_checkDistance] -> [1.000000][0]
Variable [cover_coverZFilterDistance] -> [-2.500000][0]
Variable [cover_minDistanceToThreatOnWayToCover] -> [0.750000][0]
Variable [cover_maxDistanceToThreat] -> [250.000000][0]
Variable [cover_minDistanceToThreat] -> [3.000000][0]
Variable [cover_validAngle] -> [60.000000][0]
Variable [cover_filterDistance] -> [37.500000][0]
Variable [cover_timeout] -> [5.000000][0]
Variable [DebugCoverColi] -> [0.000000][0]
Variable [SniperScopeZoomInDistance] -> [0.000000][0]
Variable [SniperScopeZoomInTime] -> [0.300000][1073741824]
Variable [SniperCameraSlowDownTurnMultiplier] -> [0.200000][-1610612736]
Variable [SniperCameraSlowDownfactor] -> [0.200000][-1610612736]
Variable [SniperCameraSlowdownTime] -> [0.100000][-1610612736]
Variable [SniperCameraPrecisionAimDuration] -> [1.000000][0]
Variable [SniperCameraSpeedupTime] -> [0.100000][-1610612736]
Variable [DDorPickLockOffset] -> [0.100000][-1610612736]
Variable [PickLockDist] -> [0.700000][1610612736]
Variable [DebugActions] -> [0.000000][0]
Variable [ActionOperationAngle] -> [135.000000][0]
Variable [CamModifierSpringCoEff] -> [5.000000][0]
Variable [sound_BlendEventConsumerWeightThreshold] -> [0.500000][0]
Variable [AI_Dialog_Debug] -> [0.000000][0]
Variable [AI_InvestigateCautious_MaxCautiousBackupGroupMembers] -> [0.000000][0]
Variable [AI_agitated_grid_debugmode] -> [0.000000][0]
Variable [AI_agitated_TriggerZoneForActors] -> [0.000000][0]
Variable [AI_agitated_RequireDeadbodyInZone] -> [0.000000][0]
Variable [AI_agitated_BystanderAvoidanceNodeMaxDist] -> [30.000000][0]
Variable [AI_agitated_BystanderMaxDistance] -> [30.000000][0]
Variable [AI_agitated_BystanderDangerThreshold] -> [0.100000][-1610612736]
Variable [AI_agitated_GuardInfluenceMaxDistance] -> [10.000000][0]
Variable [SocialSensorInfo] -> [0.000000][0]
Variable [AI_DeadBodyDisturbanceRadius] -> [5.000000][0]
Variable [AI_DeadBodyInvestigateDuration] -> [10.000000][0]
Variable [AI_DeadBodyFreshMaxTime] -> [45.000000][0]
Variable [AI_DebugDeadBodyStates] -> [0.000000][0]
Variable [AI_IgnoreDeadBodiesAfterSeeingX] -> [-1.#QNAN0][-536870912]
Variable [AI_DangerSensor_DangerField_DecayRate] -> [0.050000][-1610612736]
Variable [AI_DangerSensor_DisturbanceInfluenceMaxDistance] -> [10.000000][0]
Variable [AI_DangerSensor_DeadbodyInfluenceMaxDistance] -> [10.000000][0]
Variable [AI_DangerSensor_GuardInfluenceMaxDistance] -> [5.000000][0]
Variable [AI_InvestigateCautious_GuardPointMaxDistance] -> [0.000000][0]
Variable [combat_Backup_ExtraActorCount] -> [-1.#QNAN0][-536870912]
Variable [combat_Backup_EscalatedActorCount] -> [-1.#QNAN0][-536870912]
Variable [combat_tactical_ratingdebugmode] -> [0.000000][0]
Variable [LeadEscortDebugGfx] -> [0.000000][0]
Variable [EscortDebugGfx] -> [0.000000][0]
Variable [EscortDebugGfx] -> [0.000000][0]
Variable [fight_mindistancetojog] -> [20.000000][0]
Variable [coverfight_mindistancetomoveincover] -> [0.200000][-1610612736]
Variable [coverfight_mindistancetojog] -> [20.000000][0]
Variable [NPC_BankingMinPieceLength] -> [0.900000][-1073741824]
Variable [NPC_EnableRepositionRetargeting] -> [0.000000][0]
Variable [NPC_UseAmbientReposition] -> [0.000000][0]
Variable [NPC_ControlPointsSize] -> [0.010000][1073741824]
Variable [NPC_DisplayOnlyPlanarCurvature] -> [0.000000][0]
Variable [NPC_DebugPathPositionAndState] -> [0.000000][0]
Variable [NPC_DebugPathCurvatureAndControlPoints] -> [0.000000][0]
Variable [NPC_BankingAnimationsRadius] -> [6.000000][0]
Variable [NPC_BankingLookAheadDistance] -> [0.600000][1073741824]
Variable [NPC_RepositionCompleteThreshold] -> [0.001000][-536870912]
Variable [NPC_Death_InstantRagdollImpactMultiplier] -> [1.000000][0]
Variable [NPC_AllowSeparateLookAndAim] -> [0.000000][0]
Variable [NPC_TimeToKeepAimingEvenWhenNotWithinAimingCone] -> [100000000.000000][0]
Variable [ai_AimingCrouchHeight] -> [0.750000][0]
Variable [ai_AimingCoverHeight] -> [0.750000][0]
Variable [ai_AimingStandHeight] -> [1.200000][1073741824]
Variable [NPC_BankingParamChangeTime] -> [0.800000][-1610612736]
Variable [NPC_AllowImpactsForTransitions] -> [0.000000][0]
Variable [NPC_MaxCharacterStrafeBlendSpeed] -> [6.283185][1610612736]
Variable [NPC_MaxCharacterTurnSpeed] -> [6.283185][1610612736]
Variable [NPC_MaxTimeScaling] -> [1.500000][0]
Variable [NPC_BoneScalingBlendTime] -> [0.800000][-1610612736]
Variable [NPC_EnableOffHandIK] -> [0.000000][0]
Variable [NPC_ActUpperBodyBlendTime] -> [0.600000][1073741824]
Variable [NPC_ActBlendTime] -> [0.400000][-1610612736]
Variable [NPC_AimFilterTime] -> [0.100000][-1610612736]
Variable [NPC_LookAtFilterTime] -> [0.300000][1073741824]
Variable [NPC_AimingAndLookingConeDistance] -> [0.707100][536870912]
Variable [NPC_ValidateContent] -> [0.000000][0]
Variable [NPC_DebugLookAt] -> [0.000000][0]
Variable [NPC_DebugLocomotion] -> [0.000000][0]
Variable [NPC_DebugAiming] -> [0.000000][0]
Variable [NPC_RecoilStrength] -> [0.400000][-1610612736]
Variable [NPC_DeathTest] -> [0.000000][0]
Variable [NPC_ImpactTest] -> [0.000000][0]
Variable [NPC_AvoidancePathModificationReconnectionThreshold] -> [1.000000][0]
Variable [NPC_AvoidancePathModificationPointOffset] -> [0.250000][0]
Variable [NPC_AvoidancePathValidationSegmentLenth] -> [0.500000][0]
Variable [NPC_AvoidanceTimeHorizon] -> [2.000000][0]
Variable [NPC_AvoidanceDebugDrawingCollisionWindow] -> [0.100000][-1610612736]
Variable [NPC_AvoidanceDebugDrawing] -> [0.000000][0]
Variable [NPC_DebugNavMeshConstraining] -> [0.000000][0]
Variable [NPC_DebugZOffsetCorrection] -> [0.000000][0]
Variable [NPC_ZOffsetFilterTime] -> [0.150000][1073741824]
Variable [NPC_MinDistanceToEnterCoverAct] -> [3.000000][0]
Variable [NPC_ImpactRagdollDuration] -> [1.000000][0]
Variable [NPC_ImpactAnimations] -> [0.000000][0]
Variable [NPC_ImpactRagdoll] -> [0.000000][0]
Variable [PoweredRagdoll_Death_ShotgunInstaRagdollDistance] -> [15.000000][0]
Variable [PoweredRagdoll_ImpactUpKick] -> [0.000000][0]
Variable [PoweredRagdoll_ImpactForce] -> [0.000000][0]
Variable [Physics_RayProbeDebugCharacter] -> [0.000000][0]
Variable [reasoninggrid_DrawDebugCollisionNames] -> [0.000000][0]
Variable [reasoninggrid_DrawDebugCollision] -> [0.000000][0]
Variable [aigrid_RatingMaxValueToShow] -> [1.000000][0]
Variable [aigrid_RatingMinValueToShow] -> [-1.000000][0]
Variable [aigrid_HeatmapMaxValue] -> [1.000000][0]
Variable [aigrid_HeatmapMinValue] -> [0.000000][0]
Variable [aigrid_HeatmapInverse] -> [0.000000][0]
Variable [aigrid_ShowRatingDebug] -> [0.000000][0]
Variable [aigrid_ShowVisibility] -> [0.000000][0]
Variable [aigrid_ShowAllLoadedGrids] -> [0.000000][0]
Variable [physics_FrictionOverride] -> [-1.000000][0]
Variable [physics_maxNumSubsteps] -> [0.000000][0]
Variable [physics_globallyDisableCCD] -> [0.000000][0]
Variable [physics_GetActorOwner] -> [0.000000][0]
Variable [physics_ReconnectPVD] -> [0.000000][0]
Variable [physics_dumpActors] -> [0.000000][0]
Variable [Physics_ContactPointLifetime] -> [0.010000][1073741824]
Variable [physics_SolverMaxNumSubsteps] -> [0.000000][0]
Variable [physics_PhysicsShowTray] -> [0.000000][0]
Variable [physics_PhysXProfileColumn] -> [0.000000][0]
Variable [physics_PhysXProfile] -> [0.000000][0]
Variable [physics_PhysicsMemProfile] -> [0.000000][0]
Variable [physics_PhysicsDisable] -> [0.000000][0]
Variable [physics_ShowStatistics] -> [0.000000][0]
Variable [physics_AllocatorStrategy] -> [0.000000][0]
Variable [physics_ShowCollisionDataNormals] -> [0.000000][0]
Variable [physics_ShowSkinWidth] -> [0.000000][0]
Variable [AssertIfHitCapsuleAndSphere] -> [0.000000][0]
Variable [physics_ObjectCollisionReport_Window] -> [1.000000][0]
Variable [physics_ObjectCollisionReport_MinWait] -> [0.000000][0]
Variable [physics_OverlapMinThreshold] -> [0.000000][0]
Variable [physics_OverlapReport] -> [0.000000][0]
Variable [physics_PhysXDynamicTreeRebuildRateHint] -> [0.000000][0]
Variable [physics_CollisionEventsProfile] -> [0.000000][0]
Variable [physics_ShowCollisionEvents] -> [0.000000][0]
Variable [physics_ShatterHandleSleepingDump] -> [0.000000][0]
Variable [physics_ShatterShowFrameUpdates] -> [0.000000][0]
Variable [physics_DrawShatterConnectionDebug] -> [0.000000][0]
Variable [physics_EnableShatterCCD] -> [0.000000][0]
Variable [physics_ShatterForceCollision] -> [0.000000][0]
Variable [physics_ShatterSystem_EnableShardSounds] -> [0.000000][0]
Variable [physics_ShatterSystem_EnableShardCollisionEvents] -> [0.000000][0]
Variable [physics_ShardReuseEnabled] -> [0.000000][0]
Variable [Physics_ShatterManagerFastFrameUpdate] -> [0.000000][0]
Variable [physics_DrawExtraShatterDebug] -> [0.000000][0]
Variable [physics_DefaultShardPoolSize] -> [0.000000][0]
Variable [physics_UseDelayedMassImpulse] -> [0.000000][0]
Variable [physics_MassImpulseCrowdSurvivalChance] -> [0.100000][-1610612736]
Variable [physics_MassImpulseMaxCrowdActorsPerExplosion] -> [0.000000][0]
Variable [physics_MassImpulseCharactersPerEvent] -> [0.000000][0]
Variable [physics_MassImpulseFrameDelayPerEvent] -> [0.000000][0]
Variable [UplotFreeCamControls] -> [0.000000][0]
Variable [UseSecondaryControllerForFreeCam] -> [0.000000][0]
Variable [LegacyFreeCamControls] -> [0.000000][0]
Variable [DebugBoundedPlanes] -> [0.000000][0]
Variable [facefx_CullDistanceBack] -> [-2.000000][0]
Variable [facefx_CullDistance] -> [20.00000Coded by s0beit
F1 = GOD MODE
F2 = INVISIBILITY
F3 = INFINITE AMMO
F4 = ONE SHOT KILL
F5 = PERFECT WEAPON SHOOTING (buggy)
F6 = MAX CONTRACT POINTS (You'll get a bunch of money in contracts mode, kinda buggy too, I'm working out the potential problems)
F7 = Stupid AI (buggy)
F8 = God AI (AI never dies, can bug up missions, use carefully...)
F9 = Execute "script.var" configuration file (You can edit "script.var" to change cvars with F9)

File information

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File name: HITMAN.ABSOLUTION.PLUS7TRN.S0BEIT.ZIP

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Trainer FAQ