Powder Etherlords (Character Editor)

Powder
Etherlords (Character Editor)

Powder

Etherlords (Character Editor)

Text file description:

#AILKNm
Air Link
#AILKTt
Creature gains Lifetap ability
#ALSTNm
Alpha Strike
#ALSTTt
Can be cast only on a friendly creature. Enchanted creature gains Trample and First Strike abilities, and it's power increased by X, where X is the creature's initial power. Toughness of the enchanted creature becomes equal to 1. At the end of turn destroy enchanted creature, it can't use regeneration ability to counter this effect
#AMNSNm
Amnesia
#AMNSTt
All heroes discard all spells
#ANFRNm
Ancient Forest
#ANFRTt
Creatures with power 3 or less can not attack the controller of this enchantment
#ANHLNm
Annihilation
#ANHLTt
Destroy all creatures, both yours and enemy's. Each hero receives damage equal to the total power of all destroyed enemy's creatures.
#ANTNNm
Ancient Treant
#ANTNTt
Trample. Regeneration(1)
#ASLTNm
Assault
#ASLTTt
Until the end of turn, the power and toughness of all friendly creatures increase by 2, and all friendly creatures gain Trample and Berserk abilities.
#ASSTNm
Ash storm
#ASSTTt
All creatures can not attack until end of turn
#AVASNm
Aviak Assassin
#AVASTt
Flying. Aviak Assassin can only be blocked by Walls
#AVELNm
Aviak Elder
#AVELTt
Flying. Power and toughness of all Aviaks increase by 1
#AVMKNm
Aviak Marksman
#AVMKTt
Flying. Rest: deal 1 damage to target attacking creature
#AVSCNm
Aviak Scout
#AVSCTt
Flying
#AWAKNm
Renewal
#AWAKTt
Both heroes discard all spells and then draw the same amount of non-creature spells
#BANNNm
Sclerosis
#BANNTt
All heroes discard 2 spells
#BASONm
Barbed Souls
#BASOTt
For each destroyed creature that creature's controller draws 1 spell
#BATTNm
Bat
#BATTTt
Flying
#BDEXNm
Body Exchange
#BDEXTt
Sacrifice target creature you control: return target creature from your graveyard into play
#BEHDNm
Evil Eye
#BEHDTt
Flying. Disenchant. Rest: destroy target creature with toughness less or equal to number of friendly Evil Eyes regardless of damage dealt to this creature
#BEQNNm
Bee Queen
#BEQNTt
Flying. Power and toughness of all Bees increase by 1. Bee Queen dies after dealing any amount of damage to enemy hero
#BEWKNm
Bee Worker
#BEWKTt
Flying. Power of all Bees increases by 1.  Bee Worker dies after dealing any amount of damage to enemy hero
#BEWRNm
Bee Warrior
#BEWRTt
Flying
#BGVLNm
Big Velos
#BGVLTt
If Big Velos is in play at the beginning of it's controller's turn, and if Big Velos receives no damage before the end of it's controller's turn, destroy Big Velos
#BHMONm
Evil Eye Mother
#BHMOTt
Flying. All Evil Eyes can not be blocked by Walls
#BHWRNm
Evil Eye Warrior
#BHWRTt
Flying. First Strike. Rest: destroy target non-Wall creature with power less or equal to the number of friendly Evil Eyes
#BLDGNm
Black Dragon
#BLDGTt
Flying. Rest: destroy target rested creature
#BLKDNm
Defense
#BLKDTt
Toughness of all friendly creatures increases by 3 and they cannot attack
#BLNCNm
Forces of Balance
#BLNCTt
If the caster's opponent has a greater number of ether channels, the caster gains 1 ether channel
#BLSSNm
Bless
#BLSSTt
Power and toughness of the enchanted creature increase by 4 until end of turn
#BRABNm
Bronze Abomination
#BRABTt
Regeneration(1)
#BRGRNm
Burning Graves
#BRGRTt
All heroes take 2 damage for each creature in their graveyard
#BRMCNm
Bronze Mechos
#BRMCTt
At the end of combat any non-Wall creature that's been damaged by Bronze Mechos is destroyed
#BRMZNm
Bronze Mechozaurus
#BRMZTt
Trample. Lifetap. At the end of his or her turn, the controller of Bronze Mechozaurus suffers 1 damage. Bronze Mechozaurus can't be affected by any spell or abilities
#BROTNm
Burnout
#BROTTt
Recycling. Sacrifice creature, pay 1 ether: deal X damage to target creature or hero, where X is the sacrificed creature's power
#BRRDNm
Fire
#BRRDTt
Destroy target creature
#BRRLNm
Broken Reality
#BRRLTt
Remove all ether from target hero's ether pool, deal damage to that hero equal to the amount of ether removed
#BSMGNm
Basic Maggot
#BSMGTt
Unused
#BUDGNm
Blue Dragon
#BUDGTt
Flying. Rest: deal 3 damage to all enemy creatures with Flying ability
#CAFGNm
Carnivorous Fingus
#CAFGTt
Can not attack. Sacrifice: deal X damage to target creature or hero, where X is the power of this creature
#CANVNm
Force of Sacrifice
#CANVTt
Sacrifice creature: gain life equal to the sacrificed creature's toughness.  Enemy hero takes damage equal to sacrificed creature's power
#CCLPNm
Cyclops
#CCLPTt
Trample. Rest: deal 3 damage to target creature or hero
#CHCMNm
Change of Command
#CHCMTt
The controller of this enchantment gains control of the enchanted creature until the creature is destroyed, or until Change of Command is removed.
#CHNLNm
Ether Trade
#CHNLTt
Pay X life: gain X ether
#CLFRNm
Cloak of Fear
#CLFRTt
Enchanted creature becomes unblockable
#CLIGNm
Call Lightning
#CLIGTt
Deals 3 damage to target creature
#CLNPNm
Lesser Disenchant
#CLNPTt
Remove target enchantment
#CLONNm
Clone
#CLONTt
Create a copy of the target creature in play under your control
#CLSNNm
Cleansing
#CLSNTt
Remove all enchantments in play
#CLSPNm
Cleric Spirit
#CLSPTt
Lifetap. Power and toughness of all Warrior Spirits increase by 1. Rest, pay 2 ether: return Warrior Spirit from owner's graveyard to play
#CMBNNm
Martyrdom
#CMBNTt
Recycling. Pay 1 ether, sacrifice creature: the power and toughness of the sacrificed creature are added to the target creature's power and toughness until the end of turn. Target creature also gains Trample until the end of turn
#CNARNm
Condensed Air
#CNARTt
All creatures with Flying ability get "Cannot get up" ability
#CNBLNm
Cannibalism
#CNBLTt
Sacrifice target friendly creature: sacrificed creature's controller gains life equal to sacrificed creature's toughness
#COMTNm
Comet
#COMTTt
Pay X ether: deal X damage to target creature or hero
#COPLNm
Life Channel
#COPLTt
Controller of this enchantment gains 3 life each time any creature uses Regeneration ability
#CRBLNm
Crystal Ball
#CRBLTt
All friendly creatures gain First Strike ability
#CRHGNm
Curse of Hunger
#CRHGTt
Each enemy creature deals to itself damage equal to it's power
#CRIVNm
Cracking Ivies
#CRIVTt
Destroy target wall
#CTMNNm
Cutter Man
#CTMNTt
Disenchant. Cutter man will not get up. Sacrifice creature to get up Cutter man
#CTSTNm
Catastrophe
#CTSTTt
Pay X ether: deal X damage to all heroes
#CURSNm
Curse
#CURSTt
Target hero discards 3 summon spells
#DECNNm
Greater Disenchant
#DECNTt
Remove all enchantments in play
#DELSNm
Delusion
#DELSTt
Enchanted creature swaps power and toughness. All enchantments affecting power now affect enchanted creature's toughness and vice versa
#DISMNm
Disempower
#DISMTt
Power of the enchanted creature is reduced by 6
#DMRDNm
Dominance
#DMRDTt
Power and toughness of all friendly creatures increase by 1
#DMRTNm
Doom Rat
#DMRTTt
Rest, pay 2 ether: return target Rat from controller's graveyard to controller's hand
#DNFRNm
Dense Forest
#DNFRTt
Creatures with power 1 or less cannot attack the controller of this enchantment
#DOMNNm
Dominance
#DOMNTt
Power and toughness of all friendly creatures increase by 1
#DPGSNm
Depressing Gas
#DPGSTt
Power of all creatures reduces by 2
#DRATNm
Disease Rat
#DRATTt
Rest, pay 1 ether: remove 1 creature from target hero's graveyard
#DRFRNm
Dark Forest
#DRFRTt
Creatures with power 2 or less cannot attack the controller of this enchantment
#DRGSNm
Drowsy Gas
#DRGSTt
Power of all creatures reduces by 1
#DSIGNm
Disintegrate
#DSIGTt
Pay X ether: deal X damage to target creature, target creature cannot use the Regeneration ability this turn
#DWNDNm
Dwindle
#DWNDTt
Toughness of the enchanted creature is reduced by 4 (toughness can not become less than 1)
#ENALNm
Energize All
#ENALTt
Get up all friendly creatures. This spell can be cast during the block phase
#ENFLNm
Enfeeblement
#ENFLTt
Rest target creature. Enchanted creature gets "Cannot get up" ability. Enchanted creature gains ability to get up destroying this enchantment for 3 ether
#ENFRNm
Enforcements
#ENFRTt
Both heroes discard all spells and then draw the same amount of summon spells
#ENLHNm
Enlightenment
#ENLHTt
All heroes draw 1 additional spell at the beginning of their turn
#ENRGNm
Energize
#ENRGTt
Recycling. Pay 1 ether: get up target creature
#ENVMNm
Envenoming
#ENVMTt
Enchanted hero suffers 2 damage at the end of each turn
#ENWONm
Endurance of the Woods
#ENWOTt
Toughness of all friendly creatures increases by 2
#ERBNNm
Earth Bonds
#ERBNTt
All creatures of the same race as the enchanted creature get "Cannot get up" ability
#ERELNm
Earth Elemental
#ERELTt
Restless. Trample
#ERQANm
Earthquake
#ERQATt
Pay X ether: deal X damage to all creatures without Flying ability
#ETAMNm
Ether Defense
#ETAMTt
Enchanted creature can not be target of spells or abilities
#ETCHNm
Ethereal Resonance
#ETCHTt
Until end of turn, each time enchanted hero suffers damage, enemy hero suffers equal damage
#ETTDNm
Sacrificial Cleansing
#ETTDTt
Sacrifice creature: Destroy target enchantment
#EXILNm
Exile
#EXILTt
Remove target creature from play. Regeneration can not be used to counter this effect
#FAILNm
Failure
#FAILTt
Power of the enchanted creature is reduced by 2
#FDBKNm
Feedback
#FDBKTt
All damage received by the enchanted hero is redirected to enemy hero until end of turn
#FLICNm
Flame lick
#FLICTt
Pay X ether: destroy target enchantment with casting cost less than or equal to X
#FLODNm
Flood
#FLODTt
All creatures without Flying ability get "Cannot get up" ability
#FMFINm
Female Fighter
#FMFITt
First strike. Restless. Regeneration(2). Rest: return target creature with a casting cost 3 or less from graveyard to play
#FOGGNm
Fog
#FOGGTt
Creatures deal no combat damage this turn. This spell can be cast during the block phase
#FRBLNm
Fireball
#FRBLTt
Recycling. Pay 1 ether: deal 2 damage to target creature or hero
#FRELNm
Fire Elemental
#FRELTt
First Strike. Restless. Creature that received damage from Fire Elemental can not use Regeneration ability until the next turn
#FRGSNm
Frenzy Gas
#FRGSTt
Reduces toughness of all creatures by 2 (toughness can not become less than 1)
#FRNTNm
Fury of Nature
#FRNTTt
Destroy all creatures, deal X damage to caster, where X - number of destroyed creatures
#FRSTNm
Firestorm
#FRSTTt
Pay X ether: deals X damage to all enemy creatures
#FRWANm
Fire Wave
#FRWATt
Deals 1 damage to all enemy creatures
#FRWNNm
Fresh Wind
#FRWNTt
Pay X ether: Target hero draws X spells
#FTDSNm
Fatal Disease
#FTDSTt
All enemy's creatures can not use Regeneration ability. These creatures do not regenerate damage at the end of turn
#FURYNm
Fury
#FURYTt
All enemy creatures gain Berserk ability until after their next attack
#GBATNm
Giant Bat
#GBATTt
Flying
#GBBRNm
Gibberling
#GBBRTt
Unblockable. Creature does not get up at the beginning of it's controller's turn
#GBGNNm
Gibberling Gang
#GBGNTt
Unblockable. Opponent randomly discards 1 spell after being hit by Gibberling Gang. Creature does not get up at the beginning of it's controller's turn
#GBINNm
Gibberling Instigator
#GBINTt
Unblockable. Creature does not get up at the beginning of it's controller's turn
#GEYSNm
Geyser
#GEYSTt
Gain 1 ether channel
#GIFGNm
Giant Fingus
#GIFGTt
Cannot attack. Rest: deal 1 damage to target creature or hero
#GIFTNm
Gift
#GIFTTt
Transfer your target creature to enemy hero
#GLDTNm
Glitterdust
#GLDTTt
Rest all enemy creatures except those with Restless ability
#GlSpAURP
Continuous Restoration
#GlSpBFDK
Biohazard
#GlSpBLED
Decay
#GlSpBLRT
Blood Ritual
#GlSpBNNT
Boon of Nature
#GlSpBSNC
Bastion of Chaos
#GlSpBSNK
Bastion of Kinetics
#GlSpBSNS
Bastion of Synthesis
#GlSpBSNV
Bastion of Vitality
#GlSpCHLG
Chain Lightning
#GlSpCLPS
Terminal Discharge
#GlSpCNTD
Clock of the Apocalypse
#GlSpCNTR
Concentration
#GlSpCRMB
Acid Vapors
#GlSpDFRL
Defender of the Realm
#GlSpDSGB
Disjunction
#GlSpDSLC
Disenchant
#GlSpERBR
Chaos Shield
#GlSpETSL
Ether Calm
#GlSpETWB
Visions
#GlSpFIRT
Fire and Ice Ritual
#GlSpFRGF
Gifts of the Forest
#GlSpFRGT
Erosion
#GlSpGFTC
Greater Chaos Fortification
#GlSpGFTF
Greater Synthesis Fortification
#GlSpGFTK
Greater Kinetics Fortification
#GlSpGFTV
Greater Vitality Fortification
#GlSpGRIF
Wrath of the Dead
#GlSpGRSH
Castle Bane
#GlSpHSTL
Hypnotism
#GlSpICBR
Ice Barriers
#GlSpLFTC
Lesser Chaos Fortification
#GlSpLFTK
Lesser Kinetics Fortification
#GlSpLFTS
Lesser Synthesis Fortification
#GlSpLFTV
Lesser Vitality Fortification
#GlSpLGWR
Lightning Wrath
#GlSpMAST
Luck
#GlSpMETR
Meteor
#GlSpMSRP
Mass Restoration
#GlSpNTLK
Enchanted Herbs
#GlSpQSTR
Rush Reward
#GlSpRCLL
Recall
#GlSpREGN
Regeneration
#GlSpREPR
Restoration
#GlSpRGRW
Breath of the Forest
#GlSpRLWP
Channel Warp
#GlSpRMTU
Remote Use
#GlSpRNBR
Retaliation
#GlSpRSNC
Shock Resonance
#GlSpRSSR
Resurrection
#GlSpRTRB
Retribution
#GlSpSCCH
Summon Chaos Warrior
#GlSpSCHR
Summon Chaos Veteran
#GlSpSCWR
Summon Chaos Recruit
#GlSpSHIC
Shield of Ice
#GlSpSKCH
Summon Kinetics Warrior
#GlSpSKHR
Summon Kinetics Veteran
#GlSpSKWR
Summon Kinetics Recruit
#GlSpSMRT
Smoke Ritual
#GlSpSNRT
Snake Ritual
#GlSpSPBS
Spell Blast
#GlSpSPPR
Suppression
#GlSpSPWD
Ether Leak
#GlSpSSCH
Summon Synthesis Warrior
#GlSpSSHR
Summon Synthesis Veteran
#GlSpSSWR
Summon Synthesis Recruit
#GlSpSTRT
Star Ritual
#GlSpSVCH
Summon Vitality Warrior
#GlSpSVHR
Summon Vitality Veteran
#GlSpSVWR
Summon Vitality Recruit
#GlSpTtAURP
Doubles regeneration of your castle
#GlSpTtBFDK
Deal additional 1 damage for each creature in play at the defending hero control at the end of the battle, defending hero must lose battle to the attacker enchanted by this spell
#GlSpTtBLED
Enchanted castle does not regenerate damage
#GlSpTtBLRT
Produce 5 additional Blood Ruby per turn
#GlSpTtBNNT
Heal 4 Damage to all friendly castles
#GlSpTtBSNC
Create temporal fortification of Chaos of 3rd level
#GlSpTtBSNK
Create temporal fortification of Kinetics of 3rd level
#GlSpTtBSNS
Create temporal fortification of Synthesis of 3rd level
#GlSpTtBSNV
Create temporal fortification of Vitality of 3rd level
#GlSpTtCHLG
Deal 4 damage to all enemy castles
#GlSpTtCLPS
Pay X Castle life: Deal X damage to target castle
#GlSpTtCNTD
Each turn damages all castles by increasing amount of damage: 1 damage- first turn, 2 damage- second turn, ... .
#GlSpTtCNTR
Gives additional spell every second turn in combat, does not work if hero has Concentration skill
#GlSpTtCRMB
Deal 4 Damage to target Castle
#GlSpTtDFRL
Assign target hero you control as a Castle defender while this spell is in effect
#GlSpTtDSGB
Remove world enchantment
#GlSpTtDSLC
Remove global enchantment
#GlSpTtERBR
Your castle absorbs 3 points of damage
#GlSpTtETSL
Prevents all ethereal combats while spell is in effect
#GlSpTtETWB
Shows active global spells which are currently being cast by enemy Lords
#GlSpTtFIRT
Produce 1 additional Frozen Flame per turn
#GlSpTtFRGF
A Tree Snake is summoned at the beginning of every combat to aid any Vitality Hero
#GlSpTtFRGT
Enchanted Castle receives 1.5 times normal damage from attacks
#GlSpTtGFTC
Create temporal fortification of Chaos of 2nd level
#GlSpTtGFTF
Create temporal fortification of Synthesis of 2nd level
#GlSpTtGFTK
Create temporal fortification of Kinetics of 2nd level
#GlSpTtGFTV
Create temporal fortification of Vitality of 2nd level
#GlSpTtGRIF
Deal 1 additional damage for each creature in graveyard of the defending hero that lost battle to the attacker enchanted by this spell
#GlSpTtGRSH
Enchanted hero deals 1.5 times more damage to the enemy Castle
#GlSpTtHSTL
Every combat begins with "Hostile Ambience" already cast on any Kinetics Hero
#GlSpTtICBR
All friendly castles gains 3 points of damage absorption
#GlSpTtLFTC
Create temporal fortification of Chaos of 1st level
#GlSpTtLFTK
Create temporal fortification of Kinetics of 1st level
#GlSpTtLFTS
Create temporal fortification of Synthesis of 1st level
#GlSpTtLFTV
Create temporal fortification of Vitality of 1st level
#GlSpTtLGWR
Every combat begins with "Call lightning" striking enemy of any Chaos Hero
#GlSpTtMAST
Gives hero seriously better chance for specialization to work, this spell does not work on hero with Luck skill
#GlSpTtMETR
Deal 7 damage to target Castle
#GlSpTtMSRP
Regeneration rate of all friendly castles increases 1.5 times
#GlSpTtNTLK
Attacker steals X Mandrakes and Lotuses, where X =10*Damage dealt to enemy Castle
#GlSpTtQSTR
If the match is lost in defense of a castle, 10 - X additional damage is dealt to the castle where X is the round on which the defending hero lost his or her match.
#GlSpTtRCLL
Recall your hero to the "summoning spot"
#GlSpTtREGN
Gives hero regeneration of 1 hp/combat turn.  Does not work if hero already has the Regeneration skill
#GlSpTtREPR
Heal 4 damage to your castle
#GlSpTtRGRW
Heal 8 Damage to your castle
#GlSpTtRLWP
Every combat begins with "Inconsistent Reality" striking enemy of any Synthesis Hero
#GlSpTtRMTU
You can use building from any distance. Select a hero and then select the desired building
#GlSpTtRNBR
If attacker loses a battle to a defender enchanted by this spell, the attacker loses 5 runes from each slot in his or her spell book
#GlSpTtRSNC
If enchanted castle is damaged - damage all enemy castles with equal damage
#GlSpTtRSSR
Resurrects the hero who died most recently under the control of the caster of this spell.
#GlSpTtRTRB
If an attacker loses match to a defender enchanted by this spell - the attacker is killed
#GlSpTtSCCH
Summons Chaos Hero of 3rd level
#GlSpTtSCHR
Summons Chaos Hero of 5th level
#GlSpTtSCWR
Summons Chaos Hero of 1st level
#GlSpTtSHIC
Your castle absorbs 5 points of damage
#GlSpTtSKCH
Summons Kinetics Hero of 3rd level
#GlSpTtSKHR
Summons Kinetics Hero of 5th level
#GlSpTtSKWR
Summons Kinetics Hero of 1st level
#GlSpTtSMRT
Produce 5 additional Smoke Diamonds per turn
#GlSpTtSNRT
Produce 5 additional Poison Emeralds per turn
#GlSpTtSPBS
Try to dispel a spell being cast by target Castle's owner, the cost to dispel  is equal to the ether already used in the casting of the target spell
#GlSpTtSPPR
Gives opponent of the enchanted hero seriously worse chance for specialization to work, this spell does not work on hero with Suppression skill
#GlSpTtSPWD
Cost of all spells cast by target Castle's owner is increased by half the additional ether spent casting this spell.
#GlSpTtSSCH
Summons Synthesis Hero of 3rd level
#GlSpTtSSHR
Summons Synthesis Hero of 5th level
#GlSpTtSSWR
Summons Synthesis Hero of 1st level
#GlSpTtSTRT
Produce 5 additional Star Sapphire per turn
#GlSpTtSVCH
Summons Vitality Hero of 3rd level
#GlSpTtSVHR
Summons Vitality Hero of 5th level
#GlSpTtSVWR
Summons Vitality Hero of 1st level
#GlSpTtVIGR
Deal additional 1 damage to a castle for each 10 hit points an attacking hero had at the end of his or her battle against the castle's defending hero if defender lost this battle and the attacking hero was enchanted by this spell.
#GlSpTtWRRL
Assign your hero to assault enemy's Castle ethereally
#GlSpTtWTWL
Regeneration of your castle increases 1.5 times
#GlSpVIGR
Blessing of the Forest
#GlSpWRRL
Warrior of the Realm
#GlSpWTWL
Fresh Breeze
#GRDGNm
Green Dragon
#GRDGTt
Flying. Rest: destroy target wall, it can not use Regeneration ability to counter this effect
#GRFGNm
Gargantuan Fingus
#GRFGTt
Cannot attack. Power and toughness of all Fingus creatures increase by 1
#GRHENm
Greater Healing
#GRHETt
Return caster to full health
#GROGNm
Gray Ogre
#GROGTt
Restless
#GRSNNm
Grass Snake
#GRSNTt
First Strike. Each time Grass Snake deals any combat damage to enemy hero, Grass Snake's power and toughness increase by 1
#GRTNNm
Great Treant
#GRTNTt
Regeneration(1)
#GRUNNm
Greater Unsummoning
#GRUNTt
Return all creatures from play to their controller's hand
#HASTNm
Haste
#HASTTt
All friendly creatures gain First Strike and Trample abilities
#HEALNm
Healing
#HEALTt
Pay X ether: Gain X life
#HOAMNm
Hostile Ambience
#HOAMTt
All enemy creatures enter play rested
#HOPRNm
Hopper
#HOPRTt
Hopper is unaffected by summoning sickness. At the end of turn if there are 3 or more creatures in graveyard above  Hopper return Hopper into play
#HRCNNm
Hurricane
#HRCNTt
Destroy target creature with Flying ability
#HUNGNm
Hunger
#HUNGTt
Target creature deals itself damage equal to it's power
#REDRNm
Redirect
#REDRTt
Redirect all damage received by hero to the enchanted creature. This creature can't use Regeneration ability
#REPRNm
Repair
#REPRTt
Return target creature from your graveyard to your hand, deal 1 damage to enemy hero
#RFPTNm
Reinforced Pteros
#RFPTTt
Flying. Disenchant. Rest, pay X ether: remove enchantment with casting cost X or less
#RIFTNm
Rift
#RIFTTt
Destroy target creature
#RIOTNm
Riot
#RIOTTt
Enchanted creature can't regenerate. If creature destroyed enchantment will return to the caster's hand
#RKWLNm
Rock Wall
#RKWLTt
Walls can not attack
#RNSTNm
Rain of Stones
#RNSTTt
Recycling. Pay 2 ether: deal 2 damage to all enemy creatures
#RPSTNm
Repair Station
#RPSTTt
Recycling. Pay 1 ether: return target creature from graveyard to hero's hand, deal 1 damage to enemy hero
#RSETNm
Reset
#RSETTt
All heroes discard all spells from their hands and then draw the same number of spells
#RVHGNm
Ravaging Hunger
#RVHGTt
All creatures deal themselves damage equal to their power
#RVHLNm
River Halo
#RVHLTt
Flying. Rest: Steal up to 2 ether from enemy hero's ether pool
#RZMNNm
Razor Man
#RZMNTt
Disenchant. Razor Man will not get up. Sacrifice creature to get up Razor Man.
#SACRNm
Dissolution
#SACRTt
Recycling. Pay 1 ether, sacrifice creature: gain X ether, where X is the sum of creature's power and toughness
#SCBRNm
Second Birth
#SCBRTt
Recycling. Pay X ether: Return target creature with casting cost X or less from your graveyard to play
#ScNmARTF
Expert Artificer
#ScNmATMF
Invulnerability
#ScNmBCTR
Cutters' Restlessness
#ScNmBENG
Greater Energize
#ScNmBFGL
Fighters' Guile
#ScNmBMWM
Destructive Wipe
#ScNmBPRC
Selective Purification
#ScNmBPTD
Pteros' Purifying Strike
#ScNmBRST
Quick Repair
#ScNmBSGP
Suffocation Resistance
#TWENNm
Twisted Enhancement
#TWENTt
Power and toughness of enchanted creature increase by 2, at the end of each turn power and toughness of enchanted creature is reduced by 1 permanently
#TWSTNm
Twister
#TWSTTt
Destroy target creature, deal X damage to the caster, where X is the power of the destroyed creature
#UNSMNm
Unsummon
#UNSMTt
Return target creature from play to it's controller's hand
#UPGDNm
Blessing of the Woods
#UPGDTt
Power and toughness of the enchanted creature increase by 2
#ICSTNm
Ice Storm
#ICSTTt
Rest all enemy creatures except for walls
#IMMBNm
Immobilize
#IMMBTt
Enchanted creature gets "Cannot get up" ability. Enchanted creature gains ability to get up for 2 ether and 2 life of its' controller
#IMMLNm
Rage
#IMMLTt
Power of all friendly creatures increases by 4 and toughness is reduced by 2
#INCRNm
Inconsistent Reality
#INCRTt
Destroy one of the enemy hero's ether channels
#IRABNm
Iron Abomination
#IRABTt
Regeneration(1)
#IRMCNm
Iron Mechos
#IRMCTt
Trample. At the end of combat, any non-Wall creature that's been damaged by Iron Mechos is destroyed
#IRMZNm
Iron Mechozaurus
#IRMZTt
Trample. Lifetap. At the end of his or her turn, the controller of Iron Mechozaurus suffers 2 damage. Iron Mechozaurus can't be affected by any spell or abilities
#IRRTNm
Irritation
#IRRTTt
Controller of the enchanted creature suffers 1 damage at the end of each turn. Enchanted creature can't use abilities
#JRRGNm
Reanimate
#JRRGTt
Returns last creature in your graveyard to your hand, deals 1 damage to the enemy hero
#JUSTNm
Power of Balance
#JYHDNm
Anger
#JYHDTt
Power of all friendly creatures increases by 1
#KBELNm
Kobold Elder
#KBELTt
Rest: get up all kobolds except Kobold Elders
#KBGDNm
Kobold Guard
#KBGDTt
Team Attacker
#KBSHNm
Kobold Shaman
#KBSHTt
Rest: deal 1 damage to target creature or hero
#KBWRNm
Kobold Warrior
#KBWRTt
Increases power of all Kobolds by 1
#LASNNm
Lake Snake
#LASNTt
First Strike. Any creature that receives damage from Lake Snake has it's power and toughness permanently reduced by 1.
#LGSTNm
Lightning Storm
#LGSTTt
Deals 3 damage to all creatures
#LMMNNm
Lamia Monk
#LMMNTt
Rest: return any Lamia from the controller's graveyard to his/her hand
#LMWANm
Lamia Warrior
#LMWATt
Trample
#LMWDNm
Lamia Warlord
#LMWDTt
Trample. First Strike. All Lamias have their casting cost reduced by 2, but no less then 1
#LMWKNm
Lamia Warlock
#LMWKTt
Rest: owner draws 1 spell
#LNRDNm
Reflection
#LNRDTt
All damage received by the enchanted hero is redirected to enemy hero until end of turn
#LQRLNm
Steal Reality
#LQRLTt
Steal 1 ether channel from the enemy hero
#LSDSNm
Timidity
#LSDSTt
For each creature assigned to attack, the owner must pay 1 ether
#LSHENm
Lesser Healing
#LSHETt
Recycling. Pay 1 ether: Gain 2 life
#LSPCNm
Data Surge
#LSPCTt
Draw 3 spells
#LSSTNm
Lesser Strength
#LSSTTt
Power and toughness of enchanted creature increase by 1
#LSUSNm
Lesser Unsummoning
#LSUSTt
Return target creature with casting cost 3 or less from play to it's controller's hand
#MAHONm
Magic Hornet
#MAHOTt
Flying. First Strike. At the end of combat destroy any creature that received damage from Magic Hornet
#MALSNm
Malison
#MALSTt
Target hero discards 3 non-summon spells
#MCWONm
Mech Worm
#MCWOTt
Berserk. This creature is unaffected by summoning sickness. Regeneration(3)
#MCWUNm
Mech Wurm
#MCWUTt
Berserk. Regeneration(3)
#MCWYNm
Mech Wyrm
#MCWYTt
Berserk. Regeneration(3)
#MDBLNm
Mind Blast
#MDBLTt
Deals 3 damage to each hero for every spell in their hand over 5
#MDNSNm
Madness
#MDNSTt
Controller of the enchanted creature suffers 2 damage at the end of each turn. Enchanted creature can't use abilities
#MDWPNm
Mindwipe
#MDWPTt
Target hero discards all spells
#MGHTNm
Might
#MGHTTt
Power of the enchanted creature increases by 3
#MLFINm
Male Fighter
#MLFITt
First strike. Restless. Regeneration(2). Rest: return target creature with a casting cost 5 or less from graveyard to play
#MNBNNm
Ether Burn
#MNBNTt
At the end of their turn, a hero suffers an amount of damage equal to the amount of ether which remained in his or her ether pool
#MNBRNm
Ether Breeze
#MNBRTt
All heroes gain 2 ether channels
#MNDPNm
Ether Drop
#MNDPTt
Gain 2 ether
#MNDWNm
Ether Draw
#MNDWTt
Gain 4 ether
#MOBENm
Mother Bee
#MOBETt
Cannot attack. Flying. All Bees gain First Strike. All Bees gain Berserk until after their controller's next attack phase when Mother Bee dies. Rest, pay 2 ether: spawn Bee Warrior
#MOTINm
Mother Tick
#MOTITt
Cannot attack. All Ticks gain Restless ability. Rest, pay 4 ether: spawn Tick Warrior
#MTPTNm
Mantis Patriarch
#MTPTTt
Lifetap. Rest: rest all enemy creatures of the selected creature's race, this ability cannot be used during block phase
#MTSCNm
Mantis Scribe
#MTSCTt
Lifetap. Rest: rest all enemy Walls, this ability cannot be used during block phase
#MXHPNm
Maxi Hopper
#MXHPTt
Maxi Hopper is unaffected by summoning sickness, opponent randomly discards 1 spell after being hit by Maxi Hopper. At the end of turn if there are 3 or more creatures in graveyard above Maxi Hopper return Maxi Hopper into play
#MYHONm
Mystic Hornet
#MYHOTt
Flying. First Strike. At the end of combat destroy any creature that received damage from Mystic Hornet
#NOISNm
Noise
#NOISTt
Opponent discards 3 spells at random
#NWLFNm
Night Wolf
#NWLFTt
Can be blocked only with Walls
#OGKNNm
Ogre King
#OGKNTt
Restless. Trample
#ORELNm
Orc Elder
#ORELTt
All Orcs gain Restless ability
#ORGDNm
Orc Guard
#ORGDTt
Team attacker only. First strike
#ORSHNm
Orc Shaman
#ORSHTt
Rest: get 1 ether
#ORWRNm
Orc Warrior
#ORWRTt
First Strike. Power and toughness of all Orcs increase by 1, all Orcs gain Berserk ability
#OVRLNm
Overload
#OVRLTt
Power and toughness of enchanted creature increase by 5, at the end of each turn power and toughness of enchanted creature reduce by 2
#PALNNm
Pain Link
#PALNTt
Each time enchanted creature suffers damage, creature's controller suffers equal damage
#PCDUNm
Dust
#PCDUTt
All creatures can not attack until their next turn.
#PHWLNm
Phantasmal Wall
#PHWLTt
Walls can not attack. Pay 3 ether: power of this Phantasmal Wall increases by 2 until end of turn
#PLMRNm
Polymorph
#PLMRTt
Destroy target creature, caster's life becomes equal to destroyed creature's toughness. This spell can be cast during block phase
#PNameBSD
Synthet Starting Deck
#PNameGBD
Bee Swarm
#PNameGHD
Evil Eye's Wrath
#PNameGSD
Vital Starting Deck
#PNameGTD
Tick's Assault
#PNameRSD
Chaot Starting Deck
#PNameUGD
Gibberling Rush
#PNameUMD
Awakening Blast
#PNameUSD
Kinet Starting Deck
#PNameUUD
No Fight for the Creatures
#PRATNm
Plague Rat
#PRATTt
Rest, pay X ether: remove X creatures from target hero's graveyard
#PRFYNm
Purify
#PRFYTt
Remove target enchantment
#PSBRNm
Poison Breath
#PSBRTt
Pay X ether: power of the enchanted creature increases by X
#PTRSNm
Pteros
#PTRSTt
Flying. Rest, pay X ether: remove enchantment with casting cost X or less
#PWTPNm
Powertap
#PWTPTt
Drains up to 5 points of ether from enemy hero
#QKFXNm
Quick Fix
#QKFXTt
Enchanted creature is brought from graveyard to play.  It's power and toughness are reduced by 1.  If this enchantment is removed, the creature returns to graveyard, if enchanted creature is destroyed then return this enchantment to it's owner's hand
#RBRTNm
Revive
#RBRTTt
Recycling. Rest, pay 2 ether and 2 life: return target creature from your graveyard to play
#RDCLNm
Colossus
#RDCLTt
Deals 9 damage to target creature or hero
#RDCMNm
Command
#RDCMTt
Enchanted creature changes controller to the controller of this enchantment
#RDDFNm
Defense
#RDDFTt
Toughness of all friendly creatures increases by 3 until end of block phase. This ability can be used only during block phase
#RDDGNm
Red Dragon
#RDDGTt
Flying. Rest: deal 3 damage to all enemy creatures without Flying ability
#RDHLNm
Healing
#RDHLTt
Gain 7 life
#RDISNm
Insanity
#RDISTt
Controller of the enchanted creature is dealt 2 damage each turn
#RDKNNm
Konung
#RDKNTt
 Trample, First Strike, Restless, Berserk, Regeneration(3), cannot be target of spells or abilities
#RDLGNm
Lightning
#RDLGTt
Deals 3 damage to target creature or hero
#RDRSNm
Resurrection
#RDRSTt
Return target creature from graveyard to play
#RECLNm
Data Impulse
#RECLTt
Draw 2 spells
#ScNmBVLD
Velos' Twins
#ScNmBWIT
Dazzling Illusion
#ScNmCEXC
Spell Translocation
#ScNmDRSK
Dragon Skin
#ScNmETEN
Eternal Enchantments
#ScNmETTI
Raise Dead
#ScNmFRBD
Physical Resonance
#ScNmGBHD
Evil Eyes' Gaze
#ScNmGBLP
Prolonged Blessing
#ScNmGFNR
Finguses' Vitality
#ScNmGFNS
Discriminating Fury
#ScNmGHLD
Halos' Twins
#ScNmGHRI
Hornets' Interception
#ScNmGMTM
Thorn Protection
#ScNmGSLO
Offering to Ether
#ScNmGSNV
Snakes' Venom
#ScNmGSWS
Life Web
#ScNmGTRL
Treants' Guile
#ScNmIRSK
Ironskin
#ScNmMNCH
Free Casting
#ScNmMSEN
Adhesive
#ScNmNONE
No specialization
#ScNmQIHN
Dexterous Hands
#ScNmRBNO
Offering to Fire
#ScNmRBTD
Bats' Thievery
#ScNmRKBC
Kobolds' Cunning
#ScNmRLSS
Discriminating Lightning
#ScNmRMBD
Burn Relief
#ScNmRORT
Orcs' Overrun
#ScNmRPLO
Fortunate Offering
#ScNmRRTR
Rats' Tenacity
#ScNmRSFN
Thrifty Casting
#ScNmRSMP
Smoke Resistance
#ScNmRVVE
Rebirth
#ScNmRWSW
Stones' Wrath
#ScNmSTHN
Tenacious Hands
#ScNmUAVC
Aviaks' Cunning
#ScNmUFLP
Flood Resistance
#ScNmUGUS
Discriminating Unsummoning
#ScNmUHGW
Suicidal Hunger
#ScNmUMBD
Mind Blast Protection
#ScNmUMTD
Lamias' Thievery
#ScNmUOCR
Gibberlings' Restlessness
#ScNmUWAW
Winds' Wrath
#ScNmUWLS
Enhanced Water Link
#ScNmWRBD
Magical Resonance
#SCSKNm
Scale Skin
#SCSKTt
Toughness of the enchanted creature increases by 2
#ScTtARTF
When using an artifact, the hero might not expend one of the item's charges
#ScTtATMF
The hero has a chance to negate any non-melee damage dealt to him in combat
#ScTtBCTR
Any Cutter under the hero's control has a chance not to rest after attack
#ScTtBENG
The hero has a chance to use recycling part of "Energize" spell more than once per turn
#ScTtBFGL
Any Fighter under the hero's control has a chance to drain health after successful attack against enemy hero and pass this health to it's controller
#ScTtBMWM
When using "Mindwipe" spell the hero has a chance not only to discard all spells from enemy hand, but also deal 1 damage for each discarded spell
#ScTtBPRC
When using the "Purify" spell the hero has a chance to remove all enchantments from the target creature, instead of only the single target enchantment
#ScTtBPTD
Successful attack by Pteros against an enemy hero or creature will result in the target's enchantments being dispelled
#ScTtBRST
The hero has a chance to use recycling part of "Repair Station" spell more than once per turn
#ScTtBSGP
Every turn, every creature under hero's control has a chance to avoid the effect of "Suffocation Gas" spell for one turn
#ScTtBVLD
The hero has a chance to summon two Velos using one summon spell
#ScTtBWIT
Each time an enemy creature is blocked by Wall of Illusion under hero's control, there is a chance that the blocked creature will be enchanted by "enfeeblement" spell
#ScTtCEXC
The hero has a chance to draw one more spell from the spell book each time he casts any spell
#ScTtDRSK
The hero has a chance to negate any damage received in combat
#ScTtETEN
Every time a creature with enchantments controlled by this hero is destroyed, there is a chance that the enchantments will return to the hero's hand
#ScTtETTI
Every turn in combat there is a chance that a creature from the graveyard will return to the hero's hand
#ScTtFRBD
The hero has a chance to deal 1 damage to enemy hero and all enemy creatures every time he is damaged by a melee attack
#ScTtGBHD
Every time an Evil Eye under this hero's control takes part in a combat phase, there is a chance that Evil Eye's opponent will be destroyed before the combat actually begins
#ScTtGBLP
Each turn each "Bless" spell cast by the hero has a chance to act one additional turn
#ScTtGFNR
Every Fingus summoned by the hero has a chance to regenerate when it's toughness drops below 1 point (or if it is destroyed by a spell)
#ScTtGFNS
Every creature under hero's control has a chance to avoid the effect of the "Fury of Nature" spell
#ScTtGHLD
The hero has a chance to summon two Halos with one summon spell
#ScTtGHRI
Any Hornet under hero's control has a chance to attack first, even when defending against a creature with the "First Strike" ability
#ScTtGMTM
The hero has a chance to avoid or reduce damage received from the "Ether Thorns" spell
#ScTtGSLO
Every creature under this hero's control has a chance to survive it's sacrifice to the "Ether Feeding" spell
#ScTtGSNV
Each time a Snake under this hero's control bites an enemy hero, there is a chance that the enemy hero will be enchanted by the "Envenoming" spell
#ScTtGSWS
The hero has a chance to double the health gained from an "Spiritual Web" spell's effect
#ScTtGTRL
Any Treant under this hero's control has a chance to drain health after successful attack against enemy hero and pass that health to it's controller
#ScTtIRSK
The hero has a chance to negate any melee damage received in combat
#ScTtMNCH
The hero has a chance to cast a spell without paying it's ether cost (for a spell with variable casting cost, the initial cost is only ignored)
#ScTtMSEN
For every attempt to dispel the hero's enchantment there is a chance that dispelling will fail
#ScTtNONE
#ScTtQIHN
The hero has a chance to draw 1 additional spell at the beginning of his turn
#ScTtRBNO
Every creature under the hero's control has a chance to survive it's sacrifice to the "Burnout" spell
#ScTtRBTD
Any Bat under hero's control has a chance to remove one spell from an enemy's hand when it successfully hits that enemy
#ScTtRKBC
Any Kobold under the hero's control has a chance to deal double damage with a melee attack
#ScTtRLSS
Every creature under the hero's control has a chance to avoid the effect of the "Lightning Storm" spell
#ScTtRMBD
Hero has a chance to avoid or reduce damage received from the "Ether Burn" spell
#ScTtRORT
Any Orc under the hero's control has a chance to do Trample effect damage in a melee attack
#ScTtRPLO
Every creature under the hero's control has a chance to survive it's sacrifice to the "Cannibalism" spell
#ScTtRRTR
Every Rat summoned by the hero has a chance to regenerate when it's toughness drops below 1 point (or if it is destroyed by the spell)
#ScTtRSFN
The hero has a chance to cast a spell without expending it's rune
#ScTtRSMP
Every turn every creature under hero's control has a chance to avoid the effect of the "Smoke" spell for one turn
#ScTtRVVE
The hero has a chance to return to life after it was fatally wounded, but with only half of maximum life
#ScTtRWSW
Any Wall of Stone under the hero's control has a chance to destroy a blocked creature at the end of the combat phase
#ScTtSTHN
The hero has a chance to cast a spell without removing spell from his hand (but if the hero only has another rune for this spell)
#ScTtUAVC
Any Aviak under the hero's control has a chance to deal double damage with a melee attack
#ScTtUFLP
Every turn, every creature under hero's control has a chance to avoid the effect of the "Flood" spell for one turn
#ScTtUGUS
Every creature under the hero's control has a chance to avoid the effect of the "Greater Unsummoning" spell
#ScTtUHGW
Every time the hero casts the "Hunger" spell, there is a chance to prevent use of regeneration ability to restore the target's life
#ScTtUMBD
The hero has a chance to cast "Mind Blast" in such a way that it will deal damage to the enemy hero only
#ScTtUMTD
Any Lamia under the hero's control has a chance to remove one spell from the opponent's hand after having successfully hit that opponent
#ScTtUOCR
Any Gibberling under hero's control has a chance not to rest after attack
#ScTtUWAW
Any Wall of Air under hero's control has a chance to destroy a blocked creature with Flying ability at the end of the combat phase
#ScTtUWLS
Every time the "Water link" spell passes health to this hero, there is a chance that the actual health passed will be equal to the sum of creature's power and toughness (rather than equal to creature's toughness only)
#ScTtWRBD
Hero has a chance to deal 1 damage to the enemy hero and all enemy creatures every time he is damaged by a non-melee attack
#SEHLNm
Sea Halo
#SEHLTt
Flying. Rest: Steal up to 4 ether from enemy hero's ether pool
#SFGSNm
Suffocating Gas
#SFGSTt
All heroes and creatures suffer 2 damage at the end of each turn
#SGHTNm
Spell Breaker
#SGHTTt
Enchanted creature gains Disenchant ability
#SHCLNm
Sharp Claws
#SHCLTt
Power of the enchanted creature increases by 2
#SHFRNm
Shield of Force
#SHFRTt
Pay X ether: Toughness of the enchanted creature increases by X
#SHSKNm
Shell Skin
#SHSKTt
Toughness of the enchanted creature increases by 4
#SHSPNm
Shaman Spirit
#SHSPTt
Lifetap. The Toughness of all Warrior Spirits increases by 1. Rest: get up all Warrior Spirits
#SHWLNm
Shadow wolf
#SHWLTt
First Strike. Can be blocked only by walls
#SkADPT
Estates
#SkARTF
Artificer
#SkBARG
Bargain
#SkCNLG
Channeling
#SkCONC
Concentration
#SkETAT
Ethereal Attack
#SkETDF
Ethereal Defense
#SkHEAL
Strength
#SkLEAR
Learning
#SkMOBL
Mobility
#SkMSTR
Luck
#SkPRVD
Resources
#SkPTHF
Pathfinding
#SkREGN
Regeneration
#SkSRCH
Looting
#SkSUPR
Suppression
#SkTtADPT1
Reduces hero's upkeep by 25%
#SkTtADPT2
Reduces hero's upkeep by 50%
#SkTtADPT3
Reduces hero's upkeep by 100%
#SkTtARTF1
Hero can use artifacts up to 2 times in combat
#SkTtARTF2
Hero can use artifacts up to 4 times in combat
#SkTtARTF3
Hero can use artifacts up to 8 times in combat
#SkTtBARG1
Reduces the cost of spells and runes by 20%
#SkTtBARG2
Reduces the cost of spells and runes by 45%
#SkTtBARG3
Reduces the cost of spells and runes by 70%
#SkTtCNLG1
Delay in Ether Disturbance for your hero is increased by 1 turn and reduced by 1 turn for your enemy
#SkTtCNLG2
Delay in Ether Disturbance for your hero is increased by 2 turn and reduced by 2 turn for your enemy
#SkTtCNLG3
Delay in Ether Disturbance for your hero is increased by 3 turn and reduced by 3 turn for your enemy
#SkTtCONC1
Hero receives 1 additional spell every 4th turn in combat
#SkTtCONC2
Hero receives 1 additional spell every 3rd turn in combat
#SkTtCONC3
Hero receives 1 additional spell every 2nd turn in combat
#SkTtETAT1
Increase damage dealt to the castle by this hero by 1
#SkTtETAT2
Increase damage dealt to the castle by this hero by 3
#SkTtETAT3
Increase damage dealt to the castle by this hero by 5
#SkTtETDF1
If a defender with this skill wins ethereal combat, then the Attacker's castle will receive very small amount of damage
#SkTtETDF2
If a defender with this skill wins ethereal combat, then the Attacker's castle will receive small amount of damage
#SkTtETDF3
If a defender with this skill wins ethereal combat, then the Attacker's castle will receive some damage
#SkTtHEAL1
Hero's life increased by 10%
#SkTtHEAL2
Hero's life increased by 20%
#SkTtHEAL3
Hero's life increased by 30%
#SkTtLEAR1
Hero additionally receives 25% of Experience
#SkTtLEAR2
Hero additionally receives 50% of Experience
#SkTtLEAR3
Hero additionally receives 100% of Experience
#SkTtMOBL1
Hero's movement increased by 25%
#SkTtMOBL2
Hero's movement increased by 50%
#SkTtMOBL3
Hero's movement increased by 100%
#SkTtMSTR1
Slightly better chance for hero's specialization to work
#SkTtMSTR2
Seriously better chance for hero's specialization to work
#SkTtMSTR3
Much better chance for hero's specialization to work
#SkTtPRVD1
Hero can carry up to 7 runes
#SkTtPRVD2
Hero can carry up to 10 runes
#SkTtPRVD3
Hero can carry up to 15 runes
#SkTtPTHF1
UNUSED
#SkTtPTHF2
UNUSED
#SkTtPTHF3
UNUSED
#SkTtREGN1
Every 3rd turn in combat hero regenerates 1 point of health
#SkTtREGN2
Every 2nd turn in combat hero regenerates 1 point of health
#SkTtREGN3
Every turn in combat hero regenerates 1 point of health
#SkTtSRCH1
Loot from creatures increases by 50%
#SkTtSRCH2
Loot from creatures increases by 125%
#SkTtSRCH3
Loot from creatures increases by 200%
#SkTtSUPR1
Slightly worse chance for enemy's specialization to work
#SkTtSUPR2
Seriously worse chance for enemy's specialization to work
#SkTtSUPR3
Much worse chance for enemy's specialization to work
#SLRPNm
Self Repair
#SLRPTt
Enchanted creature gains Regeneration (1)
#SLWLNm
Silicon wall
#SLWLTt
Walls can not attack. Toughness of all friendly walls increases by 1
#SMGSNm
Somnolent Gas
#SMGSTt
All enemy creatures are considered to be walls (can not attack, can be affected by anti-wall effects)
#SMOKNm
Smoke
#SMOKTt
All creatures get "Cannot get up" ability
#SMVLNm
Small Velos
#SMVLTt
If Small Velos is in play at the beginning of it's controller's turn, and if Small Velos receives no damage this turn, destroy Small Velos
#SNCRNm
Stone Circle
#SNCRTt
Gain 2 ether channels
#SNHGNm
Stone Henge
#SNHGTt
Gain 3 ether channels
#SNOVNm
Supernova
#SNOVTt
Pay X ether: Deal X damage to all creatures
#SNRGNm
Stone Ring
#SNRGTt
Gain 1 ether channel
#SPBANm
Spirit of the Basilisk
#SPBATt
Creature gains Poisonous ability
#SPBRNm
Purification
#SPBRTt
Remove target enchantment
#SPFGNm
Spitting Fingus
#SPFGTt
Can not attack. Sacrifice: deal 1 damage to target creature or hero
#SPLKNm
Ether Feeding
#SPLKTt
Sacrifice creature: gain 1 ether channel
#SPRGNm
Destruction
#SPRGTt
Destroy target attacking creature. It can not use Regeneration ability. This spell can be used during block phase
#SPTRNm
Thirsty Creatures
#SPTRTt
At the beginning of their turn each hero must pay 1 ether for each friendly creature in play
#SPWBNm
Spiritual Web
#SPWBTt
Controller of this enchantment gains 2 life for every creature gone to graveyard
#SPWRNm
Spirit of War
#SPWRTt
Get up target creature. Target creature gains Restless ability
#STABNm
Steel Abomination
#STABTt
Regeneration (1), can't be target of spell or abilities
#STATNm
Strong Attack
#STATTt
Power of the enchanted creature increases by 1
#STMCNm
Steel Mechos
#STMCTt
Trample. At the end of combat any non-Wall creature that's been damaged by Steel Mechos is destroyed
#STMZNm
Steel Mechozaurus
#STMZTt
Trample. Lifetap. At the end of his or her turn, the controller of Steel Mechozaurus suffers 3 damage. Steel Mechozaurus can't be affected by any spell or abilities
#STRGNm
Strength
#STRGTt
Power of the enchanted creature increases by 4
#STRTNm
Stink Rat
#STRTTt
#STSINm
Stasis
#STSITt
Heroes do not gain ether at the beginning of their turn. The controller of this enchantment must pay 2 ether at the beginning of each turn or remove Stasis from play
#STTXNm
Strong Toxin
#STTXTt
Enchanted hero suffers 3 damage at the end of each turn
#STWONm
Strength of Woods
#STWOTt
Power of all friendly creatures increases by 2
#SWHLNm
Swamp Halo
#SWHLTt
Flying. Rest: steal up to 6 ether from enemy hero's ether pool
#SWMNNm
Sawer Man
#SWMNTt
Disenchant. Sawer Man will not get up. Sacrifice creature to get up Sawer man
#SWSNNm
Swamp Snake
#SWSNTt
First Strike. Enchants hero that receives damage from Swamp Snake with "Snake Venom" that deals 1 damage to that hero at the end of each turn
#SYMBNm
Symbiosis
#SYMBTt
Gain 2 life for each creature in play
#TANTNm
Treant
#TANTTt
Regeneration (1)
#TGSKNm
Tough Skin
#TGSKTt
Toughness of the enchanted creature increases by 1
#THIFNm
Thief
#THIFTt
Creature gains Discard(3) ability (opponent must discard 3 random spells from his hand after being hit by creature with Discard(3) ability)
#TIQNNm
Tick Queen
#TIQNTt
Toughness of all Ticks increases by 2
#TIWKNm
Tick Worker
#TIWKTt
Power and toughness of all Ticks increase by 1
#TIWRNm
Tick Warrior
#TIWRTt
#TNSANm
Treant Sapling
#TNSATt
Regeneration (1)
#TPLFNm
Tap Life
#TPLFTt
Pay X ether: drain X life from enemy hero
#TRADNm
Weird Exchange
#TRADTt
Sacrifice creature: Destroy target creature. Controller of the destroyed creature gains X life, where X is the toughness of the destroyed creature
#TREMNm
Tremor
#TREMTt
Deals 2 damage to all enemy creatures
#TRLBNm
Data Attraction
#TRLBTt
Controller of this enchantment draws 1 spell for every non-summon spell cast
#TRSNNm
Tree Snake
#TRSNTt
First Strike. Enchants hero that receives damage from Tree Snake with "Snake Venom" that deals 1 damage to that hero at the end of each turn
#VBATNm
Vampire Bat
#VBATTt
Rest, pay 3 ether: drain X life from enemy hero, where X is the number of friendly Bats
#VOLCNm
Volcano
#VOLCTt
Gain 3 ether channels
#VTLYNm
Vitality
#VTLYTt
All friendly creatures gain Regeneration(2) ability
#WEAKNm
Weaken
#WEAKTt
Power and toughness of the enchanted creature are reduced by 4 (but toughness cannot become less than 1)
#WETXNm
Weak Toxin
#WETXTt
Enchanted hero suffers 1 damage at the beginning of his or her turn
#WHASNm
Whirling Ashes
#WHASTt
Sacrifice creature: remove target enchantment
#WKHRNm
Walking Horror
#WKHRTt
Trample. When Walking Horror enters or exits play deal 6 damage to all creatures
#WLARNm
Wall of Air
#WLARTt
Walls can not attack. Flying
#WLBLNm
Wall of Blades
#WLBLTt
Walls cannot attack. Flying. Regeneration (1)
#WLBRNm
Wall of Burning Rock
#WLBRTt
Walls can not attack
#WLBZNm
Wall of Breeze
#WLBZTt
Walls can not attack. Flying
#WLDGNm
Wall of Daggers
#WLDGTt
Walls can not attack. Flying. Regeneration (1)
#WLDTNm
Wall of Distortion
#WLDTTt
Walls can not attack. Sacrifice: Prevent all combat damage dealt this turn
#WLFCNm
Wall of Force
#WLFCTt
Walls can not attack. Flying
#WLIFNm
Wall of Inferno Flames
#WLIFTt
Walls can not attack. Flying. At the end of combat, destroy any creature with Flying ability that received combat damage from Wall of Inferno Flames. Pay X ether: toughness of this Wall of Inferno Flames increases by X until end of turn
#WLILNm
Wall of Illusion
#WLILTt
Walls can not attack. Pay 1 ether: Wall of Illusion's toughness becomes equal to 1+X, where X is the number of creatures in the graveyard of the wall's controller
#WLLVNm
Wall of Lava
#WLLVTt
Walls can not attack. Flying. Pay X ether: power of this Wall of Lava increases by X until end of turn
#WLMGNm
Wall of Magma
#WLMGTt
Walls can not attack. Flying
#WLWDNm
Wall of Wind
#WLWDTt
Walls can not attack. Flying. Pay X ether: power of this Wall of Wind increases by X until end of turn
#WNBLNm
Bless
#WNBLTt
Power and toughness of the enchanted creature increase by 4 until end of turn
#WNFLNm
Winds of Flame
#WNFLTt
Pay X ether: deal X damage to all creatures with Flying ability
#WNHRNm
Huntress
#WNHRTt
First Strike. Rest: Destroy target creature with power 4 or higher
#WNMGNm
Maggot
#WNMGTt
Flying.
#WNPZNm
Paralyzation
#WNPZTt
Enchanted creature gets "Cannot get up" ability. Enchanted creature gains ability to get up for 2 ether and 2 life of its' controller
#WRBNNm
Unity
#WRBNTt
Each creature gets +1/+1 for each other creature of the same race in play
#WRSPNm
Warrior Spirit
#WRSPTt
First Strike. Lifetap. Berserk. Regeneration (2)
#WTELNm
Water Elemental
#WTELTt
Restless. Disenchant
#WTLKNm
Water Link
#WTLKTt
If the enchanted creature goes to the graveyard,  it will return to play under command of the owner of this enchantment, and the owner gains an amount of life equal to the enchanted creature's toughness when it goes to the graveyard
#WZSPNm
Wizard Spirit
#WZSPTt
Lifetap. Power of all Warrior Spirits is increased by 2. Rest: all Warrior Spirits gain Flying ability until end of turn
#ZAPPNm
Zap
#ZAPPTt
Deals 1 damage to target creature or hero

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Trainer FAQ