BGEye renders system information as the desktop wallpaper. The information is rendered as a variable array of elements, together with icons, onto a pre-defined background, before being saved as a bitmap and temporarily set as the wallpaper.
BGEye renders a new wallpaper every 60 seconds (or less).
BGEye optionally renders...
-User-defined Title Text
-Local Date and Time
-Current Suit Name
-An Accumulator (Days, Hours and Minutes)
-CPU(s) (Model, Manufacturer etc)
-CPU Clock Speed(s) (MHz)
-Graphics Card (Model, Manufacturer etc)
-Audio Card(s) (Model, Manufacturer etc)
-Network Card(s) (Model, Manufacturer etc)
-Processes (Total and maximum)
-RAM (Total, load and maximum load (Load including Page File))
-Registry (Size and Size limit)
-Local Disk Drives (Total space and load)
-Remote (Networked) Disk Drives (Total space and load)
A BGEye Suit (similar to a skin or theme) controls the appearance of the rendered wallpaper. BGEye Suits are available for download from the internet.
Collections of suits can be created to restrict suit selection to a subset of all suits.
The current suit may be selected, or randomized on startup/reset/frame. BGEye uses your 3D Graphics Card and DirectX 9.0c to render the wallpaper. An editor is included with the download to help make suit creation simpler. Stand-alone executable. No install required. Includes self-referencing link creation/deletion code.