On the Pinball level where you are avoiding the balls going back and forth, jump if the side-to-side pinball is approaching you. This way, Dirk will not slow down and you can avoid getting hit by the big black ball following you.
The Dragon's Lair:
The Impossible Room:
In the second part, once Mordroc goes down upon his knees, he changes into a Black Singe. All of your elements are taken by Mordroc and you are going to have to fight the old-fashioned way. He flies around shooting lightning bolts from his mouth. Run away every time you see the electricity forming around his mouth. Get into your guard stance when you do not see the electric bolts forming around his mouth. In another words, Mordroc the Dragon shoots out a ball of electricity instead of the stream of electricity, and you have to catch it by being in your guard stance. Once your sword catches the bolt, release the bolt and use it against Mordroc. Once Mordroc the Dragon falls to the ground, run up to him and strike his stomach with the sword. The process then repeats. Remember to keep a close eye on his mouth -- electricity forming around the mouth is bad and no electricity around the mouth is good. Do this five times and enjoy the ending sequence.
October 5, 2006 - 4:41am