Soldier of Fortune II Patch v1.01


Total votes: 53

This patch will uprgade Soldier of Fortune II to version 1.01

Issues Addressed in Patch 1.01:

Single Player:

- Fixed rotating brushes to load/save properly.

- Fixed several NPC animation issues where the AI would become stuck reloading, firing while leaning, or picking up weapons.

- Fixed kam3 navpoint bug.

- Fix for player dying for no apparent reason in shop6.

- Fix for col8 occasionally not ending.

- Allow editing and saving of navpoints so Modders can make SP levels.

- 3-button mouse w/o mousewheel will now work.

- NPCs have a difficult time seeing you when you are crouched or prone in tall grass. They will still, however, investigate the nearby area the player was last seen.

- Stun grenades have a greater affect on NPCs.

- Moving while crouching being regarded as running is now fixed

- Fixed crash in menus when background image wasn't found.

- Timegraph and mousemove graph now display blue and green lines on a black background rather than black on a black background

- Added new video card cfgs.


- Demolition gametype added.

- MP5SD weapon added.

- 4 new maps added.

- Fix for demo playback.

- RMG fixes for reliable connectivity to Linux dedicated servers.

- Small leaning bug fixed.

- MODs menu added to main screen to show list of installed MODs.

- Fix for time display in game logs.

- Exploit to get around limited enemy following was fixed.

- Buffer overrun fixed for team say in certain cubes on the raven map.

- Player will no longer slow down when walking through a puddle.

- When playing a demo back the objectives screen no longer pops up.

- "Use" key bind added for demolition gametype.

- "Drop item" key bind added to allow people to drop the flag, briefcase, or bomb.

- Should no longer be dropped off a server with "invalid pk3" message on map changes.

- Added "logfilename" server cvar to allow admins to specify the name of the qconsole.log file.

- Added "g_roundjointime" server cvar to allow the amount of time someone can join a round in progress in inf or dem.

- Added "g_suddenDeath" server cvar to allow control of whether a match should end if tied.

- Added "banip", "banclient", "banremoveip", and "banlist" server commands. New ban system allows up to 4096 bans and stores the bans in the file sof2mp.ban by default.

- Fire damage caused by walking through a fire grenade does not cause TK damage (initial blast does though).

- Gametype modders can now base their mod off another to use its entities and spawns.

- Server’s status request no longer shows the score of the client when someone is spectating them.

- Server’s status request now reports the team scores.

- Server’s status request now contains each client’s current team.

- Fire grenades don’t slow you down as much when you run through them.

- Death messages no longer disappear after a map change.

- Grenades that fall after being killed trying to throw one no longer cause team kill damage.

- Team kill damage should now forgive properly.

- Added hud indicators for CTF flag status.

- IP address added to server log file when someone connects.

- Entity func_wall added for demolition gametype.

- Entity target_effect added for demolition gametype.

- Ability to ban people for a given duration of time added.

- New server cvar "g_teamkillBanTime" which specifies the number of minutes you are banned for after being autokicked for team killing (default 5 minutes).

- New server cvar "g_voteKickBanTime" which specifies the number of minutes you are banned from the server after being vote kicked (default 0).

- Guns will no longer glow white in RMG fog when detail textures are on

- Pause when clients join a team has been fixed.

- Servers will now exclude color-coding when sorting in the in-game browser

- Jump action should jump off ladders properly now

- Next and prev weapons (mousewheel by default) will now double as zoom in and zoom out when in zoom mode (can be turned off)

- Death messages now include the weapon name that did the killing

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