AnotherFightingGame Demo

AnotherFightingGame Demo AnotherFightingGame Demo

Just another fighting game. Play up to 4 players local or online in different worlds and themes. Who is the best fighter of your friends?

Text file description:

Initialize engine version: 5.3.1f1 (cc9cbbcc37b4)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Victor\Desktop\AnotherFightingGame\AnotherFightingGamePlayer_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Victor\Desktop\AnotherFightingGame\AnotherFightingGamePlayer_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Victor\Desktop\AnotherFightingGame\AnotherFightingGamePlayer_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Victor\Desktop\AnotherFightingGame\AnotherFightingGamePlayer_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Victor\Desktop\AnotherFightingGame\AnotherFightingGamePlayer_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Victor\Desktop\AnotherFightingGame\AnotherFightingGamePlayer_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Victor\Desktop\AnotherFightingGame\AnotherFightingGamePlayer_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Victor\Desktop\AnotherFightingGame\AnotherFightingGamePlayer_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.055 seconds
Platform assembly: C:\Users\Victor\Desktop\AnotherFightingGame\AnotherFightingGamePlayer_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Victor\Desktop\AnotherFightingGame\AnotherFightingGamePlayer_Data\Managed\System.dll (this message is harmless)
desktop: 3840x2160 60Hz; virtual: 8640x2160 at 0,0
 Initializing input.
 Input initialized.
 Initialized touch support.
UnloadTime: 0.422872 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.682126 ms
Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 548.
Total: 0.168396 ms (FindLiveObjects: 0.016814 ms CreateObjectMapping: 0.012046 ms MarkObjects: 0.129998 ms  DeleteObjects: 0.009285 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.324832 ms
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 545.
Total: 0.526018 ms (FindLiveObjects: 0.062740 ms CreateObjectMapping: 0.050443 ms MarkObjects: 0.391501 ms  DeleteObjects: 0.020327 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.248289 ms
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 545.
Total: 0.506944 ms (FindLiveObjects: 0.059478 ms CreateObjectMapping: 0.049439 ms MarkObjects: 0.387988 ms  DeleteObjects: 0.009285 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.972982 ms
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 545.
Total: 0.506442 ms (FindLiveObjects: 0.059980 ms CreateObjectMapping: 0.048937 ms MarkObjects: 0.386984 ms  DeleteObjects: 0.009536 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.932075 ms
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 545.
Total: 0.507697 ms (FindLiveObjects: 0.058976 ms CreateObjectMapping: 0.048937 ms MarkObjects: 0.387235 ms  DeleteObjects: 0.011293 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.933079 ms
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 545.
Total: 0.511462 ms (FindLiveObjects: 0.058725 ms CreateObjectMapping: 0.049439 ms MarkObjects: 0.392756 ms  DeleteObjects: 0.009536 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.648738 ms
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 545.
Total: 0.157353 ms (FindLiveObjects: 0.018822 ms CreateObjectMapping: 0.009787 ms MarkObjects: 0.125983 ms  DeleteObjects: 0.002258 ms)
Setting up 2 worker threads for Enlighten.
  Thread -> id: 22ec -> priority: 1
  Thread -> id: bb0 -> priority: 1 

File information

File name: AnotherFightingGame.zip

File size: 43.42 MB

Mime type: Stdin has more than one entry--rest ignored compressed-encoding=application/zip; charset=binary