Chester is a 2D platformer with over 10 unlockable characters, a light RPG element and leveling up system, loads of unlockables, around 50 levels, and 8 "styles" that allow the player to change the look of the game at will. These styles include sketchbook, 8-bit, LCD, blueprints, and many more. They also each give a unique gameplay bonus to the player. The game also includes 4 difficulty levels so that almost anyone can beat the game or get a very challenging experience out of it.
Text file description:
Initialize engine version: 4.3.4f1 (e444f76e01cd) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvumdshim.dll 9.18.13.2683] Renderer: Intel(R) HD Graphics 4600 Vendor: Intel VRAM: 1792 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\TCParticlesDLL.dll (this message is harmless) Loading C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\TCParticlesDLL.dll into Unity Child Domain Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\LibNoise.dll (this message is harmless) Loading C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\LibNoise.dll into Unity Child Domain - Completed reload, in 0.043 seconds desktop: 1920x1080 60Hz; virtual: 3200x1080 at 0,0 Initializing input. Input initialized. Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\System.Core.dll (this message is harmless) Unsupported: Hidden/NoiseAndGrainDX11 Multiple audio items with name 'chester_bitSummon' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\Boo.Lang.dll (this message is harmless) UnloadTime: 1.010543 ms Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 7429. Total: 9.981841 ms (FindLiveObjects: 0.217247 ms CreateObjectMapping: 0.064147 ms MarkObjects: 2.521868 ms DeleteObjects: 0.017106 ms) UnloadTime: 0.628649 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 7585. Total: 3.576887 ms (FindLiveObjects: 0.281823 ms CreateObjectMapping: 0.073556 ms MarkObjects: 2.833199 ms DeleteObjects: 0.032501 ms) Cheater (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unlock Ship (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at PlayerData.CollectShip (Int32 levelId) [0x00000] in :0 at Cheat.Update () [0x00000] in :0 (Filename: Line: -1) Can not play a disabled audio source (Filename: Line: 374) UnloadTime: 1.953089 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 8503. Total: 4.749938 ms (FindLiveObjects: 0.773196 ms CreateObjectMapping: 0.107768 ms MarkObjects: 3.464414 ms DeleteObjects: 0.056022 ms) UnloadTime: 1.613961 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 7612. Total: 3.251871 ms (FindLiveObjects: 0.239485 ms CreateObjectMapping: 0.060726 ms MarkObjects: 2.538546 ms DeleteObjects: 0.079543 ms) UnloadTime: 0.959225 ms Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\UnityScript.Lang.dll (this message is harmless) Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 18613. Total: 5.224205 ms (FindLiveObjects: 0.788591 ms CreateObjectMapping: 0.095794 ms MarkObjects: 3.851867 ms DeleteObjects: 0.098787 ms) BuildingActiveChesters (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Ship REquired (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) "_DontDestroy/LevelOnly/_UiItems/TextUI/Container/Alert/Button" has nothing for UIButtonColor to color (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) bulletTrigger HIT heart (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) bulletTrigger HIT heart (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) bulletTrigger HIT heart (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: chesterBullet(Clone)001 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: chesterBullet(Clone)002 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: chesterBullet(Clone)003 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) bulletTrigger HIT chesterNorm (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) bulletTrigger HIT chesterNorm (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) bulletTrigger HIT chesterNorm (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) bulletTrigger HIT chesterNorm (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) bulletTrigger HIT chesterNorm (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) bulletTrigger HIT chesterNorm (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: electricBullet(Clone)001 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: electricBullet(Clone)002 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: electricBullet(Clone)003 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: electricBullet(Clone)004 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: electricBullet(Clone)005 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) CharId: 12 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) bulletTrigger HIT chesterBit (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: chesterBitBullet(Clone)002 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: chesterBitBulletCharge1(Clone)001 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: chesterBitBullet(Clone)003 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) bulletTrigger HIT heart (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: chesterBitBullet(Clone)001 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: chesterBitBullet(Clone)002 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: chesterBitBullet(Clone)003 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: chesterBitBulletCharge1(Clone)001 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) htitCharacterTrigger HIT chesterBit (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) chesterBitLifePlayer.Die() (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) chesterBitLifePlayer.KillCharacter()1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) chesterBitLifePlayer.KillCharacter()2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) LifeManager.CheckDeath()_1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) LifeManager.CheckDeath()_2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) LifeManager.CheckDeath()_4 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) chesterBitLifePlayer.KillCharacter()3 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) htitCharacterTrigger HIT chesterShip (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) chesterShipLifePlayer.Die() (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) chesterShipLifePlayer.KillCharacter()1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) chesterShipLifePlayer.KillCharacter()2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) LifeManager.CheckDeath()_1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) LifeManager.CheckDeath()_2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) LifeManager.CheckDeath()_4 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) chesterShipLifePlayer.KillCharacter()3 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) bulletTrigger HIT chesterChegami (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: chesterShipRobotLaser(Clone)001 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: chesterShipRobotLaser(Clone)002 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: chesterShipRobotLaser(Clone)003 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: chesterShipRobotLaser(Clone)004 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) RefillEnergy (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: cannon(Clone)003 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: cannon(Clone)002 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: cannon(Clone)001 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: cannon(Clone)004 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: cannon(Clone)010 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: cannon(Clone)012 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: cannon(Clone)006 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: cannon(Clone)005 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: cannon(Clone)007 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: cannon(Clone)008 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: cannon(Clone)009 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: cannon(Clone)011 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio item with name '' does not exist (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Item: stampSmall(Clone)002 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: chesterBullet(Clone)004 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: chesterBullet(Clone)005 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) SpawnPool Bullet: chesterBullet(Clone)001 has already been despawned. You cannot despawn something more than once! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
File information
File name: CU_03_24_14_DEMO.zip
File size: 70.41 MB
Mime type: application/x-dosexec; charset=binary compressed-encoding=application/zip; charset=binary
March 24, 2014 - 10:49am