Chester United Spring 2014 Demo

Chester United Spring 2014 Demo Chester United Spring 2014 Demo Chester United Spring 2014 Demo

Chester is a 2D platformer with over 10 unlockable characters, a light RPG element and leveling up system, loads of unlockables, around 50 levels, and 8 "styles" that allow the player to change the look of the game at will. These styles include sketchbook, 8-bit, LCD, blueprints, and many more. They also each give a unique gameplay bonus to the player. The game also includes 4 difficulty levels so that almost anyone can beat the game or get a very challenging experience out of it.

Text file description:

Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshim.dll 9.18.13.2683]
    Renderer: Intel(R) HD Graphics 4600
    Vendor:   Intel
    VRAM:     1792 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\TCParticlesDLL.dll (this message is harmless)
Loading C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\TCParticlesDLL.dll into Unity Child Domain
Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\LibNoise.dll (this message is harmless)
Loading C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\LibNoise.dll into Unity Child Domain
- Completed reload, in  0.043 seconds
desktop: 1920x1080 60Hz; virtual: 3200x1080 at 0,0
 Initializing input.
 Input initialized.
Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\System.Core.dll (this message is harmless)
Unsupported: Hidden/NoiseAndGrainDX11
Multiple audio items with name 'chester_bitSummon'
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\Boo.Lang.dll (this message is harmless)
UnloadTime: 1.010543 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 7429.
Total: 9.981841 ms (FindLiveObjects: 0.217247 ms CreateObjectMapping: 0.064147 ms MarkObjects: 2.521868 ms  DeleteObjects: 0.017106 ms)
UnloadTime: 0.628649 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 7585.
Total: 3.576887 ms (FindLiveObjects: 0.281823 ms CreateObjectMapping: 0.073556 ms MarkObjects: 2.833199 ms  DeleteObjects: 0.032501 ms)
Cheater
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unlock Ship
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NullReferenceException: Object reference not set to an instance of an object
  at PlayerData.CollectShip (Int32 levelId) [0x00000] in :0
  at Cheat.Update () [0x00000] in :0
(Filename:  Line: -1)
Can not play a disabled audio source
(Filename:  Line: 374)
UnloadTime: 1.953089 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 8503.
Total: 4.749938 ms (FindLiveObjects: 0.773196 ms CreateObjectMapping: 0.107768 ms MarkObjects: 3.464414 ms  DeleteObjects: 0.056022 ms)
UnloadTime: 1.613961 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 7612.
Total: 3.251871 ms (FindLiveObjects: 0.239485 ms CreateObjectMapping: 0.060726 ms MarkObjects: 2.538546 ms  DeleteObjects: 0.079543 ms)
UnloadTime: 0.959225 ms
Platform assembly: C:\Users\Ben\Documents\Unity\ChesterUnited_WiiU\Builds\CU_03_24_14_DEMO_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 18613.
Total: 5.224205 ms (FindLiveObjects: 0.788591 ms CreateObjectMapping: 0.095794 ms MarkObjects: 3.851867 ms  DeleteObjects: 0.098787 ms)
BuildingActiveChesters
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Ship REquired
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
"_DontDestroy/LevelOnly/_UiItems/TextUI/Container/Alert/Button" has nothing for UIButtonColor to color
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
bulletTrigger HIT heart
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
bulletTrigger HIT heart
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
bulletTrigger HIT heart
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: chesterBullet(Clone)001 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: chesterBullet(Clone)002 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: chesterBullet(Clone)003 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
bulletTrigger HIT chesterNorm
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
bulletTrigger HIT chesterNorm
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
bulletTrigger HIT chesterNorm
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
bulletTrigger HIT chesterNorm
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
bulletTrigger HIT chesterNorm
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
bulletTrigger HIT chesterNorm
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: electricBullet(Clone)001 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: electricBullet(Clone)002 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: electricBullet(Clone)003 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: electricBullet(Clone)004 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: electricBullet(Clone)005 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
CharId: 12
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
bulletTrigger HIT chesterBit
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: chesterBitBullet(Clone)002 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: chesterBitBulletCharge1(Clone)001 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: chesterBitBullet(Clone)003 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
bulletTrigger HIT heart
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: chesterBitBullet(Clone)001 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: chesterBitBullet(Clone)002 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: chesterBitBullet(Clone)003 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: chesterBitBulletCharge1(Clone)001 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
htitCharacterTrigger HIT chesterBit
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
chesterBitLifePlayer.Die()
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
chesterBitLifePlayer.KillCharacter()1
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
chesterBitLifePlayer.KillCharacter()2
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LifeManager.CheckDeath()_1
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LifeManager.CheckDeath()_2
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LifeManager.CheckDeath()_4
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
chesterBitLifePlayer.KillCharacter()3
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
htitCharacterTrigger HIT chesterShip
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
chesterShipLifePlayer.Die()
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
chesterShipLifePlayer.KillCharacter()1
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
chesterShipLifePlayer.KillCharacter()2
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LifeManager.CheckDeath()_1
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LifeManager.CheckDeath()_2
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LifeManager.CheckDeath()_4
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
chesterShipLifePlayer.KillCharacter()3
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
bulletTrigger HIT chesterChegami
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: chesterShipRobotLaser(Clone)001 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: chesterShipRobotLaser(Clone)002 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: chesterShipRobotLaser(Clone)003 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: chesterShipRobotLaser(Clone)004 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
RefillEnergy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: cannon(Clone)003 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: cannon(Clone)002 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: cannon(Clone)001 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: cannon(Clone)004 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: cannon(Clone)010 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: cannon(Clone)012 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: cannon(Clone)006 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: cannon(Clone)005 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: cannon(Clone)007 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: cannon(Clone)008 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: cannon(Clone)009 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: cannon(Clone)011 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Audio item with name '' does not exist
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Item: stampSmall(Clone)002 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: chesterBullet(Clone)004 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: chesterBullet(Clone)005 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SpawnPool Bullet: chesterBullet(Clone)001 has already been despawned. You cannot despawn something more than once!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

File information

File name: CU_03_24_14_DEMO.zip

File size: 70.41 MB

Mime type: application/x-dosexec; charset=binary compressed-encoding=application/zip; charset=binary