Like Clay Demo

Rate

Total votes: 399
80

Your name is Jim Stevens.
Tom Kemer an ex fellow student is missing.

Tom has been struggling with life. He lost his job, his girlfriend and his home.
In the last text message that Tom has sent you, he mentioned that things were working out again. He found a new home and even made new friends.

After that there was no more connection. All of your messages and calls stayed unanswered.
You were getting worried and decided to take a couple of days off to look for him.

Like Clay is an adventure game with horror elements.

The focus of the game is on finding out what happened to your friend by reading hints and listening to audio messages, finding hidden stuff, solving light puzzles and evading deadly foes and lethal traps.

Text file description: 

free08Games LikeClayInitialize engine version: 5.4.3p4 (4dfc8d4040f2) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 680 (ID=0x1180) Vendor: NVIDIA VRAM: 3072 MB Begin MonoManager ReloadAssembly Platform assembly: D:\LikeClayDemo\LikeClay\LikeClay_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\LikeClayDemo\LikeClay\LikeClay_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\LikeClayDemo\LikeClay\LikeClay_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\LikeClayDemo\LikeClay\LikeClay_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\LikeClayDemo\LikeClay\LikeClay_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\LikeClayDemo\LikeClay\LikeClay_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\LikeClayDemo\LikeClay\LikeClay_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\LikeClayDemo\LikeClay\LikeClay_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\LikeClayDemo\LikeClay\LikeClay_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\LikeClayDemo\LikeClay\LikeClay_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\LikeClayDemo\LikeClay\LikeClay_Data\Managed\AmplifyBloom.dll (this message is harmless) Loading D:\LikeClayDemo\LikeClay\LikeClay_Data\Managed\AmplifyBloom.dll into Unity Child Domain Platform assembly: D:\LikeClayDemo\LikeClay\LikeClay_Data\Managed\AmplifyMotion.dll (this message is harmless) Loading D:\LikeClayDemo\LikeClay\LikeClay_Data\Managed\AmplifyMotion.dll into Unity Child Domain Platform assembly: D:\LikeClayDemo\LikeClay\LikeClay_Data\Managed\AmplifyOcclusion.dll (this message is harmless) Loading D:\LikeClayDemo\LikeClay\LikeClay_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain - Completed reload, in 0.182 seconds Platform assembly: D:\LikeClayDemo\LikeClay\LikeClay_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\LikeClayDemo\LikeClay\LikeClay_Data\Managed\System.dll (this message is harmless) desktop: 1920x1200 59Hz; virtual: 3840x1200 at -1920,0 Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour is missing! (Filename: Line: 1510) The referenced script on this Behaviour (Game Object 'SteamImplementation') is missing! (Filename: Line: 1656) UnloadTime: 0.699401 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.436294 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 1273. Total: 0.600542 ms (FindLiveObjects: 0.054178 ms CreateObjectMapping: 0.055234 ms MarkObjects: 0.478463 ms DeleteObjects: 0.011609 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.379956 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1273. Total: 4.040555 ms (FindLiveObjects: 0.032366 ms CreateObjectMapping: 0.045735 ms MarkObjects: 0.589636 ms DeleteObjects: 3.372113 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.494647 ms Setting up 8 worker threads for Enlighten. Thread -> id: be8 -> priority: 1 Thread -> id: 2640 -> priority: 1 Thread -> id: 564 -> priority: 1 Thread -> id: 2b20 -> priority: 1 Thread -> id: 3d20 -> priority: 1 Thread -> id: 161c -> priority: 1 Thread -> id: 34e0 -> priority: 1 Thread -> id: b98 -> priority: 1 Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 10101. Total: 3.387241 ms (FindLiveObjects: 0.450318 ms CreateObjectMapping: 0.154093 ms MarkObjects: 1.604260 ms DeleteObjects: 1.177865 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.229120 ms Unloading 840 unused Assets to reduce memory usage. Loaded Objects now: 1352. Total: 39.102795 ms (FindLiveObjects: 0.066492 ms CreateObjectMapping: 0.093230 ms MarkObjects: 0.576619 ms DeleteObjects: 38.365753 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.362014 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 4092. Total: 1.792831 ms (FindLiveObjects: 0.231491 ms CreateObjectMapping: 0.153389 ms MarkObjects: 1.390007 ms DeleteObjects: 0.017590 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.521530 ms Unloading 439 unused Assets to reduce memory usage. Loaded Objects now: 1400. Total: 25.631229 ms (FindLiveObjects: 0.080213 ms CreateObjectMapping: 0.059456 ms MarkObjects: 0.680755 ms DeleteObjects: 24.810101 ms) Setting up 4 worker threads for Enlighten. Thread -> id: 814 -> priority: 1 Thread -> id: 2b74 -> priority: 1 Thread -> id: 2890 -> priority: 1 Thread -> id: 388 -> priority: 1 Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.369753 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 1395. Total: 0.753580 ms (FindLiveObjects: 0.061918 ms CreateObjectMapping: 0.045735 ms MarkObjects: 0.603708 ms DeleteObjects: 0.041513 ms)

Add new comment

I double dare you to fill this field!
Fill in the blank.

Add new comment