Deputy Dangle Demo v0.5

Deputy Dangle Demo v0.5 Deputy Dangle Demo v0.5 Deputy Dangle Demo v0.5 Deputy Dangle Demo v0.5

Deputy Dangle is a wacky adventure in an odd world where senior citizens concoct devious plots, all the critters are mysteriously obese, and donuts are standard currency. If that’s not strange enough for you then add being a floppy boneless cop who must keep this city safe!

This game is for people who enjoy silly experiences. From the setting and story to the gameplay everything about Deputy Dangle is comical. Because Dangle has no bones he makes due with swinging his limbs around to flip, flop, and roll around town. You might think walls and buildings would be an obstacle for one such as Dangle, however due to a recent accident involving tar, cats, and sewage water he can traverse these obstacles faster than he can cruise down Main Street!

Deputy Dangles extra floppy floppiness and unique control scheme has resulted in hilarious gameplay which opens new avenues for the types of challenges we can present to the player and the diverse and unique ways in which they can solve those challenges.

Text file description:

Initialize engine version: 4.5.4f1 (e036f44c54c9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [dlumd9.dll 9.18.7.6]
    Renderer: NVIDIA GeForce GTX 770
    Vendor:   NVIDIA
    VRAM:     1985 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Default GameObject Tag: Player already registered
(Filename:  Line: 66)
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\John\Desktop\DeputyDangle_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\John\Desktop\DeputyDangle_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\John\Desktop\DeputyDangle_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\John\Desktop\DeputyDangle_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\John\Desktop\DeputyDangle_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\John\Desktop\DeputyDangle_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\John\Desktop\DeputyDangle_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\John\Desktop\DeputyDangle_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\John\Desktop\DeputyDangle_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\John\Desktop\DeputyDangle_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\John\Desktop\DeputyDangle_Data\Managed\ProBuilderCore.dll (this message is harmless)
Loading C:\Users\John\Desktop\DeputyDangle_Data\Managed\ProBuilderCore.dll into Unity Child Domain
Platform assembly: C:\Users\John\Desktop\DeputyDangle_Data\Managed\ProBuilderMeshOps.dll (this message is harmless)
Loading C:\Users\John\Desktop\DeputyDangle_Data\Managed\ProBuilderMeshOps.dll into Unity Child Domain
Platform assembly: C:\Users\John\Desktop\DeputyDangle_Data\Managed\ProCore.dll (this message is harmless)
Loading C:\Users\John\Desktop\DeputyDangle_Data\Managed\ProCore.dll into Unity Child Domain
Platform assembly: C:\Users\John\Desktop\DeputyDangle_Data\Managed\SixBySeven.dll (this message is harmless)
Loading C:\Users\John\Desktop\DeputyDangle_Data\Managed\SixBySeven.dll into Unity Child Domain
- Completed reload, in  0.046 seconds
 Initializing input.
 Input initialized.
desktop: 2560x1440 59Hz; virtual: 4480x1440 at 0,0
Platform assembly: C:\Users\John\Desktop\DeputyDangle_Data\Managed\System.dll (this message is harmless)
The tree Terrain Tree Model must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
(Filename:  Line: 80)
The tree Terrain Tree Model must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
(Filename:  Line: 80)
The tree Tree 1 No Collision must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
(Filename:  Line: 80)
UnloadTime: 0.353055 ms
Default clip could not be found in attached animations list.
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Platform assembly: C:\Users\John\Desktop\DeputyDangle_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 58806.
Total: 12.395941 ms (FindLiveObjects: 2.494553 ms CreateObjectMapping: 0.242798 ms MarkObjects: 8.637836 ms  DeleteObjects: 0.518440 ms)
Thank you for Downloading Deputy Dangle!
This is an early demo build of the game. There are still many bugs and rough edges in the game!
Currently only the Xbox 360 controller for PC and PS3 controller (Using Motion Joy) are supported in the game.
However 3rd party controllers that emulate these controllers may work as well but it is not guaranteed.
Xbox controllers will work by default.
To Setup a PS3 controller you must install Motion Joy (****://www.motioninjoy.com/download) and set the mode to PS3.
If you need help setting it up go to this site (****://www.motioninjoy.com/wiki/en/install)
Deputy Dangle is currently on Steam Greenlight, if you like the game and would like to see it completed and released on
Steam please head over and vote for it. (****://steamcommunity.com/sharedfiles/filedetails/?id=295576799)

File information

File name: Deputy_Dangle_0.5.zip

File size: 370.79 MB

Mime type: application/x-dosexec; charset=binary compressed-encoding=application/zip; charset=binary