Die for Valhalla! is a beat ‘em up with a paranormal twist. You are a Valkyrie, a ghostly witch, sent to help Vikings save their world.
As a Valkyrie your job is to turn Vikings into heroes through battles and heroic deeds like rescuing other warriors. Your efforts are measured through the amount of Glory they gain and for that you are awarded with new abilities and bonuses.
For the purposes of better illustrating the game mechanics of Die for Valhalla! we've created a little demo just for the Kickstarter Campaign! The demo doesn't fully represent the final game, but will introduce you to the gameplay of Die for Valhalla!
This demo is a short (about 10 minutes) experience that takes you through the basics of being a Valkyrie.
Disclaimer: Though this demo features the gameplay and combat mechanics of Die for Valhalla! it was created from a work in progress and a lot of it is a subject to change. That being said, have fun!
Initialize engine version: 5.4.2f2 (b7e030c65c9b) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dumx.dll 21.21.13.7653] Renderer: NVIDIA GeForce GTX 770 Vendor: NVIDIA VRAM: 2017 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 Begin MonoManager ReloadAssembly Platform assembly: D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\StorageImport.dll (this message is harmless) Loading D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\StorageImport.dll into Unity Child Domain Platform assembly: D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\UnityPluginLogImport.dll (this message is harmless) Loading D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\UnityPluginLogImport.dll into Unity Child Domain Platform assembly: D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\UsersImport.dll (this message is harmless) Loading D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\UsersImport.dll into Unity Child Domain Platform assembly: D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\XboxOneCommonImport.dll (this message is harmless) Loading D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\XboxOneCommonImport.dll into Unity Child Domain Platform assembly: D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\Rewired_Core.dll (this message is harmless) Loading D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\Rewired_Core.dll into Unity Child Domain Platform assembly: D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless) Loading D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain Platform assembly: D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\SonyPS4SavedGames.dll (this message is harmless) Loading D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\SonyPS4SavedGames.dll into Unity Child Domain - Completed reload, in 0.256 seconds Platform assembly: D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\System.dll (this message is harmless)
Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.060002 ms The referenced script on this Behaviour (Game Object 'DisappearHandlers_Materials') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'DisappearHandlers_Materials') is missing! (Filename: Line: 1656) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.045896 ms Non platform assembly: data-00000000118B3040 (this message is harmless) Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/data-00000000118B3040.dll Non platform assembly: data-0000000011919D50 (this message is harmless) Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/data-0000000011919D50.dll Non platform assembly: data-0000000020BA1040 (this message is harmless) Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/data-0000000020BA1040.dll Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/steam_api64 Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/.\steam_api64 Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/steam_api64 Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/libsteam_api64 Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/.\libsteam_api64 Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/libsteam_api64 Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/steam_api64 Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/.\steam_api64 Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/steam_api64 Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/libsteam_api64 Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/.\libsteam_api64 Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/libsteam_api64 Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/steam_api Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/.\steam_api Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/steam_api Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/libsteam_api Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/.\libsteam_api Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/libsteam_api Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/steam_api Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/.\steam_api Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/steam_api Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/libsteam_api Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/.\libsteam_api Fallback handler could not load library D:/Games/Die for Valhalla/demo_2017-03-02/DieForValhalla_Data/Mono/libsteam_api Rewired: Searching for compatible XInput library... Rewired: Found Xinput1_3.dll. Platform assembly: D:\Games\Die for Valhalla\demo_2017-03-02\DieForValhalla_Data\Managed\System.Xml.dll (this message is harmless) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 8237. Total: 14.235873 ms (FindLiveObjects: 0.353774 ms CreateObjectMapping: 0.649082 ms MarkObjects: 13.198663 ms DeleteObjects: 0.032701 ms) HandleD3DDeviceLost D3Dwindow device not lost anymore Profile saving, name: GlobalGameProfile, type: GlobalProfile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Profile saving, name: GlobalGameProfile, type: GlobalProfile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Profile saving, name: GameSlot1, type: GameProfile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Using profile name = Andarta (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.686952 ms Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 7280. Total: 11.649124 ms (FindLiveObjects: 0.241795 ms CreateObjectMapping: 0.170445 ms MarkObjects: 10.859985 ms DeleteObjects: 0.375906 ms) Module is Load requested at: VillageRandomModule1. at 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HandleD3DDeviceLost D3Dwindow device not lost anymore Actor: TrapA(Clone) has a position below ground ((34.1, -0.5, 4.3)), fixing it (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Actor: TrapA(Clone) has a position below ground ((51.2, -0.5, 5.5)), fixing it (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: VillageRandomModule. at 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: Demo_Barrels. at 60 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: DemoBarrels. at 60 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: VillageRandomModuleHouse1. at 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: VillageRandomModule. at 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: Demo_VikingsUnite. at 120 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: DemoVikingsUnite. at 120 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: VillageRandomModule4. at 150 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: VillageRandomModule. at 150 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: Demo_Troll. at 180 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: DemoTroll. at 180 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloading finished. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: VillageRandomModule1. at 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module loaded: VillageRandomModule1. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Loaded already: VillageRandomModule1. at 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Luck (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Can Use Ultimate : wiking_barbarian_female(Clone) : wiking_barbarian_female(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Can Use Ultimate : wiking_barbarian_female(Clone) : wiking_barbarian_female(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: Demo_Barrels. at 60 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module loaded: Barrels. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Loaded already: Barrels. at 60 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Hp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Hp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Luck (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Can Use Ultimate : wiking_barbarian_female(Clone) : wiking_barbarian_female(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Atk (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Can Use Ultimate : wiking_barbarian_female(Clone) : wiking_barbarian_female(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Hp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: VillageRandomModuleHouse1. at 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module loaded: VillageRandomModuleHouse1. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Loaded already: VillageRandomModuleHouse1. at 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Hp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Hp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: Demo_VikingsUnite. at 120 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module loaded: VikingsUnite. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Loaded already: VikingsUnite. at 120 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: VillageRandomModule4. at 150 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module loaded: VillageRandomModule2. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Loaded already: VillageRandomModule2. at 150 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Can Use Ultimate : wiking_barbarian_female(Clone) : wiking_barbarian_female(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Hp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: Demo_Troll. at 180 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module loaded: Troll. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Loaded already: Troll. at 180 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Def (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Hp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Hp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Hp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Hp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Hp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 00:02:33.9142171 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parry: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HIT: 64 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Success HIt 49 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Hit Ratio 77 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) enemiesKilled 57 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) DMG barbarian 6108 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) TIME barbarian 00:02:06.9469272 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Mastery :1/0=100 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Profile saving, name: GameSlot1, type: GameProfile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 73.352554 ms Unloading 6416 unused Assets to reduce memory usage. Loaded Objects now: 8344. Total: 89.848152 ms (FindLiveObjects: 0.936131 ms CreateObjectMapping: 0.509356 ms MarkObjects: 74.668221 ms DeleteObjects: 13.733784 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.861478 ms Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 9349. Total: 80.081863 ms (FindLiveObjects: 0.713494 ms CreateObjectMapping: 0.934480 ms MarkObjects: 78.356590 ms DeleteObjects: 0.075643 ms) Profile saving, name: GlobalGameProfile, type: GlobalProfile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Profile saving, name: GameSlot1, type: GameProfile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Using profile name = Creiddylad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.201379 ms Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 8357. Total: 75.348694 ms (FindLiveObjects: 1.174954 ms CreateObjectMapping: 0.244768 ms MarkObjects: 69.807869 ms DeleteObjects: 4.120102 ms) Module is Load requested at: ForestSpiders1. at 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: Spiders1. at 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: Demo_Barrels_Spiders. at 60 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: DemoBarrels. at 60 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: ForestSpiders2_demo. at 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: Spiders2. at 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: Demo_VikingsUnite_Spiders. at 120 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: DemoVikingsUnite. at 120 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: Demo_ForestModule. at 150 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[System.Type,UnityEngine.MonoBehaviour].get_Item (System.Type key) [0x00000] in :0 at GlobalEventHubResolver.GetEventHub[CameraEventCollider] () [0x00000] in :0 at OnEventHandler`3[CameraEventCollider,CameraEventsArgs,CameraEvents].Start () [0x00000] in :0 (Filename: Line: -1) Module preloaded: DemoForest. at 150 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: ForestSpiders3. at 180 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: Spiders3Boss. at 180 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloading finished. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: ForestSpiders1. at 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module loaded: ForestSpiders1. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Loaded already: ForestSpiders1. at 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: Demo_Barrels_Spiders. at 60 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module loaded: Barrels. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Loaded already: Barrels. at 60 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Luck (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Can Use Ultimate : wiking_barbarian(Clone) : wiking_barbarian(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Can Use Ultimate : wiking_barbarian(Clone) : wiking_barbarian(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: ForestSpiders2_demo. at 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module loaded: ForestSpiders2. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Loaded already: ForestSpiders2. at 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: Demo_VikingsUnite_Spiders. at 120 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module loaded: VikingsUnite. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Loaded already: VikingsUnite. at 120 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Atk (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: Demo_ForestModule. at 150 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module loaded: Demo_Forest. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Loaded already: Demo_Forest. at 150 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Hp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: ForestSpiders3. at 180 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module loaded: ForestSpiders2. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Loaded already: ForestSpiders2. at 180 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Hp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Def (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Hp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Hp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) picked up Hp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 00:01:53.1932715 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parry: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HIT: 52 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Success HIt 35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Hit Ratio 68 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) enemiesKilled 40 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) DMG warrior 237 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) DMG barbarian 4418 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) TIME warrior 00:00:22.2702982 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) TIME barbarian 00:01:05.6392864 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) DIE Count warrior 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Mastery :2/0=100 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Profile saving, name: GameSlot1, type: GameProfile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 52.845856 ms Unloading 5723 unused Assets to reduce memory usage. Loaded Objects now: 8598. Total: 100.342476 ms (FindLiveObjects: 0.941086 ms CreateObjectMapping: 0.489206 ms MarkObjects: 87.099876 ms DeleteObjects: 11.810982 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.791450 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 9606. Total: 88.112320 ms (FindLiveObjects: 0.363353 ms CreateObjectMapping: 0.511998 ms MarkObjects: 87.172882 ms DeleteObjects: 0.063091 ms) Profile saving, name: GlobalGameProfile, type: GlobalProfile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Profile saving, name: GameSlot1, type: GameProfile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Using profile name = Aufaniae (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.519479 ms Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 8614. Total: 89.829987 ms (FindLiveObjects: 1.022015 ms CreateObjectMapping: 0.249062 ms MarkObjects: 84.251518 ms DeleteObjects: 4.306734 ms) Module is Load requested at: VillageRandomModule4. at 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: VillageRandomModule. at 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: Demo_Barrels. at 60 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: DemoBarrels. at 60 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: VillageRandomModule3. at 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: VillageRandomModule. at 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: Demo_VikingsUnite. at 120 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: DemoVikingsUnite. at 120 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: VillageRandomModule2. at 150 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Actor: TrapA(Clone) has a position below ground ((160.7, -0.6, 6.5)), fixing it (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Actor: TrapA(Clone) has a position below ground ((173.3, -0.6, 4.0)), fixing it (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Actor: TrapA(Clone) has a position below ground ((164.1, -0.6, 6.3)), fixing it (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Actor: TrapA(Clone) has a position below ground ((170.2, -0.6, 2.7)), fixing it (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: VillageRandomModule. at 150 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: Demo_Troll. at 180 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: DemoTroll. at 180 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloading finished. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: VillageRandomModule4. at 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module loaded: VillageRandomModule2. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Loaded already: VillageRandomModule2. at 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 00:00:39.5027780 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Parry: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HIT: 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Success HIt 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Hit Ratio 100 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) enemiesKilled 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Mastery :0/0=0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Profile saving, name: GameSlot1, type: GameProfile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 85.638863 ms Unloading 6758 unused Assets to reduce memory usage. Loaded Objects now: 8466. Total: 118.402153 ms (FindLiveObjects: 2.406723 ms CreateObjectMapping: 0.748839 ms MarkObjects: 97.509636 ms DeleteObjects: 17.736292 ms) Profile saving, name: GlobalGameProfile, type: GlobalProfile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Profile saving, name: GameSlot2, type: GameProfile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Using profile name = Mullo (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.280326 ms Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 8466. Total: 96.473747 ms (FindLiveObjects: 0.946041 ms CreateObjectMapping: 0.236840 ms MarkObjects: 90.888008 ms DeleteObjects: 4.401866 ms) Module is Load requested at: ForestSpiders1. at 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: Spiders1. at 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: Demo_Barrels_Spiders. at 60 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: DemoBarrels. at 60 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: ForestSpiders2_demo. at 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: Spiders2. at 90 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: Demo_VikingsUnite_Spiders. at 120 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: DemoVikingsUnite. at 120 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: Demo_ForestModule. at 150 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[System.Type,UnityEngine.MonoBehaviour].get_Item (System.Type key) [0x00000] in :0 at GlobalEventHubResolver.GetEventHub[CameraEventCollider] () [0x00000] in :0 at OnEventHandler`3[CameraEventCollider,CameraEventsArgs,CameraEvents].Start () [0x00000] in :0 (Filename: Line: -1) Module preloaded: DemoForest. at 150 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module is Load requested at: ForestSpiders3. at 180 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Module preloaded: Spiders3Boss. at 180 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloading finished. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 65.383873 ms Unloading 5957 unused Assets to reduce memory usage. Loaded Objects now: 8412. Total: 99.823212 ms (FindLiveObjects: 2.014962 ms CreateObjectMapping: 0.616049 ms MarkObjects: 84.160675 ms DeleteObjects: 13.030199 ms) Setting up 2 worker threads for Enlighten. Thread -> id: 4818 -> priority: 1 Thread -> id: 4290 -> priority: 1
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