Kerbal Space Program Demo v0.13.2

Kerbal Space Program Demo v0.13.2 Kerbal Space Program Demo v0.13.2 Kerbal Space Program Demo v0.13.2 Kerbal Space Program Demo v0.13.2

Kerbal Space Program is a multi-genre game where the player creates his own space program.

In KSP, you must build a space-worthy craft, capable of flying it's crew out into space, without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has it's own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!

Text file description:

GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.12.6099]
    Renderer: NVIDIA GeForce GTS 250
    Vendor:   NVIDIA
    VRAM:     999 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
 Initializing (RawInput).
 Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Fox\Documents\KerbalSpaceProgram\Versiones\KSP\KSP_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Fox\Documents\KerbalSpaceProgram\Versiones\KSP\KSP_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Fox\Documents\KerbalSpaceProgram\Versiones\KSP\KSP_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Fox\Documents\KerbalSpaceProgram\Versiones\KSP\KSP_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Fox\Documents\KerbalSpaceProgram\Versiones\KSP\KSP_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Fox\Documents\KerbalSpaceProgram\Versiones\KSP\KSP_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Fox\Documents\KerbalSpaceProgram\Versiones\KSP\KSP_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Fox\Documents\KerbalSpaceProgram\Versiones\KSP\KSP_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Fox\Documents\KerbalSpaceProgram\Versiones\KSP\KSP_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Fox\Documents\KerbalSpaceProgram\Versiones\KSP\KSP_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.051 seconds
Platform assembly: C:\Users\Fox\Documents\KerbalSpaceProgram\Versiones\KSP\KSP_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Users\Fox\Documents\KerbalSpaceProgram\Versiones\KSP\KSP_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\Users\Fox\Documents\KerbalSpaceProgram\Versiones\KSP\KSP_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\Fox\Documents\KerbalSpaceProgram\Versiones\KSP\KSP_Data\Managed\System.Core.dll (this message is harmless)
writing settings.cfg file...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TUTORIALS_EDITOR_ENABLE, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TUTORIALS_FLIGHT_ENABLE, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_USE_CLICK_PLACE, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_USE_ANGLE_SNAP, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_ANGLE_SNAP_INCLUDE_VERTICAL, False
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_CAMERA_ORBIT_SENS, 0.04
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_CAMERA_ZOOM_SENS, 0.1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_ORBIT_SENS, 0.04
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_ZOOM_SENS, 0.5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_WOBBLE, 0.1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_CHASE_SHARPNESS, 1.5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_CHASE_USEVELOCITYVECTOR, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SIMULATE_IN_BACKGROUND, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CHECK_FOR_UPDATES, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SHOW_CONSOLE_ON_ERROR, False
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SHIP_VOLUME, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AMBIENCE_VOLUME, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: MUSIC_VOLUME, 0.8
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: UI_VOLUME, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_ENABLED, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_THRESHOLD, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_RESPONSIVENESS, 16
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_SKIPSAMPLES, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCREEN_RESOLUTION_WIDTH, 1024
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCREEN_RESOLUTION_HEIGHT, 768
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FULLSCREEN, False
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ANTI_ALIASING, 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TEXTURE_QUALITY, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SYNC_VBL, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: LIGHT_QUALITY, 8
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SHADOWS_QUALITY, 4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FRAMERATE_LIMIT, 120
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: INPUT_KEYBOARD_SENSIVITITY, 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PITCH_DOWN, W, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PITCH_UP, S, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: YAW_LEFT, A, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: YAW_RIGHT, D, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ROLL_LEFT, Q, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ROLL_RIGHT, E, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: THROTTLE_UP, LeftShift, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: THROTTLE_DOWN, LeftControl, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SAS_HOLD, F, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SAS_TOGGLE, T, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: LAUNCH_STAGES, Space, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_MODES, C, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PAUSE, Escape, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PRECISION_CTRL, CapsLock, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ZOOM_IN, KeypadPlus, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ZOOM_OUT, KeypadMinus, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_VIEW_UP, PageUp, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_VIEW_DOWN, PageDown, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_ICONS_UP, Home, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_ICONS_DOWN, End, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_UP, UpArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_DOWN, DownArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_LEFT, LeftArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_RIGHT, RightArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TIME_WARP_INCREASE, Period, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TIME_WARP_DECREASE, Comma, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: MAP_VIEW_TOGGLE, M, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_UP, K, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_DOWN, I, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_LEFT, J, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_RIGHT, L, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_FWD, H, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_BACK, N, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: RCS_TOGGLE, R, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_PITCH, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_ROLL, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_YAW, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_THROTTLE, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_THROTTLE_INC, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_CAMERA_HDG, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_CAMERA_PITCH, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_TRANSLATE_X, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_TRANSLATE_Y, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_TRANSLATE_Z, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
settings written!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 463. Operation took 10.086588 ms.
Loading Parts...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
>> advSasModule >>
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\advSasModule/mesh/mesh2.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\advSasModule/mesh/mesh3.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for collider... expect 132 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for SAS_module... expect 1572 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
tangents done
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Cfg Parsing...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_bottom at 0, 0.284698, 0, 0.0, 1.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_top at 0, 7.67906, 0, 0.0, 1.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
AdvSASModule attachRules: AttachRules
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
AdvSASModule mass: 0.8
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
AdvSASModule dragModelType: default
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
AdvSASModule maximum_drag: 0.2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
AdvSASModule minimum_drag: 0.2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
AdvSASModule angularDrag: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
AdvSASModule crashTolerance: 9
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
AdvSASModule maxTemp: 3400
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
AdvSASModule Ki: 0.5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
AdvSASModule Kp: 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
AdvSASModule Kd: 1.5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icon size: (1.1, 0.8, 1.1)  icon center: (0.0, 0.4, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Done!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
>> fuelLine >>
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\fuelLine/mesh/mesh2.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\fuelLine/mesh/mesh3.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\fuelLine/mesh/mesh4.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\fuelLine/mesh/mesh6.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\fuelLine/mesh/mesh8.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\fuelLine/mesh/mesh9.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for anchor-Pivot... expect 108 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for obj_anchorCap... expect 60 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for collider... expect 36 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for obj_targetAnchor-Pivot... expect 108 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for obj_targetCap-Pivot... expect 60 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for obj_line... expect 39 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
tangents done
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Cfg Parsing...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelLine attachRules: AttachRules
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_attach at 0.0, 0.0, 0.0, 1.0, 0.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelLine mass: 0.05
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelLine dragModelType: default
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelLine maximum_drag: 0.02
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelLine minimum_drag: 0.02
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelLine angularDrag: 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelLine crashTolerance: 12
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelLine maxTemp: 3600
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelLine explosionPotential: 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Warning: Variable linearStrength not found in FuelLine Module!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Warning: Variable angularStrength not found in FuelLine Module!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelLine maxLength: 10
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icon size: (0.9, 0.5, 0.1)  icon center: (-0.5, 0.2, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Done!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
>> fuelTank >>
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\fuelTank/mesh/mesh1.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\fuelTank/mesh/mesh2.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for tank... expect 1926 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for collider... expect 132 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
tangents done
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Cfg Parsing...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_top at 0.0, 7.72552, 0.0, 0.0, 1.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_bottom at 0.0, -7.43024, 0.0, 0.0, 1.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_attach at 0.0, 0.0, -5.01, 0.0, 0.0, 1.0, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelTank attachRules: AttachRules
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelTank mass: 2.5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelTank dragModelType: default
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelTank maximum_drag: 0.2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelTank minimum_drag: 0.3
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelTank angularDrag: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelTank crashTolerance: 6
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelTank maxTemp: 2900
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelTank fuel: 500
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelTank dryMass: 0.3
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelTank fullExplosionPotential: 0.9
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
FuelTank emptyExplosionPotential: 0.1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icon size: (1.0, 1.5, 1.0)  icon center: (0.0, 0.0, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Done!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
>> liquidEngine >>
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\liquidEngine1/mesh/mesh1.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\liquidEngine1/mesh/mesh3.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for liquid_engine... expect 6177 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for collider... expect 276 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
tangents done
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Cfg Parsing...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_top at 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_bottom at 0.0, -7.27403, 0.0, 0.0, 1.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added fx_exhaustFlame_blue at 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, active
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added fx_exhaustLight_blue at 0.0, -10.3, 0.0, 0.0, 0.0, 1.0, active
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added fx_smokeTrail_light at 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, active
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added sound_vent_medium to FXGroup activate
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added sound_rocket_hard to FXGroup active
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added sound_vent_soft to FXGroup deactivate
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine attachRules: AttachRules
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine mass: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine dragModelType: default
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine maximum_drag: 0.2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine minimum_drag: 0.2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine angularDrag: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine crashTolerance: 7
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine maxTemp: 3600
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine maxThrust: 200
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine minThrust: 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine heatProduction: 500
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine fuelConsumption: 8
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icon size: (1.0, 1.4, 1.0)  icon center: (0.0, 0.0, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Done!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
>> liquidEngine2 >>
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\liquidEngine2/mesh/mesh1.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\liquidEngine2/mesh/mesh2.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\liquidEngine2/mesh/mesh3.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for obj_anchor... expect 3960 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for collider... expect 132 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for obj_gimbal... expect 2262 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
tangents done
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Cfg Parsing...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_top at 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_bottom at 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added fx_exhaustFlame_blue at 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, active
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added fx_exhaustLight_blue at 0.0, -5.74338, 0.0, 0.0, 0.0, 1.0, active
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added fx_smokeTrail_light at 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, active
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added sound_vent_medium to FXGroup activate
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added sound_rocket_hard to FXGroup active
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added sound_vent_soft to FXGroup deactivate
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine attachRules: AttachRules
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine mass: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine dragModelType: default
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine maximum_drag: 0.2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine minimum_drag: 0.2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine angularDrag: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine crashTolerance: 7
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine maxTemp: 3600
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine maxThrust: 175
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine minThrust: 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine heatProduction: 440
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine fuelConsumption: 7
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine thrustVectoringCapable: True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
LiquidEngine gimbalRange: 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icon size: (1.0, 0.7, 1.0)  icon center: (0.0, 0.1, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Done!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
>> mk1pod >>
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\mk1pod/mesh/mesh2.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\mk1pod/mesh/mesh4.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for command_pod-Pivot... expect 3156 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for collider... expect 708 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
tangents done
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Cfg Parsing...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_bottom at 0.0, -3.02662, 0.0, 0.0, 1.0, 0.0, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_top at 0.0, 3.93121, 0.0, 0.0, 1.0, 0.0, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
CommandPod attachRules: AttachRules
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
CommandPod mass: 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
CommandPod dragModelType: default
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
CommandPod maximum_drag: 0.2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
CommandPod minimum_drag: 0.15
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
CommandPod angularDrag: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
CommandPod crashTolerance: 14
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
CommandPod maxTemp: 3400
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
CommandPod rotPower: 5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
CommandPod linPower: 10
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
CommandPod Kp: 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
CommandPod Kd: 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icon size: (1.0, 0.7, 1.0)  icon center: (0.0, 0.0, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Done!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
>> parachuteSingle >>
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\parachute_single/mesh/mesh1.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\parachute_single/mesh/mesh2.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\parachute_single/mesh/mesh3.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\parachute_single/mesh/mesh4.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for base... expect 564 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for cap... expect 312 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for canopy... expect 2172 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for collider... expect 132 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
tangents done
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Cfg Parsing...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_bottom at 0.0, -0.120649, 0.0, 0.0, 1.0, 0.0, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added sound_parachute_open to FXGroup activate
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added sound_parachute_single to FXGroup deploy
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Parachutes attachRules: AttachRules
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Parachutes mass: 0.3
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Parachutes dragModelType: default
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Parachutes angularDrag: 3
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Parachutes crashTolerance: 12
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Parachutes maxTemp: 3100
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Parachutes stageOffset: -1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Parachutes useAGL: True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Parachutes autoDeployDelay: 3
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Parachutes minAirPressureToOpen: 0.01
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Parachutes deployAltitude: 500
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Parachutes closedDrag: 0.22
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Parachutes semiDeployedDrag: 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Parachutes fullyDeployedDrag: 55
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icon size: (6.6, 14.3, 6.6)  icon center: (0.0, 2.4, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Done!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
>> radialDecoupler >>
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\radialDecoupler/mesh/mesh2.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\radialDecoupler/mesh/mesh4.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\radialDecoupler/mesh/mesh5.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for anchor-Pivot... expect 468 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for base-Pivot... expect 372 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for collider... expect 36 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
tangents done
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Cfg Parsing...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_attach at 0.0, 0.0, 0.0, 1.0, 0.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added fx_gasBurst_white at -1.16832, 0.0, -0.0826454, -1.0, 0.0, 0.0, activate
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added sound_vent_large to FXGroup activate
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RadialDecoupler attachRules: AttachRules
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RadialDecoupler mass: 0.4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RadialDecoupler dragModelType: default
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RadialDecoupler maximum_drag: 0.2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RadialDecoupler minimum_drag: 0.2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RadialDecoupler angularDrag: 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RadialDecoupler crashTolerance: 8
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RadialDecoupler maxTemp: 3200
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RadialDecoupler stageOffset: 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RadialDecoupler childStageOffset: 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RadialDecoupler ejectionForce: 5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Warning: Variable icon not found in RadialDecoupler Module!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icon size: (0.3, 1.1, 0.6)  icon center: (0.0, 0.1, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Done!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
>> RCSBlock >>
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\RCS block/mesh/mesh2.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\RCS block/mesh/mesh4.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for collider... expect 84 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for rcs_module-Pivot... expect 1266 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
tangents done
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Cfg Parsing...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_attach at 0.25212, -0.0105571, -0.0059382, 1.0, 0.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added fx_gasJet_white at -0.609303,    1.58536, -0.0059382, -0.173648,  0.984808, 0.0,      rcsGroup0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added fx_gasJet_white at -0.559182,   -1.39023, -0.0059382, -0.173648, -0.984808, 0.0,      rcsGroup1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added fx_gasJet_white at -0.508873, -0.0114848,    1.40088, -0.173648,       0.0, 0.984808, rcsGroup2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added fx_gasJet_white at -0.508873, -0.0114848,   -1.31142, -0.173648,      0.0, -0.984808, rcsGroup3
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSModule attachRules: AttachRules
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSModule mass: 0.05
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSModule dragModelType: default
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSModule maximum_drag: 0.001
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSModule minimum_drag: 0.001
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSModule angularDrag: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSModule crashTolerance: 15
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSModule maxTemp: 3600
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSModule fuelConsumption: 0.2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSModule thrustVector0: -0.173648,  0.984808, 0.0,      1.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSModule thrustVector1: -0.173648, -0.984808, 0.0,      1.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSModule thrustVector2: -0.173648,       0.0, 0.984808, 1.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSModule thrustVector3: -0.173648,      0.0, -0.984808, 1.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icon size: (0.2, 0.4, 0.3)  icon center: (0.0, 0.0, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Done!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
>> RCSFuelTank >>
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\RCSFuelTank/mesh/mesh2.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\RCSFuelTank/mesh/mesh3.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
latest version from KSP site is: 0.13.1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for collider... expect 132 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for RCS_fueltank... expect 1140 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
tangents done
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Cfg Parsing...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_top at 0.0, 4.64624, 0.0, 0.0, 1.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_bottom at 0.0, 0.23193, 0.0, 0.0, 1.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSFuelTank attachRules: AttachRules
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSFuelTank mass: 0.9
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSFuelTank dragModelType: default
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSFuelTank maximum_drag: 0.2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSFuelTank minimum_drag: 0.2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSFuelTank angularDrag: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSFuelTank crashTolerance: 12
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSFuelTank maxTemp: 2900
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSFuelTank fuel: 250
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSFuelTank dryMass: 0.15
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSFuelTank fullExplosionPotential: 0.7
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSFuelTank emptyExplosionPotential: 0.1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icon size: (1.0, 0.5, 1.0)  icon center: (0.0, 0.3, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Done!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
>> sasModule >>
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\sasModule/mesh/mesh1.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\sasModule/mesh/mesh2.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for SAS_Switch... expect 4143 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for collider... expect 132 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
tangents done
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Cfg Parsing...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_bottom at 0.0, -2.84541, 0.0, 0.0, 1.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_top at 0.0, 2.47453, 0.0, 0.0, 1.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SASModule attachRules: AttachRules
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SASModule mass: 0.8
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SASModule dragModelType: default
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SASModule maximum_drag: 0.2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SASModule minimum_drag: 0.2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SASModule angularDrag: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SASModule crashTolerance: 9
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SASModule maxTemp: 3400
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SASModule maxTorque: 10
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SASModule Ki: 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SASModule Kp: 3
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SASModule Kd: 5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icon size: (1.0, 0.6, 1.0)  icon center: (0.0, 0.0, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Done!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
>> solidBooster >>
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\solidBooster/mesh/mesh1.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\solidBooster/mesh/mesh2.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for solid_rocket... expect 3876 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for collider... expect 204 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
tangents done
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Cfg Parsing...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_bottom at 0.0, -12.5127, 0.0, 0.0, 1.0, 0.0, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_top at 0.0, 10.2547, 0.0, 0.0, 1.0, 0.0, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_attach at 0.0, 0.0, -5, 0.0, 0.0, 1.0, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added fx_exhaustFlame_yellow at 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, active
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added fx_smokeTrail_medium at 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, active
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added sound_vent_medium to FXGroup activate
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added sound_rocket_hard to FXGroup active
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added sound_vent_soft to FXGroup deactivate
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SolidRocket attachRules: AttachRules
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SolidRocket mass: 1.8
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SolidRocket dragModelType: default
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SolidRocket maximum_drag: 0.3
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SolidRocket minimum_drag: 0.2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SolidRocket angularDrag: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SolidRocket crashTolerance: 7
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SolidRocket maxTemp: 3600
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SolidRocket thrust: 130
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SolidRocket dryMass: 0.36
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SolidRocket heatProduction: 550
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SolidRocket fuelConsumption: 4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SolidRocket internalFuel: 100
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SolidRocket fullExplosionPotential: 0.8
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SolidRocket emptyExplosionPotential: 0.1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SolidRocket thrustCenter: 0, -0.5, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
SolidRocket thrustVector: 0, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icon size: (1.0, 2.3, 1.0)  icon center: (0.0, -0.1, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Done!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
>> stackDecoupler >>
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\stackDecoupler/mesh/mesh1.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\stackDecoupler/mesh/mesh2.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for collider... expect 132 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for decoupler... expect 2412 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
tangents done
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Cfg Parsing...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_bottom at 0.0, -2.93613, 0.0, 0.0, 1.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_top at 0.0, 0.823905, 0.0, 0.0, 1.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added fx_gasBurst_white at 0.0, 2.02276, 0.0, 0.0, 1.0, 0.0, activate
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added sound_vent_large to FXGroup activate
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Decoupler attachRules: AttachRules
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Decoupler mass: 0.8
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Decoupler dragModelType: default
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Decoupler maximum_drag: 0.2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Decoupler minimum_drag: 0.2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Decoupler angularDrag: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Decoupler crashTolerance: 9
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Decoupler maxTemp: 3400
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Decoupler fuelCrossFeed: True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Decoupler stageOffset: 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Decoupler childStageOffset: 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Decoupler ejectionForce: 10
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icon size: (1.1, 0.5, 1.1)  icon center: (0.0, -0.1, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Done!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
>> stackTriCoupler >>
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\stackTriCoupler/mesh/mesh1.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\stackTriCoupler/mesh/mesh2.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for collider... expect 168 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for model... expect 672 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
tangents done
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Cfg Parsing...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_top at -0.164909, 3.17728, -0.651178, 0.0, 1.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_bottom01 at -5.92117, -2.65185, 2.6722, 0.0, 1.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_bottom02 at 5.59136, -2.65185, 2.6722, 0.0, 1.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_stack_bottom03 at -0.164909, -2.65185, -7.29794, 0.0, 1.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Strut attachRules: AttachRules
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Strut stackSymmetry: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Strut mass: 0.8
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Strut dragModelType: default
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Strut maximum_drag: 0.3
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Strut minimum_drag: 0.3
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Strut angularDrag: 3
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Strut crashTolerance: 12
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Strut maxTemp: 3400
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Strut fuelCrossFeed: True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icon size: (2.6, 0.7, 2.6)  icon center: (-0.1, 0.1, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Done!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
>> strutConnector >>
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\strutConnector/mesh/mesh2.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\strutConnector/mesh/mesh3.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\strutConnector/mesh/mesh4.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\strutConnector/mesh/mesh6.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for anchor-Pivot... expect 156 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for obj_strut... expect 36 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for collider... expect 36 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for obj_targetAnchor-Pivot... expect 156 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
tangents done
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Cfg Parsing...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
StrutConnector attachRules: AttachRules
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_attach at 0.0, 0.0, 0.0, 1.0, 0.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
StrutConnector mass: 0.05
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
StrutConnector dragModelType: default
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
StrutConnector maximum_drag: 0.02
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
StrutConnector minimum_drag: 0.02
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
StrutConnector angularDrag: 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
StrutConnector crashTolerance: 12
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
StrutConnector maxTemp: 3600
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
StrutConnector explosionPotential: 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
StrutConnector linearStrength: 22
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
StrutConnector angularStrength: 22
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
StrutConnector maxLength: 10
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icon size: (0.9, 0.6, 0.1)  icon center: (-0.4, 0.2, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Done!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
>> winglet >>
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\winglet/mesh/mesh2.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\winglet/mesh/mesh4.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for collider... expect 36 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for wing-Pivot... expect 114 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
tangents done
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Cfg Parsing...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Winglet attachRules: AttachRules
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_attach at 5.10736, -0.589634, 0.0, 1.0, 0.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Winglet mass: 0.05
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Winglet dragModelType: override
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Winglet maximum_drag: 0.02
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Winglet minimum_drag: 0.02
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Winglet angularDrag: 5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Winglet crashTolerance: 12
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Winglet maxTemp: 3400
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Winglet explosionPotential: 0.1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Winglet dragCoeff: 0.5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Winglet deflectionLiftCoeff: 0.3
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icon size: (1.2, 1.7, 0.1)  icon center: (-0.1, 0.2, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Done!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
>> R8winglet >>
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\winglet2/mesh/mesh2.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\winglet2/mesh/mesh4.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading binary model from C:/Users/Fox/Documents/KerbalSpaceProgram/Versiones/KSP/KSP_Data\../Parts\winglet2/mesh/mesh6.msh
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for collider... expect 36 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for obj_base-Pivot... expect 144 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading tangents for obj_ctrlSrf-Pivot... expect 174 tangents
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
tangents done
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Cfg Parsing...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
ControlSurface attachRules: AttachRules
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
added node_attach at 4.32401, 1.39785, 0.0, 1.0, 0.0, 0.0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
ControlSurface mass: 0.08
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
ControlSurface dragModelType: override
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
ControlSurface maximum_drag: 0.02
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
ControlSurface minimum_drag: 0.02
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
ControlSurface angularDrag: 5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
ControlSurface crashTolerance: 12
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
ControlSurface maxTemp: 3400
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
ControlSurface explosionPotential: 0.1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
ControlSurface dragCoeff: 0.5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
ControlSurface deflectionLiftCoeff: 0.4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
ControlSurface ctrlSurfaceRange: 15
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
ControlSurface ctrlSurfaceArea: 0.95
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icon size: (1.1, 1.6, 0.1)  icon center: (0.1, 0.0, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Done!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Load Time: 4.627548
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 1267. Operation took 8.214424 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 1192. Operation took 19.250043 ms.
writing settings.cfg file...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TUTORIALS_EDITOR_ENABLE, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TUTORIALS_FLIGHT_ENABLE, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_USE_CLICK_PLACE, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_USE_ANGLE_SNAP, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_ANGLE_SNAP_INCLUDE_VERTICAL, False
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_CAMERA_ORBIT_SENS, 0.04
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_CAMERA_ZOOM_SENS, 0.1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_ORBIT_SENS, 0.04
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_ZOOM_SENS, 0.5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_WOBBLE, 0.1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_CHASE_SHARPNESS, 1.5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_CHASE_USEVELOCITYVECTOR, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SIMULATE_IN_BACKGROUND, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CHECK_FOR_UPDATES, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SHOW_CONSOLE_ON_ERROR, False
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SHIP_VOLUME, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AMBIENCE_VOLUME, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: MUSIC_VOLUME, 0.8
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: UI_VOLUME, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_ENABLED, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_THRESHOLD, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_RESPONSIVENESS, 16
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_SKIPSAMPLES, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCREEN_RESOLUTION_WIDTH, 1280
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCREEN_RESOLUTION_HEIGHT, 960
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FULLSCREEN, False
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ANTI_ALIASING, 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TEXTURE_QUALITY, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SYNC_VBL, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: LIGHT_QUALITY, 8
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SHADOWS_QUALITY, 4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FRAMERATE_LIMIT, 120
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: INPUT_KEYBOARD_SENSIVITITY, 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PITCH_DOWN, W, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PITCH_UP, S, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: YAW_LEFT, A, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: YAW_RIGHT, D, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ROLL_LEFT, Q, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ROLL_RIGHT, E, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: THROTTLE_UP, LeftShift, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: THROTTLE_DOWN, LeftControl, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SAS_HOLD, F, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SAS_TOGGLE, T, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: LAUNCH_STAGES, Space, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_MODES, C, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PAUSE, Escape, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PRECISION_CTRL, CapsLock, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ZOOM_IN, KeypadPlus, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ZOOM_OUT, KeypadMinus, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_VIEW_UP, PageUp, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_VIEW_DOWN, PageDown, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_ICONS_UP, Home, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_ICONS_DOWN, End, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_UP, UpArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_DOWN, DownArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_LEFT, LeftArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_RIGHT, RightArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TIME_WARP_INCREASE, Period, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TIME_WARP_DECREASE, Comma, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: MAP_VIEW_TOGGLE, M, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_UP, K, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_DOWN, I, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_LEFT, J, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_RIGHT, L, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_FWD, H, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_BACK, N, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: RCS_TOGGLE, R, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_PITCH, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_ROLL, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_YAW, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_THROTTLE, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_THROTTLE_INC, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_CAMERA_HDG, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_CAMERA_PITCH, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_TRANSLATE_X, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_TRANSLATE_Y, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_TRANSLATE_Z, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
settings written!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
writing settings.cfg file...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TUTORIALS_EDITOR_ENABLE, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TUTORIALS_FLIGHT_ENABLE, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_USE_CLICK_PLACE, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_USE_ANGLE_SNAP, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_ANGLE_SNAP_INCLUDE_VERTICAL, False
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_CAMERA_ORBIT_SENS, 0.04
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_CAMERA_ZOOM_SENS, 0.1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_ORBIT_SENS, 0.04
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_ZOOM_SENS, 0.5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_WOBBLE, 0.1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_CHASE_SHARPNESS, 1.5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_CHASE_USEVELOCITYVECTOR, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SIMULATE_IN_BACKGROUND, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CHECK_FOR_UPDATES, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SHOW_CONSOLE_ON_ERROR, False
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SHIP_VOLUME, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AMBIENCE_VOLUME, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: MUSIC_VOLUME, 0.8
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: UI_VOLUME, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_ENABLED, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_THRESHOLD, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_RESPONSIVENESS, 16
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_SKIPSAMPLES, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCREEN_RESOLUTION_WIDTH, 1280
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCREEN_RESOLUTION_HEIGHT, 960
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FULLSCREEN, False
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ANTI_ALIASING, 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TEXTURE_QUALITY, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SYNC_VBL, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: LIGHT_QUALITY, 8
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SHADOWS_QUALITY, 4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FRAMERATE_LIMIT, 120
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: INPUT_KEYBOARD_SENSIVITITY, 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PITCH_DOWN, W, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PITCH_UP, S, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: YAW_LEFT, A, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: YAW_RIGHT, D, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ROLL_LEFT, Q, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ROLL_RIGHT, E, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: THROTTLE_UP, LeftShift, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: THROTTLE_DOWN, LeftControl, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SAS_HOLD, F, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SAS_TOGGLE, T, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: LAUNCH_STAGES, Space, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_MODES, C, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PAUSE, Escape, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PRECISION_CTRL, CapsLock, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ZOOM_IN, KeypadPlus, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ZOOM_OUT, KeypadMinus, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_VIEW_UP, PageUp, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_VIEW_DOWN, PageDown, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_ICONS_UP, Home, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_ICONS_DOWN, End, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_UP, UpArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_DOWN, DownArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_LEFT, LeftArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_RIGHT, RightArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TIME_WARP_INCREASE, Period, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TIME_WARP_DECREASE, Comma, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: MAP_VIEW_TOGGLE, M, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_UP, K, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_DOWN, I, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_LEFT, J, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_RIGHT, L, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_FWD, H, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_BACK, N, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: RCS_TOGGLE, R, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_PITCH, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_ROLL, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_YAW, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_THROTTLE, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_THROTTLE_INC, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_CAMERA_HDG, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_CAMERA_PITCH, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_TRANSLATE_X, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_TRANSLATE_Y, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_TRANSLATE_Z, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
settings written!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1269. Operation took 7.444562 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 1681. Operation took 23.297764 ms.
Going to Editor!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 1724. Operation took 19.311631 ms.
------------------- initializing editor mode... ------------------
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
starting editor GUI...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
starting editor...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
editor started
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: -1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 1 elements in 0 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
writing settings.cfg file...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TUTORIALS_EDITOR_ENABLE, False
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TUTORIALS_FLIGHT_ENABLE, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_USE_CLICK_PLACE, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_USE_ANGLE_SNAP, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_ANGLE_SNAP_INCLUDE_VERTICAL, False
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_CAMERA_ORBIT_SENS, 0.04
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_CAMERA_ZOOM_SENS, 0.1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_ORBIT_SENS, 0.04
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_ZOOM_SENS, 0.5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_WOBBLE, 0.1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_CHASE_SHARPNESS, 1.5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_CHASE_USEVELOCITYVECTOR, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SIMULATE_IN_BACKGROUND, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CHECK_FOR_UPDATES, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SHOW_CONSOLE_ON_ERROR, False
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SHIP_VOLUME, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AMBIENCE_VOLUME, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: MUSIC_VOLUME, 0.8
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: UI_VOLUME, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_ENABLED, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_THRESHOLD, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_RESPONSIVENESS, 16
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_SKIPSAMPLES, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCREEN_RESOLUTION_WIDTH, 1280
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCREEN_RESOLUTION_HEIGHT, 960
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FULLSCREEN, False
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ANTI_ALIASING, 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TEXTURE_QUALITY, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SYNC_VBL, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: LIGHT_QUALITY, 8
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SHADOWS_QUALITY, 4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FRAMERATE_LIMIT, 120
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: INPUT_KEYBOARD_SENSIVITITY, 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PITCH_DOWN, W, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PITCH_UP, S, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: YAW_LEFT, A, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: YAW_RIGHT, D, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ROLL_LEFT, Q, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ROLL_RIGHT, E, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: THROTTLE_UP, LeftShift, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: THROTTLE_DOWN, LeftControl, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SAS_HOLD, F, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SAS_TOGGLE, T, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: LAUNCH_STAGES, Space, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_MODES, C, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PAUSE, Escape, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PRECISION_CTRL, CapsLock, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ZOOM_IN, KeypadPlus, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ZOOM_OUT, KeypadMinus, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_VIEW_UP, PageUp, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_VIEW_DOWN, PageDown, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_ICONS_UP, Home, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_ICONS_DOWN, End, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_UP, UpArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_DOWN, DownArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_LEFT, LeftArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_RIGHT, RightArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TIME_WARP_INCREASE, Period, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TIME_WARP_DECREASE, Comma, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: MAP_VIEW_TOGGLE, M, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_UP, K, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_DOWN, I, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_LEFT, J, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_RIGHT, L, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_FWD, H, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_BACK, N, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: RCS_TOGGLE, R, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_PITCH, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_ROLL, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_YAW, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_THROTTLE, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_THROTTLE_INC, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_CAMERA_HDG, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_CAMERA_PITCH, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_TRANSLATE_X, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_TRANSLATE_Y, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_TRANSLATE_Z, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
settings written!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Command Pod Mk1 selected
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 2 elements in 1 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stackDecoupler(Clone) added to ship - part count: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 4 elements in 2 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 4 elements in 2 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
fuelTank(Clone) added to ship - part count: 3
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 6 elements in 3 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
fuelTank(Clone) added to ship - part count: 4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 7 elements in 3 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
liquidEngine(Clone) added to ship - part count: 5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 8 elements in 3 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
parachuteSingle(Clone) added to ship - part count: 6
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 9 elements in 3 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 6 elements in 2 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSFuelTank(Clone) added to ship - part count: 4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 7 elements in 3 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
fuelTank(Clone) added to ship - part count: 7
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 10 elements in 3 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 10 elements in 3 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSBlock(Clone)(Clone) added to ship - part count: 8
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSBlock(Clone)(Clone) added to ship - part count: 9
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSBlock(Clone)(Clone) added to ship - part count: 10
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
RCSBlock(Clone) added to ship - part count: 11
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 14 elements in 3 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 14 elements in 3 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stackDecoupler(Clone) added to ship - part count: 12
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 3
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 16 elements in 4 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stackTriCoupler(Clone) added to ship - part count: 13
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 18 elements in 5 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 18 elements in 5 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
fuelTank(Clone)(Clone) added to ship - part count: 14
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
fuelTank(Clone)(Clone) added to ship - part count: 15
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
fuelTank(Clone) added to ship - part count: 16
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 21 elements in 5 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
liquidEngine2(Clone)(Clone) added to ship - part count: 17
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
liquidEngine2(Clone)(Clone) added to ship - part count: 18
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
liquidEngine2(Clone) added to ship - part count: 19
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 24 elements in 5 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
R8winglet(Clone)(Clone) added to ship - part count: 20
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
R8winglet(Clone)(Clone) added to ship - part count: 21
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
R8winglet(Clone) added to ship - part count: 22
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 27 elements in 5 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Shader 'AtmosphereFromGround': fallback shader 'None' not found
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1157 unused Assets to reduce memory usage. Loaded Objects now: 3007. Operation took 23.716290 ms.
generating heightmap...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
generating heightmap...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
------------------- initializing flight mode... ------------------
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
loading ship from cache
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
rebuilding ship
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage count is: 4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
putting ship to ground: 1.192855
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
assembly complete!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
stage manager starting...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
Crew reporting in: 3 victims ready to fly
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
all systems started
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting position for x+ (SurfaceQuad) x+: (100000.0, 0.0, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting position for x- (SurfaceQuad) x-: (-100000.0, 0.0, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting position for y+ (SurfaceQuad) y+: (0.0, 100000.0, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting position for y- (SurfaceQuad) y-: (0.0, -100000.0, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting position for z+ (SurfaceQuad) z+: (0.0, 0.0, 100000.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting position for z- (SurfaceQuad) z-: (0.0, 0.0, -100000.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting position for x+ (SurfaceQuad) x+: (299970.0, 0.0, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting position for x- (SurfaceQuad) x-: (-299970.0, 0.0, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting position for y+ (SurfaceQuad) y+: (0.0, 299970.0, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting position for y- (SurfaceQuad) y-: (0.0, -299970.0, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting position for z+ (SurfaceQuad) z+: (0.0, 0.0, 299970.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting position for z- (SurfaceQuad) z-: (0.0, 0.0, -299970.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting position for x+ (OceanQuad) x+: (299970.0, 0.0, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting position for x- (OceanQuad) x-: (-299970.0, 0.0, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting position for y+ (OceanQuad) y+: (0.0, 299970.0, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting position for y- (OceanQuad) y-: (0.0, -299970.0, 0.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting position for z+ (OceanQuad) z+: (0.0, 0.0, 299970.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting position for z- (OceanQuad) z-: (0.0, 0.0, -299970.0)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
icons sorted: 27 elements in 5 groups
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
writing settings.cfg file...
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TUTORIALS_EDITOR_ENABLE, False
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TUTORIALS_FLIGHT_ENABLE, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_USE_CLICK_PLACE, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_USE_ANGLE_SNAP, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_ANGLE_SNAP_INCLUDE_VERTICAL, False
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_CAMERA_ORBIT_SENS, 0.04
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: VAB_CAMERA_ZOOM_SENS, 0.1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_ORBIT_SENS, 0.04
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_ZOOM_SENS, 0.5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_WOBBLE, 0.1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_CHASE_SHARPNESS, 1.5
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FLT_CAMERA_CHASE_USEVELOCITYVECTOR, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SIMULATE_IN_BACKGROUND, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CHECK_FOR_UPDATES, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SHOW_CONSOLE_ON_ERROR, False
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SHIP_VOLUME, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AMBIENCE_VOLUME, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: MUSIC_VOLUME, 0.8
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: UI_VOLUME, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_ENABLED, True
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_THRESHOLD, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_RESPONSIVENESS, 16
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SOUND_NORMALIZER_SKIPSAMPLES, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCREEN_RESOLUTION_WIDTH, 1280
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCREEN_RESOLUTION_HEIGHT, 960
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FULLSCREEN, False
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ANTI_ALIASING, 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TEXTURE_QUALITY, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SYNC_VBL, 1
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: LIGHT_QUALITY, 8
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SHADOWS_QUALITY, 4
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: FRAMERATE_LIMIT, 120
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: INPUT_KEYBOARD_SENSIVITITY, 2
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PITCH_DOWN, W, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PITCH_UP, S, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: YAW_LEFT, A, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: YAW_RIGHT, D, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ROLL_LEFT, Q, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ROLL_RIGHT, E, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: THROTTLE_UP, LeftShift, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: THROTTLE_DOWN, LeftControl, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SAS_HOLD, F, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SAS_TOGGLE, T, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: LAUNCH_STAGES, Space, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_MODES, C, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PAUSE, Escape, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: PRECISION_CTRL, CapsLock, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ZOOM_IN, KeypadPlus, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: ZOOM_OUT, KeypadMinus, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_VIEW_UP, PageUp, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_VIEW_DOWN, PageDown, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_ICONS_UP, Home, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: SCROLL_ICONS_DOWN, End, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_UP, UpArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_DOWN, DownArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_LEFT, LeftArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: CAMERA_ORBIT_RIGHT, RightArrow, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TIME_WARP_INCREASE, Period, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TIME_WARP_DECREASE, Comma, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: MAP_VIEW_TOGGLE, M, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_UP, K, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_DOWN, I, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_LEFT, J, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_RIGHT, L, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_FWD, H, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: TRANSLATE_BACK, N, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: RCS_TOGGLE, R, None
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_PITCH, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_ROLL, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_YAW, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_THROTTLE, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_THROTTLE_INC, None, None, False, 1, 0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
setting: AXIS_CAMERA_HDG, None, None, False, 1, 0
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setting: AXIS_CAMERA_PITCH, None, None, False, 1, 0
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setting: AXIS_TRANSLATE_X, None, None, False, 1, 0
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setting: AXIS_TRANSLATE_Y, None, None, False, 1, 0
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setting: AXIS_TRANSLATE_Z, None, None, False, 1, 0
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settings written!
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activating stage 4 - current stage: 5
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[00:00:00]: Liftoff!!
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icons sorted: 27 elements in 5 groups
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activating stage 3 - current stage: 4
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[00:01:12]: Separation of stage 4 confirmed
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stage count is: 3
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icons sorted: 16 elements in 4 groups
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activating stage 2 - current stage: 3
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Exhaust damage on stackTriCoupler
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[00:01:13]: stackTriCoupler was damaged by engine exhaust from liquidEngine.
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Exhaust damage on stackTriCoupler
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[00:01:14]: stackTriCoupler was damaged by engine exhaust from liquidEngine.
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Exhaust damage on stackTriCoupler
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Exhaust damage on stackTriCoupler
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Exhaust damage on stackTriCoupler
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Exhaust damage on stackTriCoupler
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stage count is: 2
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icons sorted: 21 elements in 3 groups
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Exhaust damage on stackTriCoupler
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Exhaust damage on stackTriCoupler
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Exhaust damage on stackTriCoupler
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Exhaust damage on stackTriCoupler
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Exhaust damage on stackTriCoupler
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Exhaust damage on stackTriCoupler
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Exhaust damage on stackTriCoupler
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Exhaust damage on stackTriCoupler
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Exhaust damage on stackTriCoupler
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Exhaust damage on stackTriCoupler
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Packing stackDecoupler from stage 0 for orbit
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icons sorted: 14 elements in 3 groups
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RCS lock/unlock
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Packing mk1pod from stage 0 for orbit
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Unpacking mk1pod
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activating stage 1 - current stage: 2
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[00:11:14]: Separation of stage 2 confirmed
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stage count is: 1
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icons sorted: 5 elements in 2 groups
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Packing mk1pod from stage 0 for orbit
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Unpacking mk1pod
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Unpacking stackDecoupler
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activating stage 0 - current stage: 1
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stage count is: 0
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icons sorted: 14 elements in 1 groups
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[00:14:13]: LV-T30 Liquid Fuel Engine splashed down hard and was destroyed.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
[00:14:13]: FL-T500 Fuel Tank splashed down hard and was destroyed.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
[00:14:13]: TR-18A Stack Decoupler splashed down hard and was destroyed.
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)
[00:14:13]: FL-R25 RCS Fuel Tank splashed down hard and was destroyed.
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icons sorted: 3 elements in 1 groups
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[00:15:01]: Structural failure on linkage between Mk16 Parachute and Command Pod Mk1.
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parachuteSingle Exploded!! - blast awesomeness: 0.5
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[00:15:02]: Mk16 Parachute crashed into terrain.
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Game Paused!
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Game Unpaused!
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Game Paused!
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Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1781 unused Assets to reduce memory usage. Loaded Objects now: 2848. Operation took 60.276326 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 2816. Operation took 25.132136 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2814. Operation took 19.237095 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 2428. Operation took 25.821162 ms.
*******************************************
        __   ___  ______      ______
      /  /  /  / /  __  \   /   _   \
     /  / /  /  /  /  |_|  /   / |  |
    /  //  /   |  |___    /   /_/  /
   /     /     \___   \  /   ____ /
  /  /|  |   ___   \  | /   /
 /  / |  |   \  \_/  / /   /
/__/  |__|    \_____/ /___/
*******************************************
(I'm terrible at ASCII art :P)
Thank you for downloading the Kerbal Space Program!
Version 0.13.2
====================================================================================================
Installation:
* Unzip the contents of this package onto a directory of your choice (ex. C:/Program Files/KSP)
* If you plan to overwrite a previous version of KSP with this one, please delete the contents of the folder before unzipping.
WARNING: It's very likely that parts and/or ships created on previous versions will be incompatible with the latest release. At this point in development it is quite impossible to ensure backward-compatibility at each step, so please keep this in mind. If you encounter something that could be a bug, try again on a fresh installation and no addon parts. It may just be an incompatibility issue.
===================================================================================================
Disclaimer:
THIS SOFTWARE IS CONSIDERED TO BE IN ALPHA STATE, AND MAY CONTAIN BUGS. SQUAD AND SQUAD STAFF TAKE NO
RESPONSIBILITY FOR ANY DAMAGE OR LOSS OF DATA THAT MAY OCCUR AS A DIRECT OR INDIRECT RESULT OF USING
THIS SOFTWARE. USE AT YOUR OWN RISK.
(not that any of the above should happen anyway, but it's good to be on the safe side)
====================================================================================================
Credits:
Lead Game Developer: Felipe Falanghe (a.k.a HarvesteR)
Programming & WebMaster: Alejandro Mora
Programming:
Mario Maqueo
Marco Salcedo
Content Designer: Jacobo Rosas
Additional Art:
Ivn Vzquez
Juan Carlos Demeneghi
Executive Producers:
Adrin Goya
Ezequiel Ayarza
Special Thanks to:
The KSP Community
Riess, of Our Intrepid Crew
The Orbiter Community - Hail Probe!
ChangeLog:
==================================== v0.13.2 ======================================================
Bug Fixes:
* Fixed a bug with symmetry in the VAB.
* Fixed an issue with the main camera that would create sporadic moments of lag in map view.
* Fixed a bug that caused symmetrical parts to lose the reference to one of their counterparts, leading to incorrect symmetrical placements.
==================================== v0.13.1 ======================================================
* Official Release
Bug Fixes:
* Removed parent-wise fuel crossfeed from Radial Decouplers. Fuel Lines made that obsolete.
* Fixed an issue that prevented attachment nodes from affecting connected part rotations properly.
* Fixed an issue with the part loader, which would crash if a binary mesh was found, but no .dae or .obj file was present.
==================================== v0.13.1x1 ====================================================
New:
* Recompiled on the latest version of the Unity engine, to add multithreaded rendering support and better memory management.
* Changed the Fuel Line flow direction, so fuel will flow from the first-placed end of the line to the second end.
* Holding Ctrl and clicking on a part on the ship at the VAB will now automatically flip the parts list to the selected part's page.
* Added in-game credits
Bug Fixes:
* Fixed the custom part sounds loading system, which wasn't working on the last release.
* The part loader will no longer freeze if it cannot find a part module to load. It will load the base Part module, and make it visible but unavailable on the VAB.
==================================== v0.13.0 ======================================================
* Official Release
==================================== v0.13.0x4 ====================================================
Bug Fixes:
* Increased the heat conductivity and heat dissipation values for all parts, to compensate for the new heat exchange system.
* Fixed the time quadrant on the UI being unresponsive to mouse clicks if there were part icons behind it.
* Fixed the staging quadrant being partially visible in the map view.
* Fixed a problem that made it possible to delete the command pod in the VAB by using Ctrl+Z.
==================================== v0.13.0x3 ====================================================
Optimizations:
* Tweaked the part heat exchange model, for a considerable fps boost with very large ships
New:
* Added a new icon for the Fuel Line parts.
* Changed the icon grouping rule on RCS Blocks and Strut Connectors to group to all parts of the same type on it's stage.
==================================== v0.13.0x2 ====================================================
New:
* Pressing F2 will hide the UI completely (so you can take UI-free screenshots).
Bug Fixes:
* Fixed the weird 'glass-like' artifacts in game during launch
* Fixed the parts not receiving mouse events on the VAB. This also affected collision detection on the VAB.
* Fixed the in-flight settings screen being drawn under the main UI.
* Tweaked the fuel tank surface attachment point. It was a little too close to the collider, and sometimes caused false collisions.
* Fixed a bug with the parts code that allowed them to bypass receiving gravity and drag forces if it's hierarchy root was destroyed.
* Fixed the map camera code so that it will remember where it was if you re-open it. (this tweak was left out of the X1 build apparently)
* Fixed the part icon numbers (when multiple icons are grouped) not being positioned correctly on a few resolutions.
==================================== v0.13.0x1 ====================================================
Optimizations:
* Removed a lot of needless halts on the part processing routine during loading.
* Restructured the sound loading system so the main loading thread doesn't wait for it to finish before moving on.
* Deferred adding of several part components so they're only added when they're needed.
* Mesh tangents can now be loaded from file, instead of being recalculated every time.
* The mesh loader now ignores materials from file, because they were going to be replaced anyway later.
* Meshes are now saved to binary files (serialized) when loaded for the first time, and loaded from those files when they're available.
* Changed the rendering method for the part icons on the staging sequence. This can prevent thousands of objects from being created when flying large ships.
* Ship parts now have adjustable levels of physics, so small parts are not as deeply simulated as large ones. This reduces the amount of physics objects and joints to simulate.
* Reduced the amount of code components attached to each part, making for less calls on each frame.
New:
* The part loader will check if the saved optimized meshes are out-of-date, and update them when necessary.
* A new Fuel Line part, that allows fuel to be drained off external (side-mounted) tanks.
* It is now possible to warp time freely when the ship is landed.
* Added a progress bar for the loading screen.
Bug Fixes:
* Fixed the mission timer not getting started if the first stage was moved before launching.
* Liquid Fuel now flows from the "top" attachment node, instead of from the parent part (unless there is no top node, in which case it flows from the parent part).
* Parts now keep the references to the part attached in each attachment node. (makes top-node based fuel flow possible)
* Fixed a bug which prevented the ship selection dialogs from receiving double-click events. Now it is possible to select a ship file by double clicking on it.
* Improved rendering of hyperbolic (escape) orbits in the map view. The trajectory is now a constant size regardless of eccentricity, and isn't warped by the splines.
* The Map camera will now remember it's last position, and return to it when the map is reopened.
NOTES:
* The new part loading system will generate optimized meshes for all parts whenever it finds new part models. This means the first time you run the game, it might take longer for loading to complete.
* This update introduces some new features that make ships built on previous versions incompatible. If a ship fails to load, it's because it isn't compatible with this version. We apologize for the inconvenience.
==================================== v0.12.0 ======================================================
* Official Release
==================================== v0.12.0x5 ====================================================
Bug Fixes:
* Removed the SAS disabling itself when going into Map View or into high warp rates.
* Implemented a new Kepler Equation solver for extremely high eccentricity orbits, the old one was becoming unstable and freezing the game.
==================================== v0.12.0x4 ====================================================
Bug Fixes:
* Fixed a problem with the Floating Origin system which caused the ship to jitter on very high warp rates and speeds. (aka The Warp Shakes)
* Fixed another problem which could cause the game to crash if entering/leaving another planet's SOI while on 1x or 2x warp.
* (Hopefully) fixed a problem with 0 inclination orbits that could cause them to become reversed or rotated when transitioning between planets/moons.
==================================== v0.12.0x3 ====================================================
Bug Fixes:
* Fixed a problem that caused ships to reverse direction when unwarping while on a hyperbolic orbit.
* Fixed a few typos in some part descriptions.
* Reduced the gimbal range for the LV-T45 engine, which was way too much after the gimbal bug fix.
* Fixed the Decouplers not applying a separation force when jettisoned.
==================================== v0.12.0x2 ====================================================
New:
* The Surface/Orbital speed reading will now change automatically (and can still be toggled manually)
Bug Fixes:
* The game would crash if the VAB tutorial is advanced too far while keeping the command module selection window open.
* Engine gimbals were not deflecting as much as they should be.
* Fixed the Max G reading on the flight end screen. Now it will only log sustained G forces.
* Fixed the Surface/Orbital Speed reading getting messed up when restarting a flight.
* Fixed a problem with the Time Warp code, that would sometimes force the time rate to 2x, but not unpack the ship. It would also cause G forces and other values to be incorrectly calculated.
* Fixed a problem with unpacking the ship for physics that could cause centers of mass to be offset, leading to uncontrollable tumbling.
* Fixed a problem that could cause orbits to become reversed when entering/leaving another planet's sphere of influence.
* Changed the Time Warp altitude restrictions to be proportional to the current planet or moon's radius.
==================================== v0.12.0x1 ====================================================
New:
* A Moon
* New Orbital Camera Mode. Like Free Mode, but aligned to the solar system plane, like the Map View Camera is.
* New Auto Camera Mode. Chooses between the other modes based on the state of the flight.
* Liquid Engines now support thrust vectoring (gimballing).
* New LV-T45 Vectoring-Enabled Liquid Engine.
* The VAB will now allow you to select a Command Module before starting a new ship.
* Planets and Moons now rotate.
* It is now possible to orbit the Sun.
Bug Fixes:
* Improved the way velocities are applied when resuming physics.
* Fixed the Advanced SAS icon showing as a question mark on the VAB.
* Fixed a bug where cloning parts by removing and undoing would cause them to receive duplicate IDs (and crash the game when loading the ship again).
* Tidied up the flight statistics numbers formatting a bit, so they're easier to make sense of.
* Time Warp will now smoothly increase/decrease towards the set time rate, for a much more fluid transition.
* Made several improvements to the Map View orbit rendering.
* Fixed the rails->physics transition, so that there is no significant change anymore in orbital parameters when going out of warp.
* Made some significant improvements to the physical joints that hold the ship together. Ships will not wobble anymore when going back into 1x time after warping, and the joints themselves are more stable overall.
* Made a small tweak to the part tooltips on the VAB, to prevent them from going off-screen on small resolutions. (was noticeable with the new command pod selection dialog)
==================================== v0.11.1 ====================================================
* Hotfix Update
Bug Fixes:
* Fixed a small but very annoying bug where unpausing the game would not set time running again.
==================================== v0.11.0 ====================================================
* Official Release
Bug Fixes:
* Solved a few more bugs with the time warp system.
* Improved the Advanced SAS module to respond based on the size of the spacecraft.
* Fixed the extreme performance loss when using warp with large ships.
==================================== v0.11.0x5 ==================================================
Bug Fixes:
* Solved the overheating under warp problem introduced in x4.
* Fixed the wobbling problems from x4.
* Fixed a few bugs with Time Warp and Pause.
* Fixed a bug with pressing Esc to close the pause menu while in the settings or mission log screen.
* Fixed the vertical speed calculation, which was going batty with high time compression. (it's perfectly stable now)
* Fixed a bug with unpausing the game while under time warp. It could very likely cause a lot of trouble.
* Fixed the highest altitude reading on the flight results screen. It was overflowing on really large numbers.
==================================== v0.11.0x4 ==================================================
New:
* Changed most flight calculations to use double-precision
Bug Fixes:
* Found and fixed the most likely cause of ship destruction when exiting time warp.
* Fixed the insane G forces when transitioning into or out of high warp.
==================================== v0.11.0x3 ==================================================
New:
* Added a proper liftoff/touchdown/splashdown detection system.
* After the pod makes a safe splashdown/landing, the mission will be considered a success.
* Changed the Flight Tutorial to include the new features added on this update.
* Map Icons now properly organize their popup texts if multiple icons are hovered at the same time.
Bug Fixes:
* RCS no longer stops working if a single fuel tank runs dry (and now it drains from lower-stage tanks first).
* Deorbited/Landed parts no longer stay or go into propagated orbits.
* The Advanced SAS module will now use all control parts on the ship.
* Strut Connectors will no longer try to reattach themselves to disconnected parts when physics are resumed.
==================================== v0.11.0x2 ==================================================
New:
* New Space Skybox and improved day/night/space transition
* Improved Kerbin surface texture maps
* RCS (Reaction Control System) Module Part.
* Added an 'RCS Toggle' key (Default 'R'), to toggle the RCS on and off.
* Changed the useless Overthrottle LED for an RCS LED, which indicates if the RCS is enabled.
* Advanced SAS Module Part: Uses input-enabled parts (like winglets and RCS) to stabilize flight, but applies no forces of it's own.
BugFixes:
* High-speed wind sound was audible for no apparent reason on map view
* Time warp dropped to 4x even though there were higher possible options available (when altitude goes below the lower limit for a time rate)
* Orbital time was running much faster than it should at 2x and 4x warp.
* Fixed the Kepler Equation solver in the orbit system, which was causing a number of problems when going into and out of high warp rates.
* Going into warp above 4x now is only possible if no forces are being applied on the ship
* Improved formatting on orbital node display numbers, to make it easier to tell  the difference between 10,000m and 100,000m
==================================== v0.11.0x1 ==================================================
New:
* Overhauled Space Center terrain area in both flight and space center scenes.
* Integrated Orbital Analysis/Propagation system.
* In-Flight Time Compression.
* Orbital "Map" View.
* Orbit Display.
* Better Launchpad area textures.
* Splash-down effects, sounds and a basic buoyancy simulation.
* New "Atmosphere" Gauge in the UI, indicates how deep the ship is in the planet's atmosphere.
* The Orbit system can now track and propagate hyperbolic (escape) trajectories.
* Parts can now cast shadows on themselves.
Bug Fixes:
* Added a simple but hopefully effective stall simulation for winglets and control surfaces.
* Made a few optimizations to runtime loaded textures. Now they're compressed to DXT5 and support mipmaps.
* The MET display will now start counting on liftoff instead of on flight start.
* Tuned the terrain system a bit, to improve visual quality at high altitudes.
* Greatly improved the input lock system. Now, components that lock game controls won't override locks placed by other components.
* Improved the flight camera code. On Chase mode the camera will not spin around at the poles anymore, and both modes are more stable overall.
* Optimized the terrain system rendering, and got a nice boost in performance during flight.
==================================== v0.10.1 ==================================================
Bug Fixes:
* Eliminated the sharp atmospheric cutoff at 34,500m. Now there is atmosphere up to around 68,000m.
* Improved the drag calculations.
* Created a new ControlSurface module to replace the problematic Stabilizer module. The Stabilizer is now deprecated.
* Changed the folder structure on the Mac version, so it is the same as the PC version.
==================================== v0.10.0x4 ================================================
New:
* Added alternate mappings to every key binding.
Bug Fixes:
* Fixed the strange holes on the north and south pole of the planet.
* Fixed the sun flare effect flickering problem.
==================================== v0.10.0x3 ================================================
New:
* Added a Camera Horizontal and Camera Vertical axis bindings to allow using a hat switch or gamepad thumbstick to move the camera
Bug Fixes:
* Joystick Deadzone and Sensitivity values were applied incorrectly.
* Screen Resolution setting failed to set on game startup. Now it's applied just before loading starts.
* Fixed a bug with the solid boosters, where they would become heavier instead of lighter as their fuel was spent.
==================================== v0.10.0x2 ================================================
New:
* Added a Throttle (Incremental) binding to the input config. This allows mapping an axis to control the throttle, much like the W/S keys do.
* Added sensitivity and deadzone options to each axis mapping
* Changed the Invert axis method to a more conventional checkbox
* Added a button to completely clear a control assignment.
Bug Fixes:
* Fixed a bug with precision mode controls, where they would not increment past about 10%
* Returned the launchpad colliders to how they were before
* Fixed the altimeter registering 60m at sea level.
==================================== v0.10.0x1 ================================================
New:
* Completely overhauled procedural terrain system. Much more reliable and stable.
* The whole planet can now detect collisions, so ejected parts can now land safely.
* The terrain mesh is far more stable, shorelines and mountains no longer wobble.
* The new terrain system is completely translation and rotation-safe. It can be moved dynamically without breaking visually.
* An Orbital analysis and propagation system, allowing for a complete planetary simulation, among many other possibilities, is ready for implementation.
* Terrain quads are now queded for subdivision, to improve performance
* The terrain system now allows for a secondary target object, so both the ship and the camera can subdivide the terrain.
* Mini settings screen for in-game tweaks.
* New (much better) shader for water.
* The R8 Winglet now responds to input, and can be used as an elevator, canard, aileron, rudder, or any combination.
* It is now possible to crank anti-aliasing up to 8x.
* Joystick Support.
* A working Mac OSX version!
Bug Fixes:
* Hi-subdivision tiles now have mesh colliders, which means the far side of the planet is no longer an insta-death trap.
* Fixed the textures stretching near the terminator
* The camera will no longer go through the ground.
* The terrain collision mesh now perfectly matches the visual terrain.
* Fixed a problem with the atmosphere, where it would fade in and out at specific points in orbit.
* Fixed a few problems with some game settings not being correctly applied on game start.
* Fixed a problem with the volume settings where explosions would sometimes sound out even with volume at 0%
* Added a basic compatibility/integrity check on loading ships. If it fails, the ship won't load but the game won't crash.
==================================== v0.9.0x6 ==================================================
Bug Fixes:
* Fixed a problem with the input settings screen on low resolutions
* Set minimum resolution to 800x600
* Fixed an oversight on our part that would prevent the fullscreen setting from being saved.
* Fixed some parts that were out of date on the distribution
==================================== v0.9.0X5 ================================================
New:
* Parachutes can no longer deploy in a vaccuum (they wait until there is some atmosphere to open)
* Added staging stack scrolling through the Home and End keys
* Added key mappings for Zoom In/Out, Scroll View Up/Down (VAB) and Scroll Icons Up/Down
* Added key mappings to rotate the camera
Bug Fixes:
* Fixed the G meter spiking up towards infinity at large distances.
* Fixed some more details with the settings screen
* Changed the layout of the input mapping screen
* Fixed a problem with the sound loading system, that wouldn't load custom sounds
===================================== v0.9.0x4 ================================================
New:
* Added Settings screen to configure Audio, Video and Input settings
* Removed the old Launcher menu
* Added an input mapping for the Precision Controls Toggle
* Tweaked the settings UI graphics a bit
* Changed attachment mode to the previous one, since the new one was causing stability problems in flight
Bug Fixes:
* Staging would still sometimes fire out of order
* Fixed a problem with the symmetry that could cause the game to crash sometimes
===================================== v0.9.0x3 ================================================
Bug Fixes:
* Struts could cause the game to crash if they didn't find their targets
* Alt+copying parts inside grouped icons would eventually lead to a crash
* Heavily modified staging sequences would sometimes fire out of order
===================================== v0.9.0x2 ================================================
New:
* all parts now have a fuelCrossFeed value (True/False) to enable/disable fuel flow
* Added a new icon for strut connectors
* Added a mouse grab offset on the VAB, so parts can be grabbed without twitching to reach the cursor
Bug Fixes:
* SAS could cause pod to wobble if activated with nothing more than the pod
* Debug console key not consistent with different keyboard layouts (changed to Alt+F2)
* Undo/Redo sometimes caused struts to lose targets
* staging sometimes resetting itself
* Game would hang for a few seconds if selecting/placing a large number of parts at once.
* loading would sometimes crash when loading a ship with struts
* some icons were not being grouped correctly according to part state
===================================== v0.9.0x1 ================================================
New:
* Stages are now persistent when manually edited.
* Stages are now stored in relative values. This means they're now smarter
* Parts can now specify their preferred relative stage though the cfg
* Editing the staging sequence now creates Undo states.
* The Debug Console can now be opened in the loading screen to debug load problems
* Stages can now be manually created and, when empty, deleted
* Stages are now represented as groups with parts inside them, instead of just separated by indicators
* The staging stack now scrolls manually using the mousewheel (when mouseing over it)
* Icons in the staging stack can now be multiple selected and moved as a group
* Whole stages can now be dragged and repositioned
* Stages can now be reset manually through a reset button
* Empty stages delete themselves in flight
* Active parts in previous stages move up to the current stage.
* Parts on the VAB list will now display their stats when hovered over.
* The tooltip for parts in the VAB will no longer go lower than the screen
* Holding shift while selecting a part in the VAB will now select the pod so the whole ship can be moved
* Parts now have an ActivatesEvenIfDisconnected parameter on the cfg to allow them to be activated after jettisoning
* The VS Gauge now uses a log scale, to allow greater precision with small values
* The Strut Connector. A compound part to create physical linkages between any 2 parts
* Parachutes now have a 'useAGL' parameter. If that's enabled, it will deploy when it reaches deploy altitude from ground level
* Symmetrically placed Icons are grouped into a single icon
Bug Fixes:
* Fixed a bug that caused parts to activate out of sequence sometimes.
* The scroll wheel is no longer read if the application is unfocused.
* Staging lock is now preserved if the application is unfocused and refocused.
* Fixed the MET clock, which would loop back to 00:00:00 when a mission went on for longer than 24 hours
* Changed the debug console key to Alt + the key left of 1. It would interfere with the throttle controls in flight.
* Fixed parachutes not deploying if not set to the last stage. (they can still deploy when jettisoned)
* Fixed a silent error when parts set an explosion potential higher than 1.0
* Eliminated the jitter on the VS gauge
* Changed the physical attachments between parts again, so the stack is less wobbly overall
===================================== v0.8.5 ================================================
New:
* Added copying of parts (and sets of parts) by holding Alt while clicking on them.
* Replaced tricoupler textures and UV mapping (UV map by Dippeggs)
* Parachutes can now deploy automatically if jettisoned along with other parts (allowing for parts to be safely landed)
* Stage decouplers can now share fuel across stages.
* Added Keys to control the camera in the VAB (+/- for zooming, pgup/pgdown for scrolling)
* Added Keys to control the camera in flight (+/- for zooming)
* Added some sound effects for the parachute opening
* Added cfg-definable parameter for parachute autodeployment delay
* Added a debugging console to the game (can be toggled with Ctrl+Alt+Shift+C)
* Right-clicking the Symmetry Button will now step the symmetry mode back.
* It is no longer possible to select a part of the ship while the mouse is over any interface items.
* Added toggle key to switch between precision or instant input modes (Caps Lock)
* Pitch, Yaw and Roll gauges change color to indicate mode (orange for instant, cyan for precision)
* Exposed Kd, Ki and Kp parameters for tuning the SAS and CommandPod modules
Bug Fixes:
* Fixed the staging lock LED not turning purple after launch
* Icons no longer show a transparent border floating around then mousing over disconnected parts.
* Fixed a bug where deleting a symmetrical part would sometimes leave it's counterparts floating around.
* Fixed a bug where creating a new stage with a decoupler and then removing it would generate errors.
* Fixed most sound volume decay over distance problems.
* Fixed a bug that caused a massive performance drop when fuel tanks emptied (fuel tank switch lag bug)
* The Flight camera will now remain always centered on the ship's center of mass.
* The Screenshot function will now create a Screenshots directory if one isn't found.
* The altimeter will now go past 999,999K correctly (it will move up to 1000M, then 1000G, 1000T and so on)
* Fixed a bug that could cause large ships to explode at 5,000m altitude.
===================================== v0.8.4 =====================================================
Bug Fixes:
* Fixed a small but incredibly disruptive bug which prevented engines from being connected to fuel tanks
===================================== v0.8.3 =====================================================
New:
* Added key to lock staging, to prevent accidental jettisoning (remember to set it off later). Set to Alt+L
* Added a tooltip for the Symmetry Button
Bug Fixes:
* Fixed A TON of bugs with the symmetry and ship construction in general. Game is stable again.
* Fixed a bug where parts would lose staging info and revert to default when returning from flight to the VAB. (the staging reset bug)
* Fixed a glitch introduced in 0.8.3 RC1 that allowed parts to be attached to frozen parts.
===================================== v0.8.2 ======================================================
This version is a hotfix for a couple of ugly bugs found with the 0.8.1 release.
WARNING:
The 0.8.1 release introduced a few changes to the .craft file format, so it is possible that ships
created with versions prior to 0.8.1 might not be compatible with the new version.
Bug Fixes:
* Fixed a serious bug where swapping about symmetrical parts would crash the game
* Pod cannot be dropped if an Escape Tower (PunchOut addon) is attached
===================================== v0.8.1 =======================================================
New:
* Added options to use Angle Snapping when placing surface-aligned parts.
* Symmetrical placement mode in the VAB.
* It's now possible to set aside a part of group of parts. This enables adding parts in between others without deleting half the ship.
* Sound Normalizer, keeps the volume balanced even with 50+ boosters firing
* Added framerate cap to keep GPUs from screaming on light scenes. (configurable through the settings.cfg file)
* Deleting a part now requires clicking the parts list. This prevents accidental deletion. (Or you can also press 'Delete)
* Fuel can now flow through Strut parts like the tricoupler
Bug Fixes:
* Fixed bug where starting a new ship with a loaded multi-stage ship would create empty stages
* Smoke trail effects now fade away when nearing the edge of the atmosphere
* Fixed SkySphere culling issues at large distances
* Added cfg parameter to enforce a symmetry mode when stacking (like 3 under the tricoupler)
* Updated editor tutorial to reflect the changes in this update
====================================== v0.8 ========================================================
New:
* Saving and Loading buttons in the interface, as well as a ship loading dialog for picking new ships.
* Ship name field in the editor, allows saving ships with any filename.
* Screenshot button to capture the screen to file.
* functioning MET indicator in the flight UI
* Pages in the VAB part list, whenever the parts exceed the size of the list.
* New skins for the UI windows that pop up. (like the flight results dialog)
* A new splash screen before the main menu enters.
* SAS toggle with 'T' key
* Option to Simulate in Background in the settings.cfg file
* Undo/Redo actions in the VAB, by Ctrl+Z and Ctrl+Y
* Fuel tanks are now stackable to increase fuel amount (and weight  )
* On-screen text popup to let you know the current camera mode
* Cfg interpreter can now parse 2D, 3D, and 4D Vectors, as well as rotations (in angle-axis format)
* Cfg-defined thrust positions and orientations, make retro-rockets and any other craziness open for addon parts.
* Parts may now create new stages for themselves through the cfg (used to be decouplers only)
* New texture for the Solid Rocket Booster
* The game now checks for updates against the KSP site, and let's you know if there is a new version available
* Loading screen moved to before the main menu appears.
Bug fixes:
* Liquid Engine particle effects responding to engine cutoff
* Icon indicators for all parts that need to show information
* Custom icons for all part types
* VAB placement bug with tricouplers and fuel tanks (and decouplers)
* Reposition the NavBall and main camera focus, so the ship isn't obscured by the interface - this one is kinda moot now, since the new camera centers the ship better, and the navball doesn't hide the ship anymore.
* Pause also affecting particle effects
* Pausing the game no longer produces a G-force peak
* SRB mesh normals correction
* Complete rewrite of the flight camera code. No more jitters and a number of new options in the settings.cfg
* Relaunch button on pause menu. No need to end flight to relaunch.
* Version text on main menu resetting after returning to it from game.
* Inverted the middle mouse button zoom. Now mouseing forward brings the camera closer.
* The text on the stage indicators no longer appears over other interface elements
* Fixed excessive wobbliness with side-attached parts
* Radial decouplers now have their own module (they used to share modules with the stack decoupler)
* Increased the inclination range for the VAB camera from 45 to 80
* Updated tutorial to reflect the changes made in this update (like the new cameras in flight).
* Tweaked the Radial Decoupler separation. It can now eject lit SRBs safely away from the ship and not kill the crew everytime.
====================================== v0.7.3 ========================================================
* Initial Release
===================================================================================================
Copyright Notice:
SQUAD, 2011, ALL RIGHTS RESERVED.

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