Live For Speed S2 Alpha Demo v0.5P


Total votes: 1635

"The first full public version of S2 has now been released! :)

Live for Speed S2 0.5P ALPHA was released yesterday (Friday 24th June) and it has been going very well since then! We are very happy with the reactions from those people who were already waiting, quickly downloaded it and got straight in there online, around 900 racers were online at the same time at one point in the evening - a new record!

Some more information about the new S2 ALPHA :

By "alpha", we mean that everything is in place but not necessarily 100% refined or complete. So nearly all features that will be in the future Final version of S2 are there already, but there will be updates to physics, car models, track scenery, and refinement of features, between the Alpha and Final releases.

You need an S2 license to unlock all the content, or an S1 license to unlock the updated S1 content. S2 users can benefit from the automatic in-game skin downloading. To help you make car skins, you should download the CMX Viewer which contains a small, fast car viewer program and a high-resolution blank template of the skin for every car. S2 users are now able to upload 20 personal car skins and helmet skins here: (LFS World). Skin makers, please note that the RB4, LX4, LX6 and UFR models will be updated again before the Final version and this is likely to affect your skins.

S2 is not only about fuel usage and tyre changes on racing cars! :) The road cars are also a lot better than they were in S1, mainly due to the more complex tyre, differential and suspension simulations, and of course there are some new sports cars as well."

Game Info:

"LFS S1 (and S2) is a serious racing simulator. No arcade modes, no steering aids - YOU have to do the driving. It is therefore highly recommended to play the sim with a wheel, because even though you can use keyboard and/or mouse, a wheel is what you use in a real car, so a wheel should be used in a serious racing simulator. Especially when going online, where fast reactions are required.

In S1 and S2 you can race alone or against the AI, but the real fun is to be found online, in multiplayer mode. Racing against real people is simply the best thing and LFS makes it easy for you to do so. There are also several online racing leagues you can take part in, if you are looking for something with a more competitive edge.

A serious simulator obviously requires a very good physics simulation to provide the thrill and fun of real racing. This is done by simulating all aspects that are important to racing. LFS S1 is the first step towards our vision of what the sim must become and already does a very good job in simulating real racing. But as said, S1 is the first step, so it's only logical that there will be a next step: S2.

S2 will significantly improve the simulator; important features have been added. For example dynamic camber (improved simulation of suspension and different suspension types), highly detailed tyre physics and a damage model have been introduced. Also the additional content in S2 should be noted - where S1 mostly contains the 'medium' fast cars and tracks, S2 introduces several 'fast' classes (and 'slow').

In S2 you will also wear your tyres and fuel and as said earlier, you can damage your car, so pitstops have been added to the sim. This, in turn, introduces tactics to LFS racing, making races and especially league races a lot more interesting."

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