Minions of Mirth Free Edition

Minions of Mirth Free Edition Minions of Mirth Free Edition Minions of Mirth Free Edition Minions of Mirth Free Edition

Minions of Mirth is a massively single player, multiplayer, persistent world RPG. Its epic scope and diverse gameplay will keep novice and hardcore players coming back for more!

Text file description:

Patch 9-12-06 (Friendly Edition)
The MoM Community Development Group is:  Rodney 'OldRod' Burns, Jonathon Bustard, Citrine, cresswga, Dacca, Elexadora, Ganghiss, Stefan 'Llarlen' Walter
New Features:
+ By popular demand, character names are now used/displayed instead of public names.  Additionally, you'll have a chance to rename your character when logging in for the first time with existing characters.
+ Powerful new item enchanting/disenchanting system has been added for Mages. Speak to Ishaul Yon in Trinst, Helaug in Kauldur, or Morpho in Hazeroth Keep to begin.
+ Added friend system for keeping track of your favorite players
+ Added Private Vaults to Bank for storing up to 300 additional items per character.
+ Added Item Set system, combinations of gear can yield new and mighty stats and procs!
+ Added /lastname command which gives your character a last name (requires level 25).
+ Game and chat text are now logged to log_MoMChat.txt and log_MoMGame.txt with timestamps.  These files are located in the common folder of your installation.
+ It is now possible to retrieve your master password from the game by clicking on MoM Online-> Lost Password
+ New GM Tools to help administer the game
+ Prairie Games, Inc has launched 2 new official Minions of Mirth World Servers!
Additions:
+ Added 8 new types of armor in Small, Medium, Large, and Monstrous(a new level of craftable armor which can be worn by monsters only).
+ Added 2 Thief only Sleep Powders (crafted by alchemy, waiting on quest for NPC to combine ingredients for thief)
+ Added a fourth fists advancements for monks: Temperate Fists, lvl 90 req, 800 advancement points, 40/10 weapons
+ Added a new level 70 light armor outfit to the Saurians in Jakreth Jungle.
+ Added a new level 90 medium armor outfit to the Tahtald siblings in Talrim Hills.
+ Added a tp ring to the swamp and new spells for druids and revealers to get there.
+ Added new temple and spawns to the Swamp of Ruin
+ Added Black Widow and Stink Beetle spawns to Kauldur for their low level poison components.
+ Added checkbox to graphics options pane to display your avatar name and information.
+ Added Essence of the Void as a very rare world drop. This is used to craft Potion of Planar Recall(gates you back to bind point)
+ Added Ghastly Ghoul & Shadow of the Spectre forms.
+ Added item set powers for all of the class armor and Blightborn Hide armor when equipping the full set.
+ Added Keeper of the Void to Monster Town (innkeeper)
+ Added Monk only item set weapons to Xal Thulu: Temptation and Temperance.
+ Added new racial items (Dwarven Beard, Goblin Ear, Ogre Skull, Gnome Intestines, Elf Parts)
+ Added new spawns to Jakreth Jungle and Desert of Mohrum with droppable crafting items. Several existing spawns' loot tables have been updated also.
+ Added very rare crafting material drops at lower levels.
+ Added quest for new Thief Evade skill
+ Added new Gargoyle model. Thanks to Magnus Blikstad of WiT Entertainment.
+ Added the Mana Supremacy advancement and altered the progression levels somewhat.
+ Updated Trinst: fixed stairs in Rogue guild, added a new Stalker camp, Sumarlidi Grimsson is now in a small house, other modifications.
+ Weapon Craft: Added in the Rapier.
Enhancements
+ /who  now displays information on a character. If they are on another server, it displays this.
+ Added persistent ignore list.
+ Greatly improved in game encyclopedia
+ New improved alliance window
+ F1 - F6 now select alliance members
+ /bind additionally shows the name of the zone you are bound in
+ Added /ignored command to see a list of who you are ignoring.
+ Added /rangedattack macro command
+ Added /unlearn command for removing spells from spellbook
+ Added /server command to display the name of the server you are on
+ Added a bitmap button linking to the encyclopedia to main menu in the lower left corner.
+ Added a bow and some arrows to the ranger starting equipment.
+ Improved poison application logic and message outputs
+ Added error message for /tell when someone isn't logged on or mispelled names
+ Added a few new item icons for the new enchanting sytem. Thanks to Elvisman!
+ Added new dialogue for the following quests: Scorpius Tail, Mummy Tatters, Wild Dog Flesh, Ring of Venin, Sewage Spider, Crocodile Claws, Bat Fangs.
+ Added new message output to ranged attacks if wrong target is hit or if target is missed completely
+ Added the following sentence to the description of many of the quest items in the main FoL and MoD quests as these items cannot be gained a second time: Keep this essential quest item in your inventory.
+ Added to Shield of Fellowship journal entry to remind the player to return with the Sword of Fellowship.
+ Added trade completed and canceled messages
+ Alliance window should no longer popup on invites from ignored players
+ Increased the number of low level spawns around Trinst.
+ Improved AI spell casting.
+ Made more recipes for bone ingredients
+ NPC messages now show up in the game window, not chat.
+ Optimizations to server code
+ Profane Weaponry set, now drains health if wielding the axe without the gauntlets
+ Significantly increased speed of single player world loading
+ Trading now autostacks the traded items.
+ Poisons now get listed in item info when applied to weapons.
Fixes:
+ The Scroll of Phantasmic Manifestations now drops off the Hoary Acolyte of Chasm.
+ The Scroll of Sord's Snarling Sphere now drops off High Priest Lethali.
+ Thieves now get Feign Death
+ Added the Flash spawn back into Jakreth Jungle, Akath Fal still has the same 2 spawn points as before.
+ Arnos Agbin is now a common spawn and always drops the necklace.
+ Changed Herdmaster's Hirudinea to bring it in line with new mod on the Herdmaster.
+ Enabled stacking in bank window.
+ Fists skill using weapons or 'weapons' with no skill assigned (like Greenblade Family Heirloom) now check for monk fists advancements for delay, delay overwrites assigned weapons delay
+ Fixed a bug with triggering spawngroups, this caused a number of quests to be broken
+ Fixed and improved pick pocketing code.
+ Fixed Apprentice Oak Bow levels
+ Fixed arrows from affecting one's own pets
+ Fixed Crippling Blight a lvl 50 necromancer spell with a lvl 5 effect.
+ Fixed drain on The Fang and Flood Health Leech
+ Fixed Fury Fists skill, its duration and reuse time was the same
+ Fixed holes in Mephite's Lair, added stairs to climb out of pit. Added Lava Lords to the new stairs.
+ Fixed Hurricane Spell, the projectile had no speed assigned.
+ Fixed Iron Tipped Arrow damage values
+ Fixed issue with default window positions.
+ Fixed long standing issue with 100% penalty.
+ Fixed mana and stamina leeches from replenishing the destination instead of the source.
+ Fixed monk primary fist damage calculations
+ Fixed pet size issues.
+ Fixed random items to have meaningful repair values.
+ Fixed skillup bug
+ Fixed some ingredient recipes for weapon crafting
+ Fixed spawn difficulty modifiers for character monsters
+ Fixed spell and skill timers finishing 'too early' (client-side timer was out of sync).
+ Fixed stack selling prices.
+ Fixed the aggro range and spell description of the spell, Cloud Vision.
+ Fixed the Flood spawns in Eastern Wasteland.
+ Fixed typo in the Immortal Warrior song so that it no longer is a duplicate of the Veteran Warrior.
+ Fixed various item procs that had a wrong argument order.
+ Fixes to player trading
+ Fixes to sleep/stun/fear issues
+ Increased the duration of Dalgnoth's start and end time, it was broken.
+ High Priest Trinesh now despawns correctly when handing in the statuette.
+ Mobs are now able to use aoe spells against other mobs if KoS. (this should fix bar fights.)
+ Mobs can no longer hit the wrong target with projectiles
+ Removed Scroll of Bat Form from the Flying Fox loot table.
+ Scroll of Viciousness of the Wolf now drops off the Herdmaster.
+ Teleportation spells work, regardless of target's level.
+ Updated exclusions and targets on Druid's form spells.
+ Using the craft command now tries to stack results in crafted window.
+ Vendor stacking issues addressed
+ When holding down mouse on chat/game text, the control no longer scrolls from your current view when new text is received.
Game Balancing:
+ Removed sleep buffer for > level 90 mobs
+ Increased player pet health/mana regen significantly
+ Added exclusions to Necro form spells.
+ Added level requirement to the Assassin epic and made some minor dialog updates.
+ Added level requirements to several steps in the main FoL and MoD quests.
+ Added max time limit to Crocodile Claws and Sewage Spiders quests.
+ Added regen delay when being attacked
+ Added secondary effects to Tempest only damage spells.
+ Greatly improved Gredo's Wrath and Gotuthe's Fury for Tempests
+ Added spell skill logic, if the spell has an associated skill (evocation, transmutation, necromancy, etc.), the caster can gain up to 10% cast time reduction, -10% mana cost and +20% cast range. Skillups near skill cap are less frequent.
+ Adjusted stun and fear buffer of high level mobs to 3 instead of 4
+ Changed timer on Feign Death to refresh more slowly.
+ Changed timer on Rescue to refresh more quickly.
+ Increased default/max stack sizes for arrows by a factor of 2 1/2.
+ Increased duration of pet summon and recast times
+ Increased mobs penalty on Critical damage and Grievous Wound
+ Increased ranges on many skills.
+ Increased the effectiveness of Wiz/Temp spells Tidal Wave and Hurricane.
+ Increased the frequency of Dracogriff Feathers dropping.
+ Increased the health and reflection damage on the shaman thorn spells.
+ Increased the neg resist and added damage to Tempest debuffs.
+ Increased usefulness of endquest rewards for FoL and MoD.
+ Increased usefulness of Sacred Stone, Bloodletting, Flying Tiger, Lay on Hands, Sorrow Song, Mystic Might, Koh, Sur, Knight of Chaos, Champion of Light.
+ Vastly improved the skill Rook.
+ Increased worth of Rangers Starting Quest reward bow
+ Increased xp reward to the following quests: Sewage Spider, Governor's Mansion, Bat Infestation.
+ Increased Grievous Wound skillup chance
+ If target is more than 30 levels higher than source, ranged attack will be a complete miss
+ If your pet dies or is dismissed, your next pet will spawn with the same health as your previous pet or 10% of their max health, whichever is more. After 10 minutes, this is no longer the case and new pets will spawn at full health.
+ Pets now take item recommendations into account
+ Improved item penalty code, includes class and realm levels in new penalty calculations.
+ Increased arrow miss chance based on skill, primary level, target level and target physical resistance
+ It should now be possible to pick pocket mobs of equal level (and very slightly above)
+ Made several updates to poisons. (Make sure to double check item level, components, and stats on any poisons you are currently crafting.)
+ Mobs level 1 to 4 now suffer 25% movement reduction, 40% slow, and 20% meleeDmgMod reduction.
+ Mobs level 5 to 6 now suffer 20% movement reduction, 20% slow, and 10% meleeDmgMod reduction.
+ Mobs no longer aggro on characters who are protected from death.
+ Moonstone and Sunstone's default stack is now 5, this means you will craft a stack of 5 at a time instead of 1.
+ Rangers can no longer buy Scroll of Placate Animal from their trainer. This is a drop only.
+ Reconfigured many necromancer leech spells... some do less damage, most do more leeching, some done over a longer period of time.
+ Reduced casting time on bard spell interrupts.
+ Reduced damage on Lightning Surge.
+ Reduced wizard's magical resistance buffs.
+ Removed party and alliance spells from affecting pets
+ Removed some secondary effects from Wizard only damage spells.
+ Revised range values for all bows and arrows
+ Scroll of Treant Form, Scroll of Bat Form, Scroll of Wolf Pack are now mob drops and can no longer be purchased from the Druid trainers.
+ Significantly reduced duration of the Necromancer's, Doom Knight's, and Revealer's fear spells.
+ Slight modifications to Flaming Scimitar, Sargash's Warhammer of Agony, Blightborn Bone Spear, Blightborn Scale Sword, Blightborn Scale Dagger, The Sieve, Menhir Blade, Sword of Fellowship, Tiger Claw Dagger, Staff of Zombies, Flesheater Cleaver, Horrific Cleaver, The Thug's Club, Crimson Scimitar, Tree Cleaver, Poleaxe of Punishment, Ruln Totem, Headbasher, Rod of Punishment, Crusader's Gladius, Protector's Rune Sword, Skullsplitter, Warmonger, Dagger of Dissonance, Shashamal, Dusty Skullcap, Kinjian's Mask, Dead Eye Boots, Soulful Boots, Wizard's Ring, Righteous Coif, Fiendish Greaves, Wormskin Gloves, Ghurezan Gem, Shubben's Claws, Throatslitter Bracer, Skullbasher Bracer, Gutspiller Bracer, Boots of Agility, Class Robes and Sleeves.
+ Modified common weapons (Longsword, Dagger, Scythe, etc.) to be in line.
+ Slowed down the turtles' movement speed.
+ Somewhat reduced damage on end game Wizard only damage spells.
+ The Ores used in crafting now stack in groups of 50 (diamond, platinum, crystal, obsidian).
+ Updated resist values on the Monk's Tranquil Self advancement.
+ Updated some monk ring procs.
+ Updated the Honorforger quest, updated stats on weapons and added a level requirement.
+ Weapon Craft: Changed Spike Mace to Morningstar.
+ Weapon Craft: Level spreads of different weapons tightened up (this was necessary for enchanting purposes).
+ Weapon Craft: Maximum skill at current level now enables you to craft a weapon made for your level.
+ Weapon Craft: Switched Bone and Iron levels.
+ Weapon Craft: Weapon material is a reflection of the ability of the weapon to hold an edge and directly affects the weapon's damage.
+ Weapon Craft: Weapon quality (apprentice,journeyman, or masterwork) is a reflection of balance and directly affects the weapon's delay.
+ Weapon Craft: Weapons now more adequately reflect their recommended level in comparison with other weapons.
Misc:
+ Aligned all Tempest spells with an elemental damage type.
+ Added /clearlastname command
+ Added /friend add  command
+ Added /friend remove  command
+ Added /gcharacters  command to find characters belonging to specified member (leader/officer only)
+ Added /gpublicname  command to find public name of member by character name (leader/officer only)
+ Added /ignore, /unignore, and /ignored to help window.
+ Added Community Development Group to game credits .
+ Added descriptions to the Bard and Necromancer negation spell lines.
+ Added frost description and spell effects to Frost Blast.
+ Added item descriptions to most Xal Thulu weapon drops
+ Added RPG_SPAWN_NOCORPSE to spawn flags, spawn will leave no corpse upon death with this flag set.
+ Added various checks to ranged weapon usage including range check for arrows.
+ Added a ranged macro to default macro buttons.
+ Decreased bow weapon rates to about 1/3 of previous values.
+ Dragging a bow to a macro slot creates now a /rangedattack macro
+ Modified help text for guilds to specify what commands take public names and which take character names
+ Modified the message when a poison wears off to specify the poison.
+ Removed single player ability to join chat server
+ Swapped single/double click for spell casting and activating skills from character window.
+ There is now a short delay from when you can log out to when you can log back into the servers
+ Updated descriptions of the Doom Knight's damage spells.
+ Updated journal entry text on Shield of Fellowship quest to be more clear.
+ Updated quest dialogue and money reward for Arctic Cat Fangs.
+ Updated shamans health/stamina buff line descriptions.
+ Updated the description of the spell, Blight Walk.
+ Updated the Game Manual.
Thanks to all the testers who helped to make this patch possible!
Patch 7-11-06
  + Characters may now gain XP into level 100 for secondary and tertiary classes
  + You now get resist messages including the name of the spell being resisted
  + Fixed issue with mob pets not attacking
  + Server side optimizations to address lag issues
  + Encyclopedia pages are now cached to decrease the time to switch between them
  + Leeching should now regenerate health once again
  + Improved mob spell casting AI
  + Adjusted Funnel Weaver level
  + Dreaded Priests now spawn in Trinst stalker camps
  + Rite of Remedy is now always drops off Dreaded Priests and Outcast Diviners
  + Reduced zoning times and ram usage of single player game
  + Fixed the exclusions on Legs of Light.
  + Fixed a typo in Kadazeer's dialog.
  + Flesh Flies, Coffin Flies, and the Refined poison components now stack in groups of 50.
  + Removed difficulty modifier on Tahtald Guard, Monolith.
  + Added Scroll of Transference to the wizard trainer's list of available scrolls.
  + Updated recipe for Ghoul Gout poison.
  + Gnomish monks now drop the monk class armor.
  + Updated the negative stats and exclusions on the Shaman's Primeval Fever, Primeval Ailment, and Primeval Infection spells.
  + Shaman's Healing IX and X can now be purchased from the appropriate Shaman trainer.
  + Removed the Orc Warrior and Flash populator groups from Jakreth Jungle, removed the Quake populator group from the Eastern Wasteland, Monolith is now the sole placeholder for Akath Koh the Indurator in Eastern Wasteland, removed the Warling populator from Hazeroth Keep, removed Dusty Zombie from their populator group in Desert of Mohrum, removed the Arctic Wolf from their populator group on Frostbite Islands. Updated populators to replace the deleted ones.
  + Fixed exclusions and overrides on Galeel's Resolute Shield, Blessed Aura, and Fundamental Shield. The higher level spell(s) override the lower level spell(s).
  + Increased the frequency of spells to drop off Healer of the Hills.
  + Removed Improved Crusading Canter and Improved Glorious Gait from the Paladin's line of spells for redundancy with Legs of Light. Added a new level 70 movement spell, Resplendent Pace, available from the Paladin trainer in Trinst.
  + Part I/Part II of the Paladin Epic can be gained at level 40. Level 50 is a requirement to begin Part III. Made some minor fixes to journal entry text.
  + Updated the skill level for the poison, Cramps VI, to 656.
  + Minor updates to spell messages.
  + Updated level, target, and exclusions on several Shaman buffs that were setup improperly.
  + Fixed the negative stats on the Shaman's resist debuff line of spells.
  + Removed the haste and Halcyon spells exclusions from Mirthful Overture as it is redundant with Halcyon's Interlude which is received at the same level.
  + Increased the chances that each Akath will drop their ring or bracer necessary for the Tempest epic.
  + Removed the Amphibious Blood Sac from the database, it is no longer a poison component. It has been replaced by the Mammoth Blood Sac.
  + Updated item level on the Hadrurian Amulet.
Patch 7-7-06
  + Thanks to all the folks that helped test this (enormous) patch!!!
  + There are far too many fixes, adjustments, tweaks, and new content to document in these patch notes. The following are highlights.
  + Increased the world's spawn population by over 3000. That's right, over 3000 additional living (and unliving) spawns inhabit the world.
  + Added over 900 new mobs to the database.
  + Player guild system added. The commands are in the ingame help.
  + Traveling between zones is now MUCH faster!
  + Prairie Games, Inc servers will now automatically reboot at 3am Pacific Standard Time. There is a notification given for 10 minutes preceding the reboot.
  + Updates to the chat systems include: private chat tells now work across irc, worlds, and single player; improved chat system messaging for player joins, leaves, kicks; global emotes now work(/ge, /gemote).
  + Added over 125 new spells. All spellcasters have new spells, speak to your trainer to see their new scrolls. Several of the high level spells are drop only.
  + Added several new weapon models: the Shield of the Profane, Reverential Shield, and Twisted Shield of Chasm. Added new texture sets: evil Druid class outfit, Followers of Lord Ghurez, Doom Knight Holds, Paladin Houses, and The Chasm. Thanks to Christophe Canon.
  + Added several new quests. Thanks to KBro.
  + Added 30 new poisons and many new poison components. Added several new craftable arrows for Rangers.  Thanks to Citrine.
  + New color coded names for mobs (Golden = quests, Light Blue = unique, Orange = difficult).
  + Holding Left and Right mouse buttons now autowalks (you may have to click on "Defaults" from the control options menu to enable this).
  + Q and E are now the default strafing keys. A and D are now the default turning keys.
  + Added 3 new level 25 outfit sets in Light, Medium, and Heavy armor.
  + Added a new lvl 20-25 dwarven camp in Mt. Zharim and Eastern Wasteland as part of the House Greystone faction.
  +Added new racial outfits to Elf, Gnome, Human, Titan, Dark Elf, Goblin, Orc, and Troll.
  + Assassin's now receive the Feign Death, Spinning Blades, and Lethal Blow Skills. Speak with Cruella to train in Feign Death.
  + Updated spawns in all zones and added some additional graphical content.
  + Monsters can now complete the following quests: The Ascendants, Arctic Cat Fang, Mukluks of the Arctic Wolf, Scorpius Tails, Mummy Tatters, Orc Battle Drum, Dead Cows, Troll Leg, Dreamspinner, Moat Rats, Lifting Rocks, Pack Rat, Sewage Spiders, Crocodile Claws, Big Furry Bats.
  + Bumped up the stats on the Bracers of Fellowship, Tahtald Shield, Voracious Boots, Brimstone Earring, and Shubben's Claws.
  + Added several new uber weapons! Some of these items bestow presence.
  + Added a weapon particle effects system.
  + Moon Powder is now a random drop off all game denizens.
  + Increased the proc damage on the Blightborn Scale weapons.
  + Racial armor now has a required level of 40.
  + Fixed Evil High Priest Trinesh's spawn point.
  + Fixed numerous spell haste stacking issues.
  + Feigning Death now desummons pets.
  + Mobs with difficulty modifiers now give considerably more XP.
  + XP for defeating mobs slightly below your current level has been increased.
  + Healing now generates mob aggression.
  + Weapon damage factor increased.
  + MoD players can now buy Animal Charm spells from Lelo Snakedancer in Kauldur.
  + Nyphaen Eglered in Talrim Hills will now teleport players to the Frostbite Islands for some coin.
  + Procs on dragon arrows no longer stack, increased the damage on each proc.
  + Rurtur Hayn's dialog is now limited to Druids.
  + The Chaos Lord Xal Thulu is rumored to have rematerialized...
  + Adjusted mana calculations and spell requirements.
  + Adjusted melee calculations, some mobs will now hit significantly harder.
  + You must now have a MoD or FoL character of equal or greater level before creating a given monster.
  + Fixed issue with skill caps not being calculated properly.
  + Fixed issue with mob projectiles being unable to hit players.
  + Mobs over level 90 are resistant to stun and fear.
  + Block, Dodge, and Shield skill raises are now more frequent and the level range was increased to 10 (from 2).
  + When changing screen resolution window positions are now adjusted to remain on the screen properly.
  + When playing a single character, the buff window now displays twice the number of buffs (24).
  + Weapons can now have primary and offhand damage bonuses.
  + Ranger tracking and swim maximums raised.
  + Scroll and Books of Learning now drop that bestow additional advancement points.
  + Fixed an issue with pets not generating aggro on the caster.
  + Fixed issue with components being consumed on spell failures (for instance, being out of range).
  + Mobs under level 50 will not aggro on players over 20 levels above them.
  + Formatted item stat text better.
  + Mobs are now resistent to spells which are significantly lower in level.
  + Increased death XP loss for characters slightly (based on level).
  + Fixed an issue on windows where the chat text widget would become unresponsive.
  + Extensive backend server work to increase scalability and performance.
  + Fixed animation hitching issue.
  + Additional server side CPU throttling.
  + Fixed several potential hang bugs.
  + Fixed a bug on OSX regarding particle effects.
  + Added variable rate network connection logic.
  + Many other fixes and enhancements.
Patch 5-17-06
  + Added Off-Topic and Help chat channels.
  + Added channel toggle buttons to chat window
  + Reactivated Guardian and Immortal Access
  + Possible fix for crashing when entering the Trinst Sewer System
Patch 5-15-06
  + Added over 80 new high level spawns with many new high level drops!
  + Added the new Efreet and Turtle models. Thanks to Magnus Blikstad of WIT Entertainment.
  + A monster village has been established in Hazeroth Keep. Monsters can train in other classes, shop, and craft!!! Thanks to Citrine.
  + Monks have 6 new fist weapon rings with multiple procs!!! Talk to Colavri Arda in Trinst to learn more. Thanks to Kbro.
  + Added spawns to the mysterious and extremely powerful Chasm group. Thanks to Kbro.
  + Added the third step of the Paladin Epic quest. Added several new monsters and new items for Paladins, Dark Elves, Drakken, Assassins, and Trolls to Talrim Hills. Thanks to Kbro.
  + New monsters no longer get maximum craft skills.
  + Updated names of poisons to include an apostrophe, where necessary. (Widow's Sting, Viper's Bite, Rodent's Reprisal, Rodent's Retaliation, Rodent's Revenge)
  + Poisons with a skill level of 420 and greater have the Poison skill assigned to them properly.
  + Changed the required ingredients on the following poisons: Pestilence, Cruella's Feint, Cruella's Left Hand, Maladroit V, Maladroit VI, and Pinz and Needles. Added a new item called Beetle Guts that drops off of various beetles.
  + Added Snake Blood and Snake Venom to the snakes in the Swamp of Ruin.
  + Made a minor dialog update to the main FoL quest.
  + Fixed the zone in point on the Druid's Frostbite Islands Ring spell.
  + The Scroll of Soothing Winds of the Servant now drops off of the Earthly Visage in Eastern Wasteland.
  + Fixed journal entry Part N on the Enchanted Longswords quest.
  + Fixed the recipes for Masterwork Silver Dagger and Masterwork Silver Spear to require a Master Smithing Hammer instead of an Apprentice Smithing Hammer.
  + Added a shield to the Doom Knight's prestigious armor.
  + Knight Durryst now gives out Hazeroth's loot upon his defeat.
  + Fixed the following class line shields from stacking procs: Bard, Paladin, Ranger, Shaman, Thief, Warrior.
  + Fixed Vaarg's, Thorntree the Virulent's, the Herdmaster's, and Shubbenar the Forsaken's loot table.
  + Ranger's Call of Wild skill can now be learned at level 20 by drinking Archer's Ale.
  + Bratch Huln and Mukkstrose Vemnim of Talrim Hills both give out quests. Thanks to Kbro.
  + Fixed the Necromancer's level 16 quest.
  + Shroom caps and Demon Fangs now stack.
  + Increased the buff time on Warrior class-specific shield procs.
  + Flesh Golem, Jungle Creep, and Jungle Freek now drop Undead Flesh.
  + Increased the range on the Wyvern Arrows.
  + Limited the number of Trinst Guard Medallions and Bisotaur Horns that Baron Wormwell will take.
  + It's now possible to cancel loading if you fail to connect to a zone server.
  + Fixed issue with Barbarian Offense formula.
  + Fixed issue with some crafting item icons.
  + Added new monk ring proc system for fists.
  + Added new melee damaged proc system for items.
  + Pet spells no longer affect the caster if they don't have a pet
  + Other miscellaneous fixes and updates.
Patch 4-17-06
  + Added over 50 new poisons! Several poisons require using your Alchemy skill to create ingredients. Thanks to Citrine.
  + Added Part I of the Tempest's Epic quest. Thanks to Kbro.
  + Added the new MoD gravestone marker. Thanks to Kaylon.
  + Added the second and final part of the Ranger's Epic quest. Thanks to Kbro. Updated journal entries, dialog, and added max times limit to Part I.
  + Added a new OSX icon. Thanks to renigade.net.
  + Added several new weapon crafting icons. Thanks to Arashi Shadowraven.
  + Added new Bard, Cleric, Ranger, Shaman, Thief, and Warrior class-specific shields. Thanks to Llarlen.
  + Added a shield to each of the prestigious race/class armor sets. Thanks to Llarlen.
  + Added new spawns to the Desert of Mohrum, Hazeroth Keep, Eastern Wasteland, Talrim Hills, and Jakreth Jungle.
  + Added several new items: rings, bracers, and shoulder pieces for MoD characters; and a new set of assassin armor. Thanks to KBro.
  + Fixed the Kuga spawnpoint so he doesn't get respawned in Anidaen Forest.
  + Fixed the Giant Crocodile and Phos the Ravenous spawns to respawn correctly.
  + Added Frostbite Gate Potions to the Tempest level 16 quest.
  + Increased the stats on the Monk class specific robe and sleeve drops. Thanks to Citrine.
  + Boosted stats on the Menhir Blade.
  + Druid forms no longer stack.
  + Bard regens no longer stack.
  + Updated the journal entries on the level 16 quests to make it easier to locate spawns.
  + Increased the number and frequency of Flash spawns in Jakreth Jungle.
  + Deleted the duplicate Sturmghast Bloodletter spawn.
  + Tempest trainers now sell the level 26 Summon Lesser Water Elemental spell.
  + Increased the frequency of Dart Grewail spawning and increased the frequency in which he drops his dagger.
  + Decreased the frequency of Dreadscale drops off Grewail Grunts.
  + Added spell effect to the Druid's alliance tp spells.
  + Fixed the teleport location of Anidaen Forest Ring and Anidaen Portal spells.
  + Updated the spellbook icons on the Revealer's Portal spells.
  + Added missing female orc muscular and heavy body type variations.
  + Fixed the Cast Haste stat on the Stalker Gloves.
  + Added Enchantment skill to all Shaman movement spells.
  + Fixed the Min and Max Reuse Time on the Ranger's Camouflage skill to 4 and 6 minutes respectively.
  + Fixed Bard's Sorrow Song skill so that it isn't received automatically.
  + Changed Fruggad the Mighty to always have the Safehouse Key.
  + Increased the frequency of Rihn Grewail dropping her rapier.
  + Fixed the level requirement on the Assassin's level 16 quest.
  + The Enslaved of Hazeroth Keep are now level 35.
Patch 4-5-06
  + Added the new Mammoth model, thanks to Magnus Blikstad of WIT Entertainment!
  + Added the ruined Temple of Galeel to Talrim Hills. Thanks to Nycto for the building.
  + All classes have a unique quest which can be received at level 16. Speak with your trainer to receive the quest. Thanks to Kbro for his help with these!
  + Added new skills: Rook(Thief), Apparition(Necromancer), Mystic Might(Shaman), Sorrow Song(Bard), Sacred Stone(Cleric), Call of Wild(Ranger), Power Strike(Warrior), and several new Tempest skills (Fal, Des, Koh, and Sur). These are the rewards for completing the level 16 class quests. Thanks to Kbro for his help on these also!
  + Added 3 new stalker camps to Talrim Hills with new loot, watch out for Rihn Grewail and her Rapier of Release! Thanks to Kbro.
  + Added five new Paladin only shields with an undead damage proc that drop off of mobs. Thanks to Llarlen. (other class specific shields coming soon!)
  + Added several new NPC and monster spawns throughout the land.
  + Shaman's can now loot Panicked Retreat from Inquisitor Kraln and Inquisitor Rekya.
  + Removed Sholin's Head and Vest from Master Adelain's loot.
  + Made a few modifications to the main MoD quest.
  + Fixed descriptions of the Honorbound spawns.
  + Fixed missing graphic on the Ornate Dagger
  + Fixed the Treant's alert sound effect.
  + The Tempest's Sun Strike spell drops off of Charune the Vigilant.
  + Fixed the Monk's Feign Death skill to last for a maximum of 5 minutes.
  + The Sword of Fury and Muddy Blade can be equipped in either the Primary or Offhand slots.
  + Added a difficulty modifier to Lady Galeel.
  + Grey Wolf Hides now stack.
  + Hood of the Hills can now be equipped by Rangers also.
  + Fixed issue with item macros being reset
Patch 3-23-06
   + PGSERVERS: Grave markers are now placed where a character last died.  Resurrection spells can be cast in the vicinity of grave markers to resurrect the fallen.  The resurrected character is returned to the zone and location of the grave marker.
   + Resurrection experience is now immediately regained
   + Fixed bug which allowed any item to be equipped in the secondary weapon slot
   + Fixed issue with stamina upon death
   + Character's are now protected from dying for one minute after death. If the character damages any other being,
initiates combat, or uses a harmful spell/skill the invulnerability is canceled.
   + Fixed an issue with alliance teleportation
   + The Rescue skill now works with alliances
   + Unique mobs and mobs with difficulty modifiers now give considerably more XP
   + Party/Alliance spells now affect the caster's pet
   + Entering combat will now cancel invisibility
   + Invisible pets will no longer cast spells and give themselves away
   + Pet movement speed, flying, and visibility are now copied from their master
   + Pets now stay properly (Thanks! Llarlen)
   + FoL and MoD now have seperate name colors
   + Arrows and Projectile spells will no longer strike your pet or friendly players
   + RvR: Players may select pets of the other realm (exclusively)
   + RvR: Players no longer get zone/world log message for the opposing realm
   + RvR: Opposing realm characters are now subject to tracking range
   + Flagged additional quest items as Soulbound.
   + The proc on the Earring of Erar and Boots of Agility are now self only.
   + Made a few small fixes to the Paladin Epic Part II.
   + Added a required item level to Murshgesh's Earring, Ring of Venin, Tiger Claw Dagger, Ashun's Misery, Greaves of Aggression.
   + Updated Gauntlets of the Profane, these are equippable by level 60 Doom Knights only.
   + Added max times to class specific level 16 quests.
   + Prairie Games, Inc Realm vs Realm server launched (see separate post)
   + Party spells now work with alliances in multiplayer
   + newly created characters are now saved without first having to log them into the world
   + mobs with despawn times will no longer despawn during a fight
   + Alliance XP per member bonuses were greatly increased
   + /who now displays class information
   + /who now takes an optional public name which only displays information about that person
   + Quest Experience is now shared by your entire party in single player and on multicharacter servers
   + Dead characters swapped at inns are now revived.
   + Mobs going to zombie state now cancel casting
Patch 3-16-06
   * Prairie Games, Inc servers are all now single character servers
   * Due to this change, characters may change their primary, secondary, and tertiary class one time.  Please see this thread for more information: ****://www.prairiegames.com/phpBB2/viewtopic.php?t=2409
   * Single characters may be swapped at inns without leaving the game world
   * There is now a central bank that all characters can access.  The bank holds 80 items.
   * Fixed a bug with factions, MoD characters will no longer be inexplicably attacked by their guards
   * Added Part II of the epic Paladin quest, thanks to Rev-O. (Part III coming soon!)
   * Increased the number of items that are flagged for Premium Servers only.
   * Tiger Pelts are now soulbound.
   * Updated the Longswords quest so you cannot skip any of the steps.
   * Fixed the descriptions on the stone and mud golems.
   * Removed Chancellor Ardak's tertiary class.
   * Adjusted skill levels on high-level melee weaponcraft.
   * Added a difficulty modifier to Tenlain Silverwolf, Maeldaevn, Bruno Oremaster, and Ogbob Bighammer.
   * Adjusted the Flesh Golem's spawn in Hazeroth Keep.
   * It now only takes 2 tomes to create a higher level tome. (i.e. Combine 2 Tome of Minor Heal III to create 1 Tome of Minor Heal IV)
   * The Wizard's Robes of Understanding now has an assigned texture.
   * Added new class specific robe and sleeve drops for Wizard, Revealer, Necromancer, Monk, Tempest, and Cleric. These items can be equipped by Premium users.
   * Added a limit to the number of times you can complete Sharif Izelbin's quest. Added the quest dialog to the journal. Steps can no longer be skipped.
   * Added a banker to the inns in Trinst and Kauldur.
Patch 3-1-06
   + Fixed an error with all the new Eldritch Temple drops being equippable by anyone.
   + Fixed error with some melee weapon recipes needing duplicate items.
   + Fixed the limit on The Sisters dialog, characters who have done the warrior epic may now finish the level 55 quest from Martine.
   + Fixed an error with Latu the Cunning's dialog in the main MoD quest.
   + Removed duplicate bone golem template reward from main FoL quest.
   + Fixed the stone teleport from the Temple of the Great Burning to Maij Aya's house.
   + Scroll of Heroic Anthem now drops off of the Wyvern of the Flames instead of Veazza Leer.
   + Fixed a few bow recipe typos.
   + Updated the Druid prestige pieces to boost wisdom stat instead of mysticism.
   + Added a wisdom stat increase to the Forest Walker's Boots.
   + Fixed stats on the Quisling sword and Murmur Ring.
   + Added a max limit and class requirement to the starting quest hand-ins.
   + Central Character Server
   + Massive backend server changes
   + Free Edition and Premium Edition support and split
   + OSX upgraded to pysqlite2 and sqlite 3.3.4
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File information

File name: momfreeedition.exe

File size: 245.61 MB

Mime type: application/x-dosexec; charset=binary