Uncle Miggles is in trouble! Sneaky king Porco has captured him and to let him go he wants you to first get the three Yre crystals that are hidden throughout the kingdom. You must help uncle Miggles!
Guide Mulver through different parts of the kingdom in search for gold and the Yre crystals. Avoid enemies, uncover secret areas, time your jumps and use all your skill to navigate through the challenging levels in this 3D platform game.
Text file description:
Copyright (c) 2006-2008 Steven Noonan . All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Uplink Laboratories nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Libraries and Tools: Ogre3d - www.ogre3d.org BASS - www.un4seen.com ODE - www.ode.org Lua - www.lua.org OIS - www.wreckedgames.com/forum/ Blender - www.blender.org Artwork: SkyBox - www.schloerb.com Font - www.larabiefonts.com Textures - www.spiralgraphics.biz Textures - www.the3dstudio.com Music: www.lynnemusic.com Sound effects: www.beachware.com This is the BSD-style license for the Open Dynamics Engine ---------------------------------------------------------- Open Dynamics Engine Copyright (c) 2001-2004, Russell L. Smith. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the names of ODE's copyright owner nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ====================================================================================== ================ LICENSE ============================================================= ====================================================================================== The zlib/libpng License Copyright (c) 2006 Phillip Castaneda (pjcast -- www.wreckedgames.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ====================================================================================== ================ LICENSE EXPLAINED =================================================== ====================================================================================== In case the license was not clear enough... Basically, you can link with this lib which puts no restrictions on what you have to license your code as. You can modify this lib, and not have release your changes. Though, as explained above, Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software This is to allow users the greatest flexibility in what you can use this lib for. ====================================================================================== ================ INFO ================================================================ ====================================================================================== Cross Platform Object Oriented Input Lib System. Meant to be very robust and compatiable with many systems and operating systems Win32/ Contains Visual Studio .Net Solution Files Contains CodeBlocks + MinGW + StlPort project files for OIS ---- Dependencies ------------------------------------------------------ DirectInput 8 Ogre & CEGUI 0.4.0 If building CEGUIOgre OIS Demo SDL/ A test bed for an OIS InputManager with SDL as the backend. Not recommended; however, useful for platforms with non-native OIS ports for temporary use. Linux/ ---- Dependencies ------------------------------------------------------ X11 Ogre (GLX Platform) & CEGUI 0.4.0 If building CEGUIOgre OIS Demo Newer Linux Kernel (2.6+ ?) for Event API - else, use --disable-joyevents Steps to build on Linux: ./bootstrap ./configure ./make && make install ---- Configure build options -------------------------------------------- ./configure --help --- List all configure options ./configure --disable-ogre --- Disables CEGUIOgre ActionMapping Demo ./configure --disable-joyevents --- Uses /dev/input/jsX instead of /dev/input/eventX LinuxCB/ Contains CodeBlock files for building OIS and Demos with codeblocks This project file looks for Ogre and other dependencies in /usr/local/lib and /usr/local/include. If installed elsewhere, modify the project settings. It also installs libOIS to ~/libs Mac/ XCode-1.5/ Non-complete native OIS port. XCode-2.2/ Working, complete, OIS port to OSX using SDL as a backend.
File information
File name: MulverDemoSetup.exe
File size: 17.65 MB
Mime type: application/x-dosexec; charset=binary
December 8, 2010 - 10:39am