Mulver Demo

Mulver Demo Mulver Demo

Uncle Miggles is in trouble! Sneaky king Porco has captured him and to let him go he wants you to first get the three Yre crystals that are hidden throughout the kingdom. You must help uncle Miggles!

Guide Mulver through different parts of the kingdom in search for gold and the Yre crystals. Avoid enemies, uncover secret areas, time your jumps and use all your skill to navigate through the challenging levels in this 3D platform game.

Text file description:

Copyright (c) 2006-2008 Steven Noonan .
All rights reserved.
Redistribution and use in source and binary forms, with or
without modification, are permitted provided that the following
conditions are met:
    * Redistributions of source code must retain the above
      copyright notice, this list of conditions and the
      following disclaimer.
    * Redistributions in binary form must reproduce the above
      copyright notice, this list of conditions and the
      following disclaimer in the documentation and/or other
      materials provided with the distribution.
    * Neither the name of Uplink Laboratories nor the names of
      its contributors may be used to endorse or promote
      products derived from this software without specific
      prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Libraries and Tools:
 Ogre3d - www.ogre3d.org
 BASS - www.un4seen.com
 ODE - www.ode.org
 Lua - www.lua.org
 OIS - www.wreckedgames.com/forum/
 Blender - www.blender.org
Artwork:
 SkyBox - www.schloerb.com
 Font - www.larabiefonts.com
 Textures - www.spiralgraphics.biz
 Textures - www.the3dstudio.com
Music:
 www.lynnemusic.com
Sound effects:
 www.beachware.com
This is the BSD-style license for the Open Dynamics Engine
----------------------------------------------------------
Open Dynamics Engine
Copyright (c) 2001-2004, Russell L. Smith.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
Neither the names of ODE's copyright owner nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
======================================================================================
================ LICENSE =============================================================
======================================================================================
The zlib/libpng License
Copyright (c) 2006 Phillip Castaneda (pjcast -- www.wreckedgames.com)
This software is provided 'as-is', without any express or implied warranty. In no
event will the authors be held liable for any damages arising from the use of this
software.
Permission is granted to anyone to use this software for any purpose, including
commercial applications, and to alter it and redistribute it freely, subject to the
following restrictions:
    1. The origin of this software must not be misrepresented; you must not claim that
		you wrote the original software. If you use this software in a product,
		an acknowledgment in the product documentation would be appreciated
		but is not required.
    2. Altered source versions must be plainly marked as such, and must not be
		misrepresented as being the original software.
    3. This notice may not be removed or altered from any source distribution.
======================================================================================
================ LICENSE EXPLAINED ===================================================
======================================================================================
In case the license was not clear enough... Basically, you can link with this lib
which puts no restrictions on what you have to license your code as. You can modify
this lib, and not have release your changes. Though, as explained above, 
Altered source versions must be plainly marked as such, and must not be misrepresented
as being the original software 
This is to allow users the greatest flexibility in what you can use this lib for.
======================================================================================
================ INFO ================================================================
======================================================================================
Cross Platform Object Oriented Input Lib System. Meant to be very robust and
compatiable with many systems and operating systems
Win32/
	Contains Visual Studio .Net Solution Files
	Contains CodeBlocks + MinGW + StlPort project files for OIS
	---- Dependencies ------------------------------------------------------
	DirectInput 8
	Ogre & CEGUI 0.4.0 If building CEGUIOgre OIS Demo
	SDL/
		A test bed for an OIS InputManager with SDL as the backend. Not recommended;
		however, useful for platforms with non-native OIS ports for temporary use.
Linux/
	---- Dependencies ------------------------------------------------------
	X11
	Ogre (GLX Platform) & CEGUI 0.4.0 If building CEGUIOgre OIS Demo
        Newer Linux Kernel (2.6+ ?) for Event API - else, use --disable-joyevents
	Steps to build on Linux:
	./bootstrap
	./configure
	./make && make install
	---- Configure build options --------------------------------------------
	./configure --help              --- List all configure options
	./configure --disable-ogre      --- Disables CEGUIOgre ActionMapping Demo
	./configure --disable-joyevents --- Uses /dev/input/jsX instead of
	                                    /dev/input/eventX
LinuxCB/
        Contains CodeBlock files for building OIS and Demos with codeblocks
        This project file looks for Ogre and other dependencies in /usr/local/lib
        and /usr/local/include. If installed elsewhere, modify the project
        settings. It also installs libOIS to ~/libs
Mac/
	XCode-1.5/
		Non-complete native OIS port.
	XCode-2.2/
		Working, complete, OIS port to OSX using SDL as a backend.

File information

File name: MulverDemoSetup.exe

File size: 17.65 MB

Mime type: application/x-dosexec; charset=binary