New World Order : Multiplayer Test

New World Order : Multiplayer Test New World Order : Multiplayer Test

New World Order is a team-based multiplayer game which features environments that could easily be taken right out of a film. It's fast paced team-action simulator with gritty attitude.

When you need a break from the frag-fest multiplayer chaos, start up a single mission or a co-op mission with some of your friends and go into the single player experience with mission based sneak, seek and destroy missions. Choose the team that you feel is the best for you and eliminate the enemy. Defend GAT HQ, storm a Pump Facility, or make a surprise attack at the Harbor.

Regardless of the scenario, it will all be visualized through the power of the new and unique DVA engine...

DVA

The DVA engine has been built from the ground up to be as generic, versatile and dynamic as possible. It has been designed in such a way that the base technologies, DVA, real time per-pixel lighting, shadowing, bump-mapping, advanced physics and so on, are extendable and capable of handling the vast amounts of geometry and detail that the games of the future will rely on. The DVA engine will stay fresh and represent bleeding-edge technology for years to come. Examples of this are that DVA, per-pixel lighting and shadowing, the way it is done in the DVA engine, actually becomes more efficient the more geometry and detail you add to the games. The amount of pixels to calculate light for stays the same, only the amount of polygons increase. The more geometry you add, the more important it is that you only render what is actually visible on-screen.

Physics

- Advanced, fast collision detection algorithms
- Impulse based physics simulation with safety features to handle 'lock-ups'
- Stable, robust physics simulation with adaptive time-slicing algorithms
- Physics system handles inertia, rotation, friction safely at full simulation speed
- Multiple integrators supported, and a reliable system to handle switching between them
- Performance monitoring manager that disable nodes, or switches to faster integrator
- Simulation of cloth, dense fluids, deformable geometry, anything imaginable.
- Physics system blends springs, node-chains with IK, rigid bodies combined with cloth…
- The system interacts closely with the animation system for maximum flexibility.

Text file description:

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                      Remarks for this edition
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New World Order Public Multiplayer Beta Test
Developed by: Project Three Interactive Studio AB trading under Termite Games
Published by: Project Three Interactive BV
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News and updates
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You can find new, updates and patches at the following website:
Project Three Interactive BV - ****://www.p3int.com
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Technical Support
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Web		****://www.p3int.com/support.asp
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                          Problemsolving
======================================================================
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Installation
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termite !!!!!!!!!!!!!!!!!!!
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Main menu
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Singleplayer: this button does nothing.  (Single Player is not available in this Multiplayer Test.)
Start server: starts up a gameserver for Lan or internet.
Join game: join a multiplayer game on an existing gameserver (LAN or internet).
Controls: set player controls
Player setup: choose player name and crosshair.
Network options: set network options
Video options: set video options to your personal preferences or PC limitations.
Audio options: set audio options to your personal preferences or PC limitations.
Quit game: quit game and return to windows (yes/no).
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Start server
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Server: type your server name
Map: Sweden (only map available)
Type: choose gameplay type
Max players: set maximum number of players (up to 32)
Time per level: set time limit for level (up to 120 minutes)
Time per round: set time limit per round (up to 30 minutes)
Friendly fire: enables/disables friendly fire (YES = enable)
Dedicated server: set server as dedicated or not dedicated
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Join game
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Choose LAN or internet server
Refresh: refresh server list
Filter: set filters for server list (and refresh after it)
IP address; do not fill in
Join: join game at selected server (blue)
Cancel: back to main menu
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Controls
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Sensivity: set mouse sensitity (left = minimal)
Invert mouse: choose invert mouse yes/no
Always run: set always run yes/no
Set personal preferences for keyboard for movement, action, information and communication.
The following controls do not work: lean left/right, trun left/right, sneak, strafe.
Defaults: reset to default values (does not work).
Undo: undo changes.
Accept: accept changes.
Cancel: back to main menu.
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Player setup
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Name: type playername
Team: not yet implemented for Multiplayer Test
Crosshair: select crosshair according to crosshair examples
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Network options
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External ip: do not fill in, is automatically retrieved
Connection speed: set connection speed of your PC
Client prediction: yes/no
Auto detection speed: yes/no
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Video options
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Resolution: set screen resolution (up to a maximum of 1280*1024)
Color depth: set color depth (up to a maximum of 32-bit true color)
Render driver: Direct3d or software
GUI resolution: follow game resolution or set to a maximum up to 1280*1024
Fullscreen: set to yes/no
HW pixelshaders: set to yes/no
HW tansformation: set to yes/no
HW skinning: set to yes/no
HW shadows: set to yes/no (yes allows dynamic player shadows for selected video cards)
Compress textures: set to yes/no
Use level of detail: set to yes/no
Gamma: set personal preference (right is maximum)
Brightness: set personal preference (right is maximum)
Contrast: set personal preference (right is maximum)
Texture detail: set personal preference (right is maximum)
Effects quality: set personal preference (right is maximum)
Light quality: set personal preference (right is maximum)
Shadow quality: set personal preference (right is maximum)
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Audio options
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Quality: set audio quality at low, medium or high
Channels: determine number of channels (up to maximum of 1024)
Reverse stereo: set yes/no
Master volume: set personal preference (right is maximum)
SFX volume: set personal preference (right is maximum)
Music volume: set personal preference (right is maximum)
3D Sound: enable/disable
Early reflections: enable/disable
Late reflections: enable/disable
Occlusion filtering: enable/disable
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Minimum system requirements
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Pentium 600 Mhz processor or equivalent (Pentium 900 Mhz recommended)
Microsoft Windows 2000 or XP
128 Mb internal memory (256 Mb recommended)
32 Mb memory videocard (64 Mb recommended)
300 Mb free space on harrdrive (500 Mb recommended)
3d Soundcard
DirectX version 8.1. only
Latest available drivers for video- and soundcard
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Disclaimer of Warranty
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The Product is the property of Project Three Interactive BV and is protected by copyright law and international treaty provisions.
You are authorized to make and use copies of the Product either as part of the application in which you received the Product, or
in conjunction with the application for which its use is intended.  Except as expressly provided in the foregoing sentence, you
are not authorized to reproduce and distribute the Product. Project Three Interactive reserve all rights not expressly granted.
You may not reverse engineer, de compile, or disassemble the Product, except and only to the extent that such activity is expressly
permitted by applicable law notwithstanding this limitation. The Product is provided to you "as is" without warranty of any kind,
either expressed or implied, including but not limited to the implied warranties of merchantability and/or fitness for a particular
purpose. You assume the entire risk as to the accuracy and the use of the Product and all other risk arising out of the use or
performance of the Product and documentation.
PROJECT THREE INTERATIVE BV SHALL NOT BE LIABLE FOR ANY DAMAGES WHATSOEVER ARISING OUT OF THE USE OF OR INABILITY TO USE THE PRODUCT,
EVEN IF THEY HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT
SHALL PROJECT THREE INTERACTIVE BE LIABLE FOR ANY CONSEQUENTIAL, INCIDENTAL, DIRECT, INDIRECT, SPECIAL, PUNITIVE, OR OTHER DAMAGES
WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION,
OR OTHER PECUNIARY LOSS) EVEN IF PROJECT THREE INTERACTIVE BV HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. BECAUSE SOME
STATES/JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, THE ABOVE
LIMITATION MAY NOT APPLY.
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New World Order Public Multiplayer Beta License Agreement
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IMPORTANTREAD CAREFULLY :
This License Agreement is a legal agreement between you and Project Three Interactive BV. By installing, copying, playing
or otherwise using this product, you agree to be bound by the terms of this Agreement. If you do not agree to the terms of this
Agreement, do not install, copy, play or use this product.
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PRODUCT MAINTENANCE
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Project Three Interactive BV is not obligated to provide maintenance or updates for this product.
2001 by Project Three Interactive
Windows 2000/XP and Windows logo are registered trademarks of Microsoft and they have been used for information purposes only.

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File name: NWO_MPBeta.zip

File size: 91.11 MB

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