A Quick Death Demo

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A Quick Death is a 2-Player local multiplayer Western Shootout where timing, reflex, and psychology are the name of the game. Waiting builds accuracy, but firing takes some away. Featuring over twenty unique stages and over a dozen different obstacles and level modifiers, A Quick Death takes a classic video game mechanic and pushes it to its most extreme conclusion. Challenge your friends to seven rounds and fight to the quick death.

Features:

• Addictive, twitch-based competitive gameplay with surprising depth
• Lovely, hand-drawn art
• Over 20 unique stages
• Over a dozen obstacles, hazards, and modifiers
• Classic and Endless modes with multiple scoring systems
• High Intensity mode that cranks everything up when you and your opponent are evenly matched
• Xbox controller support

Text file description: 

Initialize engine version: 5.5.1f1 (88d00a7498cd) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970M (ID=0x13d8) Vendor: NVIDIA VRAM: 3040 MB Driver: 21.21.13.6909 Begin MonoManager ReloadAssembly Platform assembly: C:\Users\chris\Desktop\AQDGame\DEMO\AQD_Demo_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\chris\Desktop\AQDGame\DEMO\AQD_Demo_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\chris\Desktop\AQDGame\DEMO\AQD_Demo_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Users\chris\Desktop\AQDGame\DEMO\AQD_Demo_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\chris\Desktop\AQDGame\DEMO\AQD_Demo_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\chris\Desktop\AQDGame\DEMO\AQD_Demo_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\chris\Desktop\AQDGame\DEMO\AQD_Demo_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\chris\Desktop\AQDGame\DEMO\AQD_Demo_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\chris\Desktop\AQDGame\DEMO\AQD_Demo_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\chris\Desktop\AQDGame\DEMO\AQD_Demo_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Users\chris\Desktop\AQDGame\DEMO\AQD_Demo_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless) Loading C:\Users\chris\Desktop\AQDGame\DEMO\AQD_Demo_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain - Completed reload, in 0.025 seconds Platform assembly: C:\Users\chris\Desktop\AQDGame\DEMO\AQD_Demo_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Users\chris\Desktop\AQDGame\DEMO\AQD_Demo_Data\Managed\System.dll (this message is harmless) OnLevelWasLoaded was found on GameController This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 382) desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0 Initializing input. Input initialized. Initialized touch support. UnloadTime: 3.580893 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.867085 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 480. Total: 0.900925 ms (FindLiveObjects: 0.063482 ms CreateObjectMapping: 0.066524 ms MarkObjects: 0.608219 ms DeleteObjects: 0.156616 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.394202 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 778. Total: 0.390401 ms (FindLiveObjects: 0.043335 ms CreateObjectMapping: 0.036873 ms MarkObjects: 0.291565 ms DeleteObjects: 0.018246 ms) Setting up 2 worker threads for Enlighten. Thread -> id: 3d40 -> priority: 1 Thread -> id: 2e5c -> priority: 1

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