Rome Total War - Barbarian Invasion Demo

Rome Total War - Barbarian Invasion Demo Rome Total War - Barbarian Invasion Demo Rome Total War - Barbarian Invasion Demo Rome Total War - Barbarian Invasion Demo

Rome: Total War - Barbarian Invasion

Rome: Total War - Barbarian Invasion is the expansion to the best-selling Rome: Total War. The original game covered the rise of the Roman Empire and the struggle to be the Emperor of the Roman World. In the tradition of earlier Total War expansions, Barbarian Invasion (BI) introduces a new campaign in a time when an almost-unstoppable threat has arisen.

For the build up until the release of the expansion pack we will be running updates on Mondays, Wednesdays and Fridays. These will be:

The expansion moves the action on 350 years to a time when the Roman Empire is in deep trouble, beset by enemies inside and out, and possibly even dying. The year is 363 AD, and the Roman Empire has split into two parts ruled from the cities of Rome (for the Western Empire) and Constantinople (for the Eastern Empire). If this weren't bad enough, barbarian tribes have been massing on the Imperial frontiers in Europe for many years. In the East the Empire faces a renewed threat from the Persian Empire, under new vigorous rulers, the Sassanids.

This is an exciting and turbulent period of Roman history: the Fall of Rome itself and the collapse of the Western Roman Empire, the slaughter of Emperor Valens and a complete Roman army at Adrianople in 378, the arrival in Europe of the terrifying Huns, the political in-fighting that saw Rome's best generals hounded as traitors, and the final humiliation of the last Emperor of the West being forced to retire in 476 AD as a barbarian took his throne. Romulus Augustulus simply wasn't enough of a threat to be worth killing.

BI starts just after the last Emperor of a unified Rome has died. His successors in Rome and Constantinople are now uneasy allies and rivals for power. The 'barbarians' are massing along the borders, and in some cases are living inside what used to be Roman territory. There are many, many challenges for a Roman to face - and some may be almost unbeatable!

New Factions
Fortunately, you don't necessarily have to play as the Romans! BI includes 10 brand new playable factions, (and some more that you'll get the chance to meet during the game). Each of these factions has its own strategic options and a selection of exclusive units for their armies. The Franks, for example, have warriors armed with the fearsome francisca throwing axe, while the Huns and Sarmatians are peerless cavalrymen and the Sassanids are the only nation to still use elephants in battle.

*Eastern Roman Empire - the rich part of the Roman World, and now reverting to a more 'Greek' and Eastern outlook than strictly Roman. Their heavy cavalry is frightening indeed.
*Western Roman Empire - under the rule of a strong Emperor there is the chance that Rome could become the centre of the world once again. The Legions may have changed, but they are still potentially powerful!
*Huns - When Roman envoys finally met Attila the Hun they were horrified - the Huns were a new breed of warrior who live in the saddle and could ride and fight all day!
*Goths - An ancient people from the Baltic, the Goths struck fear into their enemies thanks to their habit of sacrificing captives to Tyz, the war god. They may now be nominally Christian, but they haven't forgotten all their old ways!
*Vandals - Their name is still a byword for wanton destruction! Driven from their ancestral lands, the Vandals carved their way across Gaul and Spain, eventually marching through North Africa to settle around Carthage.
*Saxons - Unlike the other German tribes, the Saxons didn't look southwards to expand. They look seawards, and westwards towards the rich province of Britannia, creating the idea of 'England' in the process.
*Franks - The 'Free Men' are a Germanic tribe of fierce warriors, famed for their steadfast infantry and their utterly dangerous throwing axes. They managed to conquer all of Gaul and give the land its modern name: France.
*Allemanni - Although held off by the Romans over many centuries, the Germanic Allemanni people are now on the rise again. They crossed the frozen River Rhine in 366 and now are a threat to the good order of many Roman provinces.
*Sarmatians - A fierce warrior people from the steppes, the 'Syrmatae' rule the lands to the north of the Black Sea. Their women-folk are supposedly as savage as the men, but as horsemen they are almost without equal - which is why they can be found as mercenaries in Roman armies.
*Sassanid Empire - The Persian Empire has waxed and waned over the centuries, but in the Sassanid dynasty its rulers are vigorous and strong. At loggerheads with the Eastern Roman Empire over the Sassanids' persecution of Christians, they are a power to be reckoned with in the East.

New Game Features
The added game features for Rome: Total War - Barbarian Invasion are:

*Barbarian Hordes - A barbarian faction can flee en masse from an attacker and take its entire people in search of a new homeland. When a faction loses its last settlement the entire population can move as a series of horde armies. If - and when - the faction manage to conquer a new homeland region, the people can again settle and begin life anew. While a faction is 'on the road' it can't recruit new units other than mercenaries, but it doesn't pay any upkeep on its armies. Hordes are a 'get out of jail' card for some factions facing defeat - or they may just get hacked to pieces as they run!
*New Units - New factions means new units! In fact, almost every unit in BI is new. This means that there are plenty of new tactical tricks to discover, strengths to play up, and weaknesses to exploit! Every faction in the game has a 'signature' unit that is unique to them, such as the axe-throwing Francisca Heerbann of the Franks to the ultra-heavy Sassanid Clibinarii cavalry. Even apparently familiar units have been revised.
*New Special Abilities - Some units in the game have new special abilities. The Shield Wall allows barbarian elites to 'lock' themselves into a defensive stance and withstand frontal attacks. The Schiltron is a defensive 'hedgehog' formation for spear-armed troops - great for withstanding cavalry, but very vulnerable to missile fire. Swimming allows light troops to cross rivers and flank defenders who think they are safe at one end of a bridge or ford!
*A modified technology tree - allows barbarians to build and expand larger settlements. It also includes new buildings to reflect the changed importance given to religion at this time in history.
*A new campaign map - Europe and the Empire have changed after 350 years of Roman rule since the end of the main Rome: Total War campaign. The new map reflects the shifts in population and wealth that have gone on.
*Religion - is now an important factor. Christianity has become the dominant religion of the Empire, but it's your choice whether or not to revert to paganism in the hope that this will bring victory. Barbarian factions can convert, opening up new parts of the technology tree in the process.
*Generals - can now be recruited as well as adopted into the family. There are also new vices and virtues as well as ancillary characters for generals' retinues.
*Rebellions - can now flare up into full-fledged civil wars. Your generals can decide that they would make better kings or emperors than the current rulers and take matters into their own hands!
*And goodbye to the Senate! That old favourite enemy of Rome: Total War players everywhere is now a toothless talking shop with no power over the fate of the Empire. Instead: worry about the Huns!
*There's much that is new in Rome: Total War - Barbarian Invasion… and a few surprises we haven't told you about just yet!

Text file description:

 ;Key Shortcut database,  Set the initial keyboard shortcuts,
;
;Possible key values are as follows  (n.b. these values may never actually be generated (depends on users keyboard) :
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;		NONE
;		CRSR_LEFT, CRSR_UP, CRSR_RIGHT, CRSR_DOWN,
;		SYSRQ, CRSR_CENTRE,
;		TAB, CAPS_LOCK,
;		WINDOWS_LEFT, WINDOWS_RIGHT, WINDOWS_MENU,
;		BACKSPACE, ESC,
;		F1 - F15,
;		PAGE_UP, PAGE_DOWN, END, HOME, INS, DELETE,
;		SCROLL_LOCK, PAUSE, NUM_LOCK, DIVIDE, MULTIPLY, SUBTRACT, ADD, ENTER,
;		NUM_0 - NUM_9,
;		NUM_POINT, NUM_DIVIDE, ENTER,
;		START_MENU_LEFT, START_MENU_RIGHT, POP_UP_MENU,
;		0 - 9, MINUS, EQUALS,
;		A - Z,
;		OPEN_BRACKET, CLOSE_BRACKET, CONTROL_LEFT,
;		SEMI_COLON, APOSTROPHE, HASH, BACK_APOSTROPHE, GRAVE, BACKSLASH,
;		COMMA, FULLSTOP, SLASH, SHIFT_RIGHT, NUM_MULTIPLY, ALT_LEFT, SPACE,
;		CAPSLOCK, NUMLOCK, SCROLLLOCK, NUM_SUBTRACT, NUM_ADD, OEM_102,
;		KANA, ABNT_C1, CONVERT, NOCONVERT, YEN, ABNT_C2,
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;		WEBSEARCH, WEBFAVORITES, WEBREFRESH, WEBSTOP, WEBFORWARD, WEBBACK,
;		MYCOMPUTER, MAIL, MEDIASELECT
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; Possible modifiers are:
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keyset default
	camera
		step_fwd_fast		NUM_8			ALLOW_SHIFT		repeating
;;		fov_dec				NUM_7			ALLOW_SHIFT		repeating
;;		fov_inc				NUM_9			ALLOW_SHIFT		repeating
		rot_u				NUM_ADD			ALLOW_SHIFT		repeating
		rot_d				NUM_SUBTRACT	ALLOW_SHIFT		repeating
		cam_up				NUM_MULTIPLY	ALLOW_SHIFT		repeating
		cam_down			NUM_DIVIDE		ALLOW_SHIFT		repeating
		toggle_move_fast	CAPS_LOCK
		accel				PAGE_UP			repeating
		decel				PAGE_DOWN		repeating
		rot_l				NUM_4	LEFT	ALLOW_SHIFT		repeating
		rot_r				NUM_6	RIGHT	ALLOW_SHIFT		repeating
		step_l				NUM_1			ALLOW_SHIFT		repeating
		step_r				NUM_3			ALLOW_SHIFT		repeating
		step_fwd			NUM_5	UP		ALLOW_SHIFT		repeating
		step_bck			NUM_2	DOWN	ALLOW_SHIFT		repeating
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		unit_track			DEL
		bookmark1			F9 ANY
		bookmark2			F10 ANY
		bookmark3			F11 ANY
		bookmark4			F12 ANY
		bookmark5			NONE ANY		hidden
		bookmark6			NONE ANY		hidden
		bookmark7			NONE ANY		hidden
		bookmark8			NONE ANY		hidden
		bookmark9			NONE ANY		hidden
		bookmark10			NONE ANY		hidden
		bookmark11			NONE ANY		hidden
		bookmark12			NONE ANY		hidden
		bookmark13			NONE ANY		hidden
		bookmark14			NONE ANY		hidden
		bookmark15			NONE ANY		hidden
		bookmark16			NONE ANY		hidden
		bookmark17			NONE ANY		hidden
		bookmark18			NONE ANY		hidden
		bookmark19			NONE ANY		hidden
		bookmark20			NONE ANY		hidden
		bookmark21			NONE ANY		hidden
		bookmark22			NONE ANY		hidden
		intellizoom			INS				repeating
		freelook			INS		SHIFT	repeating
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	battle
		toggle_formation_tightness	C
		toggle_fire_at_will			A
		toggle_skirmish				S
		toggle_defend				D
		toggle_run					R
		toggle_special_ability		F
		order_withdraw				W
		formation_1					1	SHIFT
		formation_2					2	SHIFT
		formation_3					3	SHIFT
		formation_4					4	SHIFT
		formation_5					5	SHIFT
		formation_6					6	SHIFT
		formation_7					7	SHIFT
		formation_8					8	SHIFT
		order_halt					BACKSPACE
		toggle_auto_link_up			L   CTRL
		unit_info_toggle			F2	CTRL
		general_chat				T
		global_chat					Y
		pause_button				PAUSE	P
		play_button					NONE
		ffwd_button					NONE
		ultra_ffwd_button			NONE
		dec_formation				MINUS		repeating
		inc_formation				EQUALS		repeating
		inc_rotation				FULL_STOP	repeating
		dec_rotation				COMMA		repeating
		next_army					TAB CTRL	hidden
		orders_group				G
		assign0						1 SHIFT_OR_CTRL	hidden
		assign1						2 SHIFT_OR_CTRL	hidden
		assign2						3 SHIFT_OR_CTRL	hidden
		assign3						4 SHIFT_OR_CTRL	hidden
		assign4						5 SHIFT_OR_CTRL	hidden
		assign5						6 SHIFT_OR_CTRL	hidden
		assign6						7 SHIFT_OR_CTRL	hidden
		assign7						8 SHIFT_OR_CTRL	hidden
		assign8						9 SHIFT_OR_CTRL	hidden
		assign9						0 SHIFT_OR_CTRL	hidden
		select0						1 ALLOW_ALT	hidden
		select1						2 ALLOW_ALT	hidden
		select2						3 ALLOW_ALT	hidden
		select3						4 ALLOW_ALT	hidden
		select4						5 ALLOW_ALT	hidden
		select5						6 ALLOW_ALT	hidden
		select6						7 ALLOW_ALT	hidden
		select7						8 ALLOW_ALT	hidden
		select8						9 ALLOW_ALT	hidden
		select9						0 ALLOW_ALT	hidden
		inc_xp						NONE	hidden
		dec_xp						NONE	hidden
		show_waypoints				SPACE
		toggle_speed				T CTRL
		toggle_hires_radar			F5	CTRL	hidden
		toggle_radar				F5
		toggle_buttons				F6
		toggle_cards				F7
	end
	misc
		inc_scale					F2
		dec_scale					F3
		toggle_unit_visibility		F3 CTRL		hidden
		select_all					A  CTRL
		select_siege				B  CTRL
		select_infantry				I  CTRL
		select_cavalry				C  CTRL
		select_missile				M  CTRL
		select_melee				H  CTRL
		select_next					TAB
		select_prev					TAB SHIFT
		deselect_all				ENTER
		hide_gui					SCROLL_LOCK		hidden
		show_console				GRAVE_ACCENT	hidden
		toggle_sfx					S ALT
		toggle_music				M ALT
		show_help					F1
		quit						ESC		hidden
		reveal_advice				Z
		dismiss_advice				X
		screen_grab					SYSRQ
	end
	strat
		save_stratmap				S CTRL
		load_stratmap				L CTRL
		speedup_ai					SPACE
		stop_character				BACKSPACE
		capital_zoom				HOME	H
		display_standards			J
		toggle_character_labels		N CTRL
		toggle_settlement_labels	T CTRL
		diplomacy_overview_button	D
		finances_button				F
		construction_button			B
		recruitment_button			R
		faction_button				O
		automerge_units				M
		zoom_in						NUM_ADD			repeating
		zoom_out					NUM_SUBTRACT	repeating
		reset_rally_point			DEL
		disband						D	CTRL
		show_multi_turn_paths		EQUALS
		select_next_selected		CLOSE_BRACKET
		select_prev_selected		OPEN_BRACKET
	end
	editors
		undo						Z CTRL
		redo						Y CTRL
		save						S CTRL
		load						L CTRL
		delete_selected				DEL
		toggle_overlays				TAB
		prev_brush					OPEN_BRACKET
		next_brush					CLOSE_BRACKET
		battle_details_tool			F1
		edit_armies_tool			F2
		edit_units_tool				F3
		deployment_area_tool		F4
		heights_tool				F5
		textures_tool				F6
		place_settlements_tool		F7
		place_models_tool			F8
		victory_conditions_tool		F9
		roads_tool					F10
		update_trees_tool			F11
	end
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keyset fps
	camera
		step_fwd_fast		NONE		 ALLOW_SHIFT		repeating
;;		fov_dec				NUM_7		 ALLOW_SHIFT		repeating
;;		fov_inc				NUM_9		 ALLOW_SHIFT		repeating
		rot_u				R			 ALLOW_SHIFT		repeating
		rot_d				F			 ALLOW_SHIFT		repeating
		cam_up				NUM_MULTIPLY ALLOW_SHIFT		repeating
		cam_down			NUM_DIVIDE	 ALLOW_SHIFT		repeating
		toggle_move_fast	CAPS_LOCK
		accel				PAGE_UP		repeating
		decel				PAGE_DOWN
		rot_l				Q			ALLOW_SHIFT		repeating
		rot_r				E			ALLOW_SHIFT		repeating
		step_l				A			ALLOW_SHIFT		repeating
		step_r				D			ALLOW_SHIFT		repeating
		step_fwd			W			ALLOW_SHIFT		repeating
		step_bck			S			ALLOW_SHIFT		repeating
		general_zoom		HOME
		unit_zoom			END
		unit_track			DEL
		bookmark1			F9 ANY
		bookmark2			F10 ANY
		bookmark3			F11 ANY
		bookmark4			F12 ANY
		bookmark5			NONE ANY		hidden
		bookmark6			NONE ANY		hidden
		bookmark7			NONE ANY		hidden
		bookmark8			NONE ANY		hidden
		bookmark9			NONE ANY		hidden
		bookmark10			NONE ANY		hidden
		bookmark11			NONE ANY		hidden
		bookmark12			NONE ANY		hidden
		bookmark13			NONE ANY		hidden
		bookmark14			NONE ANY		hidden
		bookmark15			NONE ANY		hidden
		bookmark16			NONE ANY		hidden
		bookmark17			NONE ANY		hidden
		bookmark18			NONE ANY		hidden
		bookmark19			NONE ANY		hidden
		bookmark20			NONE ANY		hidden
		bookmark21			NONE ANY		hidden
		bookmark22			NONE ANY		hidden
		intellizoom			GRAVE_ACCENT CTRL			repeating
		freelook			GRAVE_ACCENT SHIFT			repeating
	end
	battle
		toggle_formation_tightness	U
		toggle_fire_at_will			I
		toggle_skirmish				K
		toggle_defend				B
		toggle_run					H
		toggle_special_ability		J
		order_withdraw				L
		formation_1					1	SHIFT
		formation_2					2	SHIFT
		formation_3					3	SHIFT
		formation_4					4	SHIFT
		formation_5					5	SHIFT
		formation_6					6	SHIFT
		formation_7					7	SHIFT
		formation_8					8	SHIFT
		order_halt					BACKSPACE
		toggle_auto_link_up			L   CTRL
		unit_info_toggle			F2	CTRL
		general_chat				T
		global_chat					Y
		pause_button				PAUSE	P
		play_button					NONE
		ffwd_button					NONE
		ultra_ffwd_button			NONE
		dec_formation				MINUS		repeating
		inc_formation				EQUALS		repeating
		inc_rotation				FULL_STOP	repeating
		dec_rotation				COMMA		repeating
		next_army					TAB CTRL	hidden
		orders_group				G
		assign0						1 SHIFT_OR_CTRL	hidden
		assign1						2 SHIFT_OR_CTRL	hidden
		assign2						3 SHIFT_OR_CTRL	hidden
		assign3						4 SHIFT_OR_CTRL	hidden
		assign4						5 SHIFT_OR_CTRL	hidden
		assign5						6 SHIFT_OR_CTRL	hidden
		assign6						7 SHIFT_OR_CTRL	hidden
		assign7						8 SHIFT_OR_CTRL	hidden
		assign8						9 SHIFT_OR_CTRL	hidden
		assign9						0 SHIFT_OR_CTRL	hidden
		select0						1 ALLOW_ALT	hidden
		select1						2 ALLOW_ALT	hidden
		select2						3 ALLOW_ALT	hidden
		select3						4 ALLOW_ALT	hidden
		select4						5 ALLOW_ALT	hidden
		select5						6 ALLOW_ALT	hidden
		select6						7 ALLOW_ALT	hidden
		select7						8 ALLOW_ALT	hidden
		select8						9 ALLOW_ALT	hidden
		select9						0 ALLOW_ALT	hidden
		inc_xp						NONE hidden
		dec_xp						NONE hidden
		show_waypoints				SPACE
		toggle_speed				T CTRL
		toggle_hires_radar			F5 CTRL	hidden
		toggle_radar				F5
		toggle_buttons				F6
		toggle_cards				F7
	end
	misc
		inc_scale					F2
		dec_scale					F3
		toggle_unit_visibility		F3 CTRL		hidden
		select_all					A  CTRL
		select_siege				B  CTRL
		select_infantry				I  CTRL
		select_cavalry				C  CTRL
		select_missile				M  CTRL
		select_melee				H  CTRL
		select_next					TAB
		select_prev					TAB SHIFT
		deselect_all				ENTER
		hide_gui					SCROLL_LOCK		hidden
		show_console				GRAVE_ACCENT	hidden
		toggle_sfx					S ALT
		toggle_music				M ALT
		show_help					F1
		quit						ESC			hidden
		reveal_advice				Z
		dismiss_advice				X
		screen_grab					SYSRQ
	end
	strat
		save_stratmap				S CTRL
		load_stratmap				L CTRL
		speedup_ai					SPACE
		stop_character				BACKSPACE
		capital_zoom				HOME	H
		display_standards			J
		toggle_character_labels		N CTRL
		toggle_settlement_labels	T CTRL
		diplomacy_overview_button	G
		finances_button				F
		construction_button			B
		recruitment_button			R
		faction_button				O
		automerge_units				M
		zoom_in						NUM_ADD			repeating
		zoom_out					NUM_SUBTRACT	repeating
		reset_rally_point			DEL
		disband						D	CTRL
		show_multi_turn_paths		EQUALS
		select_next_selected		CLOSE_BRACKET
		select_prev_selected		OPEN_BRACKET
	end
	editors
		undo						Z CTRL
		redo						Y CTRL
		save						S CTRL
		load						L CTRL
		delete_selected				DEL
		toggle_overlays				TAB
		prev_brush					OPEN_BRACKET
		next_brush					CLOSE_BRACKET
		battle_details_tool			F1
		edit_armies_tool			F2
		edit_units_tool				F3
		deployment_area_tool		F4
		heights_tool				F5
		textures_tool				F6
		place_settlements_tool		F7
		place_models_tool			F8
		victory_conditions_tool		F9
		roads_tool					F10
		update_trees_tool			F11
	end
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mappings
	battle
		toggle_formation_tightness
		toggle_fire_at_will
		toggle_skirmish
		toggle_defend
		toggle_run
		toggle_special_ability
		order_withdraw
		formation_1
		formation_2
		formation_3
		formation_4
		formation_5
		formation_6
		formation_7
		formation_8
		order_halt
		toggle_auto_link_up
		general_zoom
		pause_button
		play_button
		ffwd_button
		ultra_ffwd_button
		unit_info_toggle	battle_ui
		general_chat		battle_ui
		global_chat			battle_ui
		unit_zoom		battle_ui
		unit_track		battle_ui
		quit			battle_ui
		dec_formation		battle_ui
		inc_formation		battle_ui
		inc_rotation		battle_ui
		dec_rotation		battle_ui
		next_army		battle_ui
		bookmark1		battle_ui
		bookmark2		battle_ui
		bookmark3		battle_ui
		bookmark4		battle_ui
		bookmark5		battle_ui
		bookmark6		battle_ui
		bookmark7		battle_ui
		bookmark8		battle_ui
		bookmark9		battle_ui
		bookmark10		battle_ui
		bookmark11		battle_ui
		bookmark12		battle_ui
		bookmark13		battle_ui
		bookmark14		battle_ui
		bookmark15		battle_ui
		bookmark16		battle_ui
		bookmark17		battle_ui
		bookmark18		battle_ui
		bookmark19		battle_ui
		bookmark20		battle_ui
		bookmark21		battle_ui
		bookmark22		battle_ui
		toggle_hires_radar battle_ui
		toggle_speed	timeline_control
		inc_scale		radar
		dec_scale		radar
		toggle_unit_visibility		radar
		select_siege	card_manager
		select_infantry		card_manager
		select_cavalry		card_manager
		select_missile		card_manager
		select_melee		card_manager
		orders_group		card_manager
		assign0		card_manager
		assign1		card_manager
		assign2		card_manager
		assign3		card_manager
		assign4		card_manager
		assign5		card_manager
		assign6		card_manager
		assign7		card_manager
		assign8		card_manager
		assign9		card_manager
		select0		card_manager
		select1		card_manager
		select2		card_manager
		select3		card_manager
		select4		card_manager
		select5		card_manager
		select6		card_manager
		select7		card_manager
		select8		card_manager
		select9		card_manager
		inc_xp		card_manager
		dec_xp		card_manager
		show_waypoints		waypoint_display
		step_fwd_fast		camera
		rot_u		camera
		rot_d		camera
		cam_up		camera
		cam_down		camera
		toggle_move_fast		camera
		accel		camera
		decel		camera
		rot_l		camera
		rot_r		camera
		step_l		camera
		step_r		camera
		step_fwd		camera
		step_bck		camera
		intellizoom		battle_ui_extras
		freelook		battle_ui_extras
		toggle_radar	minimal_hud
		toggle_buttons  minimal_hud
		toggle_cards	minimal_hud
	end
	battle_view
		quit		battleview_ui
		step_fwd_fast	camera
		rot_u		camera
		rot_d		camera
		cam_up		camera
		cam_down		camera
		toggle_move_fast		camera
		accel		camera
		decel		camera
		rot_l		camera
		rot_r		camera
		step_l		camera
		step_r		camera
		step_fwd		camera
		step_bck		camera
	end
	battle_replay
		quit	battle_replay_ui
		pause_button
		play_button
		ffwd_button
		ultra_ffwd_button
		step_fwd_fast		camera
		rot_u		camera
		rot_d		camera
		cam_up		camera
		cam_down		camera
		toggle_move_fast		camera
		accel		camera
		decel		camera
		rot_l		camera
		rot_r		camera
		step_l		camera
		step_r		camera
		step_fwd		camera
		step_bck		camera
		toggle_speed	timeline_control
;;		fov_dec		camera
;;		fov_inc		camera
	end
	strat
		save_stratmap					strat_ui
		load_stratmap					strat_ui
		speedup_ai						strat_ui
		stop_character					strat_ui
		capital_zoom					strat_ui
		display_standards				strat_ui
		toggle_character_labels			strat_ui
		toggle_settlement_labels		strat_ui
		quit							strat_ui
		diplomacy_overview_button		strat_ui
		finances_button					strat_ui
		zoom_in							strat_ui
		zoom_out						strat_ui
		reset_rally_point				strat_ui
		disband							card_manager
		show_multi_turn_paths			strat_ui
		inc_scale						radar
		dec_scale						radar
		construction_button
		recruitment_button
		faction_button
		automerge_units		campaign_hud
		step_l				camera
		step_r				camera
		step_fwd			camera
		step_bck			camera
		rot_l				camera
		rot_r				camera
		select_next_selected			hud_select_next_item_cycle
		select_prev_selected			hud_select_prev_item_cycle
	end
	strat_ed
		undo		strat_ed_ui
		redo		strat_ed_ui
		save		strat_ed_ui
		load		strat_ed_ui
		quit		strat_ed_ui
		zoom_in							strat_ed_ui
		zoom_out						strat_ed_ui
		delete_selected		strat_ed_ui
		toggle_overlays		strat_ed_ui
		step_l		camera
		step_r		camera
		step_fwd		camera
		step_bck		camera
		rot_l				camera
		rot_r				camera
		inc_scale						radar
		dec_scale						radar
	end
	battle_ed
		quit		battle_editor
		undo		battle_editor
		redo		battle_editor
		delete_selected		battle_editor
		save		battle_editor
		load		battle_editor
		unit_zoom		battle_editor
		prev_brush		battle_editor
		next_brush		battle_editor
		battle_details_tool
		edit_armies_tool
		edit_units_tool
		deployment_area_tool
		heights_tool
		textures_tool
		place_settlements_tool
		place_models_tool
		victory_conditions_tool
		roads_tool
		update_trees_tool
		step_fwd_fast	camera
		rot_u		camera
		rot_d		camera
		cam_up		camera
		cam_down		camera
		toggle_move_fast		camera
		accel		camera
		decel		camera
		rot_l		camera
		rot_r		camera
		step_l		camera
		step_r		camera
		step_fwd		camera
		step_bck		camera
	end
	all
		hide_gui				object_manager
		show_console			object_manager
		screen_grab				object_manager
		select_all				card_manager
		select_next				card_manager
		select_prev				card_manager
		deselect_all			card_manager
		toggle_sfx				preferences
		toggle_music			preferences
		show_help				help_scroll
		reveal_advice			advisor_portrait_button
		dismiss_advice			advisor_dismiss_button
	end
; event			event_type
; frequency		in years
; winter		only occurs in winter
; summer		only occurs in summer
; warning		provides a one year warning
; position		position event can occur in strat coords [can specify multiple positions on consecutive lines]
; region		region event can occur by region name [can specify multiple regions on consecutive lines]
; climate		climate event can occur by climate name [can specify multiple climates on consecutive lines]
; min_scale		minimum size for event
; max_scale		maximum size for event
event		earthquake
frequency	20
winter		false
summer		false
warning		false
climate		rocky_desert
climate		sandy_desert
climate		semi_arid
min_scale	2
max_scale	5
event		volcano
frequency	50
winter		false
summer		false
warning		true
min_scale	2
max_scale	5
event		flood
frequency	10
winter		false
summer		true
warning		false
climate		swamp
climate		temperate_grassland_fertile
min_scale	2
max_scale	5
event		storm
frequency	20
winter		true
summer		false
warning		false
region		the sea
min_scale	2
max_scale	5
event		horde
frequency	10
winter		false
summer		false
warning		false
region		the sea
climate		temperate_forest_deep
min_scale	2
max_scale	5
event		dustbowl
frequency	0
winter		false
summer		false
warning		false
climate		sandy_desert
min_scale	2
max_scale	5
event		locusts
frequency	0
winter		false
summer		false
warning		false
climate		sandy_desert
climate		rocky_desert
climate		semi_arid
min_scale	2
max_scale	5
event		plague
frequency	20
winter		true
summer		true
min_scale	2
max_scale	5
;
; regions list
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Caledonia
	legion: Caledonica
	Dal_Raida
	celts
	Pictii
	111 111 0
	slaves
	5
	5
	pagan 90 christianity 10
Tribus_Saxones
	legion: Barbaricorum
	Vicus_Saxones
	saxons
	Angles
	232 41 55
	timber, slaves, amber
	5
	3
	pagan 100
Locus_Barbaricum
	legion: Barbaricorum
	Campus_Barbaricum
	vandals
	Slavs
	58 177 95
	gold, slaves
	5
	2
	pagan 100
Tribus_Alanni
	legion: Scythica
	Campus_Alanni
	huns
	Alans
	177 170 58
	silver, slaves
	5
	3
	pagan 100
Tribus_Sakae
	legion: Barbaricorum
	Campus_Sakae
	huns
	Saka
	58 177 75
	slaves, camels
	5
	6
	pagan 100
Hibernia
	legion: Hibernica
	Tara
	celts
	Scotii
	212 232 41
	slaves
	5
	3
	pagan 90 christianity 10
Britannia_Inferior
	legion: Victrix
	Eburacum
	empire_west
	Celts
	232 41 198
	slaves, lead, britain
	5
	5
	christianity 10 pagan 90
Locus_Sarmatae
	legion: Barbaricorum
	Campus_Sarmatae
	sarmatians
	Sarmatians
	177 255 83
	slaves
	5
	4
	pagan 100
Britannia_Superior
	legion: Britannica
	Londinium
	empire_west
	Britons
	232 41 46
	gold, grain, iron, slaves, textiles, tin, lead, britain
	5
	8
	christianity 30 pagan 70
Tribus_Burgundii
	legion: Barbaricorum
	Campus_Burgundii
	burgundii
	Burgundii
	131 33 125
	silver, timber, iron, slaves, amber
	5
	5
	pagan 100
Tribus_Vandali
	legion: Barbaricorum
	Vicus_Vandali
	vandals
	Sarmatians
	177 58 83
	timber, slaves
	5
	4
	pagan 100
Tribus_Frisii
	legion: Barbaricorum
	Campus_Frisii
	saxons
	Frisii
	2 0 255
	iron, slaves, hides
	5
	6
	pagan 100
Tribus_Chattii
	legion: Barbaricorum
	Campus_Chattii
	franks
	Chatti
	232 198 41
	iron, slaves
	5
	4
	pagan 100
Tribus_Lombardi
	legion: Barbaricorum
	Campus_Lombardi
	lombardi
	Lombardi
	203 41 232
	grain, iron, slaves, amber
	5
	4
	pagan 100
Germania_Inferior
	legion: Minervia
	Colonia_Agrippina
	empire_west
	Batavi
	41 162 232
	slaves, textiles
	5
	7
	christianity 30 pagan 70
Tribus_Franki
	legion: Barbaricorum
	Vicus_Franki
	franks
	Franki
	255 150 177
	iron, slaves, hides
	5
	5
	pagan 100
Sarmatia
	legion: Barbaricorum
	Vicus_Sarmatae
	sarmatians
	Sarmatians
	33 131 116
	grain, iron, slaves, bosphoran
	5
	6
	pagan 100
Belgica
	legion: Gallicana
	Samarobriva
	empire_west
	Belgae
	232 90 41
	pottery, slaves, hides
	5
	7
	christianity 25 pagan 75
Tribus_Marcomanni
	legion: Barbaricorum
	Campus_Marcomanni
	alemanni
	Marcomanni
	177 78 58
	iron, slaves
	5
	5
	pagan 100
Tribus_Roxolani
	legion: Scythica
	Campus_Roxolani
	roxolani
	Roxolani
	131 89 33
	grain, slaves, bosphoran
	5
	5
	pagan 100
Germania_Superior
	legion: Primigenia
	Augusta_Treverorum
	empire_west
	Suebi
	63 232 41
	slaves
	5
	6
	christianity 25 pagan 75
Lugdinensis
	legion: Flavia_Gallicana
	Lugdunum
	empire_west
	Aedui
	85 114 141
	timber, iron, slaves, glass
	5
	14
	christianity 30 pagan 70
Tribus_Alemanni
	legion: Barbaricorum
	Vicus_Alemanni
	alemanni
	Alemanni
	58 150 177
	iron, slaves
	5
	5
	pagan 100
Tribus_Quaddi
	legion: Barbaricorum
	Campus_Quaddi
	alemanni
	Quaddi
	58 0 177
	iron, slaves
	5
	5
	pagan 100
Tribus_Iazyges
	legion: Barbaricorum
	Campus_Iazyges
	sarmatians
	Iazyges
	33 100 131
	gold, iron, slaves
	5
	14
	pagan 100
Dacia
	legion: Gemina
	Colonia_Dacia
	goths
	Ostrogoths
	72 177 58
	gold, timber, iron, slaves, bosphoran
	5
	6
	pagan 60 christianity 40
Raetia
	legion: Concors_Italica
	Augusta_Vindelicorum
	empire_west
	Suebi
	41 232 225
	slaves
	5
	3
	christianity 25 pagan 75
Noricum
	legion: Pia_Italica
	Carnuntum
	empire_west
	Juthungi
	230 41 232
	slaves
	5
	4
	christianity 25 pagan 75
Pannonia
	legion: Adiutrix
	Aquincum
	empire_west
	Scordisci
	131 61 33
	iron, slaves
	5
	3
	christianity 25 pagan 75
Aquitania
	legion: Gallicana
	Burdigala
	empire_west
	Pictones
	68 232 41
	iron, wine, slaves, textiles, lead
	5
	14
	christianity 30 pagan 70
Colchis
	legion: Apollinaris
	Kotais
	empire_east
	Colchians
	199 31 143
	gold, slaves, bosphoran
	5
	4
	christianity 55 zoroastrian 35 pagan 10
Atropatene
	legion: Parthica
	Phraaspa
	sassanids
	Parthians
	61 239 246
	slaves, sughdian
	5
	4
	zoroastrian 100
Alpes_Maritimae_et_Cottinae
	legion: Iulia_Alpina
	Massilia
	empire_west
	Vocontii
	117 198 13
	slaves
	5
	9
	christianity 30 pagan 70
Aemilia_et_Liguria
	legion: Italica
	Mediolanium
	empire_west
	Ligurians
	157 13 198
	pottery, timber, slaves
	5
	10
	christianity 20 pagan 80
Venetia
	legion: Italica
	Ravenna
	empire_west
	Veneti
	13 198 117
	slaves, glass, textiles
	5
	10
	christianity 45 pagan 55
Illyricum_et_Dalmatia
	legion: Illyricorum
	Salona
	empire_west
	Illyrians
	58 173 177
	gold, timber, iron, olive_oil, wine, slaves
	5
	3
	christianity 25 pagan 75
Thracia
	legion: Claudia_Pia_Fidelis
	Constantinople
	empire_east
	Thracians
	218 246 61
	gold, timber, slaves, bosphoran
	5
	10
	christianity 75 pagan 25
Taraconensis
	legion: Gemina
	Tarraco
	empire_west
	Basques
	13 196 198
	silver, iron, wine, slaves, marble, tin
	5
	6
	christianity 30 pagan 70
Narbonensis
	legion: Flavia_Martis
	Arles
	empire_west
	Volcae
	196 13 198
	silver, pottery, wine, slaves
	5
	8
	christianity 40 pagan 60
Armenia
	legion: Armeniaca
	Artaxarta
	sassanids
	Armenians
	202 61 17
	iron, wine, slaves, sughdian
	5
	5
	zoroastrian 100
Moesia
	legion: Flavia_Felix
	Sirmium
	empire_east
	Paionians
	131 33 100
	slaves
	5
	7
	christianity 50 pagan 50
Cappadocia
	legion: Fulminata
	Caesarea
	empire_east
	Cappadocians
	177 58 148
	silver, slaves, lead, bosphoran
	5
	8
	christianity 70 pagan 15 zoroastrian 15
Northern_Italy
	legion: Italica
	Rome
	empire_west
	Latins
	52 13 198
	pottery, iron, slaves, marble, rome
	5
	7
	christianity 75 pagan 25
Media
	legion: Parthica
	Arsakia
	sassanids
	Sughdians
	58 167 177
	iron, slaves, silk, camels, sughdian
	5
	6
	zoroastrian 100
Pontus_et_Bithynia
	legion: Pontica
	Sinope
	empire_east
	Paphlagonians
	202 156 17
	timber, iron, wine, slaves, bosphoran
	5
	10
	christianity 70 pagan 30
Carthaginiensis
	legion: Hispana
	Carthago_Nova
	empire_west
	Iberians
	187 198 13
	silver, pottery, timber, iron, slaves, lead
	5
	7
	christianity 40 pagan 60
Lusitania
	legion: Hispana
	Salamantica
	empire_west
	Lusitanians
	13 198 30
	slaves
	5
	4
	christianity 30 pagan 70
Sardinia
	legion: Sardinica
	Caralis
	empire_west
	Beronicensis
	198 35 13
	wine, slaves, lead
	5
	5
	christianity 40 pagan 60
Macedonia
	legion: Macedonica
	Thessalonica
	empire_east
	Edones
	177 58 145
	gold, timber, slaves
	5
	10
	christianity 75 pagan 25
Galatia
	legion: Galatiae
	Ancyra
	empire_east
	Galatians
	17 165 202
	slaves, textiles
	5
	8
	christianity 60 pagan 40
Southern_Italy
	legion: Italica
	Tarentum
	empire_west
	Latins
	198 13 174
	silver, timber, wine, slaves, copper
	5
	9
	christianity 70 pagan 30
Assyria
	legion: Parthica
	Hatra
	sassanids
	Kurds
	244 122 13
	slaves, textiles, silk, camels, sughdian
	5
	8
	zoroastrian 90 christianity 10
Baetica
	legion: Hispana
	Corduba
	empire_west
	Iberians
	17 13 198
	gold, olive_oil, wine, slaves
	5
	14
	christianity 45 pagan 55
Achaea
	legion: Gemina
	Athens
	empire_east
	Achaeans
	58 177 106
	silver, timber, iron, olive_oil, slaves, marble
	5
	9
	christianity 40 pagan 60
Asiana
	legion: Asianae
	Ephesus
	empire_east
	Phrygians
	131 83 77
	silver, timber, olive_oil, wine, slaves, marble, textiles
	5
	12
	christianity 75 pagan 25
Cilicia_et_Lycia
	legion: Isaura
	Tarsus
	empire_east
	Cilicians
	17 202 52
	silver, pottery, timber, slaves
	5
	10
	christianity 70 pagan 30
Babylonia
	legion: Parthica
	Ctesiphon
	sassanids
	Persians
	177 58 167
	iron, slaves, silk, elephants, camels, sughdian
	5
	9
	zoroastrian 100
Syria_Coele
	legion: Flavia_Firma
	Antioch
	empire_east
	Syrians
	13 244 165
	iron, wine, slaves, textiles, incense, silk, camels
	5
	9
	christianity 85 pagan 5 zoroastrian 10
Sicilia
	legion: Siciliae
	Syracuse
	empire_west
	Sicani
	177 142 58
	timber, slaves
	5
	8
	christianity 30 pagan 70
Arabia_Inferior
	legion: Arabica
	Dumatha
	sassanids
	Nabataeans
	13 171 244
	slaves, incense, camels, berber, sughdian
	5
	3
	zoroastrian 50 pagan 15 christianity 35
Mauretania
	legion: Mauretanica
	Tingi
	berbers
	Berbers
	202 126 17
	timber, slaves, copper, camels, berber
	5
	6
	christianity 100
Cyprus
	legion: Cyprica
	Salamis
	empire_east
	Cypriots
	126 144 111
	gold, timber, slaves, purple_dye, copper
	5
	9
	christianity 50 pagan 50
Phoenicia
	legion: Gallicia
	Sidon
	empire_east
	Palmyrans
	33 131 128
	timber, slaves, glass, incense, camels
	5
	9
	christianity 85 pagan 5 zoroastrian 10
Africa
	legion: Augusta
	Carthage
	empire_west
	Poeni
	202 191 17
	grain, timber, olive_oil, slaves, marble, camels, berber
	5
	14
	christianity 90 pagan 10
Creta
	legion: Cretae
	Kydonia
	empire_east
	Cretans
	193 162 206
	iron, slaves, purple_dye
	5
	7
	christianity 45 pagan 55
Palaestina
	legion: Palaestinae
	Jerusalem
	empire_east
	Judaeans
	244 13 29
	olive_oil, wine, slaves, purple_dye, camels, berber
	5
	8
	christianity 95 zoroastrian 5
Arabia_Superior
	legion: Ferrata
	Philadelphaea
	empire_east
	Judaeans
	13 244 160
	slaves, incense, camels, berber
	5
	5
	christianity 75 pagan 10 zoroastrian 15
Nabataea
	legion: Nabatae
	Petra
	berbers
	Nabataeans
	13 0 244
	slaves, incense, berber
	5
	5
	christianity 90 zoroastrian 10
Sahara
	legion: Africarum
	Dimmidi
	berbers
	Berbers
	244 13 138
	slaves, camels, berber
	5
	1
	christianity 100
Tripolitania
	legion: Flavia_Salutis
	Lepcis_Magna
	empire_west
	Berbers
	2 252 0
	slaves, purple_dye, camels, berber
	5
	5
	christianity 70 pagan 30
Aegyptus
	legion: Traiana
	Alexandria
	empire_east
	Moors
	244 13 214
	gold, grain, slaves, glass, textiles, purple_dye, incense, camels, berber
	5
	12
	christianity 85 pagan 15
Cyrenaica
	legion: Cyrenaica
	Cyrene
	empire_east
	Moors
	244 171 13
	timber, slaves, camels, berber
	5
	4
	christianity 70 pagan 30
; Custom battle script generated by Romans Battle Editor
battle		Badon_Hill
playable
	romano_british
        saxons
	alemanni
end
nonplayable
end
start_date	516 summer
end_date	516 summer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of factions section > start of battle section > start of objectives scripting section >>>>>>>>>>>>>>>>>>>>>>>>>>>
			set_camera_bookmark 1, 	250.129, 358.271, 106.093 243.297, 354.454, 100.659
			set_camera_bookmark 2, 	250.129, 358.271, 106.093 243.297, 354.454, 100.659
			set_camera_bookmark 3, 	250.129, 358.271, 106.093 243.297, 354.454, 100.659
			set_camera_bookmark 4, 	250.129, 358.271, 106.093 243.297, 354.454, 100.659
			set_camera_bookmark 5, 	250.129, 358.271, 106.093 243.297, 354.454, 100.659
			set_camera_bookmark 6, 	250.129, 358.271, 106.093 243.297, 354.454, 100.659
			set_camera_bookmark 7, 	250.129, 358.271, 106.093 243.297, 354.454, 100.659
			set_camera_bookmark 8, 	250.129, 358.271, 106.093 243.297, 354.454, 100.659
			set_camera_bookmark 9, 	250.129, 358.271, 106.093 243.297, 354.454, 100.659
			set_camera_bookmark 10,	250.129, 358.271, 106.093 243.297, 354.454, 100.659
			set_camera_bookmark 11,	250.129, 358.271, 106.093 243.297, 354.454, 100.659
			set_camera_bookmark 12,	250.129, 358.271, 106.093 243.297, 354.454, 100.659
			set_camera_bookmark 13,	250.129, 358.271, 106.093 243.297, 354.454, 100.659
			set_camera_bookmark 14,	250.129, 358.271, 106.093 243.297, 354.454, 100.659
			set_camera_bookmark 15,	250.129, 358.271, 106.093 243.297, 354.454, 100.659
			set_camera_bookmark 16,	250.129, 358.271, 106.093 243.297, 354.454, 100.659
			set_camera_bookmark 17,	250.129, 358.271, 106.093 243.297, 354.454, 100.659
			set_camera_bookmark 18,	250.129, 358.271, 106.093 243.297, 354.454, 100.659
			set_camera_bookmark 19,	250.129, 358.271, 106.093 243.297, 354.454, 100.659
			set_camera_bookmark 20,	250.129, 358.271, 106.093 243.297, 354.454, 100.659
  			unit_immediate_place 	PLAYER_ARTHUR								246.365, 101.429, -141
;;;			unit_immediate_place 	PLAYER_SARMATIAN_AUXILIA3					247.912, 118.750, -175
;;;			unit_immediate_place 	PLAYER_SARMATIAN_AUXILIA10					 279.949, 78.894, -119
;;;			unit_immediate_place 	PLAYER_SARMATIAN_AUXILIA12					 269.951, 105.943, -147
;;;			set_camera_bookmark 18,	306.747, 351.594, 192.253 303.327, 344.298, 185.267
;;;			camera_position_at_bookmark 18
;;;		 30					;AND MORE THAN 15% CASUALTIES
			unit_set_morale barb_peltast_3 routing					;ROUT THAT UNIT
			terminate_monitor
		end_monitor
		monitor_conditions I_IsUnitEngagedWithUnit player_general barb_axe			;CHECKS FOR PROXIMITY TO PLAYER GENERAL
		and I_PercentageUnitKilled barb_axe > 30						;AND MORE THAN 15% CASUALTIES
			unit_set_morale barb_axe routing					;ROUT THAT UNIT
			terminate_monitor
		end_monitor
		monitor_conditions I_IsUnitEngagedWithUnit player_general barb_dhaxe_1		;CHECKS FOR PROXIMITY TO PLAYER GENERAL
		and I_PercentageUnitKilled barb_dhaxe_1 > 30					;AND MORE THAN 15% CASUALTIES
			unit_set_morale barb_dhaxe_1 routing					;ROUT THAT UNIT
			terminate_monitor
		end_monitor
		monitor_conditions I_IsUnitEngagedWithUnit player_general barb_dhaxe_2		;CHECKS FOR PROXIMITY TO PLAYER GENERAL
		and I_PercentageUnitKilled barb_dhaxe_2 > 30					;AND MORE THAN 15% CASUALTIES
			unit_set_morale barb_dhaxe_2 routing					;ROUT THAT UNIT
			terminate_monitor
		end_monitor
		monitor_conditions I_IsUnitEngagedWithUnit player_general barb_dhaxe_3		;CHECKS FOR PROXIMITY TO PLAYER GENERAL
		and I_PercentageUnitKilled barb_dhaxe_3 > 30					;AND MORE THAN 15% CASUALTIES
			unit_set_morale barb_dhaxe_3 routing					;ROUT THAT UNIT
			terminate_monitor
		end_monitor
		monitor_conditions I_IsUnitEngagedWithUnit player_general barb_noble_cavalry 		;CHECKS FOR PROXIMITY TO PLAYER GENERAL
		and I_PercentageUnitKilled barb_noble_cavalry > 30				;AND MORE THAN 15% CASUALTIES
			unit_set_morale barb_noble_cavalry routing				;ROUT THAT UNIT
			terminate_monitor
		end_monitor
;*************************************************************************************************
;*************************************************************************************************
; 	Make everyone attack if the SPQR or Barbarians have suffered 60% casualties
;*************************************************************************************************
;*************************************************************************************************
	monitor_conditions I_PercentageUnitGroupKilled senate_armyform > 60
		and I_CompareCounter ATTACK = 0
		;unit_group_unset_morale senate_armyform
		unit_group_unset_morale barb_armyform
		;undefine_unit_group senate_armyform
		;undefine_unit_group barb_armyform
		release_unit roman_general
		release_unit roman_velite_1
		release_unit roman_velite_2
		release_unit roman_velite_3
		release_unit roman_hastati_1
		release_unit roman_hastati_2
		release_unit roman_hastati_3
		release_unit roman_princeps_1
		release_unit roman_princeps_2
		release_unit roman_princeps_3
		release_unit roman_heavy_cavalry
		release_unit roman_medium_cavalry
		set_counter ATTACK 1
		terminate_monitor
	end_monitor
	suspend_unscripted_advice false
;;;;********************************************************************************************
;;;;	Order gauls to re-acquire targets every 5s. After 3 minutes, have any Gauls that are
;;;;  left rush the player General
;;;;********************************************************************************************
	declare_timer re_eval_targets
	declare_counter number_of_loops
	while I_InBattle
		if I_TimerElapsed re_eval_targets > 10000
					and I_CompareCounter number_of_loops < 15
			unit_order_move barb_axe -186, -158
			unit_order_move barb_dhaxe_1 -186, -158
			unit_order_move barb_dhaxe_2 -186, -158
			unit_order_move barb_dhaxe_3 -186, -158
			unit_order_move barb_infantry -186, -158
			unit_order_move barb_noble_cavalry -186, -158
			unit_order_move barb_chieftain -186, -158
			battle_wait 4
			unit_order_attack_closest_unit barb_axe 180 run
			unit_order_attack_closest_unit barb_dhaxe_1 180 run
			unit_order_attack_closest_unit barb_dhaxe_2 180 run
			unit_order_attack_closest_unit barb_dhaxe_3 180 run
			unit_order_attack_closest_unit barb_infantry 180 run
			unit_order_attack_closest_unit barb_noble_cavalry 180 run
			unit_order_attack_closest_unit barb_chieftain 180 run
			restart_timer re_eval_targets
			inc_counter number_of_loops 1
		end_if
		if I_CompareCounter number_of_loops = 15
			unit_order_attack_unit barb_axe player_general run
			unit_order_attack_unit barb_dhaxe_1 player_general run
			unit_order_attack_unit barb_dhaxe_2 player_general run
			unit_order_attack_unit barb_dhaxe_3 player_general run
			unit_order_attack_unit barb_infantry player_general run
			unit_order_attack_unit barb_noble_cavalry player_general run
			unit_order_attack_unit barb_chieftain player_general run
			inc_counter number_of_loops 1
		end_if
	end_while
;;;;********************************************************************************************
;;;;	WE FINISH THE BATTLE
;;;;********************************************************************************************
	while I_InBattle
	end_while
;;;;*******************************************************************************************
;;--------------------------------------------------------------------------------------------
;END OF FIRST BATTLE
;End_of_first_battle
;;--------------------------------------------------------------------------------------------
;;;;*******************************************************************************************; Custom battle script generated by Romans Battle Editor
battle		chalons
playable
	huns
        goths
	empire_west
end
nonplayable
end
start_date	451 summer
end_date	451 summer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of factions section > start of battle section > start of objectives scripting section 

File information

File name: barbarian_invasion_demo.zip

File size: 219.54 MB

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