Stalingrad Demo

Stalingrad Demo Stalingrad Demo Stalingrad Demo Stalingrad Demo

"Stalingrad" is a historical military realtime strategy game created by DTF Games. It is based upon one of the pitched battles of World War II, the Battle of Stalingrad. The game is built with the modified version of the engine used in strategy title "Blitzkrieg", which was created by Nival Interactive.

The plot of the game unfolds during the period of July 1942 - January 1943 and tells the story of one of the most dramatic episodes of World War II. Featuring two detailed campaigns, "Stalingrad" will let the player take command over Wehrmacht and lead the German forces into the city, then switch to the Red Army and liberate the Soviet stronghold from the occupants and obliterate the 6th Army under the command of Gen. Paulus. In contrast to many other RTS games out there, each mission in "Stalingrad" is created with historical authenticity in mind and with reference to the actual place and time to real events that took place during the war. Besides, the missions are created in such a way that campaigns give an authentic picture of events at the theatre of war operations.

The Battle of Stalingrad became the turning point of World War II and one of the largest battles in the Eastern Front. Combat operations were spread over the territory of more than 100 sq. kilometers large, with over 2 million people involved in separate episodes on both sides. During the Battle of Stalingrad, which took place over 50 years ago, everything was put at stake. Historians believe that in 1942, the Battle of Stalingrad was the decisive point for all humankind, since the outcome of it meant victory or death for Wehrmacht. However, the city of Stalingrad turned into the tomb for the 6th Army of Wehrmacht and a symbol of failed hopes of world domination for the Third Reich.

For the Red Army, on the other hand, Stalingrad was a boot camp. Our forces went through the bitter defeats and retreats to the victory in one of the biggest combat operations of all times. Strategic scenario was unfortunate for us because of anti-aircraft ant anti-tank artillery shortage, and some divisions were low on ammo. Divisions sent by the General Staff reserve had no combat experience, others were tired out in previous battles. Open plains allowed the enemy aviation to strike hard at the Soviet troops, causing bitter losses and damages. Vanguard battles preceded heavy defensive fights, in which the military academy cadets participated. Just out of military schools, young officers went into assault alongside the rookies.

The Battle of Stalingrad provokes interest even today, and it is still a matter of heated debates. The city of Stalingrad will remain in the memory of humankind as the symbol of bitterness and suffering, and also as the place of great courage. In "Stalingrad", we plan to implement an accurate step-by-step replay of this battle and let the players feel like they are participating in the Battle of the Volga, which took place over 50 years ago. The title will be an interactive encyclopedia of the battle, a documentary directed by the player. Real events that took place in Stalingrad back in 1942, little-known historical facts and two accurate interconnected campaigns for the Germans and the Soviets, that's what DTF Games is aiming for.'

"Stalingrad" will be published in Russia, CIS and Baltic States by "1C". The game is slated for Q4 2004 release.