Snes9x v1.57


Total votes: 2

Snes9x 1.57 has been released. Changes include a big update to the libretro port, several accuracy fixes, a few new features, and some deprecations.

Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.

Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.

Snes9x v1.57 change-log:
• Various seta010 emulation fixes. (kps501)
• Pass blargg OAM tests with proper write behavior. (BearOso)
• Prevent interlacing in BG modes 1-4. (BearOso)
• Corrected IRQ and NMI emulation to allow more games to work properly. (BearOso, OV2)
• Use 1 instead of 0 for initial PPU left window coordinate, fixing garbage in left column of pixels in some games. (turhope)
• Added interpolation option hack for DSP. (kps501, mudlord, BearOso)
• Added sprite-tile limit disabling hack. (Tatsuya79)
• Added libretro's fast snapshot support. (OV2)
• Add overclocking hack that increases IPC (retrotalker)
• Fix controller initialization issues preventing some games from using multitap. (retrotalker)
• Proper write behavior for register $2122. (BearOso)
• Fix transparency issue with Star Fox asteroids. (redguy, BearOso)
• Increase SuperFX speed to more accurately represent hardware, and fix bugs with Stunt Race FX and Yoshi's Island. (BearOso)
• Resize viewport on state load. (retrotalker)
• Many fixes to variables not saved or saved incorrectly in save states. (Dwedit)
• Pass decimal tests in blargg's math test ROMs. (BearOso)
• Remove memory leak in loadzip.cpp. (bonimy)
• Fix screen size not reverting when overscan is turned on then off mid-frame. (BearOso)

• Include DirectDraw libraries and compile with DirectDraw support by default. (OV2)
• Add a link to DirectX installer in error message displayed when the needed DirectX libraries can't be found. (OV2)
• Save window position when exiting via menu (OV2)
• Make custom ROM dialog resizable. (OV2)
• Fix various cheat dialog issues. (OV2)
• Remove d3d9x DLL dependency by using DirectXMath. (OV2)
• Remove rarely-used HLSL shader option. (OV2)
• Add InitialSnapshotFilename support. (BearOso)
• Disable BG toggle keys by default. (BearOso)
• Proper centering and cropping for overscanned and regular height modes. (OV2)
• Remove ability to disable the SNES's hires modes. (OV2)
• Added a Super Famicom-style icon resource to the EXE. (BearOso) MacOS:
• Partial support for new cheats format. (OV2)
• Fix MacOS build. (marconett)
• Set default for new config options. (tmkk)
• Fix compilation on Mac OS Mojave (meepingsnesroms)

• Massive update of libretro code to latest downstream. (fr500, kps501, OV2, twinaphex, BearOso, hiddenasbestos, m4xw, kxyxz, claudiuslollarius)
• GTK+:
• Use datarootdir instead of datadir on install. (orbea)
• Fix --with-system-zip configure flag. (BearOso)
• Draw interlaced fields when ready. (BearOso)
• Initial Wayland support. (remicalixte)
• Allow XV only in X11. (BearOso)
• Add Wayland support via EGL. (BearOso)
• Significant rewrite of OpenGL driver to support newer standards. This won't work on cards • Changed frameskip option to speed throttling option with simpler, but more relevant methods of speed control. (BearOso)
• Add support for relative-style save slots. (ichigo-0, BearOso)
• Remove XML config file format in favor of one more like Win32. Make joystick bindings and more options human- readable and editable. (BearOso)
• Try more device nodes when initializing OSS. (BearOso)

Add new comment

I double dare you to fill this field!

Add new comment