Fans of combat racers for ages, we have played a lot of them over the last 15 years and we started our journey wanting to bring back a certain idea of the genre but also propose something completely new and fresh. We focused our efforts on trying to provide innovative and fun action/combat game mechanics while bringing in a tactical touch to it.
Put simply, we like to think of Fuel Overdose as a “Tactical- Action-Racing” game:
Action: From the large array of upgradable weapons, one can expect for such a game, Fuel Overdose also features innovative and fun weapons and game mechanics such as a grapple that can be used in both offensively and defensively to bomb detonators, not to mention a whole fighting system that offers unique skills moves and attacks to each character of the game.
Tactical: with Fuel Overdose, the choices made before and during the race have a real impact on your chances of success. The game leaves no room for luck and features a resource management system for the vehicles and weaponry, a super/ultra attack gauge inherited from the versus fighting genre as well as auction events than can bring a decisive edge to win races.
Racing: Fuel Overdose is not a combat-arena game, it is, as its core, a racing game that requires driving skills, and that allows and values different racing styles and a diverse garage of vehicles, themselves all customizable to improve their driving, maneuvering, defensive and offensive performance.