Assassin’s Creed Design Director: Annual Release Is Optimal

A few days ago, Ubisoft's Alexandre Amacio revealed that Assassin's Creed would forgo the annual release schedule it has adopted till now after the release of its upcoming Assassin's Creed: Revelations. However, this decision might not be final as the game's mission design director thinks that the annual release cycle is the best.

"The production cycle is less than a year, which actually for me is about ideal," Assassin's Creed: Revelations mission design director Falco Poiker said.

Poiker revealed that the real reason behind reconsidering the release cycle is internal discontent. "But a lot of people complain about that, I mean I'm talking internally - people say there's not enough time."

Still, Poiker believes that having time pressure is actually in favor of the creative development process.

"It gives an impetus to the team and we find a direction that we say we're going to run in, and there's very little of the indecision that comes with teams that spend two, three, four years developing games," he explained.

"Frequently those games will restart completely from the ground-up because they're like, 'We're not satisfied where we are.' We don't have that luxury so the time actually kind of works in our favor. We go one direction and we go with it. If there're problems, oh well, we'll fix it along the way."

Assassin's Creed: Relevations Will be released on November 15th, exactly one year minus one day after the launch of its predecessor, Assassin's Creed: Brotherhood.

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