In a recent interview with Haze game writer, Rob Yescombe, revealed some new and interesting details about the game's depth.
"Pushing something that's overtly political or making it your selling point will alienate people who aren't interested in being lectured. What we have is, yes, absolutely, there's a subtext to Haze that I want people to be able to discover for themselves", said Yescombe . "People are smart. If they want that, they'll find it, but I don't want to push it too hard, because I don't want people to feel like that's all that Haze has to offer."
"There's nothing wrong with a game that's just a game -- that's something some people have misinterpreted in our comments about the game, like we're somehow saying that every game has to have a philosophical or political message. Well, of course they don't -- I can sit down and enjoy Super Stardust HD for just being a great blend of precise shooting action and pyrotechnics and nothing more -- and games like that will always exist. "
"But at the same time, I've always felt that creative media are at their most compelling when they actually speak to the person experiencing them about their own life, and cause them to ask questions, or look at things from a different perspective, than they'd considered before. Haze certainly isn't the first game to try and do that, but it's still definitely the exception rather than the rule. I don't think we're going to cause every gamer who plays the game to look at war and violence in games in a completely different light, but I think the game will at least create a debate about those questions amongst some of the people who play it (to an extent, seeing people's reactions to some of our comments on the game, it's clear that debate is already happening), and that's an achievement enough in itself, I think."
Rob also revealed that Haze -like Half-Life and Half-Life 2- will have no cut scenes and that all the narrative will take place while the player have full first person control. The game will also have no levels and no loading screens (think GTA: Vice City), not even when first starting the game.