Tim Schafer: Publishers Force Us Not To Develop PC Versions

On the company's website, Double Fine Productions boss Tim Schafer revealed that his development teams are willing and able to produce PC versions of their games, but publishers are constantly refusing to allow them to do so as they don't see "enough financial reward."

"As a developer we do not have final say in the sku plan for our games," he ranted. "That is the decision of the person investing the money, i.e. the publisher."

"We have much of the technology in place to produce PC versions of all these games, but there is still some more work required to make them shippable and that costs money. So far, our publishers have not elected to fund that work. Not because they hate PC Gamers, but because they don't see enough financial reward."

"Double Fine does care about PC Gamers, and we always push for a PC version, and will continue to do so in the future. If we ever get super stinking rich here, with enough money to fund PC versions of our games, then we will go back and make them ourselves! Oh man, wouldn't that be cool?"

Interestingly, Double Fine's latest games are published by THQ whose VP Danny Bilson vowed to release a PC version of "almost every, single console" they publish.

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