Battlefield: 1942 v1.4 Patch

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This is the latest patch for Battlefield: 1942, version 1.4.
The patch fixes a large number of bugs.

List of changes:

NETWORK/SERVER

New Features

Support for Q-Tracker.
Added ability to reserve slots with a password.
Added spawn points for some airfields.
Bug Fixes
Support to use the same remote console port on two different BF1942 servers.
Remote console now works on Windows98/Me.
The free camera is now predicted on the client to give better control.
Underscores now work for remote commands executed from the in-game console.
CLIENT FIXES

New Features
The console command Soldier.CameraShakeFactor 1.0> toggles the camera shake in 1st person on/off.
Two new weapons replacing earlier weapons used in the game
Type 99- Japanese Assault rifle
DP 1928- Russian Assault rifle
Improvement of game feeling
Slight delays when turning, jumping and pulling out new weapons for a smoother and tighter experience.
Recoil animations changed.
Improved Death Cam: can now be configured to disable Reveal Killer' mode.
Gameplay Fixes
AA Guns do not cause splash damage when hitting sandbags.
Mines now detonate when vehicles go in reverse over them.
Infantry can now aim a full 180 degrees up and down in the 1st person view.
Camera shakes when firing weapons mounted on vehicles.
A pixel added to the center of the cross hair (server option).
Disabled ability to repair land-based vehicles in hangars.
Rear gunner for Stuka/SBD/Ai-chi-val now have cross hair.
Added friendly mine indicators to HUD.
Increased bayonette damage to cause instant kill.
Deviation time goes back to normal after running faster.
Less damage to planes from stationary machineguns.
Road to Rome bombers re-balanced.
Physics improvments
The collision bug where you could push another player into an object or building as been looked over and fixes have been added.
Graphical Improvements
New and improved parachute landing animation in 1st person view.
Lightmaps on ships implemented. Radeon cards might not render these correctly.
Increased visual effect for AA-gun airplane hits.
Improved hit particle effect when shooting at infantry.
Road to Rome British soldiers get the Sten Gun.
Faulty Defgun death effect fixed.
Fixed a bug with B17 flaps that caused them not to appear on clients.
Bazooka/Panzerschrek smoke trails changed.
Optimizations
Improved pre-caching when loading maps, reducing stalls when new objects are loaded in during game.
Sound improvements and optimizations
New and improved Sounds in 1st person view
Increased volume of impacts
Louder explosions for grenades
New Sound for the Axis Assualt rifle STG44
Menu
Scoreboard now shows current server's name, IP address and Map name.
Scoreboard now lists player ID for all players.
Buddylist is now saved to profile and retained between maps.
Text messages and kill messages from buddies are color coded green.
Bug causing the display of text messages and playing of radio messages when map start in a MP game fixed.
Screenshots can now also be taken of the score board.
Paste (Ctrl-V) in 'Add Server' box added.
Voting system feedback improvements
You can see what vote is currently active (which map or player is being voted for).
You can see how many votes that have been cast and how many that are necessary for the votes to be successful.
When a vote has failed you get to know which one and why (how many voted for it and how many were necessary).
AI improvements
AI bots more responsive to radio commands.
OTHER ISSUES

Content check currently only works with official Battlefield 1942 and RTR files/maps. If you try to run a server with a user created map/mod installed and turn content check on, clients might not be able to join.

If you try to connect to a Road to Rome server that is running a Road to Rome map and you don't have Road to Rome installed, you will see a "data differs from server" message.

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