Command & Conquer(tm) Red Alert(tm) 3
Version 1.05 Patch Notes - December, 2008
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This patch for Command & Conquer Red Alert 3 fixes several exploits and bugs, improves balance, provides assorted user interface enhancements, and more.
• During Skirmish and Multiplayer games, Engineers will now take several seconds to successfully capture a structure. During this time
the Engineer will be vulnerable to attack.
• Reduced the power requirement for the Empire of the Rising Sun Refinery from 55 to 50.
• Reduced the cost of the Allied Harvester from 1400 to 1000.
• The Allied Refinery's sell price has been increased from 300 to 500.
• The Vindicator should now do 50% less damage versus Empire of the Rising Sun Cores.
• The Mecha Tengu's anti-air weapon damage has been increased from 15 to 23.
• The Vindicator and Century Bomber will now properly receive the additional ammo if grounded when Advanced Aeronautics is purchased.
• Units in aggressive stance will now auto-acquire enemy Tank Busters in their spider holes.
• Fixed an exploit where players could get two infantry units out of a Power Plant when selling it.
• Construction Yards will now spawn an Engineer when destroyed.
• Construction Yards will now spawn an Engineer when sold on the water.
• Akula Subs will now be much easier to target as they surface to fire.
• The Soviet Ore Collector now has a proper cooldown time on its secondary ability.
• The Soviet Super Reactor will now damage aircraft when destroyed
• Fixed a bug where the Hammer Tank was not receiving a damage increase on its Leech Beam after attaining veterancy.
• The King Oni will now perform a melee attack when attacking enemies nearby, which will also cause meta-damage to infantry.
• Fixed a bug where Hospitals were not healing infantry units garrisoned inside vehicles.
• The Shogun will now properly fire all of its laser cannons when automatically attacking structures in aggressive stance.
• The Hammer Tank will now receive health when using its Leech Beam against an enemy that has Point Defense Drones.
• Fixed an exploit where players could get the Sky-wing to land on dry land.
• The map reveal from Observation Posts is no longer obstructed by various terrain heights.
• Engineers targeted with Cash Bounty will no longer provide funds when the engineer captures a structure.
• The Apocalypse Tank can now properly change targets when using its Magnetic Harpoon ability.
• Fixed an exploit where the Javelin Soldier could remain fully locked onto their target even after moving.
• Fixed a bug where the Terror Drone would maintain its Stasis Ray even though it switched to Dismantler Claws.
• Fixed an exploit where players could create more than 4 docking aircraft per airfield or airbase.
• Fixed an exploit where players could change faction right before the game countdown finished.
• Fixed an exploit where players could disconnect from games and still gain benefits to their record.
• In 2v2 team games, teammates will always start next to each other.
• Fixed exploits where the starting game countdown wouldn't stop if a player changed game parameters in the final second.
• Added several Co-op lobbies to the lobby list.
• Added the ability to see a player's stats in the online lobbies. By hovering over a player's name, this will display a summary of that player's wins, losses, and rank.
• Vertical sliders in the menus can now be scrolled using the mouse wheel.
• Added the Broadcast option under the Rules Tab for Custom online matches.
• When players change map size in the game setup screen, the appropriate number of slots will be opened.
• The custom match lobby list will now display icons for Clan, VOIP, Custom Map, and Passworded games in the Status column.
• Added the proper Observer panel when observing online matches.
• Added the ability to Whisper to players in different lobbies.
• Players can now see Whispers while in the Game Setup screen of an online match.
• The host of a Co-op campaign match will now receive a notification when they send an invite to other players.
• When editing hotkeys or VOIP settings, they will now only be changed for the current active profile.
• The player will no longer be kicked back to the main menu after entering an incorrect password for an online game.
• At least two extra mouse buttons can now be assigned to commands in the Custom Hotkeys screen.
• Added a visual indicator in-game to display whether a player is using Team or Global VOIP chat.
• Players will now receive a message that the lobby is full when attempting to join a full lobby.
• Added a refresh button onto the custom match lobby screen.
• Added more details into the invite request a player has received.
• Fixed a bug where Burst Drones were not inflicting damage when activating their secondary ability before attaching to a vehicle.
• Fixed a bug where the progress bar for structures was not displaying when their production was paused.
• Fixed a bug where the Terror Drones were receiving a garrison cursor when hovering over civilian buildings in the shroud.
• If the Stingray uses its secondary ability on water and then moves onto land, the ability button will now properly display the cooldown time.
• Fixed a bug where corrupted graphics would display when issuing Planning Mode commands extremely close to the selected unit.
• Fixed a bug where Spies would retain the Tesla effect after using Bribe while disguised as a Tesla Trooper.
• The Mission Menu map will now properly display bridges.
• The Riptide ACV will now properly fire its torpedoes when force firing in the water.
• A Terror Drone will now properly grey out the unpack command of an enemy unit affected by the Stasis Ray.
• Fixed a bug where units would potentially warp when being disengaged from an enemy Apocalypse Tank's magnetic harpoon.
• A Reverse Move command will no longer be cancelled when a non-movement secondary ability is toggled midway through the move command.
• Fixed a bug where the King Oni wouldn't do any damage with its Bull Rush if used before reaching its build waypoint.
• Empire of the Rising Sun vehicles can no longer transform through bridges.
• Fixed a bug where Empire of the Rising Sun cores were not unpacking if the player saved a game while the core was moving to its destination.
• Fixed a bug where hosting or joining a multiplayer match was causing your VOIP settings to default to Voice-Activated.
• Fixed a bug where VOIP settings were being set back to default after finishing a game.
• Torpedoes will no longer follow amphibious units onto land.
• Fixed a bug where the Twinblade would sometimes go underground when attempting to pick up passengers.
• Fixed a bug where the Terror Drone would sometimes have difficulty garrisoning inside a Twinblade.
• Fixed stability issues with joining, leaving, and re-joining network games.
• The research of Heightened and Max Clearance can now be continued after being paused.
• Twinblades will no longer be damaged when picking up a vehicle infected with a Terror Drone.
• Fixed an issue where aircraft would go underground when landing at their airfield or airbase.
• The Apocalypse Tank will now display its grinder effects on Medium and lower LOD
• Fixed a bug where your Co-commander's MCV would sometimes fail to unpack after destroying the Tesla Coils in mission Allied 03.
• Fixed a desync for when an observer toggled between players in an online match.
• Added DRM Deauthorization into both the launcher and Options menu in-game. Clicking the "Deauthorize" button will deauthorize the computer from playing Red Alert 3, allowing players to run the game on a different computer. Restarting the game on the original computer will reauthorize Red Alert 3 on that machine.
• Added status pips for units being healed by Hospitals.
• The Bullfrog can now target an area for passengers to be ejected even if that area is currently out of range.
• After the Free Trade power is purchased, additional numbers will now display from refineries indicating the power's benefit.
• Infantry will now play a meta-impact animation when hit with V4 rockets.
• Tanya will now receive a C4 cursor when hovering over enemyvehicles and ships.
• The Chrono Rift/Chasm/Fissure powers have had their portraits updated to better reflect the functionality of the powers.
• Commando units will no longer receive a garrison cursor when hovering over Ore Nodes and tech structures under the fog-of-war.
• Chrono Rifted units can now be selected by control group number after warping back in.
• Valid structures will now receive a rally point mouse cursor when hovering over bridges.
• Conscripts, Peacekeepers, and Imperial Warriors will now receive a counter-garrison cursor when hovering over valid civilian structure targets.
• The Yari Mini-Sub will now reliably hit Yuriko with its secondary kamikaze ability.
• Added Ammo Pips for respective units into their portrait.
• Units with the disguise ability will now display a unique disguise cursor when hovering over valid disguise targets.
• Burst Drones that are attached to units will now show up on the mini-map.
• Vehicles that have been pilot sniped can now be crushed appropriately.
• Added a sound effect for placing camera bookmarks.
• Added a sound effect for the game countdown timer
• Added Victory/Defeat music to the end of a multiplayer match.
• Improvements to how stats are tabulated in the post-game summary.
• Improved the overall AI management of Harvesters.
• Improved the push-to-talk functionality of VOIP while playing a Co-op campaign mission.
• Power Plants will now turn dark when infiltrated by an enemy unit.
• The Athena Cannon will now receive unique firing FX when it achieves Heroic veterancy.
• The Dolphin will now receive unique firing FX when it achieves Heroic veterancy.
• The Striker VX will now receive unique firing FX when it achieves Heroic Veterancy.
• The Sky-wing will receive unique firing effects when it achieves Heroic Veterancy.
• The wrench repair icon will now display on structures that are being repaired by your co-commander.
• Infantry units will now correctly evacuate from a transport vehicle that has been pilot sniped by Natasha.
• Replays will now provide users with a Telestrator.
• Added descriptive text for the "Destroy the Generators" bonus objective in campaign mission Allied 05.
• Added an extra health bar to the Athena Cannon to indicate the strength of its shield and/or point defense drones.
• The first unit selected for Chrono Swap will now have an icon denoting its selection.
• Infantry units will now fall to the ground when killed while parachuting.
• Expanded the variety of animations for Yuriko Omega.
• Added several people to the game's credits.
• Fixed various typos and made certain dialog messages more clear.
• Various other bug fixes.
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Command & Conquer Red Alert 3 Patch v1.05
They forgot to mention its main feat. which is to **** off people who finally managed to find a 1.04 crack.
Command & Conquer Red Alert 3 Patch v1.05
is there a cd crack for this patch
Command & Conquer Red Alert 3 Patch v1.05
need a cd crack for this patch.....cant find
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