Dungeon Siege v1.0 - v1.1 Patch


Total votes: 90

The first official non-beta patch is available and will update your v1.0 install to v1.1

Fixed all known Journal update issues related to quests. The Journal now updates correctly when a quest is completed or a new quest is received.

Fixed all known content placement issues such as inaccessible containers that could not be opened and "floating" objects.

Increased game performance in several previously low-performance areas.

Resolved all known issues with end bosses, such as Gom not fighting back on rare occasions.

Fixed all known fading issues.

New command line options:

noalttab=true: prevents task switching during gameplay (supported in Windows XP only)

nowinkeys=true: disables the Windows keys (supported in Windows 2000 and Windows XP only).

user_path=: specifies where the user files go (rather than My DocumentsDungeon Siege).

Other path-related command line options are: keys_path, map_paths, mod_paths, res_paths, save_path, and shots_path.

Fixed the issue of a missing or moved "My Documents" folder causing problems such as crashing on game start.

Improved many error messages to include more information to better help diagnose hardware configuration problems.

Added an hourglass cursor to show when the game is busy.

Switched to 100% client/server model to be more NAT- and firewall-friendly.

Removed "chunky" and "superchunky" cheat codes.

Displacers now save their state in the character save file in multiplayer using new quest saving functions, affording some measure of "saving" in multiplayer.

"Transmute" scroll can no longer transmute characters into gold.

Fixed problem of characters getting "stuck" in the Swamps.

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