Riot has a new game in the works and for once, it's nothing to do with League of Legends. Valorant, a first-person shooter that mixes CS:GO and Overwatch for a new kind of competitive shooter experience, will launch with typical Riot flare and is expected to see long-term support. It's also going to have monetization options like cosmetics and a Battle Pass system. But one thing it won't have, and Riot has been quite clear on this, is loot boxes or randomized rewards of any kind.
Cosmetics like skins for characters and weapons will be available in the game at launch, with additional options set to be released in the weeks and months that follow. But Riot is also keen to make sure that players don't get any kind of advantage from skins. While a more brightly colored costume might make a character more easy to spot, and darker ones not, they will all have the same hitpoints, so Riot is working to make them as uniformly unaffecting of gameplay as possible.
"I think [character skins] would have to be in a way that there’s absolutely nothing to impact the gameplay,” Valorant executive producer Anna Donlon said in a chat with Polygon. "It’ll be narrow. I think there’s a way to do that. And those are things that we’re interested in exploring."
Skins will be available in the in-game store for real money and earned credits, as well as part of the game's Battle Pass.
Valorant is set to launch this Summer, with a beta debuting a little before.