Sacred 2: Fallen Angel Patch


Total votes: 28

The 2.12.0 incremental patch for Sacred 2: Fallen Angel
Changes in this release

# some players suffered lags while clicking on NPC's and objects since hotfix 2.
This has been fixed.
# Under specific circumstances it could happen that a savegame overwrote
another character. This has been fixed.
# Sometimes players were not able to join servers, and getting the message that
there was a version conflict incorrectly. This has been fixed.
# It is now possible to use the character slots [8] and above in closedNet
# Some cases, in which quests that require a certain amount of collected items
didn't grant enough items have been improved.
# The function of [f12] has been improved. [f12] now teleports the character to
the resurrection point. This works for both singleplayer and multiplayer.
# Quests, in which a certain amount of items must be collected, sometimes
didn't grant enough items to be collected. This has been fixed.
# The sidequest arrow does not point to completed sidequests anymore.
# The removal of the fog of war has been improved.
# In multiplayer campaign servers it was possible that the progress of the
server was interfered with by clients who accomplished sidequests. This has been
# Corpses no longer block projectiles.
# Mounts sometimes lost XP after exit/load. This has been fixed.
# An occasional problem with sounds on the 5.1-subwoofer-channel has been
# An exploit with hero statues has been closed.
# An exploit with which the smith could be used to duplicate items has been
# An exploit with which the buddy list could be used to duplicate items has
been closed.
# A redundant window concerning the connection to the chat server has been
# Hotfix 3 introduces an auto-updater that will facilitate future updates.

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