Unreal Tournament: Strike Force v1.80 Final

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Unreal Tournament: Strike Force v1.80 Final (Windows)

That's right, it's the end of the year and we brought you guys the new 1.80 version of Strike Force.
Strike Force is a popular counter terrorist mod for Unreal Tournament, and the updated versions has been released.

180 Changes/Fixes

- menu pops up once SF is loaded
- strikeforce.ini has several changes for better performance
- new opengl drivers included (so everything wont be so dark)
- aksilenced and new ak put back in game
-mp5sd shooting point adjusted
-mp5sd shooting rate slightly increased
-aimdot can be adjusted for size and color
-m203 adjusted to match ROF of M4 but has worse accuracy because it's heavier
-flash on steyr should be gone
-Reloadsounds should now work on all Weapons.
-Falling damage modified
-Weapon damage modified
-G36 (stretch) in inv fixed
-Nade problems (stretch) in inv fixed
-Fixed map "After the Fall" new spawn points and cookies
-Removed Ghost Cam
- Walking|jump back, but it cant be used to override Pulse limit
- Damage is not affected by bHardcoremode any more
- Fixed cheat where you could enter "console commands" and adjust online specs
- Flash nades last longer & have higher radius
- Wall hit effect reduced in size
- Bullets have smoke again
- Wall hits have new spark effect
- Bulletholes smaller
- Smoke smaller after Wallhit
- Scope does more wobble. Wobbles faster if moving
- Shotgun shoots slower now
- Jumpdelay out, may the Pulsesystem safe
- Shellshock from Nades/Claymores should be in again without Pure
- aimdot color is remembered correctly now
- Widowmaker shoots a little slower
- mac 10 toned down
- fixed the widowmaker 2x zoom on start
- Worked on smoke grenades
- changed locational Damage :
Headshot : sniper only
Torsoshot: normal damage (Sniper 1shot kill)
Arms : 50% Damage (Sniper takes 2 shots)
Legs : 40% Damage (Sniper takes 2 shots) Speed is a little affected the less legs you have the slower you get)
- increased Flashbang effects
- Shellshock from Nades/Claymores should be in again without Pure
- aimdot color is remembered correctly now
- Size of aimdot changeable via slider in Options (ripped from IR2)
- Go into aim mode while firing
Changed Characterstats :
- Xin and JimLee have 85 HP and 260 GroundSpeed
- Crusader and MrAnarchy have 115 HP and 220 Groundspeed
- all other 100 HP and 245 Groundspeed
- Heartbeat should be going down a littler faster while resting (about 2 BPM every 2 secs)
- no static vertical recoil anymore. Added little Random effect so that norecoil keybind isnt that effective anymore
- Updated weaponstats. Perhaps they are now too low as they are 50% less damage due to the bhardcoremode Bugfix
- Inventory should reopen now if closed by error (as long as equipmenttime is running)
- Increased Jump Impact so fewer jumps.
- G36 accuracy fixed.
- Muzzle flash textures reduced in size
- Players now GIB when killed by grenade or claymore
- Fixed Crusader to have 115 Health.
- Fixed Scopewobble issue on G36
- Fixed the overpowered DE (hopefully)
- Terrormodels shouldnt glow any more in the dark
- Headshotzone fixed on sniper. Torso was also instantdeath
- Changed Widowmakermuzzleflash and firingrate
- Fixed Falling- and Stomping damage which was messed up due to hardcoremode now being switched off
- Tracerfire should be back in
- Grenades no longer disappear into walls
- Remove muzzle flash from MAC10, it has a silencer and they dont have muzzle flashes
- Crusader should start with silver M4, not black M4
- TK penalty greater - if you TK two (2) people you die
- screen blue when died under water (thanks to Edge for fixing this in Pure ripped it from
there)
- removed 1 throw weapon
- 3rd person ak47 fixed
- recoil on snipers reduced
- Ghostcam can be enabled again
- SMGs changed so they are more accurate unaimed than ARs but worse aimed than AR. So SMGs
should be good for CQC.
- M203 recoil reduced.
- fixed bug that if you openend the Menu before the intro does, that the backgroundimage
disappeared
- Removed several Bugs that cause Accessed Nones in the UT Log
- Bots should start with proper Weapons now.
- new AmmoCounter included
- Menupopup on connecting should be fixed
- Recoil on Steyr and G36Scoped decreased
- Steyr fires faster now
- Grenadeanimation should be in again
- Resizing and Color of Aimdot displayed in Options
- After Dying with zoomed sniper scope should vanish and should unzoom while spectating
- Screen shouldnt turn 90° around anymore. (Was a gibbing bug)
- black M4 should now be black in 3rd person. (Was before but under weird lighting it looked gray)
- M4 and M203 should have same firingrate now
- You should be able to fire someone else onto roofs.

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