Warcraft 3 TFT 1.18 patch


Total votes: 80

Blizzard has released the v1.18 patch for Warcraft 3 TFT

List of changes:


6 maps from our Bonus Map program including (4)Excavation Site, (2)Echo Isle, (6)Hinterland Raid, (6)Ruins of Stratholme, (8)Azeroth Grand Prix, (8)Extreme Candy Wars 2004.

Fixed a problem that caused Gargoyles to become stuck in Stone Form.
Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse.
Fixed a problem that caused a player's units to continue to harvest resources after they were dropped and no one has control of them.
Fixed a problem that allowed Ethereal units to take Physical damage from missiles that were in flight as they became Ethereal.
Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune.
Fixed a problem that allowed Unstable Concoction to kill the casting Batrider even after its target became Ethereal.
Fixed the visibility of the Flamestrike de-buff icon.
Fixed a problem with Defend not absorbing Piercing splash damage.
Fixed a problem with melee units with Incinerate not damaging any units that they would Incinerate.
Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Their actual damage was not affected.
Fixed a problem that allowed morphing units in their alternate form to retain their alternate form bonuses when killed by a Mana Flare when activating their alternate form.
Fixed a problem that allowed Destroyers to use Devour Magic on Watcher Wards.
Fixed a problem that prevented Watcher Wards from being revealed by the Dust of Appearance.
Fixed a problem that removed the Summoned state from Carrion Beetles when they burrow.
Fixed a problem with Metamorphosis and Chemical Rage that allowed the timer to remain active after the Hero had died.
Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom Reign of Chaos maps.

(6)River of Souls - Changes to allow AMM play.
(8)Crossroads - Fixed a grammatical error.


Banshee build time has been reduced to 28 seconds from 35 seconds.

Drunken Haze movement reduction has been changed to increase by level. The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%.
Breath of Fire initial damage reduced to 65/125/170 from 65/130/175.
Tornado mana cost has been reduced to 200 mana from 250 mana.
Incinerate can now be turned on or off. When turned on, it consumes 6 mana per attack. It is otherwise unchanged.
Lava Spawns now require 15 attacks to replicate, up from 14.
Summon Quilbeast cooldown increased to 25 seconds from 20 seconds.
Summon Hawk mana cost increased to 50 mana from 35 mana.
Pocket factory hit points increased to 300/450/600 by level from 300/400/500.
Healing Spray effect per wave increased to 40/55/70 from 35/50/65

Staff of Teleportation gold cost has been increased to 150 gold from 100 gold.

Trigger Editor

Added new functions:
Environment: Terrain Pathability
Environment: Terrain Tile Type
Environment: Terrain Tile Variance
Floating Text: Permanent/Expires
Floating Text: Suspend/Resume
Floating Text: Change Position to Point
Floating Text: Change Position to Unit
Floating Text: Change Age
Floating Text: Change Lifespan
Floating Text: Change Fadepoint
Floating Text: Change Text
Game: Enable/Disable Selection (Functionality and/or UI)
Game: Enable/Disable Pre-Selection (Functionality and/or UI)
Game: Enable/Disable Drag-Selection (Functionality and/or UI)
Trigger: Get Trigger Name
Added new unit states:
Magic Immune
Lightning triggers now have their own category.
Lightning triggers now use the Z coordinate of the specified Location.
Custom Lightning triggers can now use an explicit Z coordinate.

Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial Shackles, and Tornado.
Fixed multiple-level support for Shadowmeld.
Fixed Rain of Chaos' order id.

Add new comment

user name


Add new comment