Warcraft III ROC v1.15 Patch


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The latest patch for Warcract III ROC has been released. This patch fixes several bugs, and also contains new features.
Changes in Warcraft III: Reign of Chaos version 1.15

The matchmaking system has been significantly updated. New accounts should more quickly begin playing against opponents of equivalent skill level.
Display of channel moderators has changed.
Ladder information is now more clearly separated in your user profile.
Free For All (FFA) games are now anonymous. Account names and player levels will no longer be displayed to other participants. Other players will be displayed as "Player X", where X is the number of the player in the game.
Added an on/off button for the "Alt" formation toggle functionality to the Options --> Gameplay menu. The option is "On" by default.
Added a "Worker Selection" button that appears beneath the construction progress indicator for Night Elf and Orc buildings. This allows Orc and Night Elf players to re-select workers that are currently constructing a building and give them additional way-pointed orders.
Added the ability for users to double-click replay files (*.w3g files) from system directories. Doing so will automatically launch the game and load the appropriate replay.
Buff and debuff icons (not including auras) now flash when their duration has 10 or fewer seconds remaining.
Buff icons will display in the tooltip when a group-selected unit is high-lighted in the info panel.
Fixed an issue with cargo-based structures/units (Entangled Gold Mines, Orc Burrows, Goblin Zeppelins, etc.) which could cause units to get stuck inside permanently.
Fixed a problem where water elementals that died during Mass Teleport were not being properly removed from the game.
Fixed an issue that caused hit point bars not to show up properly for some teams when viewing replays.
Fixed an issue that caused the Anti-magic Shell art to display incorrectly on Crypt Fiends after they unburrow.
Fixed a problem where a Scroll of Town Portal could be wasted if the targeted town hall was destroyed before the spell completed. The Hero now retains the Scroll if the spell doesn't complete.
Fixed an issue with the "Observers on Defeat" functionality that caused units not to be displayed on the minimap.
Fixed an issue that could cause the Web and Ensnare graphics to display improperly.
Fixed a problem with the Scroll of Town Portal which did not allow Heroes to regenerate the appropriate hit points and mana while the spell was being cast.
Fixed Shockwave's damage radius to 125.
Fixed an issue with Militia in which units ordered "Back to Work" could change back into Militia when arriving back at the town hall.
Acolytes harvesting from a Haunted Gold Mine with the Entangling Roots buff now register as idle like other peons.
Fixed Lightning Shield so that if two units with Lightning Shields overlap each other, they both correctly take damage.
Fixed an issue with Animate Dead which in some cases caused the spell to transfer the unit upgrades to the new owner.
(2)Plunder Isle - Added some trees to the north and south location near the Goblin Merchant to prevent the player from making purchases without engaging the creep guarding the building. Cleared some room around the Goblin Merchant to prevent Archer cheese.

Mass Teleport cooldown increased to 20 seconds from 15 seconds.
Bash % chance to hit increased by 5% across all levels.
Slow mana cost increased to 50 from 40.


Frost Nova cold effect now lasts 2/3/4 seconds against Heroes. It previously lasted 4/6/8 seconds against Heroes.
Animate Dead mana cost reduced to 175 from 250.
Death Coil cooldown increased to 6 seconds from 5 seconds.
Possession damage multiplier reduced to 166% from 225%.


Feral Spirit cooldown increased from 25 to 30.
Wind Walk bonus damage increased to 50/85/120 from 50/75/100.

Night Elf

Force of Nature casting range increased to 800 from 700.
Faerie Fire mana cost increased to 45 from 35.


Red Drake Egg is now a level-4 charged item, down from 5.
Talisman of the Wild is now a level-5 charged item, up from 4.
Legion Doom-Horn is now a level-5 permanent item, up from being a level-4 permanent item.
Wand of Lightning Shield reduced to 2 charges from 3.


All autocast buffs and debuffs cast by racial units now have a cooldown of 1 second. Before, some had cooldowns of 0 seconds, while others had cooldowns of 1 second. This change does not include Priest Heal.
To purchase from a neutral shop or Mercenary Camp, a valid unit or Hero must now be within 450 distance units, down from 600 distance units. Note that this change does not affect racial shops.

Reduced minimum map size to 32 (was 64).

Object Properties dialogs now properly load facing angles between 270-360 degrees.

Trigger Editor

Dialogs will now respond to clicking the 12th button.
Compile errors in the custom script section will no longer disable all triggers or lead to an infinite loop of error messages.

Object Editor

Warnings about resetting objects now properly refer to the current tab.

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