Age of Empires: Rise of Rome 1.0a trainer

Age of Empires: Rise of Rome 1.0a trainer

Age of Empires: Rise of Rome 1.0a trainer

Text file description:

(`'.(`'. HI .').')
I am proudly present the NEW
AoE 1.0c & RoR 1.0a cheat and no CD-crack!
You have downloaded the Age of Empires 1.0c and Rise of Rome 1.0a Cheat and no-CD patch!
This means you can cheat nearly all cheats in multiplayer games!
At least
bigdaddy, photon man, e=mc2 trooper (AoE)
and big momma, pow, stormbilly (RoR)
works!
Following cheats are REMOVED(!) from AoE 1.0c and RoR 1.0a multiplayer:
AoE: no fog, reveal map, hoyohoyo, steroids, gaia
RoR: convert this!
F*** *** microsoft! I love the cool priest cheats :(((
Maybe other cheats work too! I think i can re-activate no fog, reveal map!
And you can play singleplayer games without CD (AoE/RoR think you have inserted a CD)!
Visit the MICRO$OFT AoE or RoR page to download the AoE 1.0c/RoR 1.0a update:
****://www.microsoft.com/games/empires/downloads.htm
****://www.microsoft.com/games/aoeexpansion/downloads.htm
My patch is splitted in two steps:
Step 1) This will patch your empires.exe  (Age of Empires 1.0c)
Step 2) This will patch your empiresx.exe (Rise of Rome 1.0a)
AoE(hex) Old-New File
0001928C: 85 90 < No CD crack
0001928D: C0 90 < No CD crack
0001928E: 74 90 < No CD crack
0001928F: 10 90 < No CD crack
000FE869: E8 B8
000FE86A: C2 01
000FE86B: CB 00
000FE86C: F1 00
000FE86D: FF 00
0010660C: E8 B8
0010660D: 1F 01
0010660E: 4E 00
0010660F: F1 00
00106610: FF 00
RoR(hex) Old-New File
000195BC: 85 90 < No CD crack
000195BD: C0 90 < No CD crack
000195BE: 74 90 < No CD crack
000195BF: 10 90 < No CD crack
00103D39: E8 B8
00103D3A: 62 01
00103D3B: 7A 00
00103D3C: F1 00
00103D3D: FF 00
0010C57C: E8 B8
0010C57D: 1F 01
0010C57E: F2 00
0010C57F: F0 00
0010C580: FF 00
Get Code Fusion Wizard (this patch engine) at ****://come.to/kobik
by Nightm@re ****://aokhell.cjb.net
16.1.2000 12:48 MET
  ************************************************************************
  I added a the history of memory cheating from The World Of Game Hacking!
  ************************************************************************
                   History of all the game hacking tools
I made a few comments here, they are always marked in the text. - Alex
What are game memory cheat utilities? Why do we use them? As you know every
computer videogame has a memory location where: money, ammo, energy, etc.
values are stored. So if we find these (and only THESE!) values, we may
modify them for our scope! Finding these values involve a search of all
memory at a specific moment, and wait until the value we're looking for is
changed. Then we are to execute a second search and to compare the two
results taking note of all those addresses who have change, and so on, till
when we have found the right location where the value is stored we want to
change! In fact, this is not so simple: we have to interrupt the program
while it is running, perform our "scan memory", then return to game at the
exact point and state as we left it! So, DO NOT think that an utility like
this is simple to program: to work as we want, it has to be a piece of full
professional software!!!
The first attempt performing a task like this was the "Apple II Action
Replay for the Apple ][ computer: it contained a hardware card that was
able in interrupting a program (game, or other) while it was running,
passing the control to a memory editor. Then the program was restarted at
the point where we left it. Nevertheless, it still did not include a cheat
utility.
Then Datel (www.datel.uk.com), in 1985 released the first Amiga Action
Replay(AAR), which was a piece of hardware to connect to the expansion port
of the Amiga 500. It was able in supporting a basic cheat utility, and this
was the beginning.... Datel then released the AAR 2.0 and 3.0 (only a beta)
always for Amiga 500. In the same year, Datel also released an Action
Replay hardware card for Commodore 64, based on the same fashion. (Alex:
Here I want to add that such a hardware feature was implemented on Z80
Spectrum as well. It was called "Magic Button" and the implementation was
far far far from perfect;) Then many other clones came up...
Now coming back to PC. We had to wait a long time before a similar utility
was released for IBM PC. In the beginning it was equipped with a monochrome
screen, or at least with CGA 4 color, and a very low resolution. For a long
time it was NOT considered as a videogame machine (remember Keen Commander
- Frank), but was only used as a serious machine for professional work!!!
We had to wait for the introduction of three standards: VGA, SoundBlaster
card and Intel 286 CPU, which signed the advent of multitasking! Now the PC
was ready to play videogames, and the essence of cheating games to become a
reality!!!
At this point many hacker dedicated their time to videogames. They wrote
for us a TSR (Terminate and Stay Resident) program, which had to be loaded
before the game, and we were able to get infinite live, money, ammo, etc.
Writing a TSR cheat program was a really a complicate task, which involved
the use of low level debuggers (debug, pcwatch, periscope, etc... SoftICE
came later), with a strong assembly knowledge! Finally came an utility
which made use of multitasking and of a special hardware feature of the 386
Intel processor (the hardware breakpoint), giving us the same power-tool
that Action Replay Card gave us on Amiga 500! The following will describe
some of these utilities, and they'll be cataloged as follows: Dos 640k
only, Dos extenders, Window95.
Dos 640k only.
The following utility, has in common the ability to scan only in the first
640k of computer memory. In the beginning of 386 based computer, even if
the standard was 4 Mb Ram, most games used only 640k base memory, even if
expanded (not extended, but expanded memory) was available. Emm386.exe was
available, but really slow and the only use for the videogames programmer
was the parking of static data: sound and graphics. And of course the
central code of the game, together with his data (who of course included
memory zone for ammo, live, etc...), was still on first 640K base. This
cheat utility had to make use of both expanded/extended memory, and
multitasking. So a 386 processor was required with at least 2 Mb RAM; under
a technical perspective, we may tell that those cheat utility performed a
superior intensive use of computer, comparing to the same videogames! If
you also consider the fact that those utilities were written in pure
assembly language by a single programmer, VS a videogame program always
written by many programmers together, you may think how much a
cheat-utility was a splendid piece of software!
The very first utility I founded was Fix People Expert 2.5 by a Taiwanese
guy: Lee-Goo-Jaw. It was released as public domain in 1990, it was able in
finding also hidden parameter, f.e. energy bar, etc. included a facility to
exit to dos for that games where you had to reset machine after play!! A
basic memory editor was also available, plus the facility of freezing the
memory location we found. The program was in English, but instructions were
in Taiwanese AND it was only available in Taiwan. It didn't come out in
Europe and America till 1994, the same year I discovered Game Buster. About
Game Buster 1.0 by Accend Software: in fact Accend software is a band of
lamerz and thieves! They stole the shareware version of Fix people Expert
2.5, modified and translated it into English and then they sold it for $15.
A little problem: I send them the money in 1994, but I received nothing!
Only a few years after I discovered Fix People Expert, and I cleared
everything with this author!
In the same way of Amiga Action Replay, came "PC Action Replay" by Markus
Jansen, a good friend of mine, who was able in converting it for the PC. It
had all features till this moment available only on Amiga 500 computer!! It
used expanded memory for internal use, was also able in grabbing pictures
from games, was able in cheating with advanced trainer search feature, but
the real innovation was that it offered hardware breakpoint support for
debuggers like Borland Turbo Debugger (Alex: TD386). In this fashion, only
with a limited knowledge of assembly language, he was able in writing a
videogame patch. Unfortunately, it was no longer supported in 1992 since
there was no Internet to spread it.
Another game cheat utility is CrackerMate 2.0, which includes a basic
debugger capable of hardware breakpoint, an instruction to patch a game and
how to hack a program!!!! Kingformation in 1993 sold GameBuster 4.0 by Neil
Ho. This utility was really interesting for three reasons: it was capable
of saving the entire machine status, so gave us support of load and save
for all that games who does NOT supported load and save functions; it
supported a 'magic window': in other word, it was able in splitting the
monitor in two windows: one was for the game, and the other was for
gamebuster, simultaneous; it had the capability of automate modifying code,
f.e. setting to nop, nop, nop all processor instructions who f.e.
decremented our life. Unfortunately, there is no more support!!
In 1993/94 came another utility by Won Won King: gametools 3.xx, this
excellent program also included: a splendid debugger with interrupt
monitor, memory editor, hardware breakpoint support, I may tell than
excluding source level, it was superior to CodeView and TurboDebugger
(Alex: I disagree - I think TD386 is much more beautiful); auto modify of
relevant code in memory for cheat; an automatic tsr composer based on value
founded!! It is still available on the Web of the author, but there is no
more support.
-Then comes in end of 1994 Datel PC Action Replay 2.0. This item is really
different from other items, in fact it is hardware based. You had to insert
in your PC a card, setting its IRQ, port, etc. It was able in grabbing
pictures and finding cheat parameters. Incorporated also was an interrupt
monitor and a very raw debugger. In spite of it included an hardware card
support, the functionality, comparing with the other utilities was not very
good: it was very slow, it was non always able in founding parameter that
others can, etc... BTW the company offered a perfect support post selling:
regular updates were available till 1996.
Infinity Machine 1.x by Rem Software (www.remsoftware.com), released his
commercial utility in 1994 it seem to be written in C (not assembly!!), and
this first version had the problem of excessive memory use (it was about
64k of code), BTW the searching method was one of the fastest till now
available; it was sold with an optional Trainer Construction Kit which
permitted, after have found the right parameter, to release our personal
TSR trainer !!! Very interesting!! It included an annoying copy protection,
which involved the reading of CMOS parameter, to assure that the peculiar
installation only worked on THAT computer. Every time we changed a
parameter in bios setup, we had to reinstall Infinity Machine! (Alex: Foo!
I believe everyone can hack it by comparing two versions of CMOS).
Dos extenders cheat utilities
The very first utility able in supporting dos extenders was "the King",
Game Wizard 2.0x by Ray Hsu and Gerald Rickman (two guru of Numega: they
worked on release of SoftICE 3.0!). Game Wizard was the most professional
utility. It supported: full search in both conventional, expanded, extended
memory, with most dos extenders; 3 searching methods for finding
parameters; a possibility of freezing value in conventional memory and only
modify it in extended/expanded memory; full editing of memory in real time;
a crash to dos facility; a SHELL to dos facility in every situation (very
useful); a boss key facility; a load and save function who permited in load
and save in all situations. It has his limitation in the fact that only 20
search attempts were allowed, so many time we were unable in founding the
right parameter and only ten parameters at once were supported for freeze.
Then comes Game wizard 3.0 (the last version 3.0a only included some bug
fixed), whose significant improvements were: a possibility to freeze also
in extended/expanded memory till 100 items; the searching engine method
advanced was re-written, and now was able in finding about all imaginable
parameters; a picture grabber was added; a hex file editor was available;
the activation by mouse was enabled even if in some games (Quake f.e.)
after popping we've lost control. A crazy guy (whose name is Maurizio
campo@mail.karmanet.it), spent about 3 month in disassembling part of Game
Wizard 3.0a, then released a little utility called Gwext 1.2 who inside
game wizard menu, was able in: change activation hotkey; making visible ALL
memory in the editing section; enabled linking a debugger int3 type to Game
Wizard. Ray Hsu, when looked for Gwext, told: "Good job!"
Infinity Machine 1.51 by Rem Software added dos extended support to his
products, who incorporated one of the best algorithms for finding
parameters. No other utilities were added: only dos extender support, but
it was enough to have a good cheating! Datel Release 4.x (4.8 is the last
version) version of Action Replay with dos extender support, but it was
still very slow and also not enough powerful in searching parameters,
compared with the other available utilities!
Fix People Expert 4.0 and 5.0: This commercial program released by a
Taiwanese guy Lee-Goo-Jaw and distributed by Kingformation was not
available both in Europe and America, only Taiwan, only doing to the
extreme courtesy of the author I obtained a copy of it. Comparing with the
other utilities, I may tell that under the patching perspective, it is the
best utility available for Dos. I very deep tested all utilities, and there
were some cases where only using Fix People Expert 5.0 I was able in
founding the right parameter. Moreover, it was the ONLY game-utility able
in working on Quake; deeply studying it I was able to write a patch for
Infinity Machine 1.51 to works in Quake and similar program who re-program
the Pic 8259.... if you need it...... Btw Fix People Expert also supported
a memory editor, a file viewer, a CD player, a picture grabber, the ability
to turn on and off freezing of parameter via hotkey, and other minor
features, the only problem is: manual of FPE is all in Chinese!
Windows 95 utilities
The promise Game Wizard for Win 95, will never be released: Gerald Rickman
at the moment has not intention of working on it!!! If we exclude that Game
Wizard was able in cheating in a certain number of Win 3.1 games, and only
with Windows was loaded in real mode, the only Win 3.1 real support was
released by Fix People Expert. For many time FPE 5.0 was the only utility
available for Win 3.1 and Win95!!! Fix People Expert 5.0 (now upgraded to
5.11, and 6.0 - Frank) was composed by both Dos and Win31/95 versions, sold
together. Again FPE was only available in Taiwan! Btw FPE 5.0 was a piece
of genial intuition: in fact it is a dos program who (in a dos box of
win95) use bios int 15h to perform extended memory scan, avoiding general
protection fault, the searching method is always the same of the dos
version, so it is at all available, and able in finding almost everithing
imaginable! It is able in freezing till 30 parameters, saving they on disk
for future use; till yesterday (or I have to tell may 1997!! ...see you
later....), it was the only game cheat utility for Win95. Only a problem:
when task switching (alt-tab) was NOT available inside the game, we were
NOT able in using Fix People Expert!
Then comes a real Win95 game cheat application: Cheat O'Matic. It is
written in Borland Visual C++, under a real win95 environment, it is able
only in founding ONE parameter and only if it is explicitly numeric, but
the his scan velocity let us to know that an accurate programming is under
the skin!!! So we hope it will be enhanced in the future!
On other recent Win95 cheat release is GameHack (www.gamehack.com), ver 1.0
is still basic, in fact it DOES NOT support deep memory scan in founding
hidden parameters, f.e. bar energy, and other not numerical-showing values,
but author have promise a full support and maintenance!!! It is really
pretty and easy to use, and I really like his interface. We all wait for
the next release!!
But now comes in May 1997, THE VERY BEST, THE KING OF WIN95 CHEAT UTILITY:
MAGIC TRAINER CREATOR by Olivier Pasqualini (www.redbox.at/cheats/mtc.html
- Frank). This win 95 program support about 99,99% feature a cheat program
need: a basic and advanced research level, able to found all of imaginable:
live, ammo, coordinate, inventory item, etc...; scan during the game is
running, in blind mode: in other word you may scan memory while game is
running, without interrupting it, only using hotkey, and this function also
work on 3dfx based games and with other "unfriendly" (I told unfriendly,
but under the patching perspective!!) games as f.e. Turok and Xwing Vs. Tie
Fighter; an hacker editor of Win32 functions; a hex editor with calculator,
conversion, search, etc.....; a file editor, f.e. for reading a text file
solution while you're playing.....; a memory analyzer who is also able in
modifying directly in memory the machine instruction who f.e. decrement our
energy; a load and save memory function, so we study and analyze all; a
trainer construction kit, so we're able after founding parameter in make
our own personal trainer for a particular game. BTW Magic Trainer Creator,
even if maybe used by all, it is in special way recommended to the expert
cheater!, while GameHack is the optimum for beginners.
Other game utilties on the way
For win95 are on the way of release the follow other utilities: Infinity
Machine for Win 95: Mattew Linsemier told me he is almost ready; Wincheat
by Irakis (game not over), he promise his release in September 1997, but I
have received no other e-mail from him, boh (out of the scene - Frank); Fix
People Expert 6.0 is on the way...... Jaw have still some (very little)
problems to solve, and knowing him, I'm sure he will NOT put on the market
his tool, till it will be deep (100%) testing!! This time the release will
be international and with English manual!
The future: As in the past for Amiga 500 comes many new games Action-Replay
protected, also for PC there were many games GameWizard-protected, so we
have to release that in the future there will be new games
game-tool-win95-protected, but until then, enjoy us this splendid
moment!!!!! BTW, will be always possible make use of SoftICE to write
patches and trainers!
Conclusion: I must apologize if any information is not complete, please
submit to me you have heard about other utility, or if you founded mistakes
in this text, I will answer to all e-mail I will receive on game cheat
argument. Thanks to all the authors of game cheat utility, and also thanks
to Frank who have corrected my terrible English. (It might have some errors
as I have hasten to publish this after being sick - Frank)
If anyone wants to contact me, email: Maurizio Campo campo@mail.karmanet.it
  ------------------------------------------------------------------------
  Copyright  1996, 1997, 1998, 1999 The World Of Game Hacking. All Rights
Reserved. Regulations, Trademarks and Privacy Statement are property of The
 World of Game Hacking. Copyright  1997, 1998, 1999 The C.E.S Game Hacking
 Team (Cogito Ergo Sum). Users of this site agree to be bound by the terms
       of the International Internet Web Site Rules and Regulations.
This trainer has been verified and it
'works'. If you find any difficulties
please refer to the documentation that
comes with the trainer (if there is any)
or it must be due to the version
differences of the game that was used
for creating this trainer and the version
you are using.
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