Hollow Knight: Silksong Increase Player Damage by stebars Mod v1.0.0
Die Increase Player Damage by stebars mod lets Hornet hit harder by multiplying all player-inflicted damage with a configurable scalar, defaulting to 2Ă— for instant pace boosts without rewiring combat systems.
It’s perfect for experienced single‑player fans who use trainers or tweaks to skip early grind, smooth boss walls, or test routes and builds without spending hours farming upgrades first.
Hollow Knight: Silksong Mod — Key Features
- Configurable damage multiplier with 2Ă— as the default; set any value, including fractional numbers like 1.5Ă— for +50% or 0.5Ă— for half damage if dialing difficulty the other way.
- Applies to all player damage sources (needle/nail, tools, etc.) and not to enemy attacks, keeping encounter intent intact while speeding up kills.
- Order of operations matters: the multiplier is applied after other modifiers, making results predictable when stacking with charms or other gameplay tweaks.
- Scope is clean and safe: it doesn’t affect certain environment obstructions like Sister Splinter’s vines, so traversal hazards remain honest.
- Lightweight BepInEx plugin with an auto-generated config file for fine-tuning after the first run.
Auswirkungen auf das Spiel und Anwendungsfälle
Diese Hollow Knight: Silksong Mod compresses time‑to‑kill across the board, turning marathon early encounters into focused reps and letting routing and resource planning drive the challenge instead of base damage scarcity.
It shines when practicing bosses, pushing into new biomes faster, or validating build ideas where consistent DPS benchmarks matter more than stock progression pacing.
- Boss learning: shorten phases to reach late patterns sooner, making lab sessions more productive without invincibility crutches.
- Route testing: accelerate clears to compare paths, silk economy, and heal windows with less downtime between attempts.
- Progression smoothing: ideal for players who dislike early‑game slog and want difficulty driven by execution, not low base damage.
Installation & Voraussetzungen
- Anforderungen: BepInEx 5 (tested with 5.4.23.3); avoid BepInEx 6 pre‑release for 5.x plugins due to API breaks.
- Installieren Sie BepInEx 5 into the Hollow Knight: Silksong directory.
- Launch the game once, then close it to generate the BepInEx\plugins Ordner.
- Download the mod file from the Downloads section and place DoubleDamage.dll into BepInEx\plugins.
- Start the game to enable the default 2Ă— multiplier immediately.
- After the first run, edit BepInEx/config/stebars.silksong.double-damage.cfg to set a custom multiplier (e.g., 1.25, 1.5, 3.0), then restart the game to apply.
Troubleshooting & Notes
- Multiplier “1” restores base damage; fractions work and are great for subtle tuning if 2× feels too punchy.
- If nothing changes, confirm BepInEx 5 is active and the DLL sits in the plugins folder, not elsewhere; 6.x pre‑releases won’t load 5.x plugins properly.
- Expect no effect on some map hazards like Sister Splinter’s vines; the mod targets player‑inflicted damage, not environment behavior.
- File name: HollowKnightSilksong_DoubleDamage_v1.0.0
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