Supreme Commander 2 v1.22 (+8 Trainer)
Supreme Commander 2 v1.22 (+8 Trainer)
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Trainer -> a763280a921beeaee3f2a9e2d7b5da53
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h4x0r #
www.sicheats.com
h4x0r#
.: h4x0r Present :.
Supreme Commander 2 v1.22 + 8 Trainer
Release On : 30 September 2010 Disk Amount/Format : 1 rar
Type of Game : Strategy Plataform : STEAM
Game Version : v1.22 Fixed Exe : SKIDROW
Supreme Commander 2 Update 14
=============================
UPDATE 14 content:
New Features
- Greatly Improved AI handling of NoRush games.
- Full fix for jumping/teleporting groups of units and only
half of them getting the order.
- Addition of the command line option /reverserightclickmode,
which changes the default right-click action to move the
selected group to a destination ignoring formation rules.
Ctrl-right-click will force the group to use a formation
while travelling.
- Air units now move consistent speeds whether grouped or
ungrouped.
- Improved handling of Engineers/ACU when trying to reclaim
things beneath them.
- The Cybran ACU should no longer get stuck in an unrepairable
state.
- Artillery should once again be able to target things it has
had LOS on, but not current radar.
- Artillery can once again target structures under the Fog of
War that you have had previous intel on.
- Units that do not earn XP from combat are no longer able to
consume awarded XP if they get the kill.
- XP that was improperly awarded in the above case is now
properly awarded to valid recipients.
- Performance improvements by adjusting all buffs that are AoE
buffs over time to Refresh instead of Replace
Fixes
- Fix for platoon positions being over terrain that is invalid
for some units in the platoon.
- Fix for replays ending when a player prematurely quits the
game or loses connection.
- Fix for circumventing the cost of the Bomb Bouncer's charge
ability and the Illuminate Electroshock ability.
- Fix for Cybran ACU not getting experience under certain
circumstances.
- Fix for Cybran build bots hanging around if an engineer dies
while building something.
- Fix for Colossus not having a teleport effect.
- Fix for Rogue Nanite range for real this time.
AI
- Fixed an issue in the Noah Unit Cannon task.
- Fix for 1 AI building so fast that it prevents other AIs
from building at all.
- AI will no longer try to create expansion bases while No
Rush is active.
- AI will build Nukes, Anti-Nukes, and units in the NUC, but
they wont try to fire them while No Rush is active.
- AI will build some experimental structures in expansion
bases.
- Hardened code for queuing build orders from the AI.
- Improved AI expansion finding.
- Fix for AI Nanites trying to repair things under
construction.
- Fix for AI building too many Rogue Nanites.
- Fix for AI bases trying to include Mass extractors that the
AI won't build on.
- AI will now look further for expansion bases to accommodate
larger maps.
- Fix for AI wasting tons of mass on nukes.
- AIs will try not to step on each others expansion bases.
- AI Engineers in expansion bases will not patrol as far away.
- More AI econ tweaks.
Trainer Options:
INSERT - ENABLE TRAINER
NUMPAD1 - UNLIMITED MASS
NUMPAD2 - UNLIMITED ENERGY
NUMPAD3 - UNLIMITED RESEARCH POINTS
NUMPAD4 - DISABLE ENEMY RESOURCES
NUMPAD5 - UNLIMITED COMMANDER HEALTH
NUMPAD6 - ADD COMMANDER XP
NUMPAD7 - INCREASE UNITS CAP
---------------------------
---Extra Options---
---------------------------
F2 - SHOW/HIDE CLOCK/TEXT
F12 - SHOW/HIDE IN GAME MENU
HOME - DISABLE ALL
SC ENGINE
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Ascii by [jx0!]
2007-2010
Team Members:
Trainer Maker ................................................ [ h4x0r # ]
GameHacker .................................................... [ Cocodrilo ]
[jx0!]

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