Hollow Knight: Silksong ForceALLDamageToOne Mod v1.1.2
septiembre 12, 2025 - 9:15am
En ForceALLDamageToOne mod standardizes incoming damage so Hornet always takes exactly 1 mask per hit, smoothing out bursty deaths without turning combat into a joke.
It’s a clean tweak for practice-minded players and trainer users who want consistent survivability, better boss labs, and fewer runs lost to double-tap hazards or stacked chip damage.
Hollow Knight: Silksong Mod — Key Features
- Hard damage cap: clamps any single incoming hit to 1 mask while preserving original visuals and audio for clean feedback.
- Multi-hit protection: a configurable Safe Time window ignores rapid successive hits to prevent unfair double taps.
- Hazard handling: improved behavior around steam jets, gear blades, and sandworms—applies damage once, then quickly respawns nearby.
- Live toggle and tests: press F3 to enable/disable; optional F1 test mode for validation (F2 disables the test plugin).
- Config-driven: settings saved to config files; adjust thresholds and Safe Time between sessions for stable results.
- Player-only scope: affects incoming damage to Hornet only; enemy behavior and encounter scripting remain untouched.
Impacto en el juego y casos prácticos
Este Hollow Knight: Silksong Mod turns lethal volatility into learnable consistency, so the focus stays on reads, spacing, and route discipline rather than surprise bursts.
Use it to lab boss phases longer, scout new biomes without losing a bankroll to unlucky chains, or keep marathon sessions moving while still demanding solid play.
- Boss practice: extend attempts beyond the first mistake and stay in the pocket long enough to learn late patterns.
- Exploration: map hostile rooms and traps with fewer trips back to benches or lost currency runs.
- Progression smoothing: perfect for single-player grinders who want execution-driven difficulty instead of damage spikes.
Instalación y requisitos previos
- Requisitos: BepInEx 5 framework installed in the game directory.
- Compatibility: works alongside most BepInEx-based Hollow Knight: Silksong Mods; avoid overlap with mods editing the same damage hooks.
- Install BepInEx 5 into the Hollow Knight: Silksong folder.
- Download the mod file from the Downloads section and place ForceALLDamageToOne.dll en BepInEx\plugins.
- Launch the game. Press F3 to toggle the mod on or off at any time.
- After the first run, edit .\BepInEx\config\aw.CheatMod.cfg (and aw.TestMod.cfg if needed) to fine-tune behavior, then restart the game to apply changes.
Configuration Tips & Caveats
- DamageUpperThreshold controls the cap per hit (default 1). Do not set negative values.
- SafeTime (default ~0.75s) prevents multi-hit bursts; raising it too high can cause odd side effects, so tweak modestly.
- Edit configs only after quitting the game to avoid runtime overwrites; save, then restart to apply.
- Hazards are improved but not guaranteed fully bug-free in all edge cases; report issues if something slips through.
- Optional keys: F1 enters test mode (slow-motion check); press again to exit. F2 disables the test plugin if needed.
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Información de archivo
septiembre 12, 2025 - 9:15am
- File name: Hollow Knight Silksong ForceALLDamageToOne 01
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