Fable 2: Less Quantity, More Quality
In a recent interview, the mastermind behind fable 2, Peter Molyneux spoke about his games creation history and how his development mantra evolved since his days at Bullfrog Productions.
"At the moment what I say all the time is LESS features and MORE polish", Molyneux summed up his current mantra. " Lionhead games need less random features, but to refine and hone the core features. Combat is good example of this; we could have thrown in 100's of different spells, moves and effects but I now realise it's better to have fewer really good spells and moves which really work. In other words quality rather than quantity."
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