IceWind Dale V 1.05


Total votes: 44

VERSION 1.05 The following details the list of fixes made and included in this patch.
- Removed a bad item from random treasure available in Dragon's Eye.
- Fixed THAC0 reduction effect on the Amulet of Corellon Larethian.
- Fixed magic resistance effect on the Shadowed Robe.
- Fixed a problem with Nym not giving a dagger to the party.
- Fixed an alignment problem with the +4 Life Defender.
- Fixed a problem with spells being removed when unequipping the
Sanctified Warhammer.
- The various badges will now not decay when dropped.
- Lonesome Road and other CON-raising items will no longer give a healing
side effect when unequipped and then re-equipped.
- Cheats have been readded to the game.
- Fixed the Ettins that don't respond in Dorn's Deep when attacked.
- Fixed some display problems during the final conflict and end game.
- Fixed a potential crash when killing Frost Giants.
- Potential fix for a rare problem with small, unpassable areas left when
monsters are killed.
- Fix for doors not appearing the same on different machines during
multiplayer games.
- Greatly improved framerate of static steam animations.
- Adjusted location of Yxunomei when leaving the level, resting, and
coming back.
- The shadow in Lysan's area will no longer lock the party in a cutscene
mode. The shadow previously could have trouble pathing to the party.
- On some systems, selecting the "Female Fighter I" sound set would not
play the sounds in the game. This has been corrected.
- Modification made to rest code for fatigue.
- Synchronized clock between saved games and current game time.
- Fixed captive villagers "attacking" the party in Dragon's Eye.
- Fixed a blank dialog node with Mother Eugenia.
- Fixed a problem with the Undead Lieutenant in Dragon's Eye locking the
party in cutscene mode.
- Fixed Orrick the Gray's dialog problem when returning the Book of
Mythal Theory.
- Fixed a problem with a quest related to Kerish.
- Fixed a minor problem with Therik's dialog.
- Fixed an incorrect defense adjustment given in very low Dexterity scores.
- Fixed a bug in the Cleric XP table that would make them level 10 at
250,000 xp.
- Fixed a potential swap on the icon for Emotion: Hopelessness.
- Fixed problem with priest spell Cloak of Fear: In some cases, it would
not go away after death.
- Fixed problem with wizard spell Identify: Conjurers were not able to
memorize or write the spell.
- Fixed a problem when casting Raise Dead on creatures that aren't dead,
or on undead that cannot be raised.
- Fixed a potential crash bug with Purge Invisibility.
- Bards with the Identify spell memorized can now use it to identify items
in the GUI.
- Creatures killed within the effect of Death Fog now yield experience

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