Fable (2026)
Fabel is the long-awaited reboot of the legendary RPG series, developed by Playground Games (famous for Forza Horizon) and published by Xbox Game Studios. While it was originally targeting a 2025 launch, news from the January 2026 Xbox Developer Direct confirmed a delay to Autumn 2026 to ensure polish. This reboot resets the timeline, taking players back to a “fairytale” era of Albion before the industrial revolution of Fable 2 & 3. Perhaps the biggest shock, however, is the confirmed strategy shift: it will launch Day 1 on PlayStation 5 alongside Xbox and PC.
Chickens, Choices, and Combat: Core Gameplay
- A “Seamless” Albion: Unlike the segmented zones of the original games, this is a true open world. You can walk from the Heroes’ Guild to Bowerstone without a loading screen. The world is described as dense and reactive, with Playground’s engine (ForzaTech) delivering photorealistic environments that still retain the series’ signature wonky charm.
- Witcher-Esque Combat: The combat has been modernized significantly. Gone is the floaty button-mashing; it has been replaced by a weighted system involving parries, dodges, and “poise” mechanics similar to The Witcher 3. You wield melee weapons (swords, giant hammers) and bows, mixing them fluidly with spells like fireball and lightning.
- Social Simulation: The “Sims-lite” elements return. You can buy every house in a town, get married, annoy villagers with rude emotes, and shape your hero’s appearance through your diet and moral alignment. If you eat too many pies, you get fat. If you are evil, you might grow horns.
- No Guns, Just Magic: The reboot seems to ditch the flintlock pistols of the later sequels, returning to a high-fantasy medieval setting. Combat focuses on the “Holy Trinity” of Might, Skill, and Will.
- The Humor: The writing maintains the series’ distinct “British sarcasm.” Heroes aren’t treated with reverence; they are often mocked by the very peasants they save. The tone is less Spiel der Throne and more Monty Python.
Wie es sich rechnet
Fabel aims to reclaim its throne in a post-Witcher world.
| Spiel | Hauptunterschied |
|---|---|
| The Witcher 3 | Der Hexer is a gritty, serious narrative about a specific character (Geralt). Fabel allows you to create your own “Nobody” and focuses on absurdity, humor, and moral playgrounds rather than dark political drama. |
| Das Erbe von Hogwarts | Both capture that “British fantasy” vibe perfectly. However, Das Erbe von Hogwarts is restricted by its school setting and YA tone. Fabel allows for more mature, chaotic freedom—you can be a saint or a landlord tyrant who murders tenants. |
| Skyrim | Skyrim is about total freedom of exploration. Fabel is about reactivity. In Skyrim, if you become the Archmage, guards still treat you like a grunt. In Fabel, villagers will physically cower or cheer depending on your reputation. |
Wichtige Details
- Entwickler: Playground Games.
- Herausgeber: Xbox Game Studios.
- Plattformen: Xbox Series X|S, PC, PS5 (Day 1).
- Datum der Veröffentlichung: Autumn 2026.
- Genre: Action RPG / Social Sim.
- Stimmung: Shrek trifft Gladiator.
Für wen es bestimmt ist
- Pflichtprogramm für fans of reactivity. If you love games where the world physically changes based on your actions (e.g., a town becoming poor because you killed the mayor), this is the benchmark.
- Perfekt für role-players who don’t take themselves too seriously. You can save the world while wearing a chicken costume and farting on your enemies.
- Überspringen, wenn you want a hardcore, stat-heavy RPG. Fabel has always prioritized accessibility and “vibes” over complex spreadsheets and min-maxing builds.
Warum es funktioniert
It works because it fills a void: Comedy Fantasy. Most modern RPGs are incredibly self-serious, dealing with trauma and the end of the world in grim tones. Fabel remembers that fantasy can be funny. The juxtaposition of a stunningly beautiful next-gen world with fart jokes and kicking chickens creates a unique atmosphere that no other franchise has successfully replicated since 2010.
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