Is an apology enough for a broken game?
What the hell is going on with AAA game development? Thatâs the question on a lot of peopleâs lips at the moment as apparently, getting together thousands of people, tens of millions in developmental funds and putting them all in a room for 2+ years at a time, isnât enough anymore to produce a game that works well.
Oh theyâre pretty, sure, and they have some fun aspects to them, but the bugs. My god the bugs.
If we go back a while, we can look at the earliest rumblings of this recent wave of AAA awful, with the likes of SimCity, Battlefield 4 and Diablo III, but the network issues and bugs those games suffered are nothing compared to what weâre faced with at the tail end of 2014.
The big games causing everyone headaches lately are Assassinâs Creed Unity, Halo: Master Chief Collection, DriveClub and Call of Duty: Advanced Warfare. These games, despite being some of the biggest and most expensive releases of the year, have been found to contain so many bugs that a large number of the people that bought them simply canât play them.
Thereâs matchmaking issues that have crippled the online multiplayer, thereâs texture issues that make in-game characters look like theyâre missing a face, crashes, lag, achievements that wonât log properly, the wrong levels loading in single player, frame rate issues, resolution problems â pretty much anything you can think of going wrong has done â and this is AFTER day one patches for most of these games.
In the case of Advanced Warfare, at least things have settled down now, but the rest are still having major problems.
Itâs gotten so bad now in-fact, that the developers of DriveClub and Assassinâs Creed Unity have announced that theyâre going to give away the first round of DLC to everyone that bought the game, by way of an apology. Ubisoft has gone a step further with Unity and said that season pass holders can have a free game too.
That seems pretty fair, considering season pass holders likely pre-orderd the game and definitely pre-ordered all of its DLC, only to find from day one, that it was nearly unplayable (and thatâs again, after a giant patch).
So whatâs going on with these games? Without being part of the developmental process, itâs impossible to say, so anything we suggest is pure speculation. The most likely culprit however is hitting release targets, like making sure these games come out before Christmas.
Thereâs also likely to be a bit of a reliance on pre-orders to limp across the finish line too. When you have no doubt tens of thousands of people putting money down for a game before its released, it seems like it would be easy for apathy to set in at the big developers, especially when you step out of the trenches into managementâs offices, where theyâre more beholden to stock holders than they are fans of the games.
Then thereâs the reliance on early patching. Weâve seen more of the day one patches in recent years than any other time in history, so it may be that the developers are just getting a little lazier and a bit less caring about what they put out there, perhaps considering the early buyers as beta testers that will pay for the privilege.
But thatâs going to backfire. While Assassinâs Creed Unity still sold well, it seems unlikely that the next outing is going to have such a buzz about it. Enough people have been burned by this game that some wonât come back.
Perhaps thatâs why Ubisoft is trying to apologise with free stuff. The question is, is that enough?
For this writer, itâs not even close. Itâs a token gesture. A âshutup and play something elseâ to distract us from the fact that the games we paid for arenât even working as intended weeks after launch.
These companies need to be very careful from now on, as riling up this many people online is dangerous. Thereâs the potential for petitions, and boycotts, but the really worrying thing for them will be when the class-action lawsuits start appearing. Theyâve happened before with industries that sold faulty or falsely advertised products and it doesnât end well.
In the mean time though, people need to stop pre-ordering games, especially from developers and publishers that seem happy to push out games that are clearly not ready or at the very least, not adequately tested.
Have any of you been burned by these recent game releases? If so, what do you think of the free content gesture? Is it enough?
