Kingdom Come II: Deliverance erhält offizielle Modding-Unterstützung
Warhorse has announced that official modding support is coming to Kingdom Come: Deliverance II.
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- The studio announced that official modding support would be coming soon on Steamworks.
- We don’t know much yet but can expect more details in the near future.
- This week a must-have mod enhancing the game’s performance also landed.
Fans clamoring for official modding support for the newly-released Kingdom Come: Befreiung II, which launched on February 4, finally got an answer to their prayers. In a post on Steam, Warhorse announced that official modding support on Steamworks is coming soon.
Though the studio stopped short of providing any more information, they did have this to say: “Stay tuned for more details on how you’ll be able to create, tweak, and expand your medieval adventure” — so we probably won’t need to wait long.
Nach Angaben von PC-Spieler, the “on Steamworks” part of the announcement could suggest that we’ll see full support for Steam Workshop, something which Kingdom Come: Deliverance sadly never got. The first game saw modding tools released in 2019 via Nexus Mods, with tools used by the devs in the title’s creation.
In the meantime, we’re seeing plenty of unofficial player mods, like this week’s one from modder “ChemBoy1” which enables Async Compute to improve the medieval action RPG’s performance. With Async Compute, the render pipeline runs tasks asynchronously rather than synchronously. This improves framerate by ensuring the GPU renders frames in a shorter time.
Those who have tested the mod so far have seen performance improve by between 6 and 11 percent, with no downsides.
You can download the mod from Nexus Mods. Then create a “Mods” folder inside your Kingdom Come: Deliverance II folder, and extract the zip file inside the Mods folder to install it.
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