Cronos: The New Dawn

Cronos: The New Dawn
 

The future is ash and steel; the past is one heartbeat from collapse in this third‑person survival horror built for tension, not jump scares.

You’re a Traveler working for the enigmatic Collective, diving through time rifts to the 1980s and dragging key “Essences” back to a ruined world.

Enemies don’t just respawn; they merge into nastier forms if bodies aren’t burned, turning every fight into a risk calculation.

The vibe leans retro‑futurist and brutalist—industrial slabs, humming tech, and a cold, deliberate aesthetic that sells the nightmare.

Across eras, under pressure

The loop is lean: scavenge the wasteland, dive to 1980s Poland, extract targets, and survive the fallout.

Combat mixes measured melee with pistols and shotguns, where ammo discipline matters and panic gets punished.

Downed creatures escalate if ignored; burn them fast or face hardened foes that hit harder and soak damage.

Essences talk back in the suit, tilting perception and pushing trade‑offs between power, sanity, and mission outcomes.

Worldbuilding with teeth

The “Change” reshaped humanity into Orphans, and every timeline carries clues about what truly happened.

Seattle rain isn’t the mood here—think Eastern Bloc skylines, factory districts, and laboratories frozen mid‑crisis.

Rifts stitch zones together without fluff; each expedition is short, purposeful, and primed for high stakes encounters.

Multiple endings pay off hard choices, including who gets saved, who gets harvested, and what the Collective becomes.

Why it stands out

  • Predator economy: fire is a finite resource and a design pillar—manage it or get overrun by merged variants.
  • Time‑split structure: post‑apocalyptic runs feed 1980s dives, with intel and gear crossing the streams.
  • Essence system: extracted personalities alter perception, dialogue, and moment‑to‑moment risk.
  • Grounded tools: tight firearms, deliberate melee, and survival triage over bloated skill trees.
  • Concrete and chrome: retro‑futurist tech meets Eastern European brutalism for a cold, cohesive look.
  • Branching outcomes: decisions echo across eras with multiple endings and meaningful repercussions.

Quick facts

  • Fecha de publicación: September 5, 2025.
  • Promotor: Bloober Team.
  • Género: Survival horror, third‑person action.
  • Entorno: Post‑apocalyptic future and 1980s Poland linked by time rifts.
  • Características: Enemy merging, corpse burning, Essence extraction, limited ammo, multi‑timeline exploration.
  • Características especiales: Retro‑futurist brutalist art direction, multiple endings, narrative choices that travel across eras.
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