Ubisoft Cancels Six Projects, Including Assassin’s Creed Titles and WWII Shooter
Ubisoft has canceled six internal game projects as part of its current restructuring effort. Reporting from Eurogamer Germany, citing Insider Gaming, confirms that the cuts extend beyond the already announced end of Prince of Persia: The Sands of Time Remake. The shutdown affects multiple Assassin’s Creed initiatives, an unannounced World War II extraction shooter, and several experimental multiplayer concepts that never reached public reveal.
Assassin’s Creed Mobile Expansion Halted
Ubisoft has ended development of Assassin’s Creed Singularity, a mobile-focused title that had reportedly been in production for several years and was also planned for PC. The project aimed to bridge mobile and desktop audiences, signaling Ubisoft’s attempt to broaden the franchise beyond traditional console releases. Its cancellation narrows the Assassin’s Creed roadmap and marks a clear retreat from aggressive mobile expansion within the brand.
The restructuring also ends further development support for Assassin’s Creed Rebellion. While the mobile strategy game remains accessible, Ubisoft does not plan major updates or new content. Together, these decisions reduce the franchise’s footprint in the mobile space and concentrate resources on larger flagship entries.
World War II Extraction Shooter Project Crest Scrapped
Among the canceled projects is Project Crest, an internally developed World War II extraction shooter. The game reportedly focused on competitive multiplayer missions built around high-risk extraction mechanics, placing it within a genre that demands sustained content updates and strong player retention.
By shutting down Crest, Ubisoft steps back from direct competition in a crowded multiplayer market. Extraction-style games require long-term live support and consistent engagement, making them high-investment projects. The cancellation suggests the publisher is cutting risk-heavy initiatives in favor of more predictable development paths.
Experimental Multiplayer Concepts Quietly Terminated
The internal review also ended development on Project Aether y Project Pathfinder, two multiplayer-focused experiments that remained largely unknown outside the company. Public information about both projects remains limited, but reports describe them as exploratory concepts rather than fully announced AAA titles.
Their termination highlights how major publishers test numerous ideas internally before committing to full production. In this case, Ubisoft chose consolidation over expansion, reducing the number of parallel initiatives and tightening its overall development slate.
A Deliberate Consolidation Strategy
These cancellations reflect a focused production reset rather than a single isolated decision. Ubisoft appears to be concentrating resources around fewer, high-priority projects instead of maintaining a wide portfolio of mobile spin-offs and experimental multiplayer titles. The move narrows risk exposure and simplifies the company’s release pipeline.
For players, the immediate impact means fewer side projects and live-service experiments in the short term. For Ubisoft, the reset represents a strategic attempt to stabilize output and prepare for its next major AAA cycle with a more controlled development structure.
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